I'm having no luck in trying to make the C# extension work in macOS. When loading the sln file everything seems to load just fine other than OmniSharp. This makes it hard or impossible to work with Visual Studio Code.
Here's the error I get:
Starting OmniSharp server at 2018-5-4 13:51:51
Target: /PATH/TO/PROJECT/Project.sln
[ERROR] Error: spawn EACCES
Which tells very little about what's wrong.
I followed all instructions found here, including installing Mono SDK but OmniSharp keeps giving this error. I also tried
to install the extension from a vsix file
to overwrite the omnisharp folder content with what I found here
All leading to the same error.
When the extension is freshly installed, it automatically downloads the OmniSharp package and successfully installs it.
Installing C# dependencies...
Platform: darwin, x86_64
Downloading package 'OmniSharp for OSX' (24026 KB) .................... Done!
Downloading package '.NET Core Debugger (macOS / x64)' (44057 KB) .................... Done!
Installing package 'OmniSharp for OSX'
Installing package '.NET Core Debugger (macOS / x64)'
Finished
Someone suggests to add a+x permissions recursively to the whole project folder (as found in this official thread) but is this really necessary? All files in extensions belong to the same staff group as all files in the project do.
I tried this anyway but still [ERROR] Error: spawn EACCES
I'm using Visual Studio Code 1.23.0 and the OmniSharp's version is 1.14.0.
I should also say that all projects I am trying to open are generated by Unity 3D and I have the Unity Debug extension installed.
I don't know where else to go from here. Would someone be able to give advice on this?
Related
For a while I have been editing my Rust program with Pycharm Professional. However, I was curious and experimented with VS Code. At first my project was compiling and running. However, it suddenly started throwing a pretty wild error on cargo build and cargo run (while cargo check is fine), even in cmd outside of VS Code:
error: linking with `link.exe` failed: exit code: 1104
= note: "C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.30.30705\\bin\\HostX64\\x64\\link.exe" "/NOLOGO" "C:\\rust\\book\\target\\debug\\deps\\book.1apvyby1qhuehv3.rcgu.o" "C:\\rust\\book\\target\\debug\\deps\\book.1cw7xmk0cjjg5uln.rcgu.o" "C:\\rust\\book\\target\\debug\\deps\\book.1e8ho0j4rykowhcr.rcgu.o" "C:\\rust\\book\\target\\debug\\deps\\book.1g2fbveo2gp7bxds.rcgu.o"
..............
..............
= note: LINK : fatal error LNK1104: cannot open file 'C:\rust\book\target\debug\deps\book.exe'
book is the name of my project.
I am on Windows 10, System Type: x64-based PC.
VS Code version 1.63.2
Sometimes VSCode file watcher watches the files in target/, that is not good.
So open the Settings, search for exclude, and in all "list-like" cofigurations add **/target/**, do a cargo clean and restart VSCode. This should fix this and future problems
Had to remove the directory, and redownload the whole project(used Git).
I'm tearing my hair out trying to build a windows app using Cordova. The build error I'm getting is:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\
MSBuild\Microsoft\NuGet\15.0\Microsoft.NuGet.targets(377, 5):
error : The package System.Collections.Specialized with version 4.0.0
could not be found in C:\Program Files (x86)\Microsoft SDKs\NuGetPackages\.
Run a NuGet package restore to download the package.
[C:\cygwin64\home\Owner\src\apps\mytestapp-
gen\platforms\windows\CordovaApp.Windows10.jsproj]
In visual studio, I attempt to add the version of the package to the project and I get the following error:
Severity Code Description Project File Line Suppression State
Error Could not install package 'System.Collections.Specialized
4.0.0'. You are trying to install this package into a project that targets
'native,Version=v0.0', but the package does not contain any assembly
references or content files that are compatible with that framework. For
more information, contact the package author.
Can anyone advise how to resolve this?
I've looked at this very old question How can I make my managed NuGet package support C++/CLI projects? but I can't find anything (particually from the VS2017 era) that helps
May be, this helps others to solve the issue:
My Visual Studio 2017 installation must obviously have been damaged when removing the Visual Studio 2015 installation from that same machine. After I performed a repair of Visual Studio 2017 via Visual Studio Installer the isuue disappeared.
I have recently installed a few updates to windows / visual studio 2017, and now when I create a package of my UWP app and try deploying it to any of the machine where it used to work just fine - installation fails and there is this error message in windows error log:
AppX Deployment operation failed for package 92211ab1-5481-4a1a-9111-a3dd87b81b72_1.0.26.0_neutral_~_n78qa84z3g9aj with error 0x80073CF3. The specific error text for this failure is: Windows cannot install package 92211ab1-5481-4a1a-9111-a3dd87b81b72_1.0.26.0_x86__n78qa84z3g9aj because this package depends on a framework that could not be found. Provide the framework "Microsoft.NET.Native.Runtime.1.7" published by "CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US", with neutral or x86 processor architecture and minimum version 1.7.25531.0, along with this package to install. The frameworks with name "Microsoft.NET.Native.Runtime.1.7" currently installed are: {}
I can not find any reference on the web for this package.
The package installs just fine on the developement machine.
Any help would be greatly appreciated.
EDIT 1:
Screenshot of my dependencies folder below:
UWP Deployment Microsoft.NET.Native.Runtime.1.7 not found
The problem is that there is no Microsoft.NET.Native.Runtime.1.7 dependence in current OS system. And you could install Microsoft.NET.Native.Runtime.1.7 dependence manually.
The Microsoft.NET.Native.Runtime.1.7 dependence will be stored in the Dependencies folder where under the appx folder.
Update1
I have checked your screenshot. It seems that you generate your package in debug mode and I can reproduce the same dependency in this way. The .NET Native tool chain is checked by default in the release mode. So you could regenerate your package in release mode to get files above.
Looks like these dependencies only appear on a Release build, and not in Debug.
I'm trying to compile to Android using Unity3D. The normal procedure is installing Android Studio. However I want to use Visual Studio Community (Preferences -> SDK Locations -> Android) to avoid downloading Android Studio because I do not plan to use it:
The rest of components seems to be installed well. However the Android SDK Platform-Tools installation outputs the following error:
Installing Android SDK Platform-Tools v26.0.0 failed
Could not find a
part of the path
"/Users/username/Library/Developer/Xamarin/android-sdk-macosx/platform-tools/package.xml".
I have been able to install it after creating an empty folder named platform-tools manually. Unfortunately it seems it has not been installed correctly because the folder only contains one file named: package.xml of much less than 7 Mb. Unity also output the following error:
Android SDK is outdated
SDK Tools version 0.0.0 < 24.0.0.
Workarounds seem easy (both can be downloaded from here: https://developer.android.com/studio/index.html):
Install Android Studio: it seems the easier and quick way, but >500Mb HardDisk space
Install only command line tools: not so easy and quick
However I guess I'm very stubborn and curious: why could it be failing?
Hey mate for me it worked to create the missing folder manually.
So this folder:
/Users/username/Library/Developer/Xamarin/android-sdk-macosx/platform-tools/
Is actually missing so if you do this:
$ cd /Users/username/Library/Developer/Xamarin/android-sdk-macosx/
$ mkdir platform-tools
And try to run the installer from VS UI
it should install the platform-tools package.
Complement from #benjamingranados:
Also check that the destiny folder in the "Locations" Tab is the same.
I just installed Visual Studio Code and the DotNET Core SDK on a fresh Windows 10 32-Bit machine. However, I don't get it to run and to work properly.
I've loaded the csharp extension (Omnisharp) in Visual Studio Code. It is obvious that it seems to load x64 packages instead of x86:
[INFO] Starting OmniSharp at 'd:\Entwicklung\MyFirstApp'...
[INFO] Installing to C:\Users\Daniel\.vscode\extensions\ms-vscode.csharp-1.1.5\.omnisharp
[INFO] Attempting to download omnisharp-1.9-beta5-win-x64-net451.zip...
[INFO] Downloading to C:\Users\Daniel\AppData\Local\Temp\tmp-1252lY4HMeX6qNhB.tmp...
This leads to the error that the Debugger cannot be installed:
Error: Can not find runtime target for framework '.NETStandardApp,Version=v1.5' compatible with one of the target runtimes: 'win10-x86, win81-x86, win8-x86, win7-x86'. Possible causes:
1. The project has not been restored or restore failed - run `dotnet restore`
2. The project does not list one of 'win10-x86, win81-x86, win8-x86, win7-x86' in the 'runtimes' section.
Error:
System.InvalidOperationException: Can not find runtime target for framework '.NETStandardApp,Version=v1.5' compatible with one of the target runtimes: 'win10-x86, win81-x86, win8-x86, win7-x86'. Possible causes:
1. The project has not been restored or restore failed - run `dotnet restore`
2. The project does not list one of 'win10-x86, win81-x86, win8-x86, win7-x86' in the 'runtimes' section.
at....
How to fix this?
Thanks!
I have a netbook that I was hoping to use with Windows 7 32 bit and VSCode / Omnisharp and I have hit that wall as well.
Omnisharp only supports 64 bit at the moment. There is no known plan for a 32 bit version.
What is confusing is that it USED to be 32 bit compatible! Either make the switch to 64 bit (if your hardware allows it) or set up a different tool chain (perhaps using SharpDevelop?).
People have already requested this change but the devs don't seem to take it seriously.