Swift - XCode 7 - userDefaults messing up array on save - swift

I have been carrying values on my app through a global variable declared on the first View Controller. It's value is updated whenever the app is reopened.
When the user is on the same session, the array appends propperly, but when I save it through userDefaults, the elements position on the array get messed up. Can you find out why? I cannot seem to find an answer.
Array on same session: [0, 123456, 789101, 456789]
Array after loading from userDefaults: [(0, 123456, 789101, 456789), 222345] It wraps up everything that was done on parenthesis.
The same happens when I try to save a vector of integers. Is there any way I can save variables on userDefaults to get the following:
Vector before the save: [1, 2, 3]
Vector after the save: [1, 2, 3]
Sorry for not posting the full code, I am currently coding on a VM so the copying is hard. I thought explaining the issue would be better. That's how I've been saving and loading it:
var ACC = ["123456", "987654", "908761"]
NSUserDefaults.standardUserDefaults().setObject(ACC, forKey: "Key")
NSUserDefaults.standardUserDefaults().objectForKey("Key")

For anyone having the same problem, all I had to do was force the object type to String, and equal it at index 0 in order for it to append correctly.
var ACC = ["123456", "987654", "908761"]
NSUserDefaults.standardUserDefaults().setObject(ACC, forKey: "Key")
NSUserDefaults.standardUserDefaults().objectForKey("Key")![0] as? [String]

Related

Swift: Adding value to a statement

First of all, I hope it's not to late to edit my question. I realized my question didn't really help me for many reasons. Here's a better way to ask it.
How can I turn a function like this
let doc = db.collection("ReviewSchedule").document("\(userEmail ?? "Error")")
doc.updateData([
"Flight ": FieldValue.arrayUnion(["\(formateddateschedule)", "\(formatedstartschedule)", "\(formatedendschedule)"])
])
So that every time it runs, it adds 1 at the end of "Flight" so eventually, in firebase, there will be a list of arrays named Flight 1, Flight 2, Flight 3, Flight 4, Flight 5, Flight 6, etc... with the variables inside the array as in the code.
Basically, everytime this function runs, how can I add +1 to the previous value after the Flight text.
Everytime this function is run, I used:
ScheduledFlightNumber += 1
To add to an Int variable. Then set that variable into the name like so:
"Flight \(ScheduledFlightNumber)"

Ordering of Dictionary Swift

I'm trying to work through a problem at the moment which is currently doing the rounds on the internet. The problem is: Given an array of characters, find the first non repeating character. I had a go at it and solved it but I was curious about how other people solved it so I did some looking around and found this answer:
let characters = ["P","Q","R","S","T","P","R","A","T","B","C","P","P","P","P","P","C","P","P","J"]
var counts: [String: Int] = [:]
for character in characters {
counts[character] = (counts[character] ?? 0) + 1
}
let nonRepeatingCharacters = characters.filter({counts[$0] == 1})
let firstNonRepeatingCharacter = nonRepeatingCharacters.first!
print(firstNonRepeatingCharacter) //"Q"
Source: Finding the first non-repeating character in a String using Swift
What I don't understand about this solution, is why it always returns Q, when there are other elements "S" "A" "B" and "J" that could be put first when the filter is applied to the dictionary. My understanding of dictionaries is that they are unordered, and when you make one they change from run to run. So if I make one:
let dictionary:[String:Int] = ["P": 9, "C": 8, "E": 1]
And then print 'dictionary', the ordering will be different. Given this, can anyone explain why the solution above works and maintains the order in which the dictionary elements were added?
You are not looking correctly at the code. The filter is not applied to a dictionary. It is applied to the array (characters), which has a defined order. The dictionary is used only to store counts.

Why does Data.append(Mutable​Range​Replaceable​Random​Access​Slice<Data>) append slice.count bytes from the beginning of the base collection?

Using Data.append(Mutable​Range​Replaceable​Random​Access​Slice), I expected the bytes within the start/end indexes of the provided slice to be appended onto the Data instance. Instead, it appears Slice.count bytes from the beginning of the Slice.base underlying collection are appended. In contrast, instantiating Data with a slice results in the bytes between the slice's start and end indexes populating the instance.
// Swift Playground, Xcode Version 8.3 (8E162)
import Foundation
var fooData = Data()
let barData = Data([0, 1, 2, 3, 4, 5])
let slice = barData.suffix(from: 3)
fooData.append(slice) // [0, 1, 2]
Data(slice) // [3, 4, 5]
Is this the expected behavior and, if so, what might help me better understand the behavior of Data.append in this context, and its differences from Data.init?
Additionally, given that the docs for Mutable​Range​Replaceable​Random​Access​Slice encourage using slices "only for transient computation", do Data.init and Data.append reference the Slice.base collection or create their own copy of the bytes?
I've filed a JIRA issue, which is likely the best place to continue tracking a possible answer:
https://bugs.swift.org/browse/SR-4473

Populate a multidimensional array with a loop [duplicate]

This question already has answers here:
Error: "array index out of range" in multidimensional array
(2 answers)
Closed 6 years ago.
I'm trying to populate a multidimensional array with this code:
var array = [[Int]]()
for i in 0...3 {
for j in 0...3{
array[i][j] = i + j <<- Error
}
}
But I get an error:
fatal error: Index out of range
What am I doing wrong?
[[Int]] is not a multidimensional array. It is an array of arrays. That's a very different thing. For example, in an array of arrays, each row may have a different number of columns. It's generally a bad idea to use a nested array as a multidimensional array, particularly a mutable one. It's often incredibly inefficient to modify because it causes a lot of copying every time you change it.
Swift doesn't have a multidimensional array type. If you really need one, you generally have to build it yourself, or redesign to avoid it. If it's small enough, and doesn't change much, it's not that big a deal, but don't let them get large.
That said, the problem is that element [0][0] doesn't exist because you didn't create it. You'd need to initialize the array this way before using it:
var array = Array(repeating: Array(repeating: 0, count: 4), count: 4)
This creates an array of 4 arrays of 4 zeros.
If you want specifically the layout you describe, possibly a better approach is mapping, which is likely going to be more efficient (since it doesn't keep modifying the nested array):
let array = (0...3).map { i in
(0...3).map { j in
return i + j
}
}
Calling array[i][j] is for elements that are already there. You cannot use it to initialize the array, because currently it is just an empty array. You should be using .append instead. Keep in mind that this actually isn't a multi-dimensional array like Rob Napier states, but it accomplishes the same goal in this scenario. Try something like this:
var array = [[Int]]()
for i in 0...3 {
var subArray = [Int]()
for j in 0...3 {
subArray.append(i + j)
}
array.append(subArray)
}
This prints:
[[0, 1, 2, 3], [1, 2, 3, 4], [2, 3, 4, 5], [3, 4, 5, 6]]
Again, may not be the best approach, but this is just how you could do it in Swift.

How exactly does the "let" keyword work in Swift?

I've read this simple explanation in the guide:
The value of a constant doesn’t need to be known at compile time, but you must assign it a value exactly once.
But I want a little more detail than this. If the constant references an object, can I still modify its properties? If it references a collection, can I add or remove elements from it? I come from a C# background; is it similar to how readonly works (apart from being able to use it in method bodies), and if it's not, how is it different?
let is a little bit like a const pointer in C. If you reference an object with a let, you can change the object's properties or call methods on it, but you cannot assign a different object to that identifier.
let also has implications for collections and non-object types. If you reference a struct with a let, you cannot change its properties or call any of its mutating func methods.
Using let/var with collections works much like mutable/immutable Foundation collections: If you assign an array to a let, you can't change its contents. If you reference a dictionary with let, you can't add/remove key/value pairs or assign a new value for a key — it's truly immutable. If you want to assign to subscripts in, append to, or otherwise mutate an array or dictionary, you must declare it with var.
(Prior to Xcode 6 beta 3, Swift arrays had a weird mix of value and reference semantics, and were partially mutable when assigned to a let -- that's gone now.)
It's best to think of let in terms of Static Single Assignment (SSA) -- every SSA variable is assigned to exactly once. In functional languages like lisp you don't (normally) use an assignment operator -- names are bound to a value exactly once. For example, the names y and z below are bound to a value exactly once (per invocation):
func pow(x: Float, n : Int) -> Float {
if n == 0 {return 1}
if n == 1 {return x}
let y = pow(x, n/2)
let z = y*y
if n & 1 == 0 {
return z
}
return z*x
}
This lends itself to more correct code since it enforces invariance and is side-effect free.
Here is how an imperative-style programmer might compute the first 6 powers of 5:
var powersOfFive = Int[]()
for n in [1, 2, 3, 4, 5, 6] {
var n2 = n*n
powersOfFive += n2*n2*n
}
Obviously n2 is is a loop invariant so we could use let instead:
var powersOfFive = Int[]()
for n in [1, 2, 3, 4, 5, 6] {
let n2 = n*n
powersOfFive += n2*n2*n
}
But a truly functional programmer would avoid all the side-effects and mutations:
let powersOfFive = [1, 2, 3, 4, 5, 6].map(
{(num: Int) -> Int in
let num2 = num*num
return num2*num2*num})
Let
Swift uses two basic techniques to store values for a programmer to access by using a name: let and var. Use let if you're never going to change the value associated with that name. Use var if you expect for that name to refer to a changing set of values.
let a = 5 // This is now a constant. "a" can never be changed.
var b = 2 // This is now a variable. Change "b" when you like.
The value that a constant refers to can never be changed, however the thing that a constant refers to can change if it is an instance of a class.
let a = 5
let b = someClass()
a = 6 // Nope.
b = someOtherClass() // Nope.
b.setCookies( newNumberOfCookies: 5 ) // Ok, sure.
Let and Collections
When you assign an array to a constant, elements can no longer be added or removed from that array. However, the value of any of that array's elements may still be changed.
let a = [1, 2, 3]
a.append(4) // This is NOT OK. You may not add a new value.
a[0] = 0 // This is OK. You can change an existing value.
A dictionary assigned to a constant can not be changed in any way.
let a = [1: "Awesome", 2: "Not Awesome"]
a[3] = "Bogus" // This is NOT OK. You may not add new key:value pairs.
a[1] = "Totally Awesome" // This is NOT OK. You may not change a value.
That is my understanding of this topic. Please correct me where needed. Excuse me if the question is already answered, I am doing this in part to help myself learn.
First of all, "The let keyword defines a constant" is confusing for beginners who are coming from C# background (like me). After reading many Stack Overflow answers, I came to the conclusion that
Actually, in swift there is no concept of constant
A constant is an expression that is resolved at compilation time. For both C# and Java, constants must be assigned during declaration:
public const double pi = 3.1416; // C#
public static final double pi = 3.1416 // Java
Apple doc ( defining constant using "let" ):
The value of a constant doesn’t need to be known at compile time, but you must assign the value exactly once.
In C# terms, you can think of "let" as "readonly" variable
Swift "let" == C# "readonly"
F# users will feel right at home with Swift's let keyword. :)
In C# terms, you can think of "let" as "readonly var", if that construct was allowed, i.e.: an identifier that can only be bound at the point of declaration.
Swift properties:
Swift Properties official documentation
In its simplest form, a stored property is a constant or variable that is stored as part of an instance of a particular class or structure. Stored properties can be either variable stored properties (introduced by the varkeyword) or constant stored properties (introduced by the let keyword).
Example:
The example below defines a structure called FixedLengthRange, which describes a range of integers whose range length cannot be changed once it is created:
struct FixedLengthRange {
var firstValue: Int
let length: Int
}
Instances of FixedLengthRange have a variable stored property called firstValue and a constant stored property called length. In the example above, length is initialized when the new range is created and cannot be changed thereafter, because it is a constant property.