Unity WebGL - Locating code that triggers Reflection.emit - unity3d

I've run into the dreaded Reflection.emit issue in my webplayer build and am unable to locate what is triggering it. I'm currently commenting out code method by method and rebuilding to locate the cause and have narrowed it down to the below.
I'm not using JSON so the various JSON libraries aren't the cause, nor any of the other result suggestions returned by google.
How can i more easily go about locating the cause of this error. I have full stack trace on and well as full debugging, but all i get is the following console output.
NotSupportedException: C:\Program Files\Unity 2018.2.0b2\Editor\Data\il2cpp\libil2cpp\icalls\mscorlib\System.Reflection.Emit\AssemblyBuilder.cpp(20) : Unsupported internal call for IL2CPP:AssemblyBuilder::basic_init - System.Reflection.Emit is not supported.
Rethrow as TypeInitializationException: The type initializer for 'System.Reflection.Emit.DynamicMethod.AnonHostModuleHolder' threw an exception.
//NOTE: appM.procM is a C# .Net 4.x dynamic variable EG:
//public dynamic procM = GetProcClass(strProcName)
public void ShowProcList() {
/* Rest of method commented out*/
if(appM.procM == null){
procList.Initialize(appM.procM.lstNames, this);
}
/* Rest of method commented out*/
}
public void Initialize(List<string> lstNames, UIM um, string currProc=null) {
uiM = um;
//cleanup of the list before populating
foreach(Transform fld in Panel.transform) {
Destroy(fld.gameObject);
}
/* Rest of method commented out*/
}
Update: I narrowed down the problem line of code, but haven't closed the question as there's got to be an easier way than commenting out line by line and rebuilding.
For future searchers, the issue is the if(appM.procM == null) check. As procM is a dynamic variable reflection is used which kills AOT in webGL builds. No compiler warnings were generated to save myself from myself.

Nevermind, i am an idiot, The option Enable Exceptions under Player Settings was set to Full Without Stacktrace and not Full with Stacktrace.
The value Full With Stacktrace contains the pertinent data. Easily locatable in the browsers console. Warning that full debugging does increase build times and slow down the application.

Related

How can I get PostSharp to emit a message to the build window in VisualStudio for my Aspect

I have an aspect (attribute) that I want to be sure is being added to the correct classes/events during compile time (technically, after compile time when PostSharp is instrumenting the code), so I have tried to add a WriteLine statement in the CompileTimeInitialize() method, but nothing is ever emitted to the "build" window:
[PSerializable]
public class LogEventAttribute : EventInterceptionAspect
{
public override void CompileTimeInitialize(EventInfo targetEvent, AspectInfo aspectInfo)
{
Console.Out.WriteLine($">>>> EVENT: {targetEvent.Name} CLASS: {targetEvent.DeclaringType?.FullName}");
base.CompileTimeInitialize(targetEvent, aspectInfo);
}
}
I have also tried Console.Error.WriteLine(), Debug.WriteLine(), and Trace.WriteLine() all to no avail. Any suggestions as there appears to be no documentation (that I can find anyway) regarding this on the PostSharp site.
Using Message.Write.
Console.WriteLine does not work because compilation happens in a background process.

Opencascade crash when calling calling Transfer()

I have tested two cases:
I use STEPCAFControl_Reader then STEPControl_Reader to read my step file but both methods crash when I call STEPCAFControl_Reader::Transfer, repsectively STEPControl_Reader:: TransferRoots.
By using STEPControl_Reader, I displayed a log on my console, then there is a message like this:
1 F:(BOUNDED_SURFACE,B_SPLINE_SURFACE,B_SPLINE_SURFACE_WITH_KNOTS,GEOMETRIC_REPRESENTATION_ITEM,RATIONAL_B_SPLINE_SURFACE,REPRESENTATION_ITEM,SURFACE): Count of Parameters is not 1 for representation_item
EDIT:
There is a null reference inside TransferRoots() method.
const Handle(Transfer_TransientProcess) &proc = thesession->TransferReader()->TransientProcess();
if (proc->GetProgress().IsNull())
{
//This condition does not exist from the source code
std::cout << "GetProgress is null" << std::endl;
return 0;
}
Message_ProgressSentry PS ( proc->GetProgress(), "Root", 0, nb, 1 );
My app and FreeCAD crash but if I use CAD Assitant which OCC official viewer, it loads.
It looks like comments already provide an answer to the question - or more precisely answers:
STEPCAFControl_Reader::ReadFile() returns reading status, which should be checked before calling STEPCAFControl_Reader::Transfer().
Normally, it is a good practice to put OCCT algorithm into try/catch block and check for OCCT exceptions (Standard_Failure).
Add OCC_CATCH_SIGNALS at the beginning of try statements (required only on Linux) and OSD::SetSignal(false) within working thread creation to redirect abnormal cases (access violation, NULL dereference and others) to C++ exceptions (OSD_Signal which is subclass of Standard_Failure). This may conflict other signal handlers in mixed environment - so check also documentation of other frameworks used by application.
If you catch failures like NULL dereference on calling OCCT algorithm with valid arguments - this is a bug in OCCT which is desirable to be fixed in one or another way, even if input STEP file contains syntax/logical errors triggering such kind of issues. Report the issue on OCCT Bugtracker with sufficient information for reproducing bug, including sample files - it is not helpful to developers just saying that OCCT crashes somewhere. Consider also contributing into this open source project by debugging OCCT code and suggesting patches.
Check STEP file reading log for possible errors in the file itself. Consider reporting an issue to system producing a broken file, even if main file content can be loaded by STEP readers.
It is a common practice to use OSD::SetSignal() within OCCT-based applications (like CAD Assistant) to improve their robustness on non-fatal errors in application/OCCT code. It is more user friendly reporting an internal error message instead of silently crashing.
But it should be noted, that OSD::SetSignal() doesn't guarantee application not being crashed nor that application can work properly after catching such failure - due to asynchronous nature of some signals, the memory can be already corrupted at the moment, when C++ exception has been raised leading to all kinds of undesired behavior. For that reason, it is better not ignoring such kind of exceptions, even if it looks like application works fine with them.
OSD::SetSignal(false); // should be called ones at application startup
STEPCAFControl_Reader aReader;
try
{
OCC_CATCH_SIGNALS // necessary for redirecting signals on Linux
if (aReader.ReadFile (theFilePath) != IFSelect_RetDone) { return false; }
if (!aReader.Transfer (myXdeDoc)) { return false; }
}
catch (Standard_Failure const& theFailure)
{
std::cerr << "STEP import failed: " << theFailure.GetMessageString() << "\n";
return false;
}
return true;

Crash inside http_client constructor (Casablanca SDK)

I'm trying to use Casablanca to consume a REST api.
I've been following the microsoft tutorial, how ever i'm getting a crash and I cannot figure it out.
I'm using visual studio 2017 with C++11
I've codded a function GetRequest() that do work when used in a new empty project, but when I try to use it on my Project (Very big project with millions of code lines).
I'm crashing in the constructor of http_client, in the file xmemory0 line 118.
const uintptr_t _Ptr_container = _Ptr_user[-1];
This is a link to the callstack : https://i.imgur.com/lBm0Hv7.png
void RestManager::GetRequest()
{
auto fileStream = std::make_shared<ostream>();
// Open stream to output file.
pplx::task<void> requestTask = fstream::open_ostream(U("results.html")).then([=](ostream outFile)
{
*fileStream = outFile;
// Create http_client to send the request.
http_client client(U("XXX/XXX.svc/"));
// Build request URI and start the request.
uri_builder builder(U("/IsLive"));
builder.append_query(U("q"), U("cpprestsdk github"));
return client.request(methods::GET, builder.to_string());
})
// Handle response headers arriving.
.then([=](http_response response)
{
printf("Received response status code:%u\n", response.status_code());
// Write response body into the file.
return response.body().read_to_end(fileStream->streambuf());
})
// Close the file stream.
.then([=](size_t)
{
return fileStream->close();
});
// Wait for all the outstanding I/O to complete and handle any exceptions
try
{
requestTask.wait();
}
catch (const std::exception &e)
{
printf("Error exception:%s\n", e.what());
}
}
EDIT : I just want to add that the http_client constructor is the issue. It always crash inside it no matter what I send as parameter.
The wierd thing is that it's not crashing when i just make a main() that call this function.
I guess it must be due to some memory issues, however I have no idea how could I debug that.
Does anyone would have an idea about it?
Thanks and have a great day!
I've experienced a similar issue on ubuntu. It works in an empty project, but crashes randomly when put into an existing large project, complaining memory corruptions.
Turns out that the existing project loaded a proprietary library, which is using cpprestsdk (casablanca) internally. Even cpprestsdk is static linked, its symbols are still exported as Weak Symbols. So either my code crashes, or the proprietary library crashes.
Ideally, my project can be divided into several libraries, and load them with RTLD_LOCAL to avoid symbol clashes. But the proprietary library in my project only accept RTLD_GLOBAL, otherwise it crashes... So the import order and flags become important:
dlopen("my-lib-uses-cpprest", RTLD_LOCAL); //To avoid polluting the global
dlopen("proprietary-lib-with-built-in-cpprest", RTLD_GLOBAL); //In my case, this lib must be global
dlopen("another-lib-uses-cpprest", RTLD_DEEPBIND); //To avoid being affected by global
"it will probably never concern anyone."
I agree with that.
I guess this issues was very specific, and it will probably never concern anyone, but still I'm going to update on everything I found out about it.
On this project, we are using custom allocator, if i'm not wrong, it's not possible to give our custom allocator to this lib, which result to many random crash.
A good option to fix it would be to use the static version to this lib, however, since we are using a lot of dynamic lib, this option wasn't possible for us.
If you are on my case, I would advice to use the libcurl and rapidjson, it's a bit harder to use, but you can achieve the same goal.

condition not working sometimes with gwt

I'm having a rare issue in my code, I have a method that makes a very simple validation based on a string variable:
private void showNextStep(String psCondition,String poStepName){
int liCurrentStep=Integer.valueOf(poStepName);
String lsNextTrueStep=moSteps[liCurrentStep][4];
String liNextFalseStep=moSteps[liCurrentStep][5];
if ("Yes".equals(psCondition)){
moFrmStepsContainer.getField(liNextFalseStep).hide();
moFrmStepsContainer.getField(lsNextTrueStep).show();
}else{
moFrmStepsContainer.getField(liNextFalseStep).show();
moFrmStepsContainer.getField(lsNextTrueStep).hide();
}
}
Now, here is the ticky part: if I execute the application without debugging mode, it does the validation right all the time, how ever if don't it always goes to the else block (or at least I think) I tried to use JS alerts (I have a class that calls JS methods) to debug manually and check the valors of the variables; the valors where all right and the validation was also good. This means that only debugging or putting alerts before at the beggining of the IF block it does the validation right, otherwise it always goes to the ELSE, what do you think it could be?
It might be worth mentioning this is a web application made in netbeans 6.9, using the framework GWT 2.1. This application runs in firefox 25.0.1
Thank you!
UPDATE
Here is the code of the event that calls my method
final ComboBoxItem loYesNo=new ComboBoxItem("cmbYesNo" + moSteps[liStepIndex][0],"");
loYesNo.setValueMap("Yes","No");
loYesNo.setVisible(false);
loYesNo.setAttribute("parent", liStepIndex);
loYesNo.addChangedHandler(new ChangedHandler() {
public void onChanged(ChangedEvent poEvent){
String lsStepName=loYesNo.getName();
FormItem loItem=moFrmStepsContainer.getField(lsStepName);
String liStepNumber=String.valueOf(loItem.getAttributeAsInt("parent"));
showNextStep((String)poEvent.getItem().getValue(),liStepNumber);
}
});

Inconsistent output to Eclipse Console View

I am invoking a compiler command but the compiler messages are not getting displayed in the Eclipse Console View consistently.
I have my launch() method implemented the same way as first code block of
this question; I have the command-line string setup which I use to call DebugPlugin.exec() method. However, unlike the the author of the question above, my output Eclipse console is very inconsistent. T
There is no activity in the console when I invoke the command and the console continues to display the "No console to display at this time." But after invoking the command numerous time and activating different consoles from the drop-down menu, the console occasionally does become active and message is displayed.
I am confused with how the eclipse is behaving and not sure how to resolve this issue. Any comment and/or recommendation would be appreciated.
Thanks!!
--
EDIT
To add some more info, running the external process using External Tools works fine. I add the compiler process c:\path\myprocess.exe in Locations field and the file to compile in the Arguments field within the External Tools Configuration window. When I run it, all the output is displayed fine. It just won't display when I run it programmatically through LaunchConfigurationDelegate class.
Maybe try bringing the console to front programmatically see if it helps:
* Bring the console to front.
*/
public static void showConsole() {
Display.getDefault().asyncExec(new Runnable() {
#Override
public void run() {
IWorkbenchWindow window = CUIPlugin.getActiveWorkbenchWindow();
if (window != null) {
IWorkbenchPage page = window.getActivePage();
if (page != null) {
IViewPart consoleView =
page.findView(IConsoleConstants.ID_CONSOLE_VIEW);
if (consoleView == null) {
IWorkbenchPart activePart = page.getActivePart();
try {
consoleView =
page.showView(IConsoleConstants.ID_CONSOLE_VIEW);
} catch (PartInitException pie) {
CUIPlugin.log(pie);
}
// restore focus stolen by the creation of the
// console
page.activate(activePart);
} else {
boolean bringToTop = true;
if (bringToTop) {
page.bringToTop(consoleView);
}
}
}
}
}
});
}
Finally got it to work. The main change I've made is having my MyLaunchConfigurationDelegate extend LaunchConfigurationDelegate instead of just implementing ILaunchConfigurationDelegate. When observed through the debugger, the launch() method went through similar code path as external process that was launched via External Tools when MyLaunchConfigurationDelegate extended LaunchConfigurationDelegate.
I guess it was lack of information on my part but I wasn't sure which part of the code was more important to share.
Another piece of code that was removed was:
IProcess dbgProcess = DebugPlugin.newProcess(launch, compilerProcess, "XVR Compiler", processAttributes);
...
launch.removeProcess(dbgProcess);
I've added it while attempting different approach in debugging this issue and it actually caused more issues by removing the debugProcess before it has chance to display output to the console.