I'm working through a cocoa application tutorial from the Big Nerd Ranch's Cocoa Programming 5th edition book (I'm in the beginning chapters). On their blog website for discussing the book, a user mentions that passing in 'self' isn't necessary and that it's covered in chapter 18. I'm very curious now though as to how this could be refactored without having to pass in 'self'. Is it possible?
This code is basically creating an instance of a custom ViewController which will need to load from the AppDelegate.
import Cocoa
#NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {
var mainWindowController: MainWindowController?
func applicationDidFinishLaunching(_ aNotification: Notification) {
// Insert code here to initialize your application
let mainWindowController = MainWindowController()
//put the window of the window controller on the screen
mainWindowController.showWindow(self)
//set the property to point to the window controller
self.mainWindowController = mainWindowController
}
func applicationWillTerminate(_ aNotification: Notification) {
// Insert code here to tear down your application
}
}
MainWindowController class if you need to see the functionality. It's very basic, its not doing much:
import Cocoa
class MainWindowController: NSWindowController {
#IBOutlet weak var textField: NSTextField!
override var windowNibName: NSNib.Name {
return NSNib.Name.init("MainWindowController")
}
override func windowDidLoad() {
super.windowDidLoad()
// Implement this method to handle any initialization after your window controller's window has been loaded from its nib file.
}
#IBAction func generatePassword(_ sender: AnyObject) {
//Get a random string of length 8
let length = 8
let password = generateRandomString(length: length)
//tell the text field to display the string
textField.stringValue = password
}
}
Related
So I am a newbie to Swift and wanted to create a simple example status bar app on MacOS.
To keep things clean I created a subclass App which is creating the status item. This class is then created in the applicationDidFinishLaunching function of the AppDelegate.swift.
But somehow nothing is printed on the console when I press the status icon. However if I copy the code in the AppDelegate file it works. Does someone know what I am doing wrong and why it is not working in the subclass?
Here is the code of my own class:
import Cocoa
class App: NSObject {
let menuBarItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.squareLength)
override init() {
print("created app instance");
if let button = menuBarItem.button {
button.image = NSImage(named: NSImage.Name("StatusBarButtonImage"))
button.action = #selector(test(_:))
}
}
#objc func test(_ sender: Any?) {
print("button was pressed")
}
}
and the AppDelegate:
import Cocoa
#NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {
var appInstance: App!
func applicationDidFinishLaunching(_ aNotification: Notification) {
// Insert code here to initialize your application
appInstance = App()
}
func applicationWillTerminate(_ aNotification: Notification) {
// Insert code here to tear down your application
}
}
If the button is showing up and nothing is happening when you click it, it looks to me like you need to make sure you're setting your button's target to your App instance. E.g.:
button.target = self
Otherwise the action is only followed up the responder chain.
Trying to setup validation for a few text fields in a new (and very small) Swift Mac app. Following various other topics here on SO and a few other examples, I can still not get controlTextDidChange to propagate (to my ViewController).
E.g: How to live check a NSTextField - Swift OS X
I have read at least a dozen variations of basically that same concept. Since none of the accepted answers seem to work I am just getting more and more confused by something which is generally a fairly simple task on most platforms.
I have controlTextDidChange implemented to just call NSLog to let me know if I get anything.
AppDelegate should be part of the responder chain and should eventually handle controlTextDidChange but I see nothing there either.
Using the current Xcode I start a new project. Cocoa app, Swift, Storyboard and nothing else.
From what I can gather the below isolated example should work. In my actual app I have tried some ways of inserting the ViewController into the responder chain. Some answers I found suggested it was not always there. I also tried manually adding the ViewController as the delegate in code theTextField.delegate = self
Nothing I have done seems to get text changed to trigger any events.
Any ideas why I have so much trouble setting up this delegation?
My single textfield example app
Storyboard is about as simple as it gets:
AppDelegate
import Cocoa
#NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate, NSTextFieldDelegate, NSTextDelegate {
func applicationDidFinishLaunching(_ aNotification: Notification) {
// Insert code here to initialize your application
}
func applicationWillTerminate(_ aNotification: Notification) {
// Insert code here to tear down your application
}
func controlTextDidChange(notification: NSNotification) {
let object = notification.object as! NSTextField
NSLog("AppDelegate::controlTextDidChange")
NSLog("field contains: \(object.stringValue)")
}
}
ViewController
import Cocoa
class ViewController: NSViewController, NSTextFieldDelegate, NSTextDelegate {
#IBOutlet var theTextField: NSTextField!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override var representedObject: Any? {
didSet {
// Update the view, if already loaded.
}
}
func controlTextDidChange(notification: NSNotification) {
let object = notification.object as! NSTextField
NSLog("ViewController::controlTextDidChange")
NSLog("field contains: \(object.stringValue)")
}
}
I think the samples you're following are a bit out-of-date.
Try...
override func controlTextDidChange(_ notification: Notification) {
...as the function definition for your method in your NSTextFieldDelegate.
I'm a beginner on TVOS.
I'd like to create an hybrid app on AppleTV using a native app and TVMLKIT.
My native application is just a simple native app with buttons (using swift).
When we click on a button, I launch a a javascript app using TVLMKIT and TVJS.
My TVJS as uses the Player to display a video.
When the video is over, I want to close the TVJS app and back to the native ViewController.
My problem is that when I back to native app, I loose the focus on my native View (the app is frozen).
native ViewController:
import UIKit
import TVMLKit
class ViewController: UIViewController, TVApplicationControllerDelegate {
var window: UIWindow?
var appController: TVApplicationController?
var appControllerContext = TVApplicationControllerContext();
static let TVBaseURL = "http://localhost:9001/"
static let TVBootURL = "\(ViewController.TVBaseURL)/client/js/application.js"
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBOutlet weak var label: UILabel!
#IBOutlet weak var viewAd: UIView!
#IBAction func clickOnlaunchAd(sender: AnyObject) {
window = UIWindow(frame: UIScreen.mainScreen().bounds)
guard let javaScriptURL = NSURL(string: ViewController.TVBootURL) else {
fatalError("unable to create NSURL")
}
appControllerContext.javaScriptApplicationURL = javaScriptURL
appControllerContext.launchOptions["BASEURL"] = ViewController.TVBaseURL
appController = TVApplicationController(context: appControllerContext, window: window,delegate: self)
}
#IBAction func clickOnChangeText(sender: AnyObject) {
label.text = "changed";
}
func appController(appController: TVApplicationController, didStopWithOptions options: [String : AnyObject]?) {
self.setNeedsFocusUpdate()
self.updateFocusIfNeeded()
}
func appController(appController: TVApplicationController, evaluateAppJavaScriptInContext jsContext: JSContext){
let notifyEventToNative : #convention(block) (NSString!) -> Void = {
(string : NSString!) -> Void in
print("[log]: \(string)\n")
self.appController?.stop()
}
jsContext.setObject(unsafeBitCast(notifyEventToNative, AnyObject.self), forKeyedSubscript: "notifyEventToNative")
}
}
Just before calling "notifyEventToNative" from my TVJS, I call "navigationDocument.clear();" to clear the TVML view.
I can see my native app but I can't interact with it.
Any ideas?
Thanks.
I also had the same problem. I was opened a TVML document from the UIViewController. And I also lost the focus. So, first of all I can advice you to override var called preferredFocusedView in your ViewController. In this method you can return reference to viewAd. But the better solution would be to wrap your ViewController into the TVML-item (with the TVMLKit framework). In that case I hope that you will have no problems with focus because you will use TVML during the whole application.
I want a function to fire every time the user makes a change to my NSTextView. I got this to work in an iOS app and am now trying to make it work in an OS X app. I created an outlet for my NSTextView and wrote the following Swift code:
import Cocoa
class ViewController: NSViewController, NSTextViewDelegate {
#IBOutlet var textViewOutlet: NSTextView!
func textViewDidChange(textView: NSTextView) {
print("Text view changed!")
}
}
I don't get any errors but my statement doesn't print.
It should be textDidChange(notification:). Try like this:
func textDidChange(_ notification: Notification) {
guard let textView = notification.object as? NSTextView else { return }
print(textView.string)
}
This should be why there is no delegate assignment.
TextViewOutlet.delegate = self;
And the method actually looks like this. Notice the parameters
func textDidChange(_ notification: Notification) {
}
I am new to OS X app development. I manage to built the NSComboBox (Selectable, not editable), I can get it indexOfSelectedItem on action button click, working fine.
How to detect the the value on change? When user change their selection, what kind of function I shall use to detect the new selected index?
I tried to use the NSNotification but it didn't pass the new change value, always is the default value when load. It is because I place the postNotificationName in wrong place or there are other method should use to get the value on change?
I tried searching the net, video, tutorial but mostly written for Objective-C. I can't find any answer for this in SWIFT.
import Cocoa
class NewProjectSetup: NSViewController {
let comboxRouterValue: [String] = ["No","Yes"]
#IBOutlet weak var projNewRouter: NSComboBox!
#IBAction func btnAddNewProject(sender: AnyObject) {
let comBoxID = projNewRouter.indexOfSelectedItem
print(“Combo Box ID is: \(comBoxID)”)
}
#IBAction func btnCancel(sender: AnyObject) {
self.dismissViewController(self)
}
override func viewDidLoad() {
super.viewDidLoad()
addComboxValue(comboxRouterValue,myObj:projNewRouter)
self.projNewRouter.selectItemAtIndex(0)
let notificationCenter = NSNotificationCenter.defaultCenter()
notificationCenter.addObserver(
self,
selector: “testNotication:”,
name:"NotificationIdentifier",
object: nil)
NSNotificationCenter.defaultCenter().postNotificationName("NotificationIdentifier", object: projNewRouter.indexOfSelectedItem)
}
func testNotication(notification: NSNotification){
print("Found Combo ID \(notification.object)")
}
func addComboxValue(myVal:[String],myObj:AnyObject){
let myValno: Int = myVal.count
for var i = 0; i < myValno; ++i{
myObj.addItemWithObjectValue(myVal[i])
}
}
}
You need to define a delegate for the combobox that implements the NSComboBoxDelegate protocol, and then use the comboBoxSelectionDidChange(_:) method.
The easiest method is for your NewProjectSetup class to implement the delegate, as in:
class NewProjectSetup: NSViewController, NSComboBoxDelegate { ... etc
Then in viewDidLoad, also include:
self.projNewRouter.delegate = self
// self (ie. NewProjectSetup) implements NSComboBoxDelegate
And then you can pick up the change in:
func comboBoxSelectionDidChange(notification: NSNotification) {
print("Woohoo, it changed")
}