UIBarButtonItem selector not working - swift

I have a MainViewController embed in a Navigation Controller, as shown below:
And in MainViewController.swift, I added two UIBarButtonItem(left and right) programmatically:
class MainViewController: UIViewController {
let rightButton = UIBarButtonItem(title: "Right", style: .plain, target: self, action: #selector(onRightClick))
let leftButton = UIBarButtonItem(title: "Left", style: .plain, target: self, action: #selector(onLeftClick))
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.rightBarButtonItem = rightButton
navigationItem.leftBarButtonItem = leftButton
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
#objc func onRightClick() {
print("[Main] Right Click")
}
#objc func onLeftClick() {
print("[Main] Left Click")
}
}
The buttons did show on the screen, but the interesting thing is, the selector functions onLeftClick and onRightClick never get called whenever I pressed left or right button. Is there anything I should do to make it works? I am using Xcode 9.3.

try with inside scope once
override func viewDidLoad() {
super.viewDidLoad()
let rightButton = UIBarButtonItem(title: "Right", style: .plain, target: self, action: #selector(self.onRightLeftClick(_ :)))
rightButton.tag = 1
let leftButton = UIBarButtonItem(title: "Left", style: .plain, target: self, action: #selector(self.onRightLeftClick(_ :)))
rightButton.tag = 2
self.navigationItem.rightBarButtonItem = rightButton
self.navigationItem.leftBarButtonItem = leftButton
}
handle the action as
func onRightLeftClick(_ sender: UIBarButtonItem){
if sender.tag == 1{
// rightButton action
}else{
// leftButton action
}
}

You can also just add the lazy keyword to the rightButton and leftButton class properties. That way, the UIBarButtonItem won't be instantiated (and the action selectors won't attempt to be resolved) until they are used inside the class. Doing it this way allows you to use the barButtonItems anywhere in the class (not just in the function they are declared in).
lazy var rightButton = UIBarButtonItem(title: "Right", style: .plain, target: self, action: #selector(onRightClick))
lazy var leftButton = UIBarButtonItem(title: "Left", style: .plain, target: self, action: #selector(onLeftClick))

Related

how do you add left and right bar buttons to UIViewController in swift

Why are my top navbar buttons not showing up in Swift? the following is hoe i have added them and am not sure why they are not showing up when running the code
class TermsAndConditionsVC: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .blue
setBarButtons()
}
func setBarButtons() {
navigationItem.leftBarButtonItem = UIBarButtonItem(title: "Logout", style: .plain, target: self, action: #selector(handleLogout))
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Logout", style: .plain, target: self, action: #selector(handleLogout))
}
}
var addPostBarItem: UIBarButtonItem
if #available(iOS 13.0, *) {
addPostBarItem = UIBarButtonItem(image: .add, style: .plain, target: self, action: #selector(addPost))
} else {
addPostBarItem = UIBarButtonItem(title: "Add", style: .plain, target: self, action: #selector(addPost))
// Fallback on earlier versions
}
navigationItem.rightBarButtonItems = [addPostBarItem]

UIBarButtonItem doesn't work when created as a property, but does when created in a function

I have a UIBarButtonItem in the right side of my navigation that has an image of a gear and presents my settings view controller. I can get it to work properly when I create the button in setupNavigationBar(), but it doesn't work if I create the button as a property. I can't wrap my head around what would be different about these two scenarios. The button is present in both situations, but the functionality isn't.
This version doesn't work
class DecksController: UIViewController {
let settingsBarButton: UIBarButtonItem = {
let barButton = UIBarButtonItem(image: #imageLiteral(resourceName: "settings"), style: .plain, target: self, action: #selector(presentSettings))
return barButton
}()
override func viewDidLoad() {
super.viewDidLoad()
setupNavigationBar()
}
#objc func presentSettings() {
let settingsController = SettingsController()
self.navigationController?.pushViewController(settingsController, animated: true)
}
func setupNavigationBar() {
self.navigationItem.rightBarButtonItem = settingsBarButton
}
}
This version does work
class DecksController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
setupNavigationBar()
}
#objc func presentSettings() {
let settingsController = SettingsController()
self.navigationController?.pushViewController(settingsController, animated: true)
}
func setupNavigationBar() {
let settingsBarButton = UIBarButtonItem(image: #imageLiteral(resourceName: "settings"), style: .plain, target: self, action: #selector(presentSettings))
self.navigationItem.rightBarButtonItem = settingsBarButton
}
}
As you've discovered, it makes a big difference where this line occurs:
let barButton = UIBarButtonItem(image: #imageLiteral(resourceName: "settings"),
style: .plain, target: self, action: #selector(presentSettings))
The problem is the target:self part. When the bar button item is configured as part of an instance property initializer (your first example), the instance doesn't exist yet — it is what we are initializing. So self has no meaning, and the button ends up with no target. Therefore, tapping the button does nothing.
(Actually, to be quite technical, self is the class, but that's not a helpful thing to know.)
In your second example, that line is part of viewDidLoad, which runs considerably after the view controller instance has come into existence and has been initialized. viewDidLoad is an instance method, in fact. So self is the instance, as you expect.

cannot create UIBarButtonItem on viewcontroller

I'm trying to add a UIBarButtonItem by doing this function:
func setupBackButton() {
let button = UIButton(type: .custom)
button.setTitle("Done", for: .normal)
button.titleLabel?.font = .systemFont(ofSize: 40)
let barButton = UIBarButtonItem(customView: button)
//assign button to navigationbar
self.navigationItem.leftBarButtonItem = barButton
}
it works on other screens that i add it,
but on a spefic view controller it just doens't add anything.
Here is the storyboard of other screens that it works on them :
And here is the sotryboard in the screen that Doesn't work:
what might be the problem , and why i might not see the button ?
swift 4:
I added a navigation controller:
create UIBarButtonItem on viewcontroller :
override func viewDidLoad() {
super.viewDidLoad()
let leftBarButton = UIBarButtonItem(title: "Edit", style: .done, target: self, action: #selector(myLeftBarButtonItem(_:)))
self.navigationItem.leftBarButtonItem = leftBarButton
}
#objc func myLeftBarButtonItem(_ sender:UIBarButtonItem!) {
print("myLeftBarButtonItem")
}
You may try this:
if you add image in left navbar then write this :
let leftAddBarButtonItemMenu = UIBarButtonItem(image: #imageLiteral(resourceName: "menu"), style: UIBarButtonItemStyle.plain, target: self, action: #selector(self.btnLeftMenuClicked(sender:)))
navigationItem.leftBarButtonItems = [leftAddBarButtonItemMenu]
if you add image in right navbar then write this :
let rightNavBarItem = UIBarButtonItem(image: #imageLiteral(resourceName: "menu"), style: UIBarButtonItemStyle.plain, target: self, action: #selector(self.btnRightClicked(sender:)))
navigationItem.rightBarButtonItem = [rightNavBarItem]
If add Title in right navbar then write this:
let rightNavBarItem = UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.plain, target: self, action: #selector(self.btnRightClicked(sender:)))
navigationItem.rightBarButtonItem = [rightNavBarItem]
It may Helps you. Thank you

Add action to UIBarButtonItem dynamically Swift 4

let doneButton = UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.plain, target: self, action: #selector(buttonClicked(sender:)))
#objc func buttonClicked(sender: UIBarButtonItem) {
print("Hello")
}
That's the code for my UIBarButton but when I click on it it doesn't print "Hello", what could be the problem?
EDIT: Here are my viewcontroller
It simply control a button that when it's clicked show the spinner with its control, but as I said before the button on toolbar doesn't work
class FilterViewController: UIViewController {
var search: Search?
let categoriesSpinnerDelegate = CategoriesPickerDelegate()
#IBOutlet weak var generalSpinner: UIPickerView!
#IBOutlet weak var categoriesButton: UIButton!
#IBOutlet weak var categoryRow: UIView!
var doneButton: UIBarButtonItem?
override func viewDidLoad() {
super.viewDidLoad()
self.navigationController?.topViewController?.title = "Filtri"
// Set border and click action
self.categoryRow.layer.borderWidth = 1
self.categoryRow.layer.borderColor = Raccoltacase.lightGray.cgColor
self.categoryRow.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.buttonClicked(sender:))))
// Create toolbar and attach it to pickerView
let toolBar = UIToolbar()
toolBar.barStyle = UIBarStyle.default
toolBar.isTranslucent = true
//toolBar.tintColor = UIColor(red: 76/255, green: 217/255, blue: 100/255, alpha: 1)
toolBar.sizeToFit()
self.doneButton = UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.plain, target: self, action: #selector(buttonClicked(sender:)))
let spaceButton = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.flexibleSpace, target: nil, action: nil)
let cancelButton = UIBarButtonItem(title: "Cancel", style: UIBarButtonItemStyle.plain, target: self, action: nil)
toolBar.setItems([cancelButton, spaceButton, doneButton!], animated: false)
toolBar.isUserInteractionEnabled = true
generalSpinner.addSubview(toolBar)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func categoriesButtonClick(_ sender: UIButton) {
self.generalSpinner.showsSelectionIndicator = true
self.generalSpinner.dataSource = categoriesSpinnerDelegate
self.generalSpinner.delegate = categoriesSpinnerDelegate
self.generalSpinner.isHidden = false
}
#objc func buttonClicked(sender: UIBarButtonItem) {
print("Hello")
}
}
Screen
Assuming that you are showing the picker sometimes (and dismissing it when user presses the done button), here is my solution:
Add a UITextField to the view in storyboard (and make the tintColor transparent (clearColor))
Add the UIToolbar as inputAccessoryView to the UITextField
Add the UIPickerView as inputView to the toolbar (Also see the note below)
Below is a sample code:
override func viewDidLoad() {
super.viewDidLoad()
textField.inputView = generalSpinner
textField.inputAccessoryView = getToolbar()
}
func getToolbar() -> UIToolbar {
let toolBar = UIToolbar(frame: CGRect(x: 0, y: 0, width: self.view.frame.width, height: 40))
toolBar.barStyle = UIBarStyle.default
toolBar.isTranslucent = true
self.doneButton = UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.plain, target: self, action: #selector(buttonClicked(sender:)))
let spaceButton = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.flexibleSpace, target: nil, action: nil)
let cancelButton = UIBarButtonItem(title: "Cancel", style: UIBarButtonItemStyle.plain, target: self, action: nil)
toolBar.setItems([cancelButton, spaceButton, doneButton!], animated: false)
toolBar.isUserInteractionEnabled = true
return toolBar
}
Note: In case the UIPickerView is already in the storyboard (or a subview of another view), make sure to remove it in the first line of viewDidLoad (as shown below):
override func viewDidLoad() {
super.viewDidLoad()
generalSpinner.removeFromSuperview()
textField.inputView = generalSpinner
textField.inputAccessoryView = getToolbar()
}
SOLVED
When i use pickerView.addSubView(toolbar) the toolbar was placed behind the pickerview and so it was no clickable. I solved it adding the toolbar manually from storyboard with General Spinner.top = Picker Toolbar.bottom

Set table view into editing mode

I have a UITableView in a UIViewController and have added an edit button from code rather than IB. This comes with UITableViewControllers but not UIVCs. How can I get this button to put the table view into editing mode in swift? Thanks in advance for any help.
class WordsViewController: UIViewController, UITableViewDataSource, UITableViewDelegate, UITextFieldDelegate {
override func viewDidLoad() {
super.viewDidLoad()
self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
return true
}
}
Here is a solution for Swift 4.2:
override func viewDidLoad() {
super.viewDidLoad()
// Use the edit button provided by the view controller.
navigationItem.rightBarButtonItem = editButtonItem
}
override func setEditing(_ editing: Bool, animated: Bool) {
// Takes care of toggling the button's title.
super.setEditing(editing, animated: true)
// Toggle table view editing.
tableView.setEditing(editing, animated: true)
}
The view controller's setEditing is called by default when the editButtonItem is pressed. By default, pressing the button toggles its title between "Edit" and "Done", so calling super.setEditing takes care of that for us, and we use the tableView's setEditing method to toggle the editing state of the table view.
Sources:
https://developer.apple.com/documentation/uikit/uiviewcontroller/1621471-editbuttonitem
https://developer.apple.com/documentation/uikit/uiviewcontroller/1621378-setediting
https://developer.apple.com/documentation/uikit/uitableview/1614876-setediting
Create rightBarButtonItem as below with an action.
In viewDidLoad() :
let rightButton = UIBarButtonItem(title: "Edit", style: UIBarButtonItemStyle.Plain, target: self, action: Selector("showEditing:"))
self.navigationItem.rightBarButtonItem = rightButton
and then make a function like,
func showEditing(sender: UIBarButtonItem)
{
if(self.tableView.isEditing == true)
{
self.tableView.isEditing = false
self.navigationItem.rightBarButtonItem?.title = "Done"
}
else
{
self.tableView.isEditing = true
self.navigationItem.rightBarButtonItem?.title = "Edit"
}
}
Make sure, : is appended to function name in Selector of action in viewDidLoad
Hope it helps!
Swift 3 & 4 answer that IMHO is better than other answers:
override func viewDidLoad() {
super.viewDidLoad()
let editButton = UIBarButtonItem(title: "Edit", style: .plain, target: self, action: #selector(toggleEditing)) // create a bat button
navigationItem.rightBarButtonItem = editButton // assign button
}
#objc private func toggleEditing() {
listTableView.setEditing(!listTableView.isEditing, animated: true) // Set opposite value of current editing status
navigationItem.rightBarButtonItem?.title = listTableView.isEditing ? "Done" : "Edit" // Set title depending on the editing status
}
Why do I think it's better:
Fewer code lines.
Bar button is initialized once but not every time you press the button.
Call this method on button click.
tableView.setEditing(true, animated: true)
Or if you want it to work like a toggle use
tableView.setEditing(!tableView.editing, animated: true)
I assume you have a button, which calls editButtonPressed on press. So implementation of this method could look like this.
override func viewDidLoad(){
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Edit", style: UIBarButtonItemStyle.Plain, target: self, action: Selector("editButtonPressed"))
}
func editButtonPressed(){
tableView.setEditing(!tableView.editing, animated: true)
if tableView.editing == true{
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.Plain, target: self, action: Selector("editButtonPressed"))
}else{
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Edit", style: UIBarButtonItemStyle.Plain, target: self, action: Selector("editButtonPressed"))
}
}
This also changes title of the bar button.
Override the view controller's -setEditing:animated:, call super, and call the same method on your table view.
- (void)setEditing:(BOOL)editing animated:(BOOL)animated
{
[super setEditing:editing animated:animated];
[self.tableView setEditing:editing animated:animated];
}
First :
let editButton = UIBarButtonItem(title: "Edit", style: .plain, target: self, action: #selector(showEditing(_:)))
navigationItem.rightBarButtonItem = editButton
Then :
#objc func showEditing(_ sender: UIBarButtonItem)
{
if(self.tableView.isEditing == true)
{
self.tableView.isEditing = false
self.navigationItem.rightBarButtonItem?.title = "Edit"
}
else
{
self.tableView.isEditing = true
self.navigationItem.rightBarButtonItem?.title = "Done"
}
}
Swift 3.0 version of njuri post:
override func viewDidLoad() {
super.viewDidLoad()
PackageNameLabel.text = detailPackageName
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Edit", style: UIBarButtonItemStyle.plain, target: self, action: #selector(PackageDetailsTableViewController.editButtonPressed))
}
func editButtonPressed(){
tableView.setEditing(!tableView.isEditing, animated: true)
if tableView.isEditing == true{
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.plain, target: self, action: #selector(PackageDetailsTableViewController.editButtonPressed))
}else{
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Edit", style: UIBarButtonItemStyle.plain, target: self, action: #selector(PackageDetailsTableViewController.editButtonPressed))
}
}
You only need 1 line of code in viewDidLoad() to get edit button and its related functionality.
navigationItem.rightBarButtonItem = editButtonItem