I'm trying to call a function when my macOS application is in any state, including terminated. Here is what i'm trying to accomplish:
Schedule a function (much like DispatchQueue.main.asyncAfter()) to run daily at a given time (let's say 9AM). I would like to add a feature to my application that allows a user to pick a time of day, and have an Alamofire POST request run at that time every day.
I have tried using a Runloop, and more recently Grand Central Dispatch:
DispatchQueue.main.asyncAfter(wallDeadline: DispatchWallTime.now() + .seconds(60)) {
//Alamofire
}
I can easily accomplish this while the application is running with a timer, but have yet to find a way to accomplish this in the background, with the app running.
This may be pretty heavy to implement (i.e. not straightforward), but if you want a task to run even if your app is terminated, you might need to consider writing your own LaunchAgent.
The trick here would be for the agent to be able to interact with your application (retrieving or sending shared information).
Related
I'm building my first CloudKit application, and am using CKFetchRecordZoneChangesOperation on startup to get any new records changed while the current device was offline.
I am also calling CKFetchRecordZoneChangesOperation when I receive a subscription notification of changes.
It is possible the subscription notification could come in before the startup call finishes. I am currently using a lock to prevent the 2nd call from starting until the recordZoneFetchCompletionBlock handler is called, signalling that the first one is done. This works, but it also smells a bit hacky.
I am building an application which needs to send notifications to users at a fixed time of day. Users can choose which time of day they would like to be notified, and which days they would like to be notified. For example, a user might like to be notified at 6am every day, or 7am only on week days.
On the back-end, I am unsure how to architect the service that sends these notifications. The solution needs to handle:
concurrency, so I can scale my servers (notifications should not be duplicated)
system restarts
if a user changes their preferences, pending notifications should be rescheduled
Using a message broker such as RabbitMQ and task scheduler such as Celery may meet your requirements.
Asynchronous, or non-blocking, processing is a method of separating the execution of certain tasks from the main flow of a program. This provides you with several advantages, including allowing your user-facing code to run without interruption.
Message passing is a method which program components can use to communicate and exchange information. It can be implemented synchronously or asynchronously and can allow discrete processes to communicate without problems. Message passing is often implemented as an alternative to traditional databases for this type of usage because message queues often implement additional features, provide increased performance, and can reside completely in-memory.
Celery is a task queue that is built on an asynchronous message passing system. It can be used as a bucket where programming tasks can be dumped. The program that passed the task can continue to execute and function responsively, and then later on, it can poll celery to see if the computation is complete and retrieve the data.
While celery is written in Python, its protocol can be implemented in any language. worker is an implementation of Celery in Python. If the language has an AMQP client, there shouldn’t be much work to create a worker in your language. A Celery worker is just a program connecting to the broker to process messages.
Also, there’s another way to be language independent, and that’s to use REST tasks, instead of your tasks being functions, they’re URLs. With this information you can even create simple web servers that enable preloading of code. Simply expose an endpoint that performs an operation, and create a task that just performs an HTTP request to that endpoint.
Here it is the python example from official documentation:
from celery import Celery
from celery.schedules import crontab
app = Celery()
#app.on_after_configure.connect
def setup_periodic_tasks(sender, **kwargs):
# Calls test('hello') every 10 seconds.
sender.add_periodic_task(10.0, test.s('hello'), name='add every 10')
# Calls test('world') every 30 seconds
sender.add_periodic_task(30.0, test.s('world'), expires=10)
# Executes every Monday morning at 7:30 a.m.
sender.add_periodic_task(
crontab(hour=7, minute=30, day_of_week=1),
test.s('Happy Mondays!'),
)
#app.task
def test(arg):
print(arg)
As I can see you need to have 3 types of entities: users (to store email or some other way to reach the user), notifications (to store what you want to send to user - text etc) and schedules (to store when user want to get notifications). You need to store entities of those types in some kind of database.
Schedule should be connected to user, notification should be connected to user and schedule.
Assume you have cron job that starts some script every minute. This script will try to get all notifications connected with schedule for current time (job starting time). Don't forget to implement some type of overlaping prevention.
After this script will place a tasks (with all needed data: type of notification, users who you want to notify etc) in queue (beanstalkd or something). You can create as many workers (even on different physical instances) as you want to serve this queue (without thinking about duplication) - this will give you a great power of scalability.
In case user changed his schedule it will affect all his notification at the same moment. There is no pending notification as they will be served only when they really should be send.
This is a very highlevel description. Many things depends on language, database(s), queue server, wokers implementation.
I have recently been thinking about possible architecture for a simple task reminder system. User will schedule a task and reminder in form of SMS/email/android needs to be sent to all stakeholders at some x minutes before the task is scheduled to be performed(much in the same way google calendar works). The problem here is to send the reminder at that precise point in time. Here are the two possible approaches I can think of:
Cron: I can setup a cron to run every minute. This will scan the table for notifications which need to be sent in the next minute and simply sends the notifications. But, precision is lost as there is always the chance of that +/-1 min error.
Work Queues: I can simply put a message with appropriate delay in a queue at the time task was scheduled. Workers will send the notification as and when they receive the message. I can add as many workers as I want in case my real time behavior starts getting affected because of load. There are still a few issues. How to choose the appropriate work queue? I have evaluated RabbitMq and Beanstalk. While Rabbitmq follows standard AMQP protocol and is widely suggested, it doesn't provide the delay functionality out of the box. There are ways to simulate this using dead-letter-exchanges but this will not work in my case because the delay needs to be variable. Beanstalk supports this but the problem is that beanstalk queue resides entirely in memory which I don't like(but can live with). Any possible alternatives?
Third Approach: ??????. I am sure a simple desktop notification tool does neither of the two. What technology do they use to achieve the same thing?
We had the same scenario and we use Redis for long schedules even now reminders for up to 2 years. You can use Sorted Set where the timestamp is the score.
We use Beanstalkd delay jobs for those kind of reminders where we know it's relatively short term couple of hours, and there is no cancellations, as removing from beanstalkd a delayed message you need to retain the job id in a database for later removal, and that is no viable.
Although you mention memory limit, we use persistence on both Redis/Beanstalkd
I'm currently working on a new game for iOS using Cocos2D. The game needs to advance states after x amount of time since the first launch. So for example:
State - Time
initial launch
24hrs
48hrs
My first idea was to just get the data and time on first launch and save it to a file. Then I could check it ever now and again to see how much time has passed. The problem with this is I need it to be in realtime so that the changes will take effect immediately once the state is reached. It also needs to continue when the user is not using the app. The functionality I'm looking for is kind of similar to how the iOS strategy games work where you build structures that take x amount of time.
Anyway my question(s) is; is there some sort of library that can accomplish this and how can I get it to continue after the user exits the app?
It can't. There is - apart from kind of misusing video/music playing etc. no way for your app to do work while it is not running.
You have two things you can do to simulate that behavior (and I suppose the strategy games do this, too):
You can calculate at any time while a user is still running your app the points in the future when something should happen (eg a housing structure is finished). When the user leave your app, store these future times as local events - then the user will get notified that something has happened in your game (eg message "The church has been built. Do you want to go to church now?)". Pressing yes will open your app, and you can do whatever is necessary to indeed build the church. So in fact you don't do it at the time when it occurred, but when the user opens your app the next time.
Like 1, but without notification. Just remember when the user leaves the app (eg in your settings, I would use a property list; set it when the app delegate gets the appWillResignActive event), and the next time he starts do whatever would have been done in the meantime - he won't be able to tell the difference :-).
It's all about make believe here :-).
My app is able to consume a wcf using ASIHTTPRequest. But the thing is that i need to check the server hour every one minute. So i need a request to the server every one minute. What is more, sometime i will need to refresh the clock every one second.
the app is a items auction so i need to get the hour no matter what.
so my question is, is this going to kill the iphone?
ASIHTTPRequest have a method to achieve this? making calls every XX time?
some good way to do it?
Thx in advance!
Assuming the data you are getting back isn't larger than the memory threshold, and you are properly managing memory on your end, AND you are performing an asynchronous request (or a request on a background thread), this shouldn't kill the app memory-wise or cause it to hang.
I do something similar, where every 2 minutes I ping my server for updates. I achieve this using an NSURLConnection and NSURLRequest, though I imagine ASIHTTPRequest is not much different. I typically use a recurring timer that, when invoked, calls a method which, using Grand Central Dispatch, sets up my request/connection and fires.