Set prototype cell height tableviewController - swift

I'm working with tableView controller and I set an height of 200px to my prototype cell, but when I build and run the cell doesn't have an height of 200px.
How can I solve it?
This is my UITableViewController class:
import UIKit
class ViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
tableView.rowHeight = UITableViewAutomaticDimension
tableView.estimatedRowHeight = 200
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 200
}
}

try this
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 200
}

Related

Changing the height of cell depending on text height

I want to show a tableView with dynamic cell height. I found a way to change the height of my prototype cell in a tableView manually using this code. In this case the height is 400.
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return CGFloat (400)
}
In my cell the first part with the username (green and red) and the last part with the likes (yellow) has a fixed height with for example 60.
The height of the part in the middle (blue) should change depending on the text. So how can I do that?
I tried to get the label height with this.
override func awakeFromNib() {
super.awakeFromNib()
userComment.sizeToFit()
print(userComment.bounds.size.height)
}
But this always shows me 18. My aim is to use the first code above and return CGFloat ( 60 + 60 + dynamic label/userComment height)
This is how my tableView looks like.
extension ViewComments: UITableViewDataSource {
func tableView (_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return table.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell") as! TableViewCell
let video: importComment
video = table[indexPath.row]
cell.userName.text = video.userName
cell.userGroup.text = poiNavigationName.title
cell.userComment.text = video.userComment
cell.userTime.text = "\(video.userTime!)"
cell.userLikes.text = "\(video.userLikes!)"
cell.userName.text = video.userName
cell.commentId.text = video.commentId
cell.kommentarCount.text = "\(video.kommentarCount!)"
cell.buttonAction = { [unowned self] in
let selectedIndexPath = table[indexPath.row].commentId!
ViewComments.commentIDNew = selectedIndexPath
}
return cell
}
/*
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return CGFloat (400)
}*/
}
Updated Picture after removing heightForRowAt and awakeFromNib
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return CGFloat (400)
}
instead of using a hard coded value you can use a dynamic height.
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
UITableView.automaticDimension
}
https://developer.apple.com/documentation/uikit/uitableview/1614961-automaticdimension
It seems to me you're describing something like this:
That's done entirely with the internal autolayout constraints of the prototype cell. You should not attempt to do this manually by returning a specific height for each cell; just let the runtime do it for you. It knows how to do this a lot better.
I solved it not following this tutorial and it works great. Tutorial

TableView Rendering?

I have a table view that is rendering some static data into a UITableView but occasionally when running on a physical device the data is replaced with ? (see screenshot). I have listed the code below if anyone has an idea why this is occurring?
Here is the code for the table view
import UIKit
class OvenViewController: UIViewController {
#IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
}
extension OvenViewController : UITableViewDataSource,UITableViewDelegate{
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return GridData.ovenTempConvArray.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: OvenCell.className, for: indexPath) as! OvenCell
let data = GridData.ovenTempConvArray[indexPath.row]
cell.lblFTemp.text = "\(data["f"] ?? "") F"
cell.lblCTemp.text = "\(data["c"] ?? "") C"
cell.lblGasMark.text = data["gm"]
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableView.automaticDimension
}
}

Table View is not reflecting change in size

//
// ViewController.swift
// practise
//
// Created by ali on 29/11/2019.
// Copyright © 2019 smartsolution. All rights reserved.
//
import UIKit
class nestedviewcontroller: UIViewController {
var maindatacells:[String]=["m1","m2","m3","m9"]
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
}
extension nestedviewcontroller:UITableViewDataSource,UITableViewDelegate{
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
tableView.rowHeight = UITableView.automaticDimension
return maindatacells.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell") as! maintablecell
cell.lbltitle.text = maindatacells[indexPath.row]
cell.setdata(cont: self)
return cell
}
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
var height = cell.frame.height
}
func tableView(_ tableView: UITableView, didEndDisplaying cell: UITableViewCell, forRowAt indexPath: IndexPath) {
var heightjjj = cell.frame.height
}
}
class maintablecell:UITableViewCell,UITableViewDelegate,UITableViewDataSource{
#IBOutlet weak var tblheightconstraint:NSLayoutConstraint!
#IBOutlet weak var lbltitle:UILabel!
#IBOutlet weak var tblinside:UITableView!
var cellheight:CGFloat = 20
var parentcont:UIViewController!
override func awakeFromNib() {
super.awakeFromNib()
tblinside.delegate = self
tblinside.dataSource = self
}
func setdata(cont:UIViewController){
self.parentcont = cont
}
var datacells = ["i1","i2","i3","67"]
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return datacells.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell(style: .default, reuseIdentifier: "cell")
cell.textLabel?.text = datacells[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
if indexPath.row == 0{
cellheight = 0
}
cellheight += cell.contentView.frame.height
if indexPath.row == datacells.count - 1{
// var tbl = self.superview as! UITableView
// tblinside.estimatedRowHeight = cellheight
// tbl.estimatedRowHeight = cellheight
tblheightconstraint.constant = cellheight
tblinside.beginUpdates()
tblinside.endUpdates()
self.setNeedsDisplay()
self.setNeedsLayout()
self.setNeedsUpdateConstraints()
self.parentcont.view.setNeedsLayout()
self.parentcont.view.setNeedsDisplay()
// var siz = self.frame.size
// //
// self.frame.size = CGSize(width: siz.width, height: siz.height + 30)
}
}
}
I am updating tableview size programmaticaly by changing its constraint. But tableview is not reflecting the change untill i refresh tableview by scrolling.I have tried many functions to update layout of main cell or tableview but i didnt find anything helping.
The tableview resize perfectly when i scroll the maintableview and the cell freshes

How to fix custom UITableViewCell dynamic height?

I'm trying to dynamically calculate the height of the custom UITableViewCell, which looks like this:
https://i.imgur.com/7U6aWgZ.png "UITableViewCell"
So the text "Hi! Could.." can be any size.
I do this in the following way:
tableView.rowHeight = UITableView.automaticDimension
tableView.estimatedRowHeight = 150
But it doesn't help, it gives me this result:
https://i.imgur.com/c65xMMP.jpg
try giving constraints to all 4 sides of the 'Hi! Could...' UILabel and implement these UITableviewDelegate methods:-
func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableView.automaticDimension
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 150
}
and make sure you have implemented delegates and datasources correctly.

Make Cell Clickable In UIViewController

I am using a UIViewController and a Table View/Table View Cell (extending to delegate/datasource). Whenever a cell is clicked from MessageController, it is supposed to be directed into another View Controller, called ChatController. Even though I am using didSelectRowAt and adding a segue with identifier, it does not switch to the ChatController.
import UIKit
class MessagesController: UIViewController, UITableViewDataSource, UITableViewDelegate {
var myIndex = 0;
#IBOutlet weak var tableView: UITableView!
var tableData: [MModel] = []
override func viewDidLoad() {
super.viewDidLoad()
tableView.dataSource = self
MData.getData { (data) in
self.tableData = data
self.tableView.reloadData()
}
func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return tableData.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MessageCell") as! MessagesCell
cell.setup(model: tableData[indexPath.row])
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 375
}
//clicking on cell
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
performSegue(withIdentifier: "segue", sender: nil)
}
}
The problematic line is as follows:
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
performSegue(withIdentifier: "segue", sender: nil)
}
You must set the delegate also in viewDidLoad
self.tableView.delegate = self
You have not set the delegate to the tableview.
Set it as:
aftertableView.dataSource = self
tableView.delegate = self
my problem had to do with having a GestureRecognizer in my viewDidLoad(). after so many hours of troubleshooting i realize that what was breaking the code was that 'hide keyboard' code of GestureRecognizer.