Connect Modulator to Modulator in FM Synthesis Algorithm - puredata

I would like to implement in pure data some Fm synth algorithms and I need to know if my approach is correct.
Let's suppose I have this algorithm:
With pure data, i'm trying to implement it like this:
My concern is about how should I connect operators 5 and 4, i just read some examples of how connect a modulator to carrier (like operators 2 and 1), but never how to connect a modulator to another modulator, so I don't know if I'm doing it properly, with the proper objects ( +~ or *~ ?).
Also you can notice that algorithm have also a sixth operator that I didn't added yet to my patch. Ignore that since I have to ask about feedback and I think I could ask it in another question.
And that dac~ object is only there for testing purposes.

Related

matlab running all linprog algortithms (is there a matlab-list of algorithms?)

Matlab offers multiple algorithms for solving Linear Programs.
For example Matlab R2012b offers: 'active-set', 'trust-region-reflective', 'interior-point', 'interior-point-convex', 'levenberg-marquardt', 'trust-region-dogleg', 'lm-line-search', or 'sqp'.
But other versions of Matlab support different algorithms.
I would like to run a loop over all algorithms that are supported by the users Matlab-Version. And I would like them to be ordered like the recommendation order of Matlab.
I would like to implement something like this:
i=1;
x=[];
while (isempty(x))
options=optimset(options,'Algorithm',Here_I_need_a_list_of_Algorithms(i))
x = linprog(f,A,b,Aeq,beq,lb,ub,x0,options);
end
In 99% this code should be equivalent to
x = linprog(f,A,b,Aeq,beq,lb,ub,x0,options);
but sometimes the algorithm gives back an empty array because of numerical problems (exitflag -4). If there is a chance that one of the other algorithms can find a solution I would like to try them too.
So my question is:
Is there a possibility to automatically get a list of all linprog-algorithms that are supported by the installed Matlab-version ordered like Matlab recommends them.
I think looping through all algorithms can make sense in other scenarios too. For example when you need very precise data and have a lot of time, you could run them all and than evaluate which gives the best results.
Or one would like to loop through all algorithms, if one wants to find which algorithms is the best for LPs with a certain structure.
There's no automatic way to do this as far as I know. If you really want to do it, the easiest thing to do would be to go to the online documentation, and check through previous versions (online documentation is available for old versions, not just the most recent release), and construct some variables like this:
r2012balgos = {'active-set', 'trust-region-reflective', 'interior-point', 'interior-point-convex', 'levenberg-marquardt', 'trust-region-dogleg', 'lm-line-search', 'sqp'};
...
r2017aalgos = {...};
v = ver('matlab');
switch v.Release
case '(R2012b)'
algos = r2012balgos;
....
case '(R2017a)'
algos = r2017aalgos;
end
% loop through each of the algorithms
Seems boring, but it should only take you about 30 minutes.
There's a reason MathWorks aren't making this as easy as you might hope, though, because what you're asking for isn't a great idea.
It is possible to construct artificial problems where one algorithm finds a solution and the others don't. But in practice, typically if the recommended algorithm doesn't find a solution this doesn't indicate that you should switch algorithms, it indicates that your problem wasn't well-formulated, and you should consider modifying it, perhaps by modifying some constraints, or reformulating the objective function.
And after all, why stop with just looping through the alternative algorithms? Why not also loop through lots of values for other options such as constraint tolerances, optimality tolerances, maximum number of function evaluations, etc.? These may have just as much likelihood of affecting things as a choice of algorithm. And soon you're running an optimisation algorithm to search through the space of meta-parameters for your original optimisation.
That's not a great plan - probably better to just choose one of the recommended algorithms, stick to that, and if things don't work out then focus on improving your formulation of the problems rather than over-tweaking the optimisation itself.

Neural Network playing Tic Tac Toe doesn't learn

I have a neural network playing tic-tac-toe. (I know there are other better methods for this, but I want to learn about NN)
So the NN plays against a random AI. First, it should learn to make an allowed move, ie. not choosing a field that is already occupied.
It doesn't get very far with this, however.
When NN chooses an illegal move I optimize the weights such that the distance to another, randomly chosen (legal) field is minimized. (There is one output which should have values between 1 and 9).
My problem is: in changing the weights, a formerly optimized outcome is now also changed. So I have this kind of overfitting: Everytime I backpropagade to optimize the weights for one particular situation, the decision for every other situation becomes worse!
I know I should probably have 9 output neurons instead of 1 and should probably not use a random field as the target, as I assume this can mess things up. I am starting to change this.
Still, the issue seems to remain. Obviously. How can I improve the decision in one situation without forgetting every other situation?
One solution I came up with is to "remember" every game played and optimizing simultaneously over all games played.
However, after a while this becomes very demanding on the computation. Also, it seems to go into the direction of a complete enumartion of all possible board situations. This might be possible for Tic Tac Toe but if I move to another game, say Go, this becomes infeasible.
Where is my mistake? How do I generally tackle this problem? Or where could I read about it? Thanks a lot!
To tackle this problem efficiently, you sould consider Reinforcement Learning methods, instead of what you are currently doing. What your are trying to do is to learn the behaviour of an agent playing Tic Tac Toe. The agent gets a high reward when he wins a game, a high penalty when he loses and an even higher penalty when he performs an illegal move. My guess is that using methods such as Q-learning with neural networks will work perfectly, even with very simple neural nets. One useful paper on the topic could be: https://www.cs.toronto.edu/~vmnih/docs/dqn.pdf, or earlier papers on TD-Gammon (I think you can easily find tutorials on the topic using the keywords TD-Gammon, Q-learning, ...).
By the way, a more down-to-earth answer to why your model might not work is that you are seemingly using one single unit to represent categorical outputs: if you want to represent an integer between 1 and N, you should represent it using N output neurons with values between 0 and 1, and pick the neuron with the highest value as your answer. Using a single neuron with value between 1 and 9 creates an unatural assymetry between your outputs, and, for example, when the expected value is 3, your network gets a higher error for outputing a 9 than a 2. This should obviously not be the case: all wrong answers are equally wrong.
Hope this helps,
Best

Recommendation system design

I am currently working on a research in which I try to predict people's IQ.
This is how the research goes, on day 1 participants take IQ test. At regular intervals of 2 weeks they continue to take the test (with different questions maybe) for 6 months.
Given this information (or dataset) how does one go about designing a recommendation system.
I imagine it something like this
IQvalue --input--> [ Recommendation Engine ] --spits out--> probable IQ value (after 6 months)
My actual research is not on IQ at all. I just made this example up.
Kindly suggest if I am going in the right direction at all? Are there any algorithms that do something similar?
Appreciate any help.
For case 1, you only have the time-related IQ values, I suggest you consider the time series analysis methods. Your target is to predict how the IQ change with time. My suggestion for this solution is the statsmodels library. Its github address is as follows:
https://github.com/statsmodels/statsmodels .
This tool is written in python and easy to use. It contains many generally used tsa models, such as ARIMA.
For case 2, if you also have the features of people, for instance, the answers in the QA test, ages, gender, education, etc., I suggest you consider use a machine learning methods to predict the IQs. You may consider the random forest or gradient boost to solve this problem. I suggest you use the tools such as Scikit-learn or xgboost.
For case 3, you can model it as a recommender system problem. Suppose user-test people, item-IQ, rating-IQ value, you can construct a user-item matrix. After that, you can use RS methods, such as matrix factorization or memory-based methods to predict the IQ values.
In my opinion, the first two means may be better for your case.

Transferring data using ultrasound

Yamaha InfoSound and ShopKick application use technologies that allow to transfer data using ultrasound. That is playing an inaudible signal (>18kHz) that can be picked up by modern mobile phones (iOS, Android).
What is the approach used in such technologies? What kind of modulation they use?
I see several problems with this approach. First, 18kHz is not inaudible. Many people cannot hear it, especially as they age, but I know I certainly can (I do regular hearing tests, work-related). Also, most phones have different low-pass filters on their A/D converters, and many devices, especially older Android ones (I've personally seen that happen), filter everything below 16 kHz or so. Your app therefore is not guaranteed to work on any hardware. The iPhone should probably be able to do it.
In terms of modulation, it could be anything really, but I would definitely rule out AM. Sound has next to zero robustness when it comes to volume. If I were to implement something like that, I would go with FSK. I would think that PSK would fail due to acoustic reflections and such. The difficulty is that you're working with non-robust energy transfer within a very narrow bandwidth. I certainly do not doubt that it can be achieved, but I don't see something like this proving reliable. Just IMHO, that is.
Update: Now that i think about it, a plain on-off would work with a single tone if you're not transferring any data, just some short signals.
Can't say for Yamaha InfoSound and ShopKick, but what we used in our project was a variation of frequency modulation: the frequency of the carrier is modulated by a digital binary signal, where 0 and 1 correspond to 17 kHz and 18 kHz respectively. As for demodulator, we tried heterodyne. More details you could find here: http://rnd.azoft.com/mobile-app-transering-data-using-ultrasound/
There's nothing special in being ultrasound, the principle is the same as data transmission through a modem, so any digital modulation is -in principle- feasible. You only have a specific frequency band (above 18khz) and some practical requisites (the medium is very unreliable, I guess) that suggest to use a simple-robust scheme with low-bit rate.
I don't know how they do it but this is how I do it:
If it is a string then make sure it's not a long one (the longer the higher is the error probability ). Lets assume we're working with the vital part of the ASCII code, namely up to character number 127, then all you need is 7 bits per character. Transform this character into bits and modulate those bits using QFSK (there are several modulations to choose from, frequency shift based ones have turned out to be the most robust I've tried from the conventional ones... I've created my own modulation scheme for this use case). Select the carrier frequencies as 18.5,19,19.5, and 20 kHz (if you want to be mathematically strict in your design, select frequency values that assure you both orthogonality and phase continuity at symbol transitions, if you can't, a good workaround to avoid abrupt symbols transitions is to multiply your symbols by a window of the same size, eg. a Gaussian or Bartlet ). In my experience you can move this values in the range from 17.5 to 20.5 kHz (if you go lower it will start to bother people using your app, if you go higher the average type microphone frequency response will attenuate your transmission and induce unwanted errors).
On the receiver side implement a correlation or matched filter receiver (an FFT receiver works as well, specially a zero padded one but it might be a little bit slower, I wouldn't recommend Goertzel because frequency shift due to Doppler effect or speaker-microphone non-linearities could affect your reception). Once you have received the bit stream make characters with them and you will recover your message
If you face too many broadcasting errors, try selecting a higher amount of samples per symbol or band-pass filtering each frequency value before giving them to the demodulator, using an error correction code such as BCH or Reed Solomon is sometimes the only way to assure an error free communication.
One topic everybody always forgets to talk about is synchronization (to know on the receiver side when the transmission has begun), you have to be creative here and make a lot a tests with a lot of phones before you can derive an actual detection threshold that works on all, notice that this might also be distance dependent
If you are unfamiliar with these subjects I would recommend a couple of great books:
Digital Modulation Techniques from Fuqin Xiong
DIGITAL COMMUNICATIONS Fundamentals and Applications from BERNARD SKLAR
Digital Communications from John G. Proakis
You might have luck with a library I created for sound-based modems, libquiet. It gives you a handful of profiles to work from, including a slow "Ultrasonic whisper" profile with spectral content above 19kHz. The library is written in C but would require some work to interface with iOS.

Graph/tree representation and recursion

I'm currently writing an optimization algorithm in MATLAB, at which I completely suck, therefore I could really use your help. I'm really struggling to find a good way of representing a graph (or well more like a tree with several roots) which would look more or less like this:
alt text http://img100.imageshack.us/img100/3232/graphe.png
Basically 11/12/13 are our roots (stage 0), 2x is stage1, 3x stage2 and 4x stage3. As you can see nodes from stageX are only connected to several nodes from stage(X+1) (so they don't have to be connected to all of them).
Important: each node has to hold several values (at least 3-4), one will be it's number and at least two other variables (which will be used to optimize the decisions).
I do have a simple representation using matrices but it's really hard to maintain, so I was wondering is there a good way to do it?
Second question: when I'm done with that representation I need to calculate how good each route (from roots to the end) is (like let's say I need to compare is 11-21-31-41 the best or is 11-21-31-42 better) to do that I will be using the variables that each node holds. But the values will have to be calculated recursively, let's say we start at 11 but to calcultate how good 11-21-31-41 is we first need to go to 41, do some calculations, go to 31, do some calculations, go to 21 do some calculations and then we can calculate 11 using all the previous calculations. Same with 11-21-31-42 (we start with 42 then 31->21->11). I need to check all the possible routes that way. And here's the question, how to do it? Maybe a BFS/DFS? But I'm not quite sure how to store all the results.
Those are some lengthy questions, but I hope I'm not asking you for doing my homework (as I got all the algorithms, it's just that I'm not really good at matlab and my teacher wouldn't let me to do it in java).
Granted, it may not be the most efficient solution, but if you have access to Matlab 2008+, you can define a node class to represent your graph.
The Matlab documentation has a nice example on linked lists, which you can use as a template.
Basically, a node would have a property 'linksTo', which points to the index of the node it links to, and a method to calculate the cost of each of the links (possibly with some additional property that describe each link). Then, all you need is a function that moves down each link, and brings the cost(s) with it when it moves back up.