Do not reschedule Quartz stateful job - quartz-scheduler

I have a Quartz v1.x stateful job. The repeat interval is let's say 1 minute. The job itself typically terminates within a second, but it might happen that it lasts long, let's say 5 minutes. The scheduler prevents parallel run, but when the long running job finishes, it starts it again over and over again those, which were missed during the long running job. In this example, 5 other runs will be scheduled right after the long execution finishes. What I want is to make the scheduler "forget" the missed starts. E.g. if a job starts at 12:00 and finished at 12:05, then simply omit the runs at 12:01, 12:02, 12:03, 12:04, and depending on the exact finish, even 12:05. Is this somehow possible?
I need stateful job for preventing the parallel execution. Stateless job with proper annotation is not an option, because we are using Quartz version 1.x. I already tried playing around with the misfire policies (e.g. MISFIRE_INSTRUCTION_DO_NOTHING), but it seems that these are not intended for such situations. Could anyone help me?

Related

Processing Groups of Results with Vertx - How to coordinate?

I have a job processing system where each job contains thousands of individual tasks that require different strategies to complete. The individual tasks make up the whole job. If all tasks have been completed, the job is marked as successfully completed and other steps are taken, if any of the tasks fail, the job must be marked as failed and other steps are taken, if the job times out the job must be marked as failed and other steps are taken.
Once all of the results for a job have been received, the next job can be fetched. The next job shouldn't be fetched while a job is currently being processed.
Here is the what the flow looks like:
The Job Polling Verticle publishes a job to the event bus, and the Job Processing Verticle publishes each task to the event bus. When the job strategy completes, it publishes the task result to the event bus.
The issue is that I don't know the right way to determine when all tasks have been completed in this model. All verticles are stateless, The Job Processing Verticle doesn't await any futures, and even if the Job Results Verticle was stateful, it doesn't know how many results it should expect.
The only way I can think to do this would be to have a global stateful object. But I don't think this is good design.
Additionally, I need to know when a Job has timed out. That is, it's run longer than it should and I need to consider it's failed, log it, and move on.
I could do this with the global state, but again I don't think that's the right solution.
Does this verticle pattern make sense for what I'm trying to do?
First, let me try to address your questions. Then I'll try to explain what problems this design has.
The issue is that I don't know the right way to determine when all tasks have been completed in this model. All verticles are stateless, The Job Processing Verticle doesn't await any futures, and even if the Job Results Verticle was stateful, it doesn't know how many results it should expect.
The solution could be reference counting verticle. Each worker should emit a start message on event bus with jobId when it starts, and end message with jobId when it completes. Even if you have fan-out (those are the cases that you don't know how many workers there are), counting verticle will know that. In your diagram, "Job Post Processing Verticle" is a good candidate for this. It can maintain a counter, and only when it reaches zero, it should start the next job. That also helps avoiding actually sharing some memory reference.
Additionally, I need to know when a Job has timed out. That is, it's run longer than it should and I need to consider it's failed, log it, and move on.
In the same verticle you can start a timer every time you get a new start message. If you get end message, cancel the timer. Otherwise, cancel current job and start again.
Now, this solution will work, but the design has two main flaws. One is the fact that you maintain all your flow in memory, it seems. If your application crashes, all progress is lost, and it's not clear how you record it. Maybe polling Jobs table in DB would actually be better, since your job execution is sequential anyway.
Second point is the fact that all those timeouts and reference counting is homemade implementation of structured concurrency. Maybe you should take a look at something like Kotlin coroutines for that, at it will handle many of your problems for you.

Run scheduler to execute jobs at an interval from the completion of the previous job

I need to create schedulers to execute jobs(class files) at specified intervals..For Now, I'm using Quartz Scheduler which triggers the jobs at defined intervals from the time of triggering of it.
For Eg: Consider I'm giving a cron expression to run for every one hour starting at morning 9.My first run will be at 9 and my second run will be at 10 and so on.
If my job is taking 20 minutes to execute then in that case this method is not that much efficient.
What I need to do is to schedule a job for every one hour from the completion time of the previously ran job
For Eg: Consider my job to run every one hour is triggered at 9 and for the first run it took 20 minutes to run, so for the next time the job should trigger only at 10:20 instead of 10 (ie., one hour from the completion of previous ran job)
I need to know whether there are any methods in Quartz Scheduling to achieve this or any other logic I need to do.
If anyone could help me out on this,it would be very helpful for me.
You can easily achieve this by job-chaining your job executions. There are various approaches you can choose from:
(1) Implement a Quartz JobListener and in its jobWasExecuted method, that is invoked by Quartz whenever a job finishes executing, re-fire your job.
(2) Look at the Quartz JobChainingJobListener that you can use to implement simple job chaining scenarios. Please note that the functionality of this listener is very limited as it does not allow you to insert delays between job executions, there is no support for conditions that must be met before target jobs are executed etc. But you can use it as a good starting point to implement (1).
(3) Use QuartzDesk (our commercial product) or any other product that allows you to create job chains while externalizing and managing all job dependencies outside of your application. A job chain can have multiple target jobs that can be executed immediately, with a fixed delay or at arbitrary time in the future produced by a JavaScript expression. It also allows you to implement somewhat more sophisticated works flows, such as firing a target job when multiple source jobs complete their execution etc. I am attaching screenshots showing you what a simple job chain that re-executes Job1 with a 1 minute delay upon Job1's completion (with any job execution status) looks like:

Work around celerybeat being a single point of failure

I'm looking for recommended solution to work around celerybeat being a single point of failure for celery/rabbitmq deployment. I didn't find anything that made sense so far, by searching the web.
In my case, once a day timed scheduler kicks off a series of jobs that could run for half a day or longer. Since there can only be one celerybeat instance, if something happens to it or the server that it's running on, critical jobs will not be run.
I'm hoping there is already a working solution for this, as I can't be the only one who needs reliable (clustered or the like) scheduler. I don't want to resort to some sort of database-backed scheduler, if I don't have to.
There is an open issue in celery github repo about this. Don't know if they are working on it though.
As a workaround you could add a lock for tasks so that only 1 instance of specific PeriodicTask will run at a time.
Something like:
if not cache.add('My-unique-lock-name', True, timeout=lock_timeout):
return
Figuring out lock timeout is well, tricky. We're using 0.9 * task run_every seconds if different celerybeats will try to run them at different times.
0.9 just to leave some margin (e.g. when celery is a little behind schedule once, then it is on schedule which would cause lock to still be active).
Then you can use celerybeat instance on all machines. Each task will be queued for every celerybeat instance but only one task of them will finish the run.
Tasks will still respect run_every this way - worst case scenario: tasks will run at 0.9*run_every speed.
One issue with this case: if tasks were queued but not processed at scheduled time (for example because queue processors was unavailable) - then lock may be placed at wrong time causing possibly 1 next task to simply not run. To go around this you would need some kind of detection mechanism whether task is more or less on time.
Still, this shouldn't be a common situation when using in production.
Another solution is to subclass celerybeat Scheduler and override its tick method. Then for every tick add a lock before processing tasks. This makes sure that only celerybeats with same periodic tasks won't queue same tasks multiple times. Only one celerybeat for each tick (one who wins the race condition) will queue tasks. In one celerybeat goes down, with next tick another one will win the race.
This of course can be used in combination with the first solution.
Of course for this to work cache backend needs to be replicated and/or shared for all of servers.
It's an old question but I hope it helps anyone.

How to ensure when time arrive Quartz job has an available thread

Is there a way to ensure that when a trigger fire time arrived it has always a thread to run on.triggers has priority but this not guarantee ,and i giving more thread then max number of job is not an option.I have lots of job but one of them must run at specified time.
Use a separate scheduler for the job. So the important job will always have a free thread, because nobody else would use it.

Select node in Quartz cluster to execute a job

I have some questions about Quartz clustering, specifically about how triggers fire / jobs execute within the cluster.
Does quartz give any preference to nodes when executing jobs? Such as always or never the node that executed the same job the last time, or is it simply whichever node that gets to the job first?
Is it possible to specify the node which should execute the job?
The answer to this will be something of a "it depends".
For quartz 1.x, the answer is that the execution of the job is always (only) on a more-or-less random node. Where "randomness" is really based on whichever node gets to it first. For "busy" schedulers (where there are always a lot of jobs to run) this ends up giving a pretty balanced load across the cluster nodes. For non-busy scheduler (only an occasional job to fire) it may sometimes look like a single node is firing all the jobs (because the scheduler looks for the next job to fire whenever a job execution completes - so the node just finishing an execution tends to find the next job to execute).
With quartz 2.0 (which is in beta) the answer is the same as above, for standard quartz. But the Terracotta folks have built an Enterprise Edition of their TerracottaJobStore which offers more complex clustering control - as you schedule jobs you can specify which nodes of the cluster are valid for the execution of the job, or you can specify node characteristics/requisites, such as "a node with at least 100 MB RAM available". This also works along with ehcache, such that you can specify the job to run "on the node where the data keyed by X is local".
I solved this question for my web application using Spring + AOP + memcached. My jobs do know from the data they traverse if the job has already been executed, so the only thing I need to avoid is two or more nodes running at the same time.
You can read it here:
http://blog.oio.de/2013/07/03/cluster-job-synchronization-with-spring-aop-and-memcached/