Why may I be getting empty data field from facebook? [duplicate] - facebook
I am trying to get my friend name and ids with Graph API v2.0, but data returns empty:
{
"data": [
]
}
When I was using v1.0, everything was OK with the following request:
FBRequest* friendsRequest = [FBRequest requestForMyFriends];
[friendsRequest startWithCompletionHandler: ^(FBRequestConnection *connection,
NSDictionary* result,
NSError *error) {
NSArray* friends = [result objectForKey:#"data"];
NSLog(#"Found: %i friends", friends.count);
for (NSDictionary<FBGraphUser>* friend in friends) {
NSLog(#"I have a friend named %# with id %#", friend.name, friend.id);
}
}];
But now I cannot get friends!
In v2.0 of the Graph API, calling /me/friends returns the person's friends who also use the app.
In addition, in v2.0, you must request the user_friends permission from each user. user_friends is no longer included by default in every login. Each user must grant the user_friends permission in order to appear in the response to /me/friends. See the Facebook upgrade guide for more detailed information, or review the summary below.
If you want to access a list of non-app-using friends, there are two options:
If you want to let your people tag their friends in stories that they publish to Facebook using your App, you can use the /me/taggable_friends API. Use of this endpoint requires review by Facebook and should only be used for the case where you're rendering a list of friends in order to let the user tag them in a post.
If your App is a Game AND your Game supports Facebook Canvas, you can use the /me/invitable_friends endpoint in order to render a custom invite dialog, then pass the tokens returned by this API to the standard Requests Dialog.
In other cases, apps are no longer able to retrieve the full list of a user's friends (only those friends who have specifically authorized your app using the user_friends permission). This has been confirmed by Facebook as 'by design'.
For apps wanting allow people to invite friends to use an app, you can still use the Send Dialog on Web or the new Message Dialog on iOS and Android.
UPDATE: Facebook have published an FAQ on these changes here: https://developers.facebook.com/docs/apps/faq which explain all the options available to developers in order to invite friends etc.
Although Simon Cross's answer is accepted and correct, I thought I would beef it up a bit with an example (Android) of what needs to be done. I'll keep it as general as I can and focus on just the question. Personally I wound up storing things in a database so the loading was smooth, but that requires a CursorAdapter and ContentProvider which is a bit out of scope here.
I came here myself and then thought, now what?!
The Issue
Just like user3594351, I was noticing the friend data was blank. I found this out by using the FriendPickerFragment. What worked three months ago, no longer works. Even Facebook's examples broke. So my issue was 'How Do I create FriendPickerFragment by hand?
What Did Not Work
Option #1 from Simon Cross was not strong enough to invite friends to the app. Simon Cross also recommended the Requests Dialog, but that would only allow five requests at a time. The requests dialog also showed the same friends during any given Facebook logged in session. Not useful.
What Worked (Summary)
Option #2 with some hard work. You must make sure you fulfill Facebook's new rules: 1.) You're a game 2.) You have a Canvas app (Web Presence) 3.) Your app is registered with Facebook. It is all done on the Facebook developer website under Settings.
To emulate the friend picker by hand inside my app I did the following:
Create a tab activity that shows two fragments. Each fragment shows a list. One fragment for available friend (/me/friends) and another for invitable friends (/me/invitable_friends). Use the same fragment code to render both tabs.
Create an AsyncTask that will get the friend data from Facebook. Once that data is loaded, toss it to the adapter which will render the values to the screen.
Details
The AsynchTask
private class DownloadFacebookFriendsTask extends AsyncTask<FacebookFriend.Type, Boolean, Boolean> {
private final String TAG = DownloadFacebookFriendsTask.class.getSimpleName();
GraphObject graphObject;
ArrayList<FacebookFriend> myList = new ArrayList<FacebookFriend>();
#Override
protected Boolean doInBackground(FacebookFriend.Type... pickType) {
//
// Determine Type
//
String facebookRequest;
if (pickType[0] == FacebookFriend.Type.AVAILABLE) {
facebookRequest = "/me/friends";
} else {
facebookRequest = "/me/invitable_friends";
}
//
// Launch Facebook request and WAIT.
//
new Request(
Session.getActiveSession(),
facebookRequest,
null,
HttpMethod.GET,
new Request.Callback() {
public void onCompleted(Response response) {
FacebookRequestError error = response.getError();
if (error != null && response != null) {
Log.e(TAG, error.toString());
} else {
graphObject = response.getGraphObject();
}
}
}
).executeAndWait();
//
// Process Facebook response
//
//
if (graphObject == null) {
return false;
}
int numberOfRecords = 0;
JSONArray dataArray = (JSONArray) graphObject.getProperty("data");
if (dataArray.length() > 0) {
// Ensure the user has at least one friend ...
for (int i = 0; i < dataArray.length(); i++) {
JSONObject jsonObject = dataArray.optJSONObject(i);
FacebookFriend facebookFriend = new FacebookFriend(jsonObject, pickType[0]);
if (facebookFriend.isValid()) {
numberOfRecords++;
myList.add(facebookFriend);
}
}
}
// Make sure there are records to process
if (numberOfRecords > 0){
return true;
} else {
return false;
}
}
#Override
protected void onProgressUpdate(Boolean... booleans) {
// No need to update this, wait until the whole thread finishes.
}
#Override
protected void onPostExecute(Boolean result) {
if (result) {
/*
User the array "myList" to create the adapter which will control showing items in the list.
*/
} else {
Log.i(TAG, "Facebook Thread unable to Get/Parse friend data. Type = " + pickType);
}
}
}
The FacebookFriend class I created
public class FacebookFriend {
String facebookId;
String name;
String pictureUrl;
boolean invitable;
boolean available;
boolean isValid;
public enum Type {AVAILABLE, INVITABLE};
public FacebookFriend(JSONObject jsonObject, Type type) {
//
//Parse the Facebook Data from the JSON object.
//
try {
if (type == Type.INVITABLE) {
//parse /me/invitable_friend
this.facebookId = jsonObject.getString("id");
this.name = jsonObject.getString("name");
// Handle the picture data.
JSONObject pictureJsonObject = jsonObject.getJSONObject("picture").getJSONObject("data");
boolean isSilhouette = pictureJsonObject.getBoolean("is_silhouette");
if (!isSilhouette) {
this.pictureUrl = pictureJsonObject.getString("url");
} else {
this.pictureUrl = "";
}
this.invitable = true;
} else {
// Parse /me/friends
this.facebookId = jsonObject.getString("id");
this.name = jsonObject.getString("name");
this.available = true;
this.pictureUrl = "";
}
isValid = true;
} catch (JSONException e) {
Log.w("#", "Warnings - unable to process Facebook JSON: " + e.getLocalizedMessage());
}
}
}
Facebook has revised their policies now. You can’t get the whole friendlist anyway if your app does not have a Canvas implementation and if your app is not a game. Of course there’s also taggable_friends, but that one is for tagging only.
You will be able to pull the list of friends who have authorised the app only.
The apps that are using Graph API 1.0 will be working till April 30th, 2015 and after that it will be deprecated.
See the following to get more details on this:
User Friends
Facebook Application Development FAQ
In Swift 4.2 and Xcode 10.1:
If you want to get the friends list from Facebook, you need to submit your app for review in Facebook. See some of the Login Permissions:
Login Permissions
Here are the two steps:
1) First your app status is must be in Live
2) Get required permissions form Facebook.
1) Enable our app status live:
Go to the apps page and select your app
https://developers.facebook.com/apps/
Select status in the top right in Dashboard.
Submit privacy policy URL
Select category
Now our app is in Live status.
One step is completed.
2) Submit our app for review:
First send required requests.
Example: user_friends, user_videos, user_posts, etc.
Second, go to the Current Request page
Example: user_events
Submit all details
Like this submit for all requests (user_friends , user_events, user_videos, user_posts, etc.).
Finally submit your app for review.
If your review is accepted from Facebook's side, you are now eligible to read contacts, etc.
As Simon mentioned, this is not possible in the new Facebook API. Pure technically speaking you can do it via browser automation.
this is against Facebook policy, so depending on the country where you live, this may not be legal
you'll have to use your credentials / ask user for credentials and possibly store them (storing passwords even symmetrically encrypted is not a good idea)
when Facebook changes their API, you'll have to update the browser automation code as well (if you can't force updates of your application, you should put browser automation piece out as a webservice)
this is bypassing the OAuth concept
on the other hand, my feeling is that I'm owning my data including the list of my friends and Facebook shouldn't restrict me from accessing those via the API
Sample implementation using WatiN:
class FacebookUser
{
public string Name { get; set; }
public long Id { get; set; }
}
public IList<FacebookUser> GetFacebookFriends(string email, string password, int? maxTimeoutInMilliseconds)
{
var users = new List<FacebookUser>();
Settings.Instance.MakeNewIeInstanceVisible = false;
using (var browser = new IE("https://www.facebook.com"))
{
try
{
browser.TextField(Find.ByName("email")).Value = email;
browser.TextField(Find.ByName("pass")).Value = password;
browser.Form(Find.ById("login_form")).Submit();
browser.WaitForComplete();
}
catch (ElementNotFoundException)
{
// We're already logged in
}
browser.GoTo("https://www.facebook.com/friends");
var watch = new Stopwatch();
watch.Start();
Link previousLastLink = null;
while (maxTimeoutInMilliseconds.HasValue && watch.Elapsed.TotalMilliseconds < maxTimeoutInMilliseconds.Value)
{
var lastLink = browser.Links.Where(l => l.GetAttributeValue("data-hovercard") != null
&& l.GetAttributeValue("data-hovercard").Contains("user.php")
&& l.Text != null
).LastOrDefault();
if (lastLink == null || previousLastLink == lastLink)
{
break;
}
var ieElement = lastLink.NativeElement as IEElement;
if (ieElement != null)
{
var htmlElement = ieElement.AsHtmlElement;
htmlElement.scrollIntoView();
browser.WaitForComplete();
}
previousLastLink = lastLink;
}
var links = browser.Links.Where(l => l.GetAttributeValue("data-hovercard") != null
&& l.GetAttributeValue("data-hovercard").Contains("user.php")
&& l.Text != null
).ToList();
var idRegex = new Regex("id=(?<id>([0-9]+))");
foreach (var link in links)
{
string hovercard = link.GetAttributeValue("data-hovercard");
var match = idRegex.Match(hovercard);
long id = 0;
if (match.Success)
{
id = long.Parse(match.Groups["id"].Value);
}
users.Add(new FacebookUser
{
Name = link.Text,
Id = id
});
}
}
return users;
}
Prototype with implementation of this approach (using C#/WatiN) see https://github.com/svejdo1/ShadowApi. It is also allowing dynamic update of Facebook connector that is retrieving a list of your contacts.
Try /me/taggable_friends?limit=5000 using your JavaScript code
Or
try the Graph API:
https://graph.facebook.com/v2.3/user_id_here/taggable_friends?access_token=
If you are still struggling with this issue on a development mode.
Follow the same process as mentioned below:
create a test app of your main app,
create test users, automatically install app for test users and assign them 'user_friend' permission.
Add your test users as a friend with each other.
I followed the same process after going through alot of research and finally it worked.
In the Facebook SDK Graph API v2.0 or above, you must request the user_friends permission from each user in the time of Facebook login since user_friends is no longer included by default in every login; we have to add that.
Each user must grant the user_friends permission in order to appear in the response to /me/friends.
let fbLoginManager : FBSDKLoginManager = FBSDKLoginManager()
fbLoginManager.loginBehavior = FBSDKLoginBehavior.web
fbLoginManager.logIn(withReadPermissions: ["email","user_friends","public_profile"], from: self) { (result, error) in
if (error == nil) {
let fbloginresult : FBSDKLoginManagerLoginResult = result!
if fbloginresult.grantedPermissions != nil {
if (fbloginresult.grantedPermissions.contains("email")) {
// Do the stuff
}
else {
}
}
else {
}
}
}
So at the time of Facebook login, it prompts with a screen which contain all the permissions:
If the user presses the Continue button, the permissions will be set. When you access the friends list using Graph API, your friends who logged into the application as above will be listed
if ((FBSDKAccessToken.current()) != nil) {
FBSDKGraphRequest(graphPath: "/me/friends", parameters: ["fields" : "id,name"]).start(completionHandler: { (connection, result, error) -> Void in
if (error == nil) {
print(result!)
}
})
}
The output will contain the users who granted the user_friends permission at the time of login to your application through Facebook.
{
data = (
{
id = xxxxxxxxxx;
name = "xxxxxxxx";
}
);
paging = {
cursors = {
after = xxxxxx;
before = xxxxxxx;
};
};
summary = {
"total_count" = 8;
};
}
Related
Get public photos from facebook using xamarin.Social
Can anyone help me to get public photos from a Facebook page. I'm developing a mobile app using Xamarin.Forms in which I need to get public photos from Facebook. Currently I'm using Xamarin.Social to integrate Facebook in the app and I'm able to login into a Facebook account but not able to get public photos.
Use the Xamarin.Auth to query the relative facebook API link. For Example, to get the user name and ID you can use: var request = new OAuth2Request("GET", new Uri("https://graph.facebook.com/v2.4/me"), null, _currentUser); await request.GetResponseAsync().ContinueWith(t => { if (t.IsFaulted) return; else { string mail = t.Result.GetResponseText(); Dictionary values = JsonConvert.DeserializeObject>(mail); bool s = values.TryGetValue("name", out _name); bool i = values.TryGetValue("id", out _userId); if(!s){ _name = "Error Getting Username"; } if(!i){ _userId = "Error Getting Id"; } } }); To explore the Facebook API you can follow this link Hope this helps.
Facebook api not returning friends contact info
In my contacts manager app, I need to have an option to import contacts from facebook. Im using hello.js This is the function function getFriends(network, path){ var list = document.getElementById('list'); list.innerHTML = ''; // login hello.login( network, {scope:'friends'}, function(auth){ if(!auth||auth.error){ console.log("Signin aborted"); return; } // Get the friends // using path, me/friends or me/contacts hello( network ).api( path , function responseHandler(r){ for(var i=0;i<r.data.length;i++){ var o = r.data[i]; var li = document.createElement('li'); var ph = ""; if(o.gd$phoneNumber != undefined) { for (var j = 0; j <= o.gd$phoneNumber.length; j++ ) { if(o.gd$phoneNumber[j] != undefined) { //console.log(o.gd$phoneNumber[j].$t); ph += o.gd$phoneNumber[j].$t +'<br>'; } }; } li.innerHTML = o.name + (o.thumbnail?" <img src="+o.thumbnail+" />":'') +' Phone : '+ph; list.appendChild(li); }; }); }); } The function is invoked by getFriends('facebook','me/friends') .This only returns the count of friends like this { "data": [ ], "summary": { "total_count": 1076 } } but by using getFriends('facebook','me/taggable_friends'), I'm getting the name and image of the friends but not any email id or contact number. Can anyone figure out the issue ?
/me/taggable_friends is ONLY for getting tagging tokens (you don´t get User IDs), and ONLY for tagging your friends (in status posts, for example). /me/friends only returns friends who authorized your App too, that´s intentional. Users who don´t use your App don´t show up for privacy reasons. That being said, even if you would be able to get ALL friends, you can´t get any details like email and especially not a contact number. You can´t even get the phone number from the authorized User. Detailed information can be found in the changelog: https://developers.facebook.com/docs/apps/changelog
Facebook Graph API v2.0+ - /me/friends returns empty, or only friends who also use my application
I am trying to get my friend name and ids with Graph API v2.0, but data returns empty: { "data": [ ] } When I was using v1.0, everything was OK with the following request: FBRequest* friendsRequest = [FBRequest requestForMyFriends]; [friendsRequest startWithCompletionHandler: ^(FBRequestConnection *connection, NSDictionary* result, NSError *error) { NSArray* friends = [result objectForKey:#"data"]; NSLog(#"Found: %i friends", friends.count); for (NSDictionary<FBGraphUser>* friend in friends) { NSLog(#"I have a friend named %# with id %#", friend.name, friend.id); } }]; But now I cannot get friends!
In v2.0 of the Graph API, calling /me/friends returns the person's friends who also use the app. In addition, in v2.0, you must request the user_friends permission from each user. user_friends is no longer included by default in every login. Each user must grant the user_friends permission in order to appear in the response to /me/friends. See the Facebook upgrade guide for more detailed information, or review the summary below. If you want to access a list of non-app-using friends, there are two options: If you want to let your people tag their friends in stories that they publish to Facebook using your App, you can use the /me/taggable_friends API. Use of this endpoint requires review by Facebook and should only be used for the case where you're rendering a list of friends in order to let the user tag them in a post. If your App is a Game AND your Game supports Facebook Canvas, you can use the /me/invitable_friends endpoint in order to render a custom invite dialog, then pass the tokens returned by this API to the standard Requests Dialog. In other cases, apps are no longer able to retrieve the full list of a user's friends (only those friends who have specifically authorized your app using the user_friends permission). This has been confirmed by Facebook as 'by design'. For apps wanting allow people to invite friends to use an app, you can still use the Send Dialog on Web or the new Message Dialog on iOS and Android. UPDATE: Facebook have published an FAQ on these changes here: https://developers.facebook.com/docs/apps/faq which explain all the options available to developers in order to invite friends etc.
Although Simon Cross's answer is accepted and correct, I thought I would beef it up a bit with an example (Android) of what needs to be done. I'll keep it as general as I can and focus on just the question. Personally I wound up storing things in a database so the loading was smooth, but that requires a CursorAdapter and ContentProvider which is a bit out of scope here. I came here myself and then thought, now what?! The Issue Just like user3594351, I was noticing the friend data was blank. I found this out by using the FriendPickerFragment. What worked three months ago, no longer works. Even Facebook's examples broke. So my issue was 'How Do I create FriendPickerFragment by hand? What Did Not Work Option #1 from Simon Cross was not strong enough to invite friends to the app. Simon Cross also recommended the Requests Dialog, but that would only allow five requests at a time. The requests dialog also showed the same friends during any given Facebook logged in session. Not useful. What Worked (Summary) Option #2 with some hard work. You must make sure you fulfill Facebook's new rules: 1.) You're a game 2.) You have a Canvas app (Web Presence) 3.) Your app is registered with Facebook. It is all done on the Facebook developer website under Settings. To emulate the friend picker by hand inside my app I did the following: Create a tab activity that shows two fragments. Each fragment shows a list. One fragment for available friend (/me/friends) and another for invitable friends (/me/invitable_friends). Use the same fragment code to render both tabs. Create an AsyncTask that will get the friend data from Facebook. Once that data is loaded, toss it to the adapter which will render the values to the screen. Details The AsynchTask private class DownloadFacebookFriendsTask extends AsyncTask<FacebookFriend.Type, Boolean, Boolean> { private final String TAG = DownloadFacebookFriendsTask.class.getSimpleName(); GraphObject graphObject; ArrayList<FacebookFriend> myList = new ArrayList<FacebookFriend>(); #Override protected Boolean doInBackground(FacebookFriend.Type... pickType) { // // Determine Type // String facebookRequest; if (pickType[0] == FacebookFriend.Type.AVAILABLE) { facebookRequest = "/me/friends"; } else { facebookRequest = "/me/invitable_friends"; } // // Launch Facebook request and WAIT. // new Request( Session.getActiveSession(), facebookRequest, null, HttpMethod.GET, new Request.Callback() { public void onCompleted(Response response) { FacebookRequestError error = response.getError(); if (error != null && response != null) { Log.e(TAG, error.toString()); } else { graphObject = response.getGraphObject(); } } } ).executeAndWait(); // // Process Facebook response // // if (graphObject == null) { return false; } int numberOfRecords = 0; JSONArray dataArray = (JSONArray) graphObject.getProperty("data"); if (dataArray.length() > 0) { // Ensure the user has at least one friend ... for (int i = 0; i < dataArray.length(); i++) { JSONObject jsonObject = dataArray.optJSONObject(i); FacebookFriend facebookFriend = new FacebookFriend(jsonObject, pickType[0]); if (facebookFriend.isValid()) { numberOfRecords++; myList.add(facebookFriend); } } } // Make sure there are records to process if (numberOfRecords > 0){ return true; } else { return false; } } #Override protected void onProgressUpdate(Boolean... booleans) { // No need to update this, wait until the whole thread finishes. } #Override protected void onPostExecute(Boolean result) { if (result) { /* User the array "myList" to create the adapter which will control showing items in the list. */ } else { Log.i(TAG, "Facebook Thread unable to Get/Parse friend data. Type = " + pickType); } } } The FacebookFriend class I created public class FacebookFriend { String facebookId; String name; String pictureUrl; boolean invitable; boolean available; boolean isValid; public enum Type {AVAILABLE, INVITABLE}; public FacebookFriend(JSONObject jsonObject, Type type) { // //Parse the Facebook Data from the JSON object. // try { if (type == Type.INVITABLE) { //parse /me/invitable_friend this.facebookId = jsonObject.getString("id"); this.name = jsonObject.getString("name"); // Handle the picture data. JSONObject pictureJsonObject = jsonObject.getJSONObject("picture").getJSONObject("data"); boolean isSilhouette = pictureJsonObject.getBoolean("is_silhouette"); if (!isSilhouette) { this.pictureUrl = pictureJsonObject.getString("url"); } else { this.pictureUrl = ""; } this.invitable = true; } else { // Parse /me/friends this.facebookId = jsonObject.getString("id"); this.name = jsonObject.getString("name"); this.available = true; this.pictureUrl = ""; } isValid = true; } catch (JSONException e) { Log.w("#", "Warnings - unable to process Facebook JSON: " + e.getLocalizedMessage()); } } }
Facebook has revised their policies now. You can’t get the whole friendlist anyway if your app does not have a Canvas implementation and if your app is not a game. Of course there’s also taggable_friends, but that one is for tagging only. You will be able to pull the list of friends who have authorised the app only. The apps that are using Graph API 1.0 will be working till April 30th, 2015 and after that it will be deprecated. See the following to get more details on this: User Friends Facebook Application Development FAQ
In Swift 4.2 and Xcode 10.1: If you want to get the friends list from Facebook, you need to submit your app for review in Facebook. See some of the Login Permissions: Login Permissions Here are the two steps: 1) First your app status is must be in Live 2) Get required permissions form Facebook. 1) Enable our app status live: Go to the apps page and select your app https://developers.facebook.com/apps/ Select status in the top right in Dashboard. Submit privacy policy URL Select category Now our app is in Live status. One step is completed. 2) Submit our app for review: First send required requests. Example: user_friends, user_videos, user_posts, etc. Second, go to the Current Request page Example: user_events Submit all details Like this submit for all requests (user_friends , user_events, user_videos, user_posts, etc.). Finally submit your app for review. If your review is accepted from Facebook's side, you are now eligible to read contacts, etc.
As Simon mentioned, this is not possible in the new Facebook API. Pure technically speaking you can do it via browser automation. this is against Facebook policy, so depending on the country where you live, this may not be legal you'll have to use your credentials / ask user for credentials and possibly store them (storing passwords even symmetrically encrypted is not a good idea) when Facebook changes their API, you'll have to update the browser automation code as well (if you can't force updates of your application, you should put browser automation piece out as a webservice) this is bypassing the OAuth concept on the other hand, my feeling is that I'm owning my data including the list of my friends and Facebook shouldn't restrict me from accessing those via the API Sample implementation using WatiN: class FacebookUser { public string Name { get; set; } public long Id { get; set; } } public IList<FacebookUser> GetFacebookFriends(string email, string password, int? maxTimeoutInMilliseconds) { var users = new List<FacebookUser>(); Settings.Instance.MakeNewIeInstanceVisible = false; using (var browser = new IE("https://www.facebook.com")) { try { browser.TextField(Find.ByName("email")).Value = email; browser.TextField(Find.ByName("pass")).Value = password; browser.Form(Find.ById("login_form")).Submit(); browser.WaitForComplete(); } catch (ElementNotFoundException) { // We're already logged in } browser.GoTo("https://www.facebook.com/friends"); var watch = new Stopwatch(); watch.Start(); Link previousLastLink = null; while (maxTimeoutInMilliseconds.HasValue && watch.Elapsed.TotalMilliseconds < maxTimeoutInMilliseconds.Value) { var lastLink = browser.Links.Where(l => l.GetAttributeValue("data-hovercard") != null && l.GetAttributeValue("data-hovercard").Contains("user.php") && l.Text != null ).LastOrDefault(); if (lastLink == null || previousLastLink == lastLink) { break; } var ieElement = lastLink.NativeElement as IEElement; if (ieElement != null) { var htmlElement = ieElement.AsHtmlElement; htmlElement.scrollIntoView(); browser.WaitForComplete(); } previousLastLink = lastLink; } var links = browser.Links.Where(l => l.GetAttributeValue("data-hovercard") != null && l.GetAttributeValue("data-hovercard").Contains("user.php") && l.Text != null ).ToList(); var idRegex = new Regex("id=(?<id>([0-9]+))"); foreach (var link in links) { string hovercard = link.GetAttributeValue("data-hovercard"); var match = idRegex.Match(hovercard); long id = 0; if (match.Success) { id = long.Parse(match.Groups["id"].Value); } users.Add(new FacebookUser { Name = link.Text, Id = id }); } } return users; } Prototype with implementation of this approach (using C#/WatiN) see https://github.com/svejdo1/ShadowApi. It is also allowing dynamic update of Facebook connector that is retrieving a list of your contacts.
Try /me/taggable_friends?limit=5000 using your JavaScript code Or try the Graph API: https://graph.facebook.com/v2.3/user_id_here/taggable_friends?access_token=
If you are still struggling with this issue on a development mode. Follow the same process as mentioned below: create a test app of your main app, create test users, automatically install app for test users and assign them 'user_friend' permission. Add your test users as a friend with each other. I followed the same process after going through alot of research and finally it worked.
In the Facebook SDK Graph API v2.0 or above, you must request the user_friends permission from each user in the time of Facebook login since user_friends is no longer included by default in every login; we have to add that. Each user must grant the user_friends permission in order to appear in the response to /me/friends. let fbLoginManager : FBSDKLoginManager = FBSDKLoginManager() fbLoginManager.loginBehavior = FBSDKLoginBehavior.web fbLoginManager.logIn(withReadPermissions: ["email","user_friends","public_profile"], from: self) { (result, error) in if (error == nil) { let fbloginresult : FBSDKLoginManagerLoginResult = result! if fbloginresult.grantedPermissions != nil { if (fbloginresult.grantedPermissions.contains("email")) { // Do the stuff } else { } } else { } } } So at the time of Facebook login, it prompts with a screen which contain all the permissions: If the user presses the Continue button, the permissions will be set. When you access the friends list using Graph API, your friends who logged into the application as above will be listed if ((FBSDKAccessToken.current()) != nil) { FBSDKGraphRequest(graphPath: "/me/friends", parameters: ["fields" : "id,name"]).start(completionHandler: { (connection, result, error) -> Void in if (error == nil) { print(result!) } }) } The output will contain the users who granted the user_friends permission at the time of login to your application through Facebook. { data = ( { id = xxxxxxxxxx; name = "xxxxxxxx"; } ); paging = { cursors = { after = xxxxxx; before = xxxxxxx; }; }; summary = { "total_count" = 8; }; }
Retriving Facebook posts from Profile via FB api
I have registered an app in facebook developers program and I can retrieve posts from facebook page using fb api, but I cannot retrieve posts from facebook profile. Should I use some different access token for both page or profile? Is there a different way for retrieving posts from facebook page and profile? Any help will be appreciated!
You may need the user_status permission. And you call the posts using this graph query {USER_ID}?fields=statuses
Prerequisite:- You need to have valida FB token for all the request:- I am answering using c# language. Step 1:- First you need to get the user's FB id using FB token I am using Facebook SDK 7.0.6 for querying purpose here's how to initialize the FB service which we will use in our consecutive calls. FacebookService facebookService = new FacebookService(facebookToken); var _facebookClient = new Facebook.FacebookClient(token); Code snippet public string GetFacebookID(string facebookToken) { dynamic result = _facebookClient.Get("me?fields=id"); if (result.ToString().Contains("id")) { return result["id"]; } return string.Empty; } after that you can execute below method to get user's post using FB ID and token public List<Post> GetPostsForUser(string facebookID) { List<Post> posts = new List<Post>(); dynamic result = _facebookClient.Get(facebookID + "/posts"); //Case Sensitive, Posts doesn´t work if (result.ToString().Contains("data") && result.data.Count > 0) { foreach (var item in result.data) { posts.Add(new Post { ID = item.id, Story = item.story, Message = item.message, Created_Time = Convert.ToDateTime(item.created_time), Reactions = GetReactions(item.id) }); } result = _facebookClient.Get(GetNextURL(result.ToString())); } return posts; }
How do I get Access Token for Facebook Graph API in C#?
I am trying to develop a demo Facebook App in C#. But I could not get Access Token (for both Application & User). Please help me, How could I get this for both Application & User (Diff examples are welcome). My Code is: public partial class _Default : Page { protected void Page_Load(object sender, EventArgs e) { CheckIfFacebookAppIsSetupCorrectly(); var fbWebContext = FacebookWebContext.Current; if (fbWebContext.IsAuthorized()) { var fb = new FacebookWebClient(fbWebContext); dynamic result = fb.Get("/me"); lblName.Text = "Hi " + result.name; } } private void CheckIfFacebookAppIsSetupCorrectly() { bool isSetup = false; var settings = ConfigurationManager.GetSection("facebookSettings"); if (settings != null) { var current = settings as IFacebookApplication; if (current.AppId != "{app id}" && current.AppSecret != "{app secret}") { isSetup = true; } } if (!isSetup) { System.Web.HttpContext.Current.Response.Redirect("~/GettingStarted.aspx"); } } } Well When I check the code by putting the break points, I found that if (fbWebContext.IsAuthorized()) is always returns false, If I try to comment the Authorization I get the following Exception: (OAuthException) An active access token must be used to query information about the current user. Than I searched for this, I got following Link: Another Question Link But When I got the Access Token for the App, I could not assign to the object as that is readonly. What should I Do in this case, Also How do I get Access Token for Users? Thanks
you need to create a new app and account at facebookDeveloperSite you will get access token from there Regards