how to keep the state of my widgets after scrolling? - flutter

I'm codeing an app with flutter an i'm haveing problems with the development. I'm trying to have a listview with a custom widget that it has a favourite icon that represents that you have liked it product. I pass a boolean on the constructor to set a variables that controls if the icons is full or empty. When i click on it i change it state. It works awesome but when i scroll down and up again it loses the lastest state and returns to the initial state.
Do you know how to keep it states after scrolling?
Ty a lot <3
Here is my code:
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new ListView.builder(
itemCount: 100,
itemBuilder: (BuildContext context, int index){
return new LikeClass(liked: false);
},
),
);
}
}
class LikeClass extends StatefulWidget {
final bool liked;//i want this variable controls how heart looks like
LikeClass({this.liked});
#override
_LikeClassState createState() => new _LikeClassState();
}
class _LikeClassState extends State<LikeClass> {
bool liked;
#override
void initState() {
liked=widget.liked;
}
#override
Widget build(BuildContext context) {
return new Container(
child: new Column(
children: <Widget>[
new GestureDetector(
onTap:((){
setState(() {
liked=!liked;
//widget.liked=!widget.liked;
});
}),
child: new Icon(Icons.favorite, size: 24.0,
color: liked?Colors.red:Colors.grey,
//color: widget.liked?Colors.red:Colors.grey,//final method to control the appearance
),
),
],
),
);
}
}

You have to store the state (favorite or not) in a parent widget. The ListView.builder widget creates and destroys items on demand, and the state is discarded when the item is destroyed. That means the list items should always be stateless widgets.
Here is an example with interactivity:
class Item {
Item({this.name, this.isFavorite});
String name;
bool isFavorite;
}
class MyList extends StatefulWidget {
#override
State<StatefulWidget> createState() => MyListState();
}
class MyListState extends State<MyList> {
List<Item> items;
#override
void initState() {
super.initState();
// Generate example items
items = List<Item>();
for (int i = 0; i < 100; i++) {
items.add(Item(
name: 'Item $i',
isFavorite: false,
));
}
}
#override
Widget build(BuildContext context) {
return ListView.builder(
itemCount: items.length,
itemBuilder: (context, index) {
return ListItem(
items[index],
() => onFavoritePressed(index),
);
},
);
}
onFavoritePressed(int index) {
final item = items[index];
setState(() {
item.isFavorite = !item.isFavorite;
});
}
}
class ListItem extends StatelessWidget {
ListItem(this.item, this.onFavoritePressed);
final Item item;
final VoidCallback onFavoritePressed;
#override
Widget build(BuildContext context) {
return ListTile(
title: Text(item.name),
leading: IconButton(
icon: Icon(item.isFavorite ? Icons.favorite : Icons.favorite_border),
onPressed: onFavoritePressed,
),
);
}
}

If you don't have many items in the ListView you can replace it with a SingleChildScrollview and a Column so that the Widgets aren't recycled. But it sounds like you should have a list of items where each item has an isFavourite property, and control the icon based on that property. Don't forget to setState when toggling the favorite.

Other answer are better for your case but this an alternative and can be used if you want to only keep several elements alive during a scroll. In this case you can use AutomaticKeepAliveClientMixin with keepAlive.
class Foo extends StatefulWidget {
#override
FooState createState() {
return new FooState();
}
}
class FooState extends State<Foo> with AutomaticKeepAliveClientMixin {
bool shouldBeKeptAlive = false;
#override
Widget build(BuildContext context) {
super.build(context);
shouldBeKeptAlive = someCondition();
return Container(
);
}
#override
bool get wantKeepAlive => shouldBeKeptAlive;
}

ListView.builder & GridView.builder makes items on demand. That means ,they construct item widgets & destroy them when they going beyond more than cacheExtent.
So you cannot keep any ephemeral state inside that item widgets.(So most of time item widgets are Stateless, but when you need to use keepAlive you use Stateful item widgets.
In this case you have to keep your state in a parent widget.So i think the best option you can use is State management approach for this. (like provider package, or scoped model).
Below link has similar Example i see in flutter.dev
Link for Example
Hope this answer will help for you

A problem with what you are doing is that when you change the liked variable, it exists in the Widget state and nowhere else. ListView items share Widgets so that only a little more than are visible at one time are created no matter how many actual items are in the data.
For a solution, keep a list of items as part of your home page's state that you can populate and refresh with real data. Then each of your LikedClass instances holds a reference to one of the actual list items and manipulates its data. Doing it this way only redraws only the LikedClass when it is tapped instead of the whole ListView.
class MyData {
bool liked = false;
}
class _MyHomePageState extends State<MyHomePage> {
List<MyData> list;
_MyHomePageState() {
// TODO use real data.
list = List<MyData>();
for (var i = 0; i < 100; i++) list.add(MyData());
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new ListView.builder(
itemCount: list.length,
itemBuilder: (BuildContext context, int index) {
return new LikeClass(list[index]);
},
),
);
}
}
class LikeClass extends StatefulWidget {
final MyData data;
LikeClass(this.data);
#override
_LikeClassState createState() => new _LikeClassState();
}
class _LikeClassState extends State<LikeClass> {
#override
Widget build(BuildContext context) {
return new Container(
child: new Column(
children: <Widget>[
new GestureDetector(
onTap: (() {
setState(() {
widget.data.liked = !widget.data.liked;
});
}),
child: new Icon(
Icons.favorite,
size: 24.0,
color: widget.data.liked ? Colors.red : Colors.grey,
),
),
],
),
);
}
}

Related

how to display the value that came from valueNotifier?

I have a valueNotifier that generates a list of events and takes a random string every 5 seconds and sends it to the screen. It lies in inheritedWidget. How can I display in the ListView the event that came with the valueNotifier? What is the correct way to print the answer?
My code:
class EventList extends StatelessWidget {
const EventList({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return EventInherited(
child: EventListScreen(),
);
}
}
class EventListScreen extends StatefulWidget {
const EventListScreen({Key? key}) : super(key: key);
#override
State<EventListScreen> createState() => _EventListScreenState();
}
class _EventListScreenState extends State<EventListScreen> {
#override
Widget build(BuildContext context) {
final eventNotifier = EventInherited.of(context).eventNotifier;
return Scaffold(
appBar: AppBar(
title: const Text('Event List'),
centerTitle: true,
),
body: Container(
padding: const EdgeInsets.all(30),
child: ValueListenableBuilder(
valueListenable: eventNotifier,
builder: (BuildContext context, List<String> value, Widget? child) {
return ListView(
children: [
],
);
},
),
),
);
}
}
class EventNotifier extends ValueNotifier<List<String>> {
EventNotifier(List<String> value) : super(value);
final List<String> events = ['add', 'delete', 'edit'];
final stream = Stream.periodic(const Duration(seconds: 5));
late final streamSub = stream.listen((event) {
value.add(
events[Random().nextInt(4)],
);
});
}
class EventInherited extends InheritedWidget {
final EventNotifier eventNotifier = EventNotifier([]);
EventInherited({required Widget child}) : super(child: child);
static EventInherited of(BuildContext context) {
return context.dependOnInheritedWidgetOfExactType()!;
}
#override
bool updateShouldNotify(EventInherited oldWidget) {
return oldWidget.eventNotifier.streamSub != eventNotifier.streamSub;
}
}
If you have correct value, you can return listview like this:
return ListView.builder(
itemCount: value.length,
itemBuilder: (context, index) {
return Text(value[index]);
},
);
After having a quick look at ValueNotifier,
It says the following:
When the value is replaced with something that is not equal to the old value as evaluated by the equality operator ==, this class notifies its listeners.
In your case, the value is an array. By adding items to the array, it wont recognise a change.
Also see other Stacko post.
Try something like:
value = [...value].add(...)

Best practice to update value from another class

I am new to flutter, so please excuse my experience.
I have 2 classes, both stateful widgets.
One class contains the tiles for a listview.
Each tile class has a checkbox with a state bool for alternating true or false.
The other class (main) contains the body for creating the listview.
What I'd like to do is retrieve the value for the checkbox in the main class, and then update a counter for how many checkbboxes from the listview tiles have been checked, once a checkbox value is updated. I am wondering what the best practices are for doing this.
Tile class
class ListTile extends StatefulWidget {
#override
_ListTileState createState() => _ListTileState();
}
class _ListTileState extends State<ListTile> {
#override
Widget build(BuildContext context) {
bool selected = false;
return Container(
child: Row(
children: [Checkbox(value: selected, onChanged: (v) {
// Do something here
})],
),
);
}
}
Main Class
class OtherClass extends StatefulWidget {
#override
_OtherClassState createState() => _OtherClassState();
}
class _OtherClassState extends State<OtherClass> {
#override
Widget build(BuildContext context) {
return Container(
child: Column(
children: [
Text("Checkbox selected count <count here>"),
ListView.builder(itemBuilder: (context, index) {
// Do something to get the selected checkbox count from the listview
return ListTile();
}),
],
),
);
}
}
Hope this is you are waiting for
class OtherClass extends StatefulWidget {
#override
_OtherClassState createState() => _OtherClassState();
}
class _OtherClassState extends State<OtherClass> {
bool selected = false;
#override
void initState() {
super.initState();
}
var items = [
Animal("1", "Buffalo", false),
Animal("2", "Cow", false),
];
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text("title")),
body: Container(
child: ListView.builder(
itemCount: items.length,
shrinkWrap: true,
itemBuilder: (ctx, i) {
return Row(
children: [
Text(items[i].name),
ListTile(
id: items[i].id,
index: i,
)
],
);
}),
));
}
}
ListTileClass
class ListTile extends StatefulWidget {
final String? id;
final int? index;
final bool? isSelected;
const ListTile ({Key? key, this.id, this.index, this.isSelected})
: super(key: key);
#override
_ListTileState createState() => _ListTileState();
}
class _ListTileState extends State<ListTile> {
bool? selected = false;
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return Container(
width: 20,
child: Checkbox(
value: selected,
onChanged: (bool? value) {
setState(() {
selected = value;
});
}));
}
}
I'd recommend using a design pattern such as BLoC or using the Provider package. I personally use the Provider Package. There are plenty of tutorials on youtube which can help get you started.

Flutter UI doesn't update when custom widget is used

I have a Flutter where I display a list of elements in a Column, where the each item in the list is a custom widget. When I update the list, my UI doesn't refresh.
Working sample:
class Test extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return TestState();
}
}
class TestState extends State<Test> {
List<String> list = ["one", "two"];
final refreshKey = new GlobalKey<RefreshIndicatorState>();
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
padding: EdgeInsets.all(40),
child: Row(
children: <Widget>[
Container(
child: FlatButton(
child: Text("Update"),
onPressed: () {
print("Updating list");
setState(() {
list = ["three", "four"];
});
},
)
),
Column(
children: list.map((s) => ItemView(s)).toList(),
)
],
),
)
);
}
}
class ItemView extends StatefulWidget {
String s;
ItemView(this.s);
#override
State<StatefulWidget> createState() => ItemViewState(s);
}
class ItemViewState extends State<ItemView> {
String s;
ItemViewState(this.s);
#override
Widget build(BuildContext context) {
return Text(s);
}
}
When I press the "Update" button, my list is updated but the UI is not. I believe this has something to do with using a custom widget (which is also stateful) because when I replace ItemView(s) with the similar Text(s), the UI updates.
I understand that Flutter keeps a track of my stateful widgets and what data is being used, but I'm clearly missing something.
How do I get the UI to update and still use my custom widget?
You should never pass parameters to your State.
Instead, use the widget property.
class ItemView extends StatefulWidget {
String s;
ItemView(this.s);
#override
State<StatefulWidget> createState() => ItemViewState();
}
class ItemViewState extends State<ItemView> {
#override
Widget build(BuildContext context) {
return Text(widget.s);
}
}

Flutter Bloc Design - Inform pages about changes

is there a best practice for this? (Im using this Todo example since its easier to explain my problem here)
TodoOverviewPage (Shows all todos)
TodoAddPage (Page to add todos)
Each page has an own Bloc.
Steps:
From the TodoOverviewPage I navigate wuth pushNamed to TodoAddPage.
In TodoAddPage I add several Todos.
Using the Navigation Back Button to go back to TodoOverviewPage
Question: How should I inform TodoOverviewPage that there are new Todos?
My approaches which Im not sure if this is the right way.
Solutions:
Overwriting the Back Button in TodoAddPage. To add a "refresh=true" property.
Adding the Bloc from TodoOverviewPage to TodoAddPage. And setting the State to something that the TodoOverviewPage will reload todos after building.
Thank you for reading.
EDIT1:
Added my temporary solution till I find something which satisfies me more.
You can achieve by different way
InheritedWidget
ValueCallback in TodoAddPage
For Example:
class Item {
String reference;
Item(this.reference);
}
class _MyInherited extends InheritedWidget {
_MyInherited({
Key key,
#required Widget child,
#required this.data,
}) : super(key: key, child: child);
final MyInheritedWidgetState data;
#override
bool updateShouldNotify(_MyInherited oldWidget) {
return true;
}
}
class MyInheritedWidget extends StatefulWidget {
MyInheritedWidget({
Key key,
this.child,
}): super(key: key);
final Widget child;
#override
MyInheritedWidgetState createState() => new MyInheritedWidgetState();
static MyInheritedWidgetState of(BuildContext context){
return (context.inheritFromWidgetOfExactType(_MyInherited) as _MyInherited).data;
}
}
class MyInheritedWidgetState extends State<MyInheritedWidget>{
/// List of Items
List<Item> _items = <Item>[];
/// Getter (number of items)
int get itemsCount => _items.length;
/// Helper method to add an Item
void addItem(String reference){
setState((){
_items.add(new Item(reference));
});
}
#override
Widget build(BuildContext context){
return new _MyInherited(
data: this,
child: widget.child,
);
}
}
class MyTree extends StatefulWidget {
#override
_MyTreeState createState() => new _MyTreeState();
}
class _MyTreeState extends State<MyTree> {
#override
Widget build(BuildContext context) {
return new MyInheritedWidget(
child: new Scaffold(
appBar: new AppBar(
title: new Text('Title'),
),
body: new Column(
children: <Widget>[
new WidgetA(),
new Container(
child: new Row(
children: <Widget>[
new Icon(Icons.shopping_cart),
new WidgetB(),
new WidgetC(),
],
),
),
],
),
),
);
}
}
class WidgetA extends StatelessWidget {
#override
Widget build(BuildContext context) {
final MyInheritedWidgetState state = MyInheritedWidget.of(context);
return new Container(
child: new RaisedButton(
child: new Text('Add Item'),
onPressed: () {
state.addItem('new item');
},
),
);
}
}
class WidgetB extends StatelessWidget {
#override
Widget build(BuildContext context) {
final MyInheritedWidgetState state = MyInheritedWidget.of(context);
return new Text('${state.itemsCount}');
}
}
class WidgetC extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new Text('I am Widget C');
}
}
Temporary solution:
Each (root) Page which has a Bloc now always reloads when build.
The Bloc takes care for caching.
Widget build(BuildContext context) {
final PageBloc pBloc = BlocProvider.of<PageBloc >(context);
bool isNewBuild = true;
return Scaffold(
...
body: BlocBuilder<PageBlocEvent, PageBlocState>(
if (isNewBuild) {
pBloc.dispatch(PageBlocEvent(PageBlocEventType.GETALL));
isNewBuild = false;
return CircularProgressIndicator();
} else {
// Draw data
...
...
}

Widget rebuild after TextField selection Flutter

I'm developping a Flutter App that needed to have a form. So when the user open the app, a Splash Screen appear before the form that have the following code :
import 'package:flutter/material.dart';
import '../model/User.dart';
import './FileManager.dart';
import './MyListPage.dart';
class UserLoader extends StatefulWidget {
#override
_UserLoaderState createState() => new _UserLoaderState();
}
class _UserLoaderState extends State<UserLoader> {
final userFileName = "user_infos.txt";
User _user;
#override
Widget build(BuildContext context) {
print("build UserLoader");
final _formKey = new GlobalKey<FormState>();
final _firstNameController = new TextEditingController();
final _lastNameController = new TextEditingController();
final _emailController = new TextEditingController();
final _phoneController = new TextEditingController();
return new Scaffold(
appBar: new AppBar(
title: new Text("Informations"),
actions: <Widget>[
new IconButton(
icon: const Icon(Icons.save),
onPressed: () {
_user = _onFormValidate(
_formKey.currentState,
_firstNameController.text,
_lastNameController.text,
_emailController.text,
_phoneController.text);
})
],
),
body: new Center(
child: new SingleChildScrollView(
child: new Form(
key: _formKey,
child: new Column(children: <Widget>[
new ListTile(
leading: const Icon(Icons.person),
title: new TextFormField(
decoration: new InputDecoration(
hintText: "Prénom",
),
keyboardType: TextInputType.text,
controller: _firstNameController,
validator: _validateName,
),
),
new ListTile(
leading: const Icon(Icons.person),
title: new TextFormField(
decoration: new InputDecoration(
hintText: "Nom",
),
keyboardType: TextInputType.text,
controller: _lastNameController,
validator: _validateName,
),
),
Etc, etc ...
However when i tap the TextField, the keyboard appear and close immediately and all the component is rebuild. So it is impossible for me to complete the form..
Can someone have a solution please? Thanks in advance !
You haven't given us the entire code for this, so I don't know what the context is.
One pitfall I myself have fallen into (and might be affecting you, as I gather from your description) is having a stateful widget nested inside another stateful widget.
For instance,
class Parent extends StatefulWidget {
#override
ParentState createState() => ParentState();
(...)
}
class ParentState extends State<Parent> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Child(),
);
}
(...)
}
class Child extends StatefulWidget {
#override
ChildState createState() => ChildState();
(...)
}
class ChildState extends State<Child> {
#override
Widget build(BuildContext context) {
return TextField(...);
}
(...)
}
The problem here is that a rebuild of Parent means that ParentState().build() is run, and a new Child instance is created, with a new ChildState object. Which resets everything.
Try not recreating ChildWidget, but instead saving it on ParentState, like so:
class Parent extends StatefulWidget {
#override
ParentState createState() => ParentState();
(...)
}
class ParentState extends State<Parent> {
Child _child;
#override
void initState() {
_child = Child();
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: _child,
);
}
(...)
}
// The rest remains the same
Edit: You just need to remember that, if your widget tree is a bit more complex, you may need to 1) pass a callback from the Parent to notify of state changes, and 2) not forget to also call setState() on the Child.
you just need make a new class and import that on your target class that seen problem. for example :
I usually create a class like this :
class MiddleWare
{
static MiddleWare shared = MiddleWare();
_MiddleWare(){}
String myText = "my Text";
// every variables should be here...
}
and
import "MiddleWare.dart";
class myclass extends StatefulWidget {
#override
_myclassState createState() => _myclassState();
}
class _myclassState extends State<myclass> {
#override
Widget build(BuildContext context) {
return Container(child: Text(MiddleWare.shared.myText));
}
}
that's it.
hi dont use Scaffold key i.e
Scaffold (
...
key: _scaffoldKey, //remove this
...
)
on the page and do a complete page rebuild (not hot reload), and you should be fine worked for me tho!
In my case, I have two stateful widgets, the parent and the child. I used the pushReplacement method on the parent to fix the widget reload issue when the text form field is selected in the child widget.
Navigator.pushReplacement(
context,
MaterialPageRoute(builder: (context) => WidgetChildren(idUser:
widget.idUser)),
);
try to create a function which receives context like this
class YourPage extends StatefulWidget {
const YourPage(Key key) : super(key: key);
static Future<void> show({ BuildContext context,}) async {
await Navigator.of(context, rootNavigator: true).push(
MaterialPageRoute(
builder: (context) => YourPage()
);}
#override
_YourPageState createState() => _YourPageState();
}
......YourPage Build.....
then provide context to your page, when rebuilding it will have core context that prevents parent rebuild.
onPressed: () async {
await YourPage.show(context: context);
Move your variables (controllers and keys) from build to class-fields level.
in my case it was related to this property in Scaffold widget: 'resizeToAvoidBottomInset'
I changed it to true and problem solved.