pick video using ionic 3 native camera plugin - ionic-framework

this.camera.getPicture({
quality: 50,
destinationType: this.camera.DestinationType.DATA_URL,
mediaType: this.camera.MediaType.VIDEO,
sourceType: this.camera.PictureSourceType.PHOTOLIBRARY,
}).then((videoData) => {
console.log('video data', videoData);
I can't send the video data to server.
The very first thing I'm struggling with here is that how is destinationType affecting the returned result because no matter what I set (either DATA_URL or File_Uri) it always returns me some url of this structure /storage/emulated/0/DCIM/Camera/VID_20180312_210545.mp4 . (FYI: I am currently testing this on android platform). I am able to preview the video by simply putting it in video src but I am unable to send this video to the server.
This is the approach that I am using to get the video file from the returned /storage like URL and then to send the video to server.
return this.file.resolveLocalFilesystemUrl(data).then((entry:FileEntry)=>{
debugger;
return new Promise((resolve, reject)=>{
entry.file((file)=>{
let fileReader = new FileReader();
fileReader.onloadend = ()=>{
let blob = new Blob([fileReader.result], {type:file.type});
resolve({blob: blob, file: file});
};
fileReader.readAsArrayBuffer(file);
})
})
})
Where data parameter being passed to the resolveLocalFilesystemUrl is that same url (/storage/0..) that I mentioned earlier.
But this throws an error with error code 5 & error message ENCODING_ERR
I am not passing the encoding type here on purpose as that is for image files.
Important Note: if I add 'file://' to the data and then pass it to resolveLocalFilesystemUrl() like this this.file.resolveLocalFilesystemUrl('file://'+data).then(()) then I am able to create file entry which I've sent to the server and server has successfully saved the video. But I wanted to use more of a cross platform approach that will work both on Android & iOS

Working with Android you need to correct your URL.
You should use the resolveNativePath when you choose a video from the library.
More docs you can find here:
https://ionicframework.com/docs/native/file-path/

Related

How to play video from Google Drive in Better Player - Flutter?

In my app, I already integrated with google login and I successfully accessed my google drive folder and video files(mp4). But better player can play public video by modified url like this https://drive.google.com/uc?id=my_video_file_id.
I want to develop an app like Nplayer or Kudoplayer.
Can anyone guide me some scenario of Nplayer or Kudoplayer? and guide me how to play private drive's video using better player. Thanks.
Finally I got solution after research for a long time :-)
Summary answer for this question
Don't forget to add headers in BetterPlayerDataSource
Don't use this format "https://drive.google.com/uc?export=view&id=${fileId}" and
Use this format "https://www.googleapis.com/drive/v3/files/${fileId}?alt=media"
For guys who face issue like me, please follow these step
Enable Drive API
Integrate google login in your app with appropriate Scpoe, for me driveReadonlyScope is enough.
Retrieve fileId
Next step that I stuck is
Don't forget to add headers in BetterPlayerDataSource
Don't use this format "https://drive.google.com/uc?export=view&id=${fileId}" and
Use this format "https://www.googleapis.com/drive/v3/files/${fileId}?alt=media"
Like this
BetterPlayerDataSource betterPlayerDataSource = BetterPlayerDataSource(
BetterPlayerDataSourceType.network,
"https://www.googleapis.com/drive/v3/files/$fileId?alt=media",
videoExtension: ".mp4",
headers: getDataFromCache(CacheManagerKey.authHeader),
);
authHeader can get when you call signWithGoogle function,
I save it and retrieve later. In signWithGoogle function, you can get authHeader using this
Map<String, String> authHeader = await googleSignIn.currentUser!.authHeaders;
Bonus - Queries For You.
Get Share With Me Data = > q: "'sharedWithMe = true and (mimeType = 'video/mp4' or mimeType = 'application/vnd.google-apps.folder')"
Get Share Drive Data => q: "'shared_drive_id' in parents and trashed=false and (mimeType = 'video/mp4' or mimeType = 'application/vnd.google-apps.folder')",
Get My Drive Data => q: "'root' in parents and trashed=false and (mimeType = 'video/mp4' or mimeType = 'application/vnd.google-apps.folder')",
that's tricky.
I would propably try to attach approprieate headers so google drive would allow me to reach file using BetterPlayerDataSource class.
but being curious and checking how google would want it to be made... I got into spiral of google docs and I found this
https://cloud.google.com/blog/products/identity-security/enhancing-security-controls-for-google-drive-third-party-apps
Keep in mind that downloading file and streaming also differ. So if you want for your player to not lag you should stream.

Attempting a Google Drive partial Download (Flutter) throws a header error

Here's my issue :
I am creating a small application based on audio files stored on Google Drive, in Flutter.
I am using the drive api to make my requests, with these scopes in my google sign in :
GoogleSignIn _googleSignIn = GoogleSignIn(
scopes: [
'email',
'https://www.googleapis.com/auth/userinfo.profile',
'https://www.googleapis.com/auth/contacts.readonly',
'https://www.googleapis.com/auth/drive',
'https://www.googleapis.com/auth/docs',
'https://www.googleapis.com/auth/drive.appdata',
],
);
I have an auth element and handle signing in and out. Until then, no issues.
I can also request my files with an implementation looking like this :
var api = widget.api.getAPI();
var files = await api.files.list($fields: '*');
This works perfectly, and so does :
var api = widget.api.getAPI();
var files = await api.files.get("myFileId"); (//does get a file instance)
But since I'd like to retrieve some of the Metadata included in my audio files, and since the drive API doesn't natively support extracting audio metadata and sending it as a google metadata, I thought I'd extract it with a partial download on the file itself.
Here's the catch : I can't seem to get the partial download to work.
Based on the doc, I thought the implementation would look something like this :
import 'package:googleapis/drive/v3.dart' as ga;
(...)
try {
var partiallyDownloadedFile = await api.files.get(
"myFileIdHere",
downloadOptions: ga.PartialDownloadOptions(ga.ByteRange(0, 10))); //should get a ga.Media instance
print("partial download succeeded");
print(partiallyDownloadedFile);
//(...do stuff...)
return;
} catch (err) {
print('Error occured : ');
print(err);
return;
}
But this always throws this error :
ApiRequestError(message: Attempting partial download but got invalid
'Content-Range' header (was: null, expected: bytes 0-10/).)
I tried using it on Wav files, but also MP4 files. The error is always the same, which leads me to believe it's my implementation that's somehow wrong, but I'm not sure what I'm supposed to do to fix it. Is it my request missing the header ? The response not including it ?
While very clear, that error doesn't help me troubleshoot my issue at all. I can't seem to find any documentation on how to conduct a partial media request. I haven't found any example projects to compare it with.
PartialDownloadOptions does not have much documentation.
I could handmake a partial request through the download links (which is how I can read the music to begin with) but the drive API supposedly allows this. Could anyone familiar with Flutter/the google APIs help me correct my implementation?
EDIT : This was due to an error within the commons library in the Dart google APIs, and was (at the very least superficially) fixed thanks to Kevmoo's efforts : https://github.com/google/googleapis.dart/issues/462
It was a Content-Range error happening due to browser specifications with access-control-expose-header compared to iOS/Android-type requests that typically expose every header.

Sharing a text file (csv) with share_plus: "unable to attach file"

I want to get data from Firestore, convert it into csv format, then share it using the user's method of choice (e.g. email). I'm using the csv package to convert the data to csv, the path_provider to get the directory to write the file to the phone, and the share_plus package to share the file.
However, when I tap a share method (e.g. Gmail, Outlook, Whatsapp), it opens the right app but then I get a message on the phone like "Unable to attach file" (but there is no error in my app). The file is definitely being written as I can read it and it comes back with the expected string. The ShareResultStatus that is returned by the share is 'successful' Can anyone figure it out what the problem is and how to fix it?
Here is my code:
Future exportData() async {
// Dummy data (in reality, this will come from Firestore)
List<List> dummyData = [
['Date', 'Piece', 'Rating'],
[DateTime.utc(2022, 05, 01), 'Sonata', 4],
[DateTime.utc(2022, 05, 02), 'Sonata', 2],
];
// Turn into CSV
String csvData = _convertToCsv(dummyData);
// Write to local disk
await _writeData(csvData);
// Share
String filePath = await _filePath;
final result =
await Share.shareFilesWithResult([filePath], mimeTypes: ['text/csv']);
print(result.status);
}
And here are the functions used in above code:
Future<String> get _filePath async {
final directory = await getApplicationDocumentsDirectory();
return '${directory.path}/my_practice_diary_data.csv';
}
Future<File> _writeData(String csvData) async {
String filePath = await _filePath;
final file = File(filePath);
return file.writeAsString(csvData);
}
String _convertToCsv(List<List> data) {
String result = const ListToCsvConverter().convert(data);
return result;
}
Note: I've tried doing it both as txt and csv files, got same result
*** EDIT (06/06/2022): After a lot of reading and watching youtube videos, I have come to realise that the problem is that the directory getApplicationDocumentsDirectory() is only accessible by my app (and hence the app that is is being shared to, like gmail, cannot read it).
For now I have worked around it by using the package mailer and using user's google credentials to send emails (I followed these helpful youtube tutorials: Flutter Tutorial - How To Send Email In Background [2021] Without Backend and Flutter Tutorial - Google SignIn [2021] With Firebase Auth - Android, iOS, Flutter Web.
However, it would still be nice to know a nice way to generate a file and share it using share_plus, as per my original question. I believe that this can be achieved via one of two ways:
Find a way to allow other apps to access this specific file in the app directory; or
Find a way to download the file into an external storage (like downloads folder), then share that. (I cannot find a way to do this on both Android and iOS).
Anyone who knows how to do these or any other solution to the problem, please share!

Azure Media Services - Download Transient Error

I have a lot of audios in my database whose URLs are like:
https://mystorage.blob.core.windows.net/mycontainer/uploaded%2F735fe9dc-e568-4920-a3ed-67230ce01991%2F5998d1f8-1795-4776-a19c-f1bc4a0d4786%2F2020-08-13T13%3A09%3A13.0996703Z?sv=2020-02-10&se=2022-01-05T16%3A58%3A50Z&sr=b&sp=r&sig=hQBPyOE92%2F67MqU%2Fe5V2NsqGzgPxogVeXQT%2BOlvbayw%3D
I am using these URLs as my JobInput, and submitting a encoding job, because I want to migrate the audios distribution to a streaming approach.
However, every time I use this kind of URL, it fails with DownloadTransientError, and a message something like while trying to download the input files, the files were not acessible.
If I manually upload a file to the blob storage with a simpler URL (https://mystorage.blob.core.windows.net/mycontainer/my-audio.wav), and use it as the JobInput, it works seamlessly. I suspect it has something to do with the special characters on the bigger URL, but I am not sure. What could be the problem?
Here is the part of the code that submits the job:
var jobInput = new JobInputHttp(new[]
{
audio.AudioUrl.ToString()
});
JobOutput[] jobOutput =
{
new JobOutputAsset(outputAssetName),
};
var job = await client.Jobs.CreateAsync(
resourceGroupName: _azureMediaServicesSettings.ResourceGroup,
accountName: _azureMediaServicesSettings.AccountName,
transformName: TransformName,
jobName: jobName,
new Job
{
Input = jobInput,
Outputs = jobOutput
});
You need to include the file name in the URL you're providing. I'll use your URL as an example, but unescape it as well so that it is more clear. The URL should be something like https://mystorage.blob.core.windows.net/mycontainer/uploaded/735fe9dc-e568-4920-a3ed-67230ce01991/5998d1f8-1795-4776-a19c-f1bc4a0d4786/2020-08-13T13:09:13.0996703Z/my-audio.wav?sv=2020-02-10&se=2022-01-05T16:58:50Z&sr=b&sp=r&sig=hQBPyOE92/67MqU/e5V2NsqGzgPxogVeXQT+Olvbayw=
Just include the actual blob name of the input video or audio file with the associated file extension.

Uploading BLOB/ArrayBuffer with Dropzone.js

Using SharePoint 2013 REST API, I'm successfully uploading files, such as .docx or .png's to a folder inside a document library using Dropzone.js. I have a function where I initialize my dropzone as follows:
myDropzone = new Dropzone("#dropzone");
myDropzone.on("complete", function (file) {
myDropzone.removeFile(file);
});
myDropzone.options.autoProcessQueue = false;
myDropzone.on("addedfile", function (file) {
$('.dz-message').hide();
myDropzone.options.url = String.format(
"{0}/{1}/_api/web/getfolderbyserverrelativeurl('{2}')/files" +
"/add(overwrite=true, url='{3}')",
_spPageContextInfo.siteAbsoluteUrl, _spPageContextInfo.webServerRelativeUrl, folder.d.ServerRelativeUrl, file.name);
});
myDropzone.options.previewTemplate = $('#preview-template').html();
myDropzone.on('sending', function (file, xhr, fd) {
xhr.setRequestHeader('X-RequestDigest', $('#__REQUESTDIGEST').val());
});
The problem I've encountered is that almost all the files (PDF being the only one not) are shown as corrupt files when the upload is done. This is most likely due to the fact SharePoint requires that the file being uploaded is sent as an ArrayBuffer. MSDN Source
Using a regular Ajax POST and the method above to convert the file to an arraybuffer, I've successfully uploaded content to the SharePoint document library, without them getting corrupt. Now, I would like to do the same but without having to omit the use of Dropzone.js, that adds a very nice touch to the interface of the functionality.
I've looked into modifying the uploadFiles()-method in dropzone.js, but that seems drastic. I've also tried to figure out whether or not I can use the accept option in options but that seems like a dead end.
The two most similar problems with solutions are the ones linked below, where the first seems to be applicable in my case, but at the same time looks less "clean" than I would want to use.
The second one is for uploading images with a Base64 encoding.
1 - Simulating XHR to get ArrayBuffer
2 - Upload image as Base64 with Dropzone.js
So my question in a few less words is, when a file is added, how do I intercept this, convert the data to an arraybuffer, and then POST it using Dropzone.js?
This is a late answer to my own question, but it is the solution we went for in the end.
We kept dropzone.js just for the nice interface and some help functions, but we decided to do the actual file upload using $.ajax().
We read the file as an array buffer using the HTML5 FileReader
var reader = new FileReader();
reader.onloadend = function(e) {
resolve(e.target.result);
};
reader.onerror = function(e) {
reject(e.target.error);
};
reader.readAsArrayBuffer(file);
and then pass it as the data argument in the ajax options.
I recently came across this exact issue and so did some investigation into the Dropzone library.
I managed to correct the upload process for SharePoint/Office 365 by monkey patching the Dropzone.prototype.submitRequest() method to modify it to use use my own getArrayBuffer method that returns an ArrayBuffer using the FileReader API before sending it via the Dropzone generated XMLHttpRequest.
This enables me to continue to use the features of Dropzone API.
Only tested on a single auto upload, so will need further investigation for multi file upload.
Monkey patch
Dropzone.prototype.submitRequest = function (xhr, formData, files) {
getArrayBuffer(files[0]).then(function (buffer) {
return xhr.send(buffer);
});
};
getArrayBuffer
function getArrayBuffer(file) {
return new Promise(function (resolve, reject) {
var reader = new FileReader();
reader.onloadend = function (e) {
resolve(e.target.result);
};
reader.onerror = function (e) {
reject(e.target.error);
};
reader.readAsArrayBuffer(file);
});
}
After the file is uploaded into SharePoint, I use the Dropzone 'success' event to update the file with metadata.