I am planning to use Google Cloud Platform features like Cloud Speech-to-Text, Cloud Text-to-Speech, Cloud Video Intelligence, Cloud Sentiment Analysis, and Cloud Vision in my unity games. Is there any UNITY SDK available for the above mentioned features.
If not what is the other way to use the above mentioned functions in my Unity games?
Thanks
With respect to Unity, you can look at the following list of integration tools related to Google Cloud products.
If you are not willing to purchase them or want to come up with your own solution, you can make API calls to the desired Google Cloud services.
Its is also possible to use C# client libraries for Google Cloud Video Intelligence, Google Cloud Vision, Google Cloud Natural Language, Google Cloud Speech-to-Text (there is no C# client library for Google Cloud Text-to-Speech yet, therefore API calls are the only option right now).
you can also look at this assets: Frostweep Games - Google Cloud Machine Learning Plugins
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I have a game developed for me in Unity. The game pulls steps, blood pressure and glucose data. So far my developer have been able to pull health data from Apple Health Kit, but they are stuck with Google Fit. Does the Google Fit REST API work with Unity? Will I need my to create a plugin? Sorry, I have the code, but I would know what to show. I could ask my developer if that is needed. Thank you!
This is a great feature to extend Google SDK to the Unity platform. The official libraries do not exist yet, but suggested workaround is to use REST API. You may start working around with Google Fit API on the official docs. You can opt to use OAuth Playground or any API platform to start with. Once you establish communication with Google Fit, try to make a call between a client and a server with the help of RESTful API in Unity.
In the readme it says
If you are only interested in building Dialogflow fulfillment for the Google Assistant and don't plan on using other integrations, please use the Actions on Google NPM module (actions-on-google) which supports all Actions on Google features.
Could anyone provide some info on what features we would miss out on if we use dialogflow-fulfillment-nodejs instead of the actions-on-google one?
There are many features that are part of the Actions on Google platform which are not available more generally to other platforms, necessitating the creation of a separate library.
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User storage
Daily updates and notifications
Quick Google Sign-In
Permissions to get things like user location
Deep-linking into an Android app
The ability to check surface capabilities and move the conversation to a new surface
And many more advanced features
I was reading this documentation but I'm not sure how to integrate the client library to a Unity project: https://cloud.google.com/bigquery/docs/reference/libraries#client-libraries-install-csharp
I would like to know if it's possible to use Google BigQuery API in Unity.
Thanks
I am trying to use a backend solution for a large game we developed in Unity3D. It's half way built in Parse but the communications are very slow in UK and EU.
I am checking https://developers.google.com/cloud/samples/mbs/. Does Google cloud mobile backend have a plugin or a starter for Unity3D?
I'm developing an iPhone Application where I want to integrate google cloud storage so that I can store images. Please anyone can help me or provide me the link of sample. I tried searching but could not find.
Thanks
I recommend using the Google APIs Client Library for Objective-C. It uses the JSON API. You will need to enable the JSON API by visiting the Cloud Console, clicking APIs, and enabling the "Google Cloud Storage JSON API"
There is no specific library or sdk for Cloud integration but there is a web based interface you can integrate for google cloud. you'll have to read about it a little. here's the link
https://developers.google.com/storage/