University campus map Navigation in Augmented Reality - unity3d

I want to create an app in Augmented reality how to achieve below requirement
1.Wayfinding in 3D directions
2.Scanning the University structures and getting the info
Reference Link: https://www.youtube.com/watch?v=AgRdutPZNug

Related

Indoor positioning using ARCore Geospatial API or ARKit from indoor 3D scan

How can you implement indoor positioning without using QR codes or image targets, but by using cloud anchors or geospatial API? Let's say you have the 3D scan of the inside of a building and want to implement indoor navigation for the place. How can that be done? (using ARKit or ARCore)
Something like the thing Google and Accenture did for marvel stadium: Link
Or like the area targets in Vuforia: Link

Place 3d object on real object in Augmented Reality

I am new to Augmented Reality, and I am creating a application where I will scan products and then I need to place 3d object on it to explain features.
Let say I am scanning a remote control, after scanning I have to show what on/off button do by pointing at it,
What volume button do by pointing at it, what channel button do by pointing at it etc
I searched a lot on internet couldn't find anything
First you have to generate a cad 3d model object which simulate your real model then from MTG application provided by vuforia create your model specific dataset after generating try to import it in unity and add to model target in your app. Now you can map your 3d model to real world object.

Transform Non Augmented Reality game into Augmented Reality in Unity

I was working on the project of unity 3d but then i started learning AR/VR in unity so i want to convert some of my projects like roll a ball and paper toss into Augmented Reality so Is there any way to convert any Non Augmented Reality into Augmented Reality..?
I think you need to Integrate them to Vuforia,ARCore or Arkit.If you integrate your project in Vuforia you can take Android and IOS builds.Arkit is for IOS AR apps and Arcore for Android AR builds.You can make a prefab of all the elements you want in a scene.Drag and drop those prefab into which sample scenes containing SDK(ARcore,Arkit or vuforia)for which you prefer for taking out builds.There are sample examples scenes in those SDKs.Drag them into any scenes and take build.
Check out Onirix, It's a very easy but also powerful platform to create Augmented Reality experiences, and it provides a Unity SDK.
What you should do with your game is attach the 3D content to any AR anchor (an image marker, surface, etc).

How to create our own marker for Augmented Reality in iOS technology?

I am new in AR technology, I have researched and come to know that AR works upon marker detection technology.
I found some sample code with vuforia, string, ARKit, etc.
But how they are detecting for particular marker that I am not able to fetch yet.
So my main questions are:
How to create our own marker (for iOS) (Sample code/link would be helpful)?
How to detect that particular marker using the camera to place our AR object?
Let me know if you require any more details.
Any help/information would be welcomed.
Did you see this one?
Augmented reality on the iPhone using NyARToolkit
Also I found some sample code here:
https://github.com/kamend/iPhone-Stuff

3D object / Augmented Reality Libraries for iOS

I want to create an augmented reality application for the iPhone.
To be more specific, I want to create a 3D object of certain dimensions that will be superimposed on the camera's input so that the user can "move around" the object.
Are there any libraries for creating (or at least trying to create..) such objects/applications for the iphone?
You can use the Mobile SDK from metaio: http://www.metaio.com/sdk/
It will be easier to use than ARToolKit, as it abstracts the AR functionality on a higher level, e.g. it has an integrated renderer that lets you load OBJ and MD2 models.
See this version of Augmented Reality Toolkit
https://github.com/a1phanumeric/iPhone-AR-Toolkit