Trying to run the sample code here: https://github.com/google/google-api-nodejs-client/blob/master/samples/youtube/playlist.js
It opens the browser after node playlist, and after allowing all the permissions, displays the screen below.
Pasting the code back to the console does nothing.
Not sure how to proceed from there.
Well in the comments they wrote:
// Open an http server to accept the oauth callback. In this
// simple example, the only request to our webserver is to
// /oauth2callback?code=<code>
Opened a new window and paste the code in http://localhost:3000/oauth2callback?code=<code>. The instruction could be improved imo.
Related
Hopefully someone can point me in the right direction here, I'm attempting to log into Playfab using a google auth code retrieved from an async call in Unity, the flow is as follows:
Click my login to google button in Unity.
Unity begins to listen for the response and opens a google login browser session.
User clicks email/signs into email they want.
This response is returned to Unity with an auth code.
I have then attempted to use the returned google auth code with playfabs LoginWithGoogleAccount method":
PlayFabClientAPI.LoginWithGoogleAccount(new LoginWithGoogleAccountRequest()
{
TitleId = PlayFabSettings.TitleId,
ServerAuthCode = returnedWindowsGoogleAuthCode,
CreateAccount = true,
}, OnPlayfabGooglePlayAuthComplete, OnPlayfabGooglePlayAuthFailed);
This then fails with a returned response from playfab with "invalidGoogleToken".
From what I've read from what I've come across on google is that this token is possibly in a "used" state by the time I am calling LoginWithGoogleAccount and I possibly need a refreshed token? but I am not too familiar with the Google API so I could be completely off the mark there? But if this is the case what should I do here? How do I re-request a valid token without going back to the browser to do the same thing again?
To give you an idea of pretty much the exact code I'm looking at but I've altered slightly to get it to work in Unity I am following the Google Sample OAuthDesktopApp code:
OAuthDesktopApp Sample Code
I am calling the method "button_Click", this runs and makes the request, Unity then begins listening for the google response at line 72 and the auth code is then output to logs at line 129.
This auth code output at line 129 is what I have then been passing back in to LoginWithGoogleAccount which then results in the failed "invalidGoogleToken", this does also then run a request for user information which does correctly return the name/email of the user you signed in with etc.
Just to add to my previous comments, if I remove the call to performCodeExchange line 132 (I read somewhere that at that point I am swapping the auth code for a token and thus the auth code will no longer work? I'm guessing here) and then if I call PlayFabClientAPI.LoginWithGoogleAccount with the auth code I am presented with:
PlayFabError error:
error.GetHashCode(): 2051826304
error.Error: InvalidGoogleToken
error.ErrorMessage: invalid_grant details: Missing code verifier.
error.ErrorDetails: null
Hopefully this may help someone guide me.
First thanks to those that replied to this, So I've managed to solve this after a comment from a Playfab mod, There appears to be no official way from Google to login using a standlone Unity build nor an official way to then login to Playfab using the same build method.
The solution I've used uses a modified Unity version of one of the Google samples from OAuth 2.0 for Mobile & Desktop Apps .
This will allow you to get the oauth code within Unity then you can pass this oauth code to Playfab for login, BUT Playfab has since deprecated the way to do this (which is silly if its the only solution) so you need to modifiy Playfabs SDK to include the accesstoken then you can use this to finally login.
I've written a backend api in .net and I would like to test my methods but when I open postman and try my different methods, it never works:
Could not get any response
There was an error connecting to xxx/api/videos
The strange thing is that if I click the embedded link, it takes me to the right page of my api and shows me the json that I expect (now I use this url as an example, I want to test a post method and I con't view this one in the browser). If any of you know what to do, let me know.
click here in settings, one pop up window will get open. There we have switcher to make SSL verification certificate. Switch to (Off).
I'm using the Facebook Javascript API for login in conjunction with the official Facebook PHP SDK on my server to execute the two following lines of code:
$helper = $fb->getJavaScriptHelper();
$accessToken = $helper->getAccessToken();
With the token, I'm further able to execute this code which gets the necessary details I need on the server:
$fb->setDefaultAccessToken($accessToken);
$response = $fb->get('/me?locale=en_US&fields=name,first_name,last_name,email,gender');
If I refresh the webpage I'm working with and let it fully load everything works correctly and I'm able to print to screen all of the details I get back in $response.
The problem I'm having, however, is that if I quickly refresh the screen (either by hitting F5 on Windows machines or COMMAND+R on Macs) before the Facebook javascript code executes I get the following thrown error from the Facebook API:
"This authorization code has been used"
How do I avoid this? Do I wrap the Facebook code on the client side in a jQuery document ready function? I hesitate to do that because I've been told that the Facebook Javascript code is good to go as a stand-alone script that is intelligent enough to know when the document is loaded.
I'm about ready to throw in the towel and just code a manual login process that totally bypasses the Facebook Javascript API. Thanks for your help.
Put the access code into a $_session['access_token'] and then redirect to another page to get the data.
Login Page
Callback Page (save into the session variable)
Working Page (work with the session variable)
See more: https://benmarshall.me/facebook-php-sdk/#example-login
I'm trying to scrape a website that first asks for a certificate. After you are authenticated it then will ask you to provide a username and password. Anyway I'm trying to use fiddler to see what i need to replicate and when i turn on it to "Capture traffic" and then I go to internet explorer and try to access the site it says " Internet Explorer cannot display the webpage " then when i turn off fiddler and try it again it brings me to the login page.
I've tried this link and i tried everything (Turning it into a .cer file and dragging into the folder also tried copy and pasting the code into the rule file to accept the certificate) and neither way worked. Does anyone have any other ideas.
Am I suppose to replace the fiddler root certificate somehow? or is there any solution that someone can suggest?
I figured out this problem. Just incase this trips someone else up. The oSession bit of code needed to be the first line after the OnBeforeRequest line. I don't remember where it was before but it didn't work. Example:
static function OnBeforeRequest(oSession: Session) {
oSession["https-Client-Certificate"]= "C:\\Yourcerfilelocation.cer";
//I omitted the standard code
}
Edit: OnBeforeRequest is a better method to place it instead of OnPeekAtRequestHeaders.
I am working in perl with Selenium RC, server version 2.19.0-b09 and I cannot figure out whether it is even possible to redirect to an external URL and come back to my application. I am trying to test Facebook OAuth in my application, which means I have to go to Facebook and come back to my app.
use Test::WWW::Selenium::Catalyst 'MyApp', -selenium_args => 'injectProxyMode -trustAllSSLCertificates -debug -log /home/me/browserlog.txt -firefoxProfileTemplate /home/me/.mozilla/firefox/SeleniumUser.default/';
my $selenium = Test::WWW::Selenium::Catalyst->start({
browser => '*chrome',
});
The reason I think this is possible at all is because a custom Firefox profile and the -injectProxyMode, *chrome browser and -trustAllSSLCertificates options enable me to post to and see all the redirects in my debug log, but my Remote Control window always disappears after the redirects. I can see the PROXY URL to which Facebook is trying to send me back, e.g., a URL on my own base domain. But it looks like there is no window for it to return to. In multiWindow mode I am left with my application in a Firefox window. In singleWindow mode my tests just end and all the windows close.
I have tried both -singleWindow and -multiWindow mode. I have gotten the list of windows after I make my post to https://www.facebook.com:443/login.php... and before all the redirects. I see a single window that is never available to select_window, and it always disappears on the second iteration if I run get_all_window_names in in a while loop: a window with a name like "_e_0RWG".
So, how could I conceivably do what I am trying to accomplish with Selenium? It seems so near and yet so far.