what necessary requirements to support the arcore in a android phone - android-camera

If i have a android phone. and i want to know if my phone support ARCORE?
Is there any requests necessary ?
Such as the fps of the camera、 size of images 、Android version and so on.
I want to get some specific requirements to assess whether or not it is supported.
Thanks!

ARCore currently has a specific set of devices that it supports:
https://developers.google.com/ar/discover/#supported_devices
Within your application, you can use the ArCoreApk API provided to check whether the current device supports ARCore:
https://developers.google.com/ar/reference/java/com/google/ar/core/ArCoreApk
The ARCore sample applications provide a good example of how to use this API:
https://github.com/google-ar/arcore-android-sdk/blob/master/samples/hello_ar_java/app/src/main/java/com/google/ar/core/examples/java/helloar/HelloArActivity.java#L118

Related

Did ARCore supported on Android One?

Did Android One support ARCore? I checked the ARCore offical website and Android One didn't mention there.
[https://developers.google.com/ar/discover/supported-devices#android_play]
At the moment the list you reference is all the supported devices - this is because Google reportedly has to check the performance and do some calibration work per device.
I think, given the performance requirements, it will be mostly mid to high end devices initially which will likely exclude Android One type phones.
In discussions on the ARCore repository issues list they have explained in the past that adding devices requires (https://github.com/google-ar/arcore-android-sdk/issues/217):
The devices to have a fast enough CPU to run the map-building algorithms.
Testing to ensure the camera and IMU provide consistent timestamps across exposure, cpu load, etc. This can require OS updates in some cases.
Calibration of the camera and IMU, per device model. For now this can only happen in custom-designed robotic calibration stations using special software.

How to Determine Metal Device VR Support

I am looking to create a macOS 10.13 application that tests for virtual reality support. What would be the best way to test a Mac for VR support, considering the CPU, GPU, and connectivity requirements?
Also, given a MTLDevice, is there a way to check for VR support using the Metal API?
I have tried to check the default system Metal device for macOS GPUFamily1_v3 support, but that does not completely answer the question of whether a device supports VR on macOS. The code below is what I use to test support for the Metal feature set.
let defaultDevice = MTLCreateSystemDefaultDevice()
print(defaultDevice?.supportsFeatureSet(.macOS_GPUFamily1_v3))
There is no such thing as "Metal VR Support". There is no special capability or GPU-level feature required to render for VR. Furthermore, there is no such thing as a "spec good enough for VR" as it relies completely on the resolution and frame rate of the particular headset used, as well as your application.
You can query the IOService layer to get GPU model and specs, but you will have to extrapolate the capabilities for yourself based on your personal requirements.

Measuring cellular strength in Ionic Framework

In the Ionic framework, is there a way to read the current cellular signal strength & other data (currently connected tower, band, etc..) via the Ionic APi?
Thanks!
Ionic is a frontend framework so no you can't read low level network related data via its API. Also if you are referring to ionic-native, thats only a wrapper around the APIs exposed by different cordova plugins to provide some convenience features such as autocomplete, promise-callbacks and change-detection out of the box.
What you can do is searching for a cordova-plugin which can deliver this kind of information (for example: cordova-plugin-signal-strength (Android only)). Another possibility is to create your own plugin and implement the native parts yourself.

How to completely access android bluetooth using progressive web app

I have tried web Bluetooth API to access,but it is only for battery status, heart rate etc.., I need to access complete functionality of Bluetooth. Is there any option or API available
I think there is no other available API for this bluetooth function, The Web Bluetooth API is your only option, but it is not finalized yet.
According to this documentation, until now, the ability to interact with bluetooth devices has been possible only for native apps. The Web Bluetooth API aims to change this and brings it to web browsers as well. Alongside efforts like Physical Web, people can walk up to and interact with devices straight from the web.
And even though it is not finalized yet, the Chrome Team is actively looking for enthusiastic developers to try out this work-in-progress API and give feedback on the spec and feedback on the implementation.
Just take note that Web Bluetooth
API is currently
available to be enabled experimentally on your origin in Origin
Trials, or locally on your machine using an experimental flag. The
implementation is partially complete and currently available on Chrome
OS, Chrome for Android M, Linux, and Mac.
For more information, just read these documentation and video. You can also check the updates of the documents here.

Is it possible to remotely retrieve available SSID's and their respective RSSI values from an apple device(iPhone,iPad, iPod) without a native app?

we are trying to physically track devices(owned by the organization) indoors within our organization.
Is there a way to remotely access the list of SSID's in range of a particular device without a native app installed on the device?
It's not currently possible with the publicly available iOS SDK.
Most indoor positioning systems work from the network side to trace devices, not the other way around, e.g.: http://www.ruckuswireless.com/products/smart-wireless-services/location-services