swift struct nested in function - swift

Just for fun I tested out, if such a function is actually working:
func exampleFunction() -> Any {
struct Example {
let x: Int
}
let example = Example(x: 2)
return example
}
And surprisingly it is. My question is now: Is it able to access for example x from the function? Of course this doesn't work:
let example = exampleFunction()
print(example.x)
//Error: Value of type 'Any' has no member 'x'
It has to be type casted first, but with which type?
let example = exampleFunction()
print((example as! Example).x)
//Of course error: Use of undeclared type 'Example'
print((example as! /* What to use here? */).x)
Surprisingly print(type(of: example)) prints the correct string Example

As #rmaddy explained in the comments, the scope of Example is the function and it can't be used outside of the function including the function's return type.
So, can you get at the value of x without having access to the type Example? Yes, you can if you use a protocol to define a type with a property x and have Example adopt that protocol:
protocol HasX {
var x: Int { get }
}
func exampleFunction() -> Any {
struct Example: HasX {
let x: Int
}
let example = Example(x: 2)
return example
}
let x = exampleFunction()
print((x as! HasX).x)
2
In practice, this isn't really an issue. You'd just define Example at a level that is visible to the function and any callers.

Related

Create generic Swift instance with static variable

I have a small generic Swift struct that looks like this:
public protocol FilterOption: Equatable {
var name: String { get }
}
public struct Filter<T: FilterOption> {
public init(selected: [T], available: [T]) {
self.selected = selected
self.available = available
}
public static var empty: Filter<T> {
return Filter(selected: [], available: [])
}
public let available: [T]
public let selected: [T]
}
However, I am at a loss as to how to call .empty in any other context than as a fallback or alternate result.
For instance, if myFilter is nil, this works:
let filter = myFilter ?? .empty
Another example is to have a conditional result, like this:
let filter = useFilter ? myFilter : .empty
These cases work and are reasons alone to have the empty var, but I have no idea how to just create an empty filter.
For instance, this doesn't work:
let filter: Filter<UserFilter> = .empty
and fails with the error message 'Filter' is ambiguous for type lookup in this context.
This also doesn't work:
let filter = Filter<Language>.empty
and fails with the error message Cannot specialize a non-generic definition.
How can I provide type information when creating an empty filter? Is this even possible?
Actually the question doesn't need a separate answer as the code is supposed to work provided that the generic placeholder is satisfied properly. It should be salvageable by the comment I made in the question. But as you have asked, I've converted my comment to a detailed answer.
The concrete type that you are providing to the generic placeholder must conform to the protocol (for your case it's FilterOption). Like you have defined:
let filter = Filter<Language>.empty
Make sure your Language type properly conforms to the FilterOption protocol:
struct Language: FilterOption {
// Fulfill the requirements of the FilterOption protocol
}
As soon as you do that you are good to create your empty filter.

What does unnamed parameters must be written with the empty name '_' mean?

I'm learning Swift from a book and we are using Playgrounds to build out a class. I received an error that reads: unnamed parameters must be written with the empty name '_'.
I understand an underscore in Swift means "to ignore" but if I add an underscore followed by a space then I receive the error: Parameter requires an explicit type which is fairly easy to understand, meaning that a parameter must be declared as a certain type. :)
I'd like to know exactly what the error "unnamed parameters must be written with the empty name '_'" is trying to say in layman terms because its not making much sense to a noob like me.
Here is the code from the playground up to this point:
//: Playground - noun: a place where people can play
import UIKit
var str = "Hello, playground"
func fahrenheitToCelsius(fahrenheitValue: Double)-> Double {
var result: Double
result = (((fahrenheitValue - 32) * 5) / 9)
return result
}
var x = fahrenheitToCelsius(fahrenheitValue: 15.3)
print(x)
class Door{
var opened: Bool = false
var locked: Bool = false
let width: Int = 32
let height: Int = 72
let weight: Int = 10
let color: String = "Red"
//behaviors
func open(_ Void)->String{
opened = true
return "C-r-r-e-e-a-k-k-k...the door is open!"
}
func close(_ Void)->String{
opened = false
return "C-r-r-e-e-a-k-k-k...the door is closed!"
}
func lock(_ Void)->String{
locked = true
return "C-l-i-c-c-c-k-k...the door is locked!"
}
func unlock(_ Void)->String{
locked = false
return "C-l-i-c-c-c-k-k...the door is unlocked!"
}
}
I guess, your code was something like this, when you get unnamed parameters must be written with the empty name '_'.
func open(Void)->String{
opened = true
return "C-r-r-e-e-a-k-k-k...the door is open!"
}
Seems you are an experienced C-programmer.
In Swift, single-parameter functions (including methods) should have this sort of header:
func functionName(paramLabel paramName: ParamType) -> ResultType
When the paramLabel and paramName are the same, it can be like this:
func functionName(paramName: ParamType) -> ResultType
You can use _ both for paramLabel and paramName, so this is a valid function header in Swift, when a single argument should be passed to the function and it is not used inside the function body:
func functionName(_: ParamType) -> ResultType
But in old Swift, you could write something like this in the same case:
func functionName(ParamType) -> ResultType
Which is not a valid function header in the current Swift. So, when Swift compiler find this sort of function header, it generates a diagnostic message like: unnamed parameters must be written with the empty name '_' which is suggesting you need _: before the ParamType.
The actual fix you need is included in the Lawliet's answer. You have no need to put Void inside the parameter when your function takes no parameters.
func open()->String{
opened = true
return "C-r-r-e-e-a-k-k-k...the door is open!"
}
From my understanding, this is a practice from objective C that is carried and respected in swift. In objective C style, you name your parameters, but when you don't need them for description or readability purposes, you can just use _. Here's an example
init(_ parameter: Type)
Objective C protocols also follow this naming convention -
tableView(_ tableView: UITableView.......)
// in swift
protocol MyCustomProtocol: AnyObject {
func controller(_ controller: MyCustomControllerClass, DidFinishLoadingSomething something: Type)
}
When you do want to name your parameters in your functions, you can -
class CustomClass {
init(withUserId id: String)
}
// to use the above:
CustomClass(withUserId: "123123")
func insert(newIndexPath indexPath: IndexPath)
...
insert(newIndexPath: myNewIndexPath) // This is how you would use the above function
To help with your problem specifically, you specified that your func open does not need a parameter name. But you never specified what your parameter is. If you do want to pass a parameter, call it func open(_ open: Bool) -> String { , or if you don't want a parameter for that function, just use func open() -> String {
Parameter requires an explicit type. Therefore, the func open(_ Void)->String function declaration causes a compile error. If you just want to write a function that has no argument, remove _ Void.
func open()->String{
opened = true
return "C-r-r-e-e-a-k-k-k...the door is open!"
}
According to Apple's Swift book, the underscore (_) can be used in various cases in Swift.
Function: If you don't want an argument label for a parameter, _ can be used rather than having an explicit argument.
func sumOf(_ arg1: Int, arg2: Int) -> Int{
return arg1 + arg2
}
sumOf(1, arg2: 5)
Numeric Literals: Both Int and Float can contain _ to get better readability.
let oneBillion = 1_000_000_000
let justOverOneThousand = 1_000.000_1
Control Flow: If you don't need each value from a sequence, you can ignore the values by using an _, aka the Wildcard Pattern, in place of a variable name.
let base = 2
let power = 10
var result = 1
for _ in 1...power {
result *= base
}
Tuples: You can use _ to ignore parts of a tuple.
let http404Error = (404, "Not Found")
// Decompose to get both values
let (statusCode, statusMessage) = http404Error
print("The status code is \(statusCode)")
print("The status message is \(statusMessage)")
// Decompose to get the status code only
let (justTheStatusCode, _) = http404Error
print("The status code is \(justTheStatusCode)")

Swift Conversion using a variable

Is there anyway to use conversion using a variable? I am using object stacking using type of "AnyObject" and I've been able to take the class type and populate a variable. Now I need to populate an array using conversion.
var myString = "Hello World"
var objectStack = [AnyObject]()
objectStack.append(myString)
let currentObject = String(describing: objectStack.last!)
var objectType = String()
let range: Range<String.Index> = currentObject.range(of: ":")!
objectType = currentObject.substring(to: range.lowerBound)
let range2: Range<String.Index> = objectType.range(of: ".")!
objectType = objectType.substring(from: range2.upperBound)
The code above will evaluate the class and set the value of "objectType" to "String". Now I'm trying to go the other way. Something like this:
for obj in objectStack{
obj = newObject as! objectType //this doesn't work
}
Is something like this possible?
There is a simpler, safer way to get the type:
let type = type(of: objectStack.last!) // String.Type
let typeString = String(describing: type) // "String"
The other way around is not possible because the type of the object is not known at compile time. Do you have a number of known types you want to try to cast to? In that case, use optional binding to check if the cast is successful:
let object = objectStack.last!
if let string = object as? String {
// do String stuff
}
else if let i = object as? Int {
// do Int stuff
}
// and so on
If you have a large number of possible types that share some common functionality: Use Protocols. See Swift Documentation for a nice introduction.
You define a protocol for some common functionality that different types can implement:
protocol Stackable {
func doStuff()
// (more methods or properties if necessary)
}
The protocol provides a contract that all types conforming to this protocol have to fulfill by providing implementations for all declared methods and properties. Let's create a struct that conforms to Stackable:
struct Foo: Stackable {
func doStuff() {
print("Foo is doing stuff.")
}
}
You can also extend existing types to make them conform to a protocol. Let's make String Stackable:
extension String: Stackable {
func doStuff() {
print("'\(self)' is pretending to do stuff.")
}
}
Let's try it out:
let stack: [Stackable] = [Foo(), "Cat"]
for item in stack {
item.doStuff()
}
/*
prints the following:
Foo is doing stuff.
'Cat' is pretending to do stuff.
*/
This worked for me:
var instance: AnyObject! = nil
let classInst = NSClassFromString(objectType) as! NSObject.Type
instance = classInst.init()

Using a Type Variable in a Generic

I have this question except for Swift. How do I use a Type variable in a generic?
I tried this:
func intType() -> Int.Type {
return Int.self
}
func test() {
var t = self.intType()
var arr = Array<t>() // Error: "'t' is not a type". Uh... yeah, it is.
}
This didn't work either:
var arr = Array<t.Type>() // Error: "'t' is not a type"
var arr = Array<t.self>() // Swift doesn't seem to even understand this syntax at all.
Is there a way to do this? I get the feeling that Swift just doesn't support it and is giving me somewhat ambiguous error messages.
Edit: Here's a more complex example where the problem can't be circumvented using a generic function header. Of course it doesn't make sense, but I have a sensible use for this kind of functionality somewhere in my code and would rather post a clean example instead of my actual code:
func someTypes() -> [Any.Type] {
var ret = [Any.Type]()
for (var i = 0; i<rand()%10; i++) {
if (rand()%2 == 0){ ret.append(Int.self) }
else {ret.append(String.self) }
}
return ret
}
func test() {
var ts = self.someTypes()
for t in ts {
var arr = Array<t>()
}
}
Swift's static typing means the type of a variable must be known at compile time.
In the context of a generic function func foo<T>() { ... }, T looks like a variable, but its type is actually known at compile time based on where the function is called from. The behavior of Array<T>() depends on T, but this information is known at compile time.
When using protocols, Swift employs dynamic dispatch, so you can write Array<MyProtocol>(), and the array simply stores references to things which implement MyProtocol — so when you get something out of the array, you have access to all functions/variables/typealiases required by MyProtocol.
But if t is actually a variable of kind Any.Type, Array<t>() is meaningless since its type is actually not known at compile time. (Since Array is a generic struct, the compiler needs know which type to use as the generic parameter, but this is not possible.)
I would recommend watching some videos from WWDC this year:
Protocol-Oriented Programming in Swift
Building Better Apps with Value Types in Swift
I found this slide particularly helpful for understanding protocols and dynamic dispatch:
There is a way and it's called generics. You could do something like that.
class func foo() {
test(Int.self)
}
class func test<T>(t: T.Type) {
var arr = Array<T>()
}
You will need to hint the compiler at the type you want to specialize the function with, one way or another. Another way is with return param (discarded in that case):
class func foo() {
let _:Int = test()
}
class func test<T>() -> T {
var arr = Array<T>()
}
And using generics on a class (or struct) you don't need the extra param:
class Whatever<T> {
var array = [T]() // another way to init the array.
}
let we = Whatever<Int>()
jtbandes' answer - that you can't use your current approach because Swift is statically typed - is correct.
However, if you're willing to create a whitelist of allowable types in your array, for example in an enum, you can dynamically initialize different types at runtime.
First, create an enum of allowable types:
enum Types {
case Int
case String
}
Create an Example class. Implement your someTypes() function to use these enum values. (You could easily transform a JSON array of strings into an array of this enum.)
class Example {
func someTypes() -> [Types] {
var ret = [Types]()
for _ in 1...rand()%10 {
if (rand()%2 == 0){ ret.append(.Int) }
else {ret.append(.String) }
}
return ret
}
Now implement your test function, using switch to scope arr for each allowable type:
func test() {
let types = self.someTypes()
for type in types {
switch type {
case .Int:
var arr = [Int]()
arr += [4]
case .String:
var arr = [String]()
arr += ["hi"]
}
}
}
}
As you may know, you could alternatively declare arr as [Any] to mix types (the "heterogenous" case in jtbandes' answer):
var arr = [Any]()
for type in types {
switch type {
case .Int:
arr += [4]
case .String:
arr += ["hi"]
}
}
print(arr)
I would break it down with the things you already learned from the first answer. I took the liberty to refactor some code. Here it is:
func someTypes<T>(t: T.Type) -> [Any.Type] {
var ret = [Any.Type]()
for _ in 0..<rand()%10 {
if (rand()%2 == 0){ ret.append(T.self) }
else {
ret.append(String.self)
}
}
return ret
}
func makeArray<T>(t: T) -> [T] {
return [T]()
}
func test() {
let ts = someTypes(Int.self)
for t in ts {
print(t)
}
}
This is somewhat working but I believe the way of doing this is very unorthodox. Could you use reflection (mirroring) instead?
Its possible so long as you can provide "a hint" to the compiler about the type of... T. So in the example below one must use : String?.
func cast<T>(_ value: Any) -> T? {
return value as? T
}
let inputValue: Any = "this is a test"
let casted: String? = cast(inputValue)
print(casted) // Optional("this is a test")
print(type(of: casted)) // Optional<String>
Why Swift doesn't just allow us to let casted = cast<String>(inputValue) I'll never know.
One annoying scenerio is when your func has no return value. Then its not always straightford to provide the necessary "hint". Lets look at this example...
func asyncCast<T>(_ value: Any, completion: (T?) -> Void) {
completion(value as? T)
}
The following client code DOES NOT COMPILE. It gives a "Generic parameter 'T' could not be inferred" error.
let inputValue: Any = "this is a test"
asyncCast(inputValue) { casted in
print(casted)
print(type(of: casted))
}
But you can solve this by providing a "hint" to compiler as follows:
asyncCast(inputValue) { (casted: String?) in
print(casted) // Optional("this is a test")
print(type(of: casted)) // Optional<String>
}

Cannot get protocol with typealias to work in Swift

Just trying to build a proof-of-concept lib in Swift with the following code:
import Foundation
protocol Resolver {
typealias ResolvedType
func get() -> ResolvedType
}
class FunctionResolver<T>: Resolver {
typealias ResolvedType = T
private var _resolver: () -> ResolvedType
init(resolver: () -> ResolvedType) {
_resolver = resolver
}
func get() -> ResolvedType {
return _resolver()
}
}
func singleton<T, U: Resolver where U.ResolvedType == T>(instance: T) -> U {
return FunctionResolver({ () -> T in instance }) as U
}
class TestObject {
init() { }
}
let obj = TestObject()
let r = singleton(obj)
However the last line fails with:
playground466.swift:30:9: error: cannot convert the expression's type 'TestObject' to type 'Resolver'
let r = singleton(obj)
^~~~~~~~~
Why is Swift trying to convert obj to a Resolver? I am not quite sure what I am missing there. I think this should work since all the type information is available inside the singleton method.
Am I introducing some kind of loops in the inferrencing system? How can I fix this so the last line works as intended (a resolver that resolves to same instance of obj)?
I am on the latest Xcode available on the dev portal.
EDIT: I tried simplifying it, still does not work:
func singleton<T: Resolver>(instance: T.ResolvedType) -> T {
return FunctionResolver(resolver: { () -> T.ResolvedType in instance }) as T
}
The problem is that in this function:
func singleton<T, U>(instance: T) -> U {
return FunctionResolver({ () -> T in instance }) as U
}
U cannot be inferred as an input parameter - instead it's the type of the variable you assign its return value used to infer the type. If you write:
let r = singleton(obj)
you are not providing enough info to determine what U is. So you should explicitly specify its type:
let r: FunctionResolver<TestObject> = singleton(obj)
I know... the error message doesn't help much :) As a general rule, if it doesn't make sense, the problem is elsewhere.
Looks like you're pushing the type inference system past it's limits.
singleton() function is parametrised with generic type and returns a value of that generic type. There is never any information about what type T actually is.
The easiest fix, since Swift doesn't support explicitly providing values for generics in function, is to determine the return type.
let obj = TestObject()
let r : FunctionResolver = singleton(obj)
Works properly.
But what if you doesn't want to specify the exact type, just that r is Resolver?
Tough luck. Swift doesn't support that. Protocols with associated types can be used only as a generic constrains, as the compiler error states.