Can I stop XCode from breaking on a fatalError/preconditionFailure? - swift

I've got some conditions where I need my frameworks to report a fatalError or a preconditionFailure and crash. I have set up some unit tests around these conditions to make sure they hit correctly.
It works really well if the unit tests are run without a Test Host application, but the moment a Test Host application is involved, any fatalError or preconditionFailure hits an automatic XCode break with the message Thread 1: Fatal error: <CUSTOM ERROR HERE>. and stops the execution of the rest of the tests until I press the Continue program execution button manually.
This is obviously an issue because I can't just let my tests run in the background and I need to be actively hitting the Continue button every time one of these tests hits which is quite annoying.
Is there any way to disable this XCode break?

Looks like this is fixed in Nimble 7.1.3, a library which I use to test these particular cases. I also found this specific issue in the Nimble library issue 478 which has a comment on a workaround you can use to disable the debug executable when running you tests. Hopefully this helps anyone else stuck with the same problem I had.

Related

hot swapped warning without making any changes (Spring tool suite 3.9)

When running my code in debug mode, I keep getting 2 error messages:
Could not delete [path_to]\productiondb.log. May be locked by another process
I don't know what process might be locking it. It comes when I make changes to the code while my Pivotal tc Server is running in debug mode, but it dosent seem to create a lot's of trouble. Sometimes however, I get this warning:
Also due to some changes. I usally just restart the server and move on. This isen't the real problem, the real problem is that I get these messages when I havent doen any changes. Somethimes it accures when I run a certen part of the code, other times i occurs when I open certen codes in sts, however, it doen't seem to stop at the same place twice.
I am suspecting that this has something to do with git. I am using git to change between versions and doing tests. So I am thinking that STS has some of the code in memory from before I changed branche with git, and isen't updating it before I run or open the file with that code. But I am rather new to both sts and git, and can't be certan that it would work that way. If it is, does anyone know how to update sts after I have changed branch? If it is not, does anyone know what might causing it?
If you run an app in debug mode, the Eclipse Debugger tells the application when code gets changed and tries to use the debug API to swap in the new code into the running application. This is especially useful if you debug your code, hit a breakpoint, step through the code, fit the issue, change the code, and press save. At that moment, the Eclipse compiler updates the class file and tells the running JVM to swap in the new code. If that succeeds, the debugger will jump back to the last stack frame and the execution of your app will continue with the beginning of the method that you entered. This allows you to directly continue to debug and step through the updated code without restarting the app.
While this is a great feature of the JVM, it is very limited in terms of what scope of changes to the classes the JVM can deal with while doing this hot-swap. It is usually limited to method implementations. So adding new methods, adding or deleting members of the class, etc, are not supported. As a result, the above screenshot will appear. It means that the JVM wasn't able to hot-swap the changed code and will continue to run with the previously loaded code instead of the changed one.

How do I override protractor's click method in protractor 3 and higher?

I am looking to override protractors click method because we are getting some sporadic test failures due to some intermittent problems in our app. We are looking to override the click so we can add some custom functionality so overcome this issue and all our automation scripts to continue to run despite this issue.
Tests are to test if everything in your app is working as it should. If something causes tests to be unreliable you should refrain from hacking in a temp workaround and instead mark a test as pending (xit instead of it) and try to fix the issue either in the tests or in the client side to make it reliable again. Pending tests will be listed in the final report and will give you a reminder to test it manually or nag you about fixing it properly :)
If you provide more information about the nature of the problem maybe we could come up with an idea to solve it?

How to run and debug unit tests for an iPhone application

NOTE: Unit testing is a lot easier to setup nowadays. This tutorial is not really relevant for Xcode version 5 and above.
It took me quite some time but I finally managed to make it work for my project.
To create the "logic" tests I followed Apple guidelines on creating logic tests.
This works fine once you understand that the logic tests are run during build.
To be able to debug those tests it is required to create a custom executable that will call those tests. The article by Sean Miceli on the Grokking Cocoa blog provides all the information to do this. Following it however did not yield immediate success and needed some tweaking.
I will go over the main steps presented in Sean's tutorial providing some "for dummies" outline which took me some time to figure out:
Setup a target that contains the unit tests but DOES NOT run them
Setup the otest executable to run the tests
Setup the otest environment variables so that otest can find your unit tests
The following was performed with XCode 3.2.5
Note for XCode 4
In XCode 4 it is possible to debug your unit tests DIRECTLY. Just write your test, add it to your target as one of the tests and set a breakpoint in it. That's all. More will come.
Step 1 - Setting up the target
Duplicate your unit tests target located under your project Targets. This will also create a duplicate of your unit tests product (.octest file). In the figure below "LogicTest" is the original target.
Rename both the unit tests target and the unit tests product (.octest file) to the same name. In the figure below "LogicTestsDebug" is the duplicate target.
Delete the RunScript phase of the new target
The name of both can be anything but I would avoid spaces.
Step 2 - Setting up otest
The most important point here is to get the correct otest, i.e. the one for your current iOS and not the default Mac version. This is well described in Sean's tutorial. Here are a few more details which helped me setting things right:
Go Project->New Custom Executable. This will pop open a window prompting you to enter an Executable Name and an Executable Path.
Type anything you wish for the name.
Copy paste the path to your iOS otest executable. In my case this was /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/Developer/usr/bin/otest
Press enter. This will bring you to the configuration page of your executable.
The only thing to change at this point is to select "Path Type: Relative to current SDK". Do not type in the path, this was done at step 3.
Step 3 - Setting up the otest arguments and environment variables
The otest arguments are straightforward to setup... But this proved to be my biggest problem. I initially had named my logic test target "LogicTests Debug". With this name and "LogicTests Debug.octest" (with quotes) as argument to otest I kept having otest terminating with exit code 1 and NEVER stopping into my code...
The solution: no space in your target name!
The arguments to otest are:
-SenTest Self (or All or a test name - type man otest in terminal to get the list)
{LogicTestsDebug}.octest - Where {LogicTestsDebug} needs to be replaced by your logic test bundle name.
Here is the list of environment variables for copy/pasting:
DYLD_ROOT_PATH: $SDKROOT
DYLD_FRAMEWORK_PATH: "${BUILD_PRODUCTS_DIR}: ${SDK_ROOT}:${DYLD_FRAMEWORK_PATH}"
IPHONE_SIMULATOR_ROOT: $SDKROOT
CFFIXED_USER_HOME: "${HOME}/Library/Application Support/iPhone Simulator/User"
DYLD_LIBRARY_PATH: ${BUILD_PRODUCTS_DIR}:${DYLD_LIBRARY_PATH}
DYLD_NEW_LOCAL_SHARED_REGIONS: YES
DYLD_NO_FIX_PREBINDING: YES
Note that I also tried the DYLD_FORCE_FLAT_NAMESPACE but this simply made otest crash.
Step 4 - Running your otest executable
To run your otest executable and start debugging your tests you need to:
Set your active target to your unit test target (LogicTestsDebug in my case)
Set your active executable to your otest executable
You can build and run your executable and debug your tests with breakpoints.
As a side note if you are having problems running your otest executable it can be related to:
Faulty path. I had lots of problem initially because I was pointing to the mac otest. I kept crashing on launch with termination code 6.
Faulty arguments. Until I removed the space from bundle (.octest) name I kept having otest crash with exit code 1.
Wrong path in environment variables. Sean tutorial has lots of follow-up questions giving some insight on what other people tried. The set I have now seems to work so I suggest you start with this.
You may get some message in the console which might lead you to think something is wrong with your environment variables. You may notice a message regarding CFPreferences. This message is not preventing the tests from running properly so don't focus on it f you have problems running otest.
Last once everything is working you will be able to stop at breakpoints in your tests.
One last thing...
I've read on many blogs that the main limitation of the integrated XCode SenTestKit is that tests cannot be run while building the application. Well as it turns out this is in fact quite easy to manage. You simply need to add your Logic tests bundle as a dependency to your application project. This will make sure your logic tests bundle is built, i.e. all tests are run, before your application is built.
To do this you can drag and drop your logic test bundle onto your application target.
This post is intended as a "How-to" more than a real question. Therefore this answer is just meant to allow me to mark the "How-to" as "answered". This will probably be flagged by the community as irregular. I'm up for suggestions on where to post future "How-to" articles.
One final note though on this topic.
For those who still wonder whether writing unit tests is worth it I would definitely say Yes!
I am currently writing an application with CoreData and retrieval of data from a web service (xml parsing). The complete model can be tested and debugged without having to:
run the actual application on the simulator or device. Not having to use the device to run the tests is a huge gain of time. It's the difference between 2 minutes and 5 seconds per run.
without the need to create views or controllers when testing the model. The complete development and testing can focus on the model only in the first iteration. Once the model is cleared for integration the rest of the development can follow.
To debug the xml parsing I can simply use "hard-coded" files which I completely control.
The crux is of course to write the tests as you implement features in the code. It really is a time saver down the line in terms of debugging of the complete application.
VoilĂ , I'll leave it at that.
I was able to run the test case in debugger in the following simple steps:
Product > Build For > Testing
Put a break point in part of the test you want to debug
Product > Test
This is on Xcode 6.0.1 and seems much more convenient than the long procedure described above.

Unit testing in XCode 4

I've managed to set up unit tests for my library in Xcode 4. I've performed builds with tests that I know will pass and fail (i.e. STAssertTrue(YES) and STAssertTrue(NO) ) just to make sure it's working. I'm using the default apple SenTest libraries following this document.
However, when my tests are running I'm getting this error in the build log :
An internal error occurred when handling command output: -[IDEActivityLogSectionRecorder endMarker]: unrecognized selector sent to instance 0x20310b580
To be clear, it's not affecting the running of the tests at all, just the output into the build window. All the tests run each time so I can tell a pass / fail by looking to see if the build succeeds or fails.
However, when my tests fail I can't find out which one fails because the output seems to stop when it gets to that error.
Does anyone have experience with unit testing / Xcode 4 / this error?
I just posted this on another thread, but I'm going the opposite direction for Xcode 4.
Please see my blog post exploring the topic, leave a comment if you think I'm wrong.
I realise it doesn't directly answer your question, but forget SenTestingKit and use GHUnit. It'll take you about 10 minutes to figure out (much more straightforward than OCUnit) and will save you a lot of headaches. IMHO, Apple should be shipping it with Xcode instead of OCUnit.
GHUnit can run your tests in a true application environment (with a GUI), or on the command line. It literally just drops into your existing project as a separate target.
https://github.com/gabriel/gh-unit

How do i stop XCode from having build errors repeatedly appear and disappear?

Very often, when I run my unit tests for my iPhone project, XCode feels like making the actual errors disappear from the errors and warnings group. These errors are often under the general sub-item of that group, and often when I need to read the text of the error in detail, all errors disappear and all I have left are the build warnings. Has anyone else seen this behavior and is there a way to fix it?
Edit: I forgot to mention; this seems to happen when i have errors that are not tied to any file (it says Line Location:0 in the second column of the error list). If there aren't any errors there (when generally the only errors are failed assertions) then it seems to work ok.
I haven't seen this behavior but what you describe sounds like a bug to me. You should submit it to apple.
It's hard to follow what you're talking about. What I can deduce is that you:
Build a Unit Test target
See the Errors and Warnings in an item in the Build Results window
Do something you don't explain to "read the text of the error in detail"
See the errors disappear (from the build results window?) but the warnings remain
It would help to see a screen shot of your project when it's doing what you want, before the errors disappear, and to learn what you are doing right before they go away.
This is probably happening because you have multiple targets with dependencies.
One target is dependent on another (usually unit tests) and the unit tests get built and their warnings/errors show up. Then, the main target gets built and its warning/errors show up. Since they are different targets, they second batch shows up over the first batch.
Assuming this is the problem, you can see the first batch by manually changing your target temporarily.