I'm a Chinese developer,so my English is not good,I have met some trouble with AudioKit when the setting of play background in Appdelegate,
I write some code to play audio background :
import UIKit
import MediaPlayer
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
//设置音频后台播放
do {
try AVAudioSession.sharedInstance().setActive(true)
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
}catch{
}
UIApplication.shared.beginReceivingRemoteControlEvents()//设置后台波播放
return true
}
}
then a homeViewController is the rootViewController,it can push recordViewController:
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var toRecordButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
self.title = "首页"
}
#IBAction func toRecordAction(_ sender: Any) {
let vc = RecorderViewController()
self.navigationController?.pushViewController(vc, animated: true)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
next is the code of recordViewController:
import UIKit
import AudioKitUI
import SnapKit
import MediaPlayer
class RecorderViewController: UIViewController {
private var fileForm = ".m4a"
private lazy var inputPlot:AKNodeOutputPlot = {
let plot = AKNodeOutputPlot.init(frame: CGRect.init(x: 20, y: 20, width: UIScreen.main.bounds.width - 40, height: 150))
return plot
}()
var micMixer: AKMixer!
var recorder: AKNodeRecorder!
var player: AKAudioPlayer!//播放背景音乐的播放器
var testPlayer:AKPlayer!//试听的播放器
var tape: AKAudioFile!
var micBooster: AKBooster!
var moogLadder: AKMoogLadder!
var delay: AKDelay!
var mainMixer: AKMixer!
let mic = AKMicrophone()//麦克风对象
fileprivate var micTracker:AKMicrophoneTracker?//话筒输入追踪器
fileprivate var playerTracker:AKAmplitudeTracker?//其他的追踪器
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor.white
self.title = "录音"
self.setupViews()
self.stetupConfigs()
}
private func setupViews(){
self.view.addSubview(inputPlot)
let button = UIButton.init()
self.view.addSubview(button)
button.snp.makeConstraints { (make) in
make.center.equalTo(self.view.snp.center)
make.size.equalTo(CGSize.init(width: 80, height: 50))
}
button.setTitle("开始录音", for: .normal)
button.setTitle("停止录音", for: .selected)
button.setTitleColor(UIColor.black, for: .normal)
button.setTitleColor(UIColor.black, for: .selected)
button.addTarget(self, action: #selector(buttonClicked(sender:)), for: .touchUpInside)
}
private func stetupConfigs(){
// Clean tempFiles !
AKAudioFile.cleanTempDirectory()
// Session settings
AKSettings.bufferLength = .medium
do {
try AKSettings.setSession(category: .playAndRecord, with: .allowBluetoothA2DP)
} catch {
AKLog("Could not set session category.")
}
AKSettings.defaultToSpeaker = true
// Patching
inputPlot.node = mic
micMixer = AKMixer(mic)
micBooster = AKBooster(micMixer)
// Will set the level of microphone monitoring
micBooster.gain = 0
recorder = try? AKNodeRecorder(node: micMixer)
if let file = recorder.audioFile {
testPlayer = AKPlayer(audioFile: file)
}
testPlayer.isLooping = true
moogLadder = AKMoogLadder(testPlayer)
mainMixer = AKMixer(moogLadder, micBooster)
AudioKit.output = mainMixer
do {
try AudioKit.start()
} catch {
AKLog("AudioKit did not start!")
}
micBooster.gain = 0
}
#objc private func buttonClicked(sender:UIButton){
sender.isSelected = !sender.isSelected
if sender.isSelected == true {
do {
try recorder.record()
} catch { print("Errored recording.") }
}else{
recorder.stop()
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
when these code run,it print this:
2018-03-20 14:37:34.101644+0800 RecorderTest[18970:5568244]
[DYMTLInitPlatform] platform initialization successful
AKMicrophone.swift:init():45:Mixer inputs 8
2018-03-20 14:37:50.045692+0800 RecorderTest[18970:5568082] [aurioc]
918: failed: -10851 (enable 1, outf< 2 ch, 0 Hz, Float32, non-
inter> inf< 2 ch, 0 Hz, Float32, non-inter>)
AKAudioFile.swift:deleteFileWithFileName:139:"334A33E7-1237-447A-8A6A-
AA5F57CA5871.caf" deleted.
AKAudioFile.swift:cleanTempDirectory():157:1 files deleted
2018-03-20 14:37:50.482190+0800 RecorderTest[18970:5568082] [mcmx] 338:
input bus 0 sample rate is 0
2018-03-20 14:37:50.482772+0800 RecorderTest[18970:5568082] [avae]
AVAEInternal.h:103:_AVAE_CheckNoErr:
[AVAudioEngineGraph.mm:1266:Initialize: (err =
AUGraphParser::InitializeActiveNodesInOutputChain(ThisGraph,
kOutputChainOptimizedTraversal, *GetOutputNode(),
isOutputChainActive)): error -10875
2018-03-20 14:37:50.482822+0800 RecorderTest[18970:5568082] [avae]
AVAudioEngine.mm:149:-[AVAudioEngine prepare]: Engine#0x1038b0460:
could not initialize, error = -10875
2018-03-20 14:37:50.572746+0800 RecorderTest[18970:5568082] [mcmx] 338:
input bus 0 sample rate is 0
2018-03-20 14:37:50.572815+0800 RecorderTest[18970:5568082] [avae]
AVAEInternal.h:103:_AVAE_CheckNoErr:
[AVAudioEngineGraph.mm:1266:Initialize: (err =
AUGraphParser::InitializeActiveNodesInOutputChain(ThisGraph,
kOutputChainOptimizedTraversal, *GetOutputNode(),
isOutputChainActive)): error -10875
RecorderViewController.swift:stetupConfigs():90:AudioKit did not start!
Related
I'm trying to make a simple music player. I want the label to display the current position of the AVMIDIPlayer. With my code the label is only updated once at the very beginning:
import UIKit
import AVFoundation
class ViewController: UIViewController {
var player:AVMIDIPlayer = AVMIDIPlayer()
var playerTime:Double = 999 {
didSet {
label.text = String(playerTime)
}
}
#IBOutlet var label: UILabel!
#IBAction func Play(_ sender: Any) {
player.play()
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
do {
let audioPath = Bundle.main.path(forResource: “song”, ofType: "mid")
try player = AVMIDIPlayer(contentsOf: NSURL(fileURLWithPath: audioPath!) as URL, soundBankURL: nil)
playerTime = player.currentPosition
}
catch {
}
}
}
What have I missed, please? Thank you. Scarlett
The reason the label isn’t updating is you’re setting the text in viewDidLoad which is called only once. Use a Timer to update the label.
import UIKit
import AVFoundation
class ViewController: UIViewController {
var player:AVMIDIPlayer = AVMIDIPlayer()
var playerTime:Double = 999 {
didSet {
label.text = String(playerTime)
}
}
var timer = Timer()
#IBOutlet var label: UILabel!
#IBAction func Play(_ sender: Any) {
player.play()
// this will execute every 0.1 seconds, allowing you to update the label.
timer = Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { _ in
self.playerTime += 0.1
let min = self.playerTime.truncatingRemainder(dividingBy: 3600)) / 60
let sec = self.playerTime.truncatingRemainder(dividingBy: 60)
self.label.text = String(format: "%02d:%02d", min, sec)
}
}
func stop() {
// when you stop playback
timer.invalidate()
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
do {
let audioPath = Bundle.main.path(forResource: “song”, ofType: "mid")
try player = AVMIDIPlayer(contentsOf: NSURL(fileURLWithPath: audioPath!) as URL, soundBankURL: nil)
playerTime = player.currentPosition
}
catch {
}
}
}
I'm facing a very unique situation, AVPlayer is trying to stream a URL that it loads multiple times (I see in control centre) before eventually playing it, after a long delay of about 120 seconds or so (sometimes more). I don't know why that is happening. I use a singleton instance of KDEAudioPlayer - any help would be appreciated.
KDEAudioPlayer Code:
import UIKit
import KDEAudioPlayer
var urlToPlay : NSURL!
var titleTrackBeingPlayed = String?()
class MediaPlayerViewController: FXBlurView, AudioPlayerDelegate {
//MARK: Variables
var seekToTime = NSTimeInterval()
var streaming = true
var timer:NSTimer?
var change:CGFloat = 0.01
//MARK: Connections
#IBOutlet weak var loadingActivityIndicator: UIActivityIndicatorView!
#IBOutlet weak var streamingFromServerLabel: UILabel!
#IBOutlet weak var timelineSlider: UISlider!
#IBOutlet weak var totalTimeLabel: UILabel!
#IBOutlet weak var nowTimeLabel: UILabel!
#IBOutlet weak var toggleButton: UIButton!
#IBOutlet weak var volumeControlSlider: UISlider!
#IBOutlet weak var titleLabel: UILabel!
//MARK: Actions
#IBAction func endTrackPlayerButtonPressed(sender: UIButton) {
//TODO: R&D how to dismiss.
print("media player view to be dismissed")
if let viewWithTag = self.viewWithTag(1089) {
print("Tag 1089")
Singleton.stop()
viewWithTag.removeFromSuperview()
}
}
#IBAction func timelineSliderValueChanged(sender: UISlider) {
Singleton.pause()
Singleton.seekToTime(NSTimeInterval(sender.value))
timelineSlider?.setValue(sender.value, animated: true)
Singleton.resume()
}
#IBAction func playPauseButtonPressed(sender: UIButton) {
toggle()
}
//MARK: Initializer for Class
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)!
self.tintColor = UIColor.clearColor()
if Singleton.isPlaying {
Singleton.isPlaying = false
}
playerSetup()
toggle()
}
//MARK: Setup for Audio Player
func playerSetup() {
Singleton.playItemWithUrl(urlToPlay)
Singleton.player.delegate = self
timelineSlider?.continuous = true
self.titleLabel?.text = titleTrackBeingPlayed
}
internal func refreshAudioView(_ :NSTimer) {
}
func toggle(){
if Singleton.isPlaying {
pauseTrack()
toggleButton.setImage(UIImage(named: "Play"), forState: .Normal)
}
else if !Singleton.isPlaying {
playTrack()
toggleButton?.setImage(UIImage(named: "Pause"), forState: .Normal)
}
}
func audioPlayer(audioPlayer: AudioPlayer, willStartPlayingItem item: AudioItem) {
titleLabel.text = titleTrackBeingPlayed
}
func audioPlayer(audioPlayer: AudioPlayer, didFindDuration duration: NSTimeInterval, forItem item: AudioItem) {
totalTimeLabel?.text = makeTimeString(Float(duration))
timelineSlider?.maximumValue = Float(duration)
timelineSlider?.minimumValue = 0.0
self.titleLabel?.text = titleTrackBeingPlayed
}
func audioPlayer(audioPlayer: AudioPlayer, didUpdateProgressionToTime time: NSTimeInterval, percentageRead: Float) {
timelineSlider?.setValue(Float(time), animated: true)
nowTimeLabel?.text = makeTimeString(Float(time))
Singleton.player.volume = volumeControlSlider.value
seekToTime = time
}
override func remoteControlReceivedWithEvent(event: UIEvent?) {
if let event = event {
Singleton.player.remoteControlReceivedWithEvent(event)
self.canBecomeFirstResponder()
}
}
func audioPlayer(audioPlayer: AudioPlayer, didChangeStateFrom from: AudioPlayerState, toState to: AudioPlayerState) {
if to == .Playing {
if streaming {
streamingFromServerLabel.hidden = false
loadingActivityIndicator.hidden = true
toggleButton?.setImage(UIImage(named: "Pause"), forState: .Normal)
}
timer = NSTimer.scheduledTimerWithTimeInterval(0.01, target: self, selector: #selector(TrackMediaPlayerViewController.refreshAudioView(_:)), userInfo: nil, repeats: true)
}
else if to == .Buffering || to == .WaitingForConnection {
loadingActivityIndicator.hidden = false
}
else {
streamingFromServerLabel.hidden = true
}
}
func playTrack() {
if seekToTime > 0.0 {
Singleton.resume()
} else {
Singleton.play()
}
Singleton.isPlaying = true
}
func pauseTrack() {
Singleton.pause()
Singleton.isPlaying = false
}
//MARK: Convert NSTime to String
func makeTimeString(value:Float) -> String
{
if value == 0 || value.isNaN
{
return "00:00"
}
let hr = (Int)(value / 3600)
let min = (Int)((value % 3600) / 60)
let sec = (Int)((value % 3600) % 60)
let timestamp = String(format:"%d:%02d.%02d", hr, min, sec)
return timestamp
}
}
Singleton Code:
import Foundation
import UIKit
import KDEAudioPlayer
class Singleton: AudioPlayerDelegate {
static let shareInstance = DarsPlayerSingleton()
static let player = AudioPlayer()
static var isPlaying = Bool()
private init (){
}
static func playItemWithUrl(url: NSURL) {
let item = AudioItem(mediumQualitySoundURL: url)
player.playItem(item!)
}
static func play() {
player.resume()
isPlaying = true
}
static func pause() {
player.pause()
isPlaying = false
}
static func stop() {
player.stop()
}
static func seekToTime(time: NSTimeInterval){
player.seekToTime(time)
}
static func resume() {
player.resume()
}
}
New to Swift and Xcode - Need help playing multiple audio files with more than one buttons. I have been able to get it to play a single file with one of the buttons but don't wish to write the entire program for each button!
import UIKit
import AVFoundation
class SecondViewController: UIViewController {
var audioPlayer = AVAudioPlayer()
override func viewDidLoad() {
super.viewDidLoad()
// address of the music file
let music = Bundle.main.path(forResource: "File1", ofType: "mp3")
do {
audioPlayer = try AVAudioPlayer(contentsOf: URL(fileURLWithPath: music! ))
}
catch{
print("error")
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func Play(_ sender: AnyObject) {
audioPlayer.play()
}
#IBAction func stop(_ sender: AnyObject) {
audioPlayer.stop()
audioPlayer.currentTime = 0
}
#IBOutlet weak var myVolumeController: UISlider!
#IBAction func controlVolume(_ sender: AnyObject) {
audioPlayer.volume = myVolumeController.value
}
}
Class structure is best choose for you (swift 3) :
import Foundation
import UIKit
class BUTTON {
class func instanceFromNib() -> UIView {
return UINib(nibName: "nib file name", bundle: nil).instantiate(withOwner: nil, options: nil)[0] as! UIView
}
var SELF :UIView
var buttonText : String
let BTN = UIButton(type: UIButtonType.custom) as UIButton
// CONSTRUCT INIT
init ( UIView_ : UIView , buttonText_ : String ) {
print("Button instance constructor")
SELF = UIView_;
buttonText = buttonText_;
}
func CREATE_BUTTON () {
BTN.setTitle(buttonText, for: UIControlState.normal )
BTN.backgroundColor = UIColor.red
BTN.frame.origin.x = 10
BTN.frame.origin.y = 100
BTN.frame.size = CGSize(width: 155, height: 155 )
BTN.frame.origin = CGPoint(x: 10, y: 20)
BTN.setTitleColor( UIColor.black , for: UIControlState.normal )
SELF.addSubview(BTN)
//let image = UIImage(named: "name") as UIImage?
//BTN.setImage(image, forState: .Normal)
//BTN.addTarget(self, action: "btnTouched:", forControlEvents:.TouchUpInside)
}}
Use it like this :
let MyButton1 = BUTTON( UIView_ : self.view , buttonText_ : "Nidza")
self.view can be also custom view or any other view
In your example you can put new option in init like PLAYER .
Every button will come with own player (to looks like sound mixer).
I have tried a number of times and the best i get is there would be an animation which never cancels or stop regardless of the command i use.
After following #Mattias example, i updated my code and looks something like this:
// DESIGN ANIMATION... TKTRANSITIONSUBMITBUTTON
#IBOutlet weak var btnFromNib: TKTransitionSubmitButton!
#IBAction func onTapButton(sender: AnyObject) {
btnFromNib.startLoadingAnimation()
if let email = self.emailField.text where email != "", let password = self.passwordField.text where password != "" {
DataService.ds.REF_BASE.authUser(email, password: password, withCompletionBlock: { error, authData in
if error != nil {
self.btnFromNib.returnToOriginalState()
if error.code == STATUS_ACCOUNT_NONEXIST {
self.showErrorAlert("This User does not exist", msg: "Please Sign Up")
} else {
}
} else {
self.btnFromNib.startFinishAnimation(1, completion: {
let myTabbarController = self.storyboard?.instantiateViewControllerWithIdentifier("myTabbarController") as! UITabBarController
let appDelegate = UIApplication.sharedApplication().delegate as! AppDelegate
appDelegate.window?.rootViewController = myTabbarController
myTabbarController.transitioningDelegate = self
})
}
})
}
}
The button yet keeps spinning / animating without stopping. After checking the custom animation class the function inherits from :
public func startLoadingAnimation() {
self.cachedTitle = titleForState(.Normal)
self.setTitle("", forState: .Normal)
self.shrink()
NSTimer.schedule(delay: shrinkDuration - 0.25) { timer in
self.spiner.animation()
}
}
public func startFinishAnimation(delay: NSTimeInterval, completion:(()->())?) {
NSTimer.schedule(delay: delay) { timer in
self.didEndFinishAnimation = completion
self.expand()
self.spiner.stopAnimation()
}
}
public func animate(duration: NSTimeInterval, completion:(()->())?) {
startLoadingAnimation()
startFinishAnimation(duration, completion: completion)
}
public override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
let a = anim as! CABasicAnimation
if a.keyPath == "transform.scale" {
didEndFinishAnimation?()
NSTimer.schedule(delay: 1) { timer in
self.returnToOriginalState()
}
}
}
func returnToOriginalState() {
self.layer.removeAllAnimations()
self.setTitle(self.cachedTitle, forState: .Normal)
}
I noticed it had a public overide func animationDidStop(anim: CAAnimation, finished: Bool) to be the function to stop the animation. But when i use it, i get this error!
How do i rightfully get this to work? ...
Thanks in Advance
** UPDATED QUESTION **
I checked the code of TKTransitionSubmitButton and there are public methods called startLoadingAnimation(), returnToOriginalState() and startFinishAnimation().
I suggest:
Button tapped
startLoadingAnimation()
Check credentials
If wrong/error: returnToOriginalState()
If correct: startFinishAnimation()
Transition, from TKTransitionSubmitButton documentation:
btn.startFinishAnimation {
//Your Transition
let secondVC = SecondViewController()
secondVC.transitioningDelegate = self
self.presentViewController(secondVC, animated: true, completion: nil)
}
Edit: As far as I can see .animate() of the class calls both the start and finish animation, and that's why you can't cancel it.
EDIT2 This one works as intended for me (however I'm not sure about the static cornerRadius)
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var submitButton: TKTransitionSubmitButton!
override func viewDidLoad() {
super.viewDidLoad()
submitButton.layer.cornerRadius = 15
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func buttonPressed(sender: AnyObject) {
submitButton.startLoadingAnimation()
delay(2, closure: {
self.checkCredentials()
})
}
func checkCredentials()
{
//FAKING WRONG CREDENTIALS
let userAndPasswordCorrect = false
if !userAndPasswordCorrect
{
submitButton.returnToOriginalState()
//Alert or whatever
}
}
//Faking network delay
func delay(delay:Double, closure:()->()) {
dispatch_after(
dispatch_time(
DISPATCH_TIME_NOW,
Int64(delay * Double(NSEC_PER_SEC))
),
dispatch_get_main_queue(), closure)
}
}
I checked the code of TKTransitionSubmitButton.
I resolve this issue. please try to stop animation under DispatchQueue.main.async and working well.
'func apicallforLogin() {
let urlString = "http://"
guard let requestUrl = URL(string:urlString) else { return }
let request = URLRequest(url:requestUrl)
let task = URLSession.shared.dataTask(with: request) {
(data, response, error) in
if error == nil,let usableData = data {
DispatchQueue.main.async {
self.btnLogin.startFinishAnimation(0.1, completion: {
let HomeVC = self.storyboard?.instantiateViewController(withIdentifier: "HomeViewController") as! HomeViewController
HomeVC.transitioningDelegate = self
self.navigationController?.pushViewController(HomeVC, animated: false)
})
}
print(usableData)
}else{
DispatchQueue.main.async {
self.btnLogin.returnToOriginalState()
}
}
}
task.resume()'
Well you might have got the answer by now but just I would like to give my answer. You can just copy below code and everything will work fine. I have made the change and had created the pull request for this issue.
import Foundation
import UIKit
#IBDesignable
open class TKTransitionSubmitButton : UIButton, UIViewControllerTransitioningDelegate, CAAnimationDelegate {
lazy var spiner: SpinerLayer! = {
let s = SpinerLayer(frame: self.frame)
return s
}()
#IBInspectable open var spinnerColor: UIColor = UIColor.white {
didSet {
spiner.spinnerColor = spinnerColor
}
}
open var didEndFinishAnimation : (()->())? = nil
let springGoEase = CAMediaTimingFunction(controlPoints: 0.45, -0.36, 0.44, 0.92)
let shrinkCurve = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
let expandCurve = CAMediaTimingFunction(controlPoints: 0.95, 0.02, 1, 0.05)
let shrinkDuration: CFTimeInterval = 0.1
#IBInspectable open var normalCornerRadius:CGFloat = 0.0 {
didSet {
self.layer.cornerRadius = normalCornerRadius
}
}
var cachedTitle: String?
var isAnimating = false
public override init(frame: CGRect) {
super.init(frame: frame)
self.setup()
}
public required init!(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)!
self.setup()
}
func setup() {
self.clipsToBounds = true
spiner.spinnerColor = spinnerColor
}
open func startLoadingAnimation() {
self.isAnimating = true
self.cachedTitle = title(for: UIControlState())
self.setTitle("", for: UIControlState())
self.layer.addSublayer(spiner)
// Animate
self.cornerRadius()
self.shrink()
_ = Timer.schedule(delay: self.shrinkDuration - 0.25) { timer in
self.spiner.animation()
}
}
open func startFinishAnimation(_ delay: TimeInterval,_ animation: CAMediaTimingFunction, completion:(()->())?) {
self.isAnimating = true
_ = Timer.schedule(delay: delay) { timer in
self.didEndFinishAnimation = completion
self.expand(animation)
self.spiner.stopAnimation()
}
}
open func animate(_ duration: TimeInterval,_ animation: CAMediaTimingFunction, completion:(()->())?) {
startLoadingAnimation()
startFinishAnimation(duration, animation, completion: completion)
}
open func setOriginalState() {
self.returnToOriginalState()
self.spiner.stopAnimation()
}
public func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
let a = anim as! CABasicAnimation
if a.keyPath == "transform.scale" {
didEndFinishAnimation?()
_ = Timer.schedule(delay: 1) { timer in
self.returnToOriginalState()
}
}
}
open func returnToOriginalState() {
self.spiner.removeFromSuperlayer()
self.layer.removeAllAnimations()
self.setTitle(self.cachedTitle, for: UIControlState())
self.spiner.stopAnimation()
self.isAnimating = false
}
func cornerRadius() {
let cornerRadiusAnim = CABasicAnimation(keyPath: "cornerRadius")
// cornerRadiusAnim.fromValue = frame.width
cornerRadiusAnim.toValue = frame.height/2
cornerRadiusAnim.duration = shrinkDuration
cornerRadiusAnim.timingFunction = shrinkCurve
cornerRadiusAnim.fillMode = kCAFillModeForwards
cornerRadiusAnim.isRemovedOnCompletion = false
layer.add(cornerRadiusAnim, forKey: cornerRadiusAnim.keyPath)
}
func shrink() {
let shrinkAnim = CABasicAnimation(keyPath: "bounds.size.width")
shrinkAnim.beginTime = CACurrentMediaTime() + 0.1
shrinkAnim.fromValue = frame.width
shrinkAnim.toValue = frame.height
shrinkAnim.duration = shrinkDuration
shrinkAnim.timingFunction = shrinkCurve
shrinkAnim.fillMode = kCAFillModeForwards
shrinkAnim.isRemovedOnCompletion = false
layer.add(shrinkAnim, forKey: shrinkAnim.keyPath)
}
func expand(_ animation: CAMediaTimingFunction) {
let expandAnim = CABasicAnimation(keyPath: "transform.scale")
expandAnim.fromValue = 1.0
expandAnim.toValue = 26.0
expandAnim.timingFunction = animation
expandAnim.duration = 0.3
expandAnim.delegate = self
expandAnim.fillMode = kCAFillModeForwards
expandAnim.isRemovedOnCompletion = false
layer.add(expandAnim, forKey: expandAnim.keyPath)
}
}
I made a game using SpriteKit and Xcode 7 beta. I tried to add GameCenter and Leaderboard but the problem is that the score in the leaderboard won't change (HighScore doesn't upload to GameCenter), It stay 0 all the time and I don't know how to fix it. I'm using 2 different files: GameViewController.swift, and PointsLabel.swift
GameViewController.swift:
import GameKit
class GameViewController: UIViewController,UIGestureRecognizerDelegate, GKGameCenterControllerDelegate {
var score: PointsLabel!
override func viewDidLoad() {
super.viewDidLoad()
//initiate gamecenter
func authenticateLocalPlayer(){
let localPlayer = GKLocalPlayer.localPlayer()
localPlayer.authenticateHandler = {(GameViewController, error) -> Void in
if (GameViewController != nil) {
self.presentViewController(GameViewController!, animated: true, completion: nil)
}
else {
print((GKLocalPlayer.localPlayer().authenticated))
}
}
}
}
#IBAction func leaderboard(sender: UIButton) {
saveHighscore(score)
showLeader()
}
//send high score to leaderboard
func saveHighscore(score:Int) {
//check if user is signed in
if GKLocalPlayer.localPlayer().authenticated {
let scoreReporter = GKScore(leaderboardIdentifier: "Leaderboard_01")
scoreReporter.value = Int64(score)
let scoreArray: [GKScore] = [scoreReporter]
GKScore.reportScores(scoreArray, withCompletionHandler: {error -> Void in
if error != nil {
print("error")
}
})
}
}
//shows leaderboard screen
func showLeader() {
let vc = self.view?.window?.rootViewController
let gc = GKGameCenterViewController()
gc.gameCenterDelegate = self
vc?.presentViewController(gc, animated: true, completion: nil)
}
}
//hides leaderboard screen
func gameCenterViewControllerDidFinish(gameCenterViewController: GKGameCenterViewController)
{
gameCenterViewController.dismissViewControllerAnimated(true, completion: nil)
}
There is an Error in this file:
Cannot invoke 'saveHighscore' with an argument list of type '(PointsLabel!)'
on code:
#IBAction func leaderboard(sender: UIButton) {
saveHighscore(score) //<- Here is Error
showLeader()
}
PointsLabel.swift:
import Foundation
import UIKit
import SpriteKit
class PointsLabel: SKLabelNode {
var score:Int = 0
init(num: Int) {
super.init()
fontColor = UIColor.blackColor()
fontSize = 30.0
score = num
text = "\(num)"
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func increment() {
score++
text = "\(score)"
}
func setTo(num: Int) {
self.score = num
text = "\(self.score)"
}
}
I don't know how to fix it!
Your score variable is of type PointsLabel but your saveHighscore function expects an Int as parameter.
Looking at your code, the variable score will be an instance of PointsLabel so I guess you could use the score property of your instanciated class, which is an Int (the fact that you used "score" as a name for both variables is confusing. I suggest changing names to make them more explicit.).
#IBAction func leaderboard(sender: UIButton) {
saveHighscore(score.score)
showLeader()
}