I am new to programming so some people use Design Draft term in their libraries so I am not able to understand what does it mean actually, Are UI and UI design draft same terms or they mean different ? Could anyone elaborate please, your effort will be appreciated
Can anyone suggest me a site where I may found some basic projects for Matlab simulation. Thesis prjoects etc. Basically I need to understand best practices. I'm beginner and could not understand too much big projects online.
Your question isn't specific about what you're really looking for, but if you're looking for basic "how to" info, then the getting started guide is here, and a basic example of constructing a model is here.
There are also some other basic examples here
I am not sure what you are looking for, but maybe here:
http://www.mathworks.com/matlabcentral/fileexchange/index?term=type%3AModel
I am currently trying to make use of a object recognition project named object recognition kitchen. This project is built on top of ecto which is a lightweight hybrid C++/Python framework for organizing computations as directed acyclic graphs.
I don't have any experience of developing projects on top of frameworks(I also don't know how to efficiently find useful frameworks). And I am wondering what is the main concerns to bear in mind when choosing the framework for projects.
There's a similar question,but my confusion is not solved by the answers.
Any comments or thoughts are welcomed.Thanks in advance:)
I'm a php web developer and when I was looking for some fw to work with and thus make easy me working I always looked for this.
Easy to learn.
Full docs and tutorials.
Great community either in its forums or elsewhere.
free. XD. many people use free stuff around the world. so there are many people who can help you.
3rd and 4th points can be summarized as very popular.
And the most important: make test about how easy could be develop some task in each of your chosen fw.
Hope this could help you.
This question may be unusual. So I try to explain first. I've got an self programmed web portal with my own backend. Works fine so far but it's not very comfortable. Now I'm planing a relunch (new design, new page structure) and ask myself if it would be a good thing to set my system on top of some CMS/Blog-Systems available out there (Wordpress / Drupal / Cantao). This may bring me some comfort and tools for free in place of inventing the wheel over again.
I think that I only have use for the CMS to build the basic Page Structure, Navigation or also to use the news section (but got to extend it for my needs). The rest has to be custom made because my functions are really special - got an large book database, user accounts and much more.
http://www.fantasybuch.de/ (prepare for the language shock ;)
Does it make sense to go this way? And is there an CMS-System that is suitable for such an project?
I'm really thankfull for your ideas and hints. There is no one else I could ask. Please help me.
I think wordpress could be put to use here there are other sites using it for e-commerce like (http://lsdev.biz/portfolio/payd/, http://rockyourcause.com/shop)
the plugin (http://getshopped.org/) could be used for dealing with the comercial stuff. But you can also write your own code for handling payments and such. The wp system is extensible and widely used so it should be "future"-safe. Drupal and Joomla are a lot harder to grasp then wp from my understanding.
The big question i think is why do you feel the need to do this change?.
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I'm a developer who is making an app without a graphic designer for the first time. I am competent at making user interfaces that fits conventions and the Apple Human Interface Guidelines, but when it comes adding that extra layer of decoration to make the app sexy, I'm totally inexperienced.
Does anyone have any pointers or resources for helping developers such as myself act like graphic designers, in particular for iPhone apps?
I have a technical knowledge of photoshop, without having an artistic ability with it. I like to believe that I have a good eye for judging aesthetics, but I've never been good at creating something aesthetically pleasing from scratch.
"Acting as" requires being one, so learn the basics of graphic design. One popular book for beginners is The Non-Designer's Design Book. It's not about Photoshop, it's about recognizing why a design works to improve your judgement. There is more logic behind it than you may think. Usually being pleasing is the same as conveying useful information, "design is how it works as much as how it looks".
Review screenshots of existing iOS apps: Pttrns, Well Placed Pixels, Beautiful Pixels, or keep your own collection using LittleSnapper and CandyBar.
Unfortunately most tutorials are step by step instructions to reach a goal, but they don't bother much in why or how combining certain effects works. Then there are a lot of subtleties which you will have to dig in blog posts. Erik Tjernlund posted a good link (flyosity.com), here is another (bjango.com). These details create immediate trust from the user. There are plenty of tutorial sites on Google, but learning PS is a long-term goal.
An (offtopic) option now is to buy professional services. Example, Articles from Sophia Teutschler got help from the IconFactory. It's cost effective to invest your time in what you do best to pay for what they do best.
I really like Mike Rundle's (#flyosity) blog post – "Crafting Subtle & Realistic User Interfaces" – as a good, hands-on introduction on how to think about creating beautiful user interfaces. Follow some of his advice and your apps will automatically look much better.
To get inspiration, I highly recommend the Pttrns site. Look at how different apps solve common tasks.
My last advice is to practice a lot. My experience is that using the most commonly used tools (Photoshop and Illustrator) doesn't come naturally for us developers. Seeing a professional using these tools can sometimes be a real eye-opener. Especially workflow and how they use the tools to guide them in the creative process.
I am frequently visiting this website: http://app.itize.us/wp/
Not for directly copying others design or functionality but I always get ideas on how to design GUI elements here, often by mixing many of the different styles. I will also recommend you to just play with all of the different layer options you get when you double-click a layer in Photoshop, learned a lot by doing that!
The Web Designers Guide to iOS Apps is excellent but it does focus on NimbleKit. If you're not using NK the design discussions are still valuable.
You can follow tutorials here. I am not vary much familiar about photoshop/illustrator but may be these tutorials be helpful.
Having a "good eye" and knowing what looks nice is good, but if you don't have that initial "vision" then you will be spending a lot of time playing around until you stumble on the design that looks good and even then you may never reach that point.
As developers, we are very good at following the guidelines put down by Apple and making sure that we follow those - after all it's a nice logical set of rules to follow and that's exactly what we do when we write code - follow logical rules.
Unfortunately the design side of things doesn't have rules that we can follow. Yes, we may be technical at using Photoshop or some other drawing application, but when it comes to actually having that spark of inspiration, that's not something we can just click a button for.
Looking at other applications is one way to go. But then you may end up having an app that looks like another app or a collection of a number of apps and then you may have problems with a fluid user interaction.
My own approach to this problem was to go out and find someone who is really good at doing that art stuff and working with them. I struggled for a long time designing my own stuff, but looking back, it was obvious it was a developer (me) doing the design. I'm not sure what it is, but there's an extra something that these graphic artists seem to be able to do that I just can't get and that makes all the difference.
But the flip side to this is that he can't code. Sometimes it's best to just stick to what you're best at.