Iterator<Int> in Swift - swift

I am writing a trie in swift. I have written the same code in java, where I accept an instance of Iterator<Int> as a parameter to specify the location of the trie elements.
In swift I cannot find the same simple interface.
The forms
public func put(path: Iterator<Int>) {...}
and
public func put(path: IteratorProtocol<Int>) {...}
give me compile errors, so I am currently using
public func put(path: AnyIterator<Int>) {...}
but this seems ugly, and forces the caller to create an extra arbitrary object. Is there a better way? I cannot believe that swift does not have an elegant idiom..... I just cannot find it.

The equivalent of Iterator is Sequence.
func put<S: Sequence>(path: S) where S.Element == Int
Of course you don't need the where clause if you don't care about the type of the elements.
Typically a trie would itself be generic over its own Element, so it'd be something like
struct Trie<Element: Comparable> {
func put<S: Sequence>(path: S) where S.Element == Element { ... }
}
If you really want to accept iterators directly, you can, but this is pretty rare. It would be along these lines:
func put<I: IteratorProtocol>(path: inout I) where I.Element == Int
To directly make use of an iterator, you need to modify it, and that means you need it to be inout (or you could return a copy of it, but can be dangerous since advancing multiple copies of an iterator is undefined). This is really unusual, though. You likely mean Sequence.

Having tried the function signatures suggested by Rob Napier and encountering problems I have implemented my own protocol:
public protocol PathIterator {
func next() -> Int?
}
And some concrete implementations to wrap String or [Int]. I would still like to find out how to do this in a swiftian manner, but I am more keen to get the code written and functioning. I am still open to suggestions.

Related

Swift 5: how to specify a generic type conforming to protocol when declaring a variable

I am on Swift 5. I have a protocol:
protocol Pipe {
associatedtype T
func await() -> Void
func yield( to: Any, with listener: Selector ) -> Void
}
And I would like to reference an instance of this protocol somewhere in code. That is, I want foo : , or a variable of generic type T implementing Pipe. Per this documentation: https://docs.swift.org/swift-book/ReferenceManual/GenericParametersAndArguments.html
I tried writing:
var imageSource: <Pipe T>
and any permutation of said symbols, ie imageSource: but the syntax is wrong across all cases.
In fact, T conform to two protocols, Renderable and Pipe, so I really want:
var imageSource: <Pipe, Renderable T>
Syntax wise this is gibberish, but semantically it's not an uncommon use case.
__________________ EDIT after two answers have been given __________
I tried simplifying the Pipe protocol for this post, but now I realize I simplified it too much. In my code base it's
protocol Pipe {
associatedtype T
func await() -> Void
func yield( to: Any, with listener: Selector ) -> Void
func batch() -> [T]
}
That's why there's a T there. But it's not crucial, I can drop the batch() -> [T] if I am able to write what I want above.
An associated type is used when you want your protocol to work with a variety of types, think a Container protocol that might have several methods all dealing with one contained type.
But your protocol is not that, it doesn't need to know any other types to specify the necessary behavior, so get rid of the associated type.
protocol Pipe {
func await() -> Void
func yield( to: Any, with listener: Selector ) -> Void
}
class Foo {
var imageSource: Pipe & Renderable
}
This is called a generalized existential, and is not available in Swift. A protocol with an associated type describes other types; it is not a type itself and cannot be the type of a variable, or put into a collection.
This specific protocol doesn't make a lot of sense, since you don't use T anywhere. But what you would need to do is pull this into the containing type:
struct Something<Source> where Source: Pipe & Renderable {
var imageSource: Source
}
I suspect you really want to redesign this in a different way, however. This looks like a fairly common misuse of protocols. You probably want Pipe and Renderer types that are structs (or even just functions). Without knowing what the calling code looks like, I can't say precisely how you would design it.
If you remove T (which isn't being used here), then Max's answer will address this issue. Protocols without associated types have an implicit existential type, and so you can treat them somewhat as "normal" types (assigning them to variables or putting them in collections).

Does Swift have short-circuiting higher-order functions like Any or All?

I'm aware of Swift's higher-order functions like Map, Filter, Reduce and FlatMap, but I'm not aware of any like 'All' or 'Any' which return a boolean that short-circuit on a positive test while enumerating the results.
For instance, consider you having a collection of 10,000 objects, each with a property called isFulfilled and you want to see if any in that collection have isFulfilled set to false. In C#, you could use myObjects.Any(obj -> !obj.isFulfilled) and when that condition was hit, it would short-circuit the rest of the enumeration and immediately return true.
Is there any such thing in Swift?
Sequence (and in particular Collection and Array) has a (short-circuiting) contains(where:) method taking a boolean predicate as argument. For example,
if array.contains(where: { $0 % 2 == 0 })
checks if the array contains any even number.
There is no "all" method, but you can use contains() as well
by negating both the predicate and the result. For example,
if !array.contains(where: { $0 % 2 != 0 })
checks if all numbers in the array are even. Of course you can define a custom extension method:
extension Sequence {
func allSatisfy(_ predicate: (Iterator.Element) -> Bool) -> Bool {
return !contains(where: { !predicate($0) } )
}
}
If you want to allow "throwing" predicates in the same way as the
contains method then it would be defined as
extension Sequence {
func allSatisfy(_ predicate: (Iterator.Element) throws -> Bool) rethrows -> Bool {
return try !contains(where: { try !predicate($0) } )
}
}
Update: As James Shapiro correctly noticed, an allSatisfy method has been added to the Sequence type in Swift 4.2 (currently in beta), see
SE-0027 Add an allSatisfy algorithm to Sequence
(Requires a recent 4.2 developer snapshot.)
One other thing that you can do in Swift that is similar to "short circuiting" in this case is to use the lazy property of a collection, which would change your implementation to something like this:
myObjects.lazy.filter({ !$0.isFulfilled }).first != nil
It's not exactly the same thing you're asking for, but might help provide another option when dealing with these higher-order functions. You can read more about lazy in Apple's docs. As of this edit the docs contain the following:
var lazy: LazyCollection> A view onto this collection
that provides lazy implementations of normally eager operations, such
as map and filter.
var lazy: LazySequence> A sequence containing the same
elements as this sequence, but on which some operations, such as map
and filter, are implemented lazily.
If you had all the objects in that array, they should conform to some protocol, which implements the variable isFulfilled... as you can see, you could make these objects confrom to (let's call it fulFilled protocol)... Now you can cast that array into type [FulfilledItem]... Now you can continue as usually
I am pasting code here for your better understanding:
You see, you cannot extend Any or AnyObject, because AnyObject is protocol and cannot be extended (intended by Apple I guess), but you can ,,sublass" the protocol or as you like to call it professionally - Make protocol inheriting from AnyObject...
protocol FulfilledItem: AnyObject{
var isFulfilled: Bool {get set}
}
class itemWithTrueValue: FulfilledItem{
var isFulfilled: Bool = true
}
class itemWithFalseValue: FulfilledItem{
var isFulfilled: Bool = false
}
var arrayOfFulFilled: [FulfilledItem] = [itemWithFalseValue(),itemWithFalseValue(),itemWithFalseValue(),itemWithFalseValue(),itemWithFalseValue(),itemWithFalseValue()]
let boolValue = arrayOfFulFilled.contains(where: {
$0.isFulfilled == false
})
Now we've got ourselves a pretty nice looking custom protocol inheriting all Any properties + our beautiful isFulfilled property, which we will handle now as usually...
According to apple docs:
https://developer.apple.com/library/content/documentation/Swift/Conceptual/Swift_Programming_Language/TypeCasting.html#//apple_ref/doc/uid/TP40014097-CH22-ID342
AnyObject is only for reference types (classes), Any is for both value and reference types, so I guess it is prefered to inherit AnyObject...
Now you cast instead AnyObject into Array the protocol Item FulfilledItem and you will have beautiful solution (don't forget every item to conform to that protocol and set the value...)
Wish happy coding :)

Difference between using Generic and Protocol as type parameters, what are the pros and cons of implement them in a function

Since Swift allows us using both Protocol and Generic as parameter types in a function, the scenario below has come into my mind:
protocol AProtocol {
var name: String{ get }
}
class ClassA: AProtocol {
var name = "Allen"
}
func printNameGeneric<T: AProtocol>(param: T) {
print(param.name)
}
func printNameProtocol(param: AProtocol) {
print(param.name)
}
The first function uses generic as parameter type with a type constraint, and the second function uses protocol as the parameter type directly. However, these two functions can have the same effect, which is the point confusing me. So my questions are:
What are the specific scenarios for each of them (or a case which can only be done by the specific one, but not another)?
For the given case, both functions turn out the same result. Which one is better to implement (or the pros and cons of each of them)?
This great talk has mentioned generic specialization, which is a optimization that turn the way of function dispatching from dynamic dispatching (function with non-generic parameters) to static dispatching or inlining (function with generic parameters). Since static dispatching and inlining are less expensive in contrast with dynamic dispatching, to implement functions with generic can always provide a better performance.
#Hamish also gave great information in this post, have a look for more information.
Here is a new question came to me:
struct StructA: AProtocol {
var a: Int
}
struct StructB: AProtocol {
var b: Int
}
func buttonClicked(sender: UIButton) {
var aVar: AProtocol
if sender == self.buttonA
{
aVar = StructA(a: 1)
}
else if sender == self.buttonA
{
aVar = StructB(b: 2)
}
foo(param: aVar)
}
func foo<T: AProtocol>(param: T) {
//do something
}
If there are several types conform to a Protocol, and are pass in to a generic function in different conditions dynamically. As shown above, pressing different buttons will pass different types(StructA or StructB) of parameter into function, would the generic specialization still work in this case?
There is actually a video from this year's WWDC about that (it was about performance of classes, structs and protocols; I don't have a link but you should be able to find it).
In your second function, where you pass a any value that conforms to that protocol, you are actually passing a container that has 24 bytes of storage for the passed value, and 16 bytes for type related information (to determine which methods to call, ergo dynamic dispatch). If the passed value is now bigger than 24 bytes in memory, the object will be allocated on the heap and the container stores a reference to that object! That is actually extremely time consuming and should certainly be avoided if possible.
In your first function, where you use a generic constraint, there is actually created another function by the compiler that explicitly performs the function's operations upon that type. (If you use this function with lots of different types, your code size may, however, increase significantly; see C++ code bloat for further reference.) However, the compiler can now statically dispatch the methods, inline the function if possible and does certainly not have to allocate any heap space. Stated in the video mentioned above, code size does not have to increase significantly as code can still be shared... so the function with generic constraint is certainly the way to go!
Now we have two protocol below:
protocol A {
func sometingA()
}
protocol B {
func sometingB()
}
Then the parameter need to conform to both A and B.
//Generic solution
func methodGeneric<T:A>(t:T)where T:B {
t.sometingA()
t.sometingB()
}
//we need protocol C to define the parameter type
protocol C:A,B {}
//Protocol solution
func methodProtocol(c:C){
c.sometingA()
c.sometingB()
}
It seems that nothing is wrong but when we define a struct like this:
struct S:A,B {
func sometingB() {
print("B")
}
func sometingA() {
print("A")
}
}
The methodGeneric works but we need to change struct S:A,B to struct S:C to make methodProtocol work. Some questions:
Do we really need protocol C?
Why not would we write like func method(s:S)?
You could read more about this in the Generic Doc for additional information .

Parameterizing closures as generic based on parameter-list/return type

Is there a way to make a generic type signature for a closure such that I can later call it generically? In particular my question is how to deal with an unknown number of arguments.
I have an object that I’d like to call a series of closures on an update, and I’d like other objects to be able to register closures that they’d like to be called with that first object.
Closures aren’t hashable, but I’d like to be able to also unregister a closure, so I wound up creating a custom type to handle this based on a dictionary:
//T is the block signature such as Double->()
struct ClosureCollection<T> : SequenceType {
private var idx=0
var closureDict:[Int:(T,NSOperationQueue)]=[:]
mutating func addClosure(b:T) -> Int {
return addClosure(NSOperationQueue.mainQueue(),b)
}
mutating func addClosure(q:NSOperationQueue, _ b:T) -> Int {
closureDict[idx]=(b,q)
idx+=1
return idx-1
}
mutating func dropClosure(k:Int) {
closureDict.removeValueForKey(k)
}
func generate() -> AnyGenerator<(T,NSOperationQueue)> {
var dgen=closureDict.generate()
return AnyGenerator {
return dgen.next()?.1
}
}
}
This lets me use the collection in code like this:
Declare it:
private var distributionPoints=ClosureCollection<(CMDeviceMotion?,NSError?) -> ()> ()
Use it:
for (p,q) in distributionPoints {
q.addOperationWithBlock {p(dm,error)}
}
So far, all’s good but it requires the caller to follow a pretty specific pattern to use the collection that I'd like to hide. I’d like to extend this idea to where I can ask the collection to run the for loop itself using syntax something like
distributionPoints.runAllWith(dm,error)
The problem is with the runAllWith signature-- my current implementation is generic over the full closure signature because I don't know how to make the number of arguments to the closure generic. I suspect this can be done if I know the blocks accept one argument and return one argument, for example, by using two type placeholders, say T for the argument and U for the return value.
What I don’t seem able to do is make this generic across an unknown number of parameters. The type I’m creating doesn’t care what the structure of the block is, it just wants to accept closures with a certain signature and then provide a mechanism to call them by exposing an API that depends on the closure signature.
I don’t think there’s support for variadic generic parameters, so I can’t go down that road. Tuple-splat was deprecated.
Is there a way to do this without requiring the caller to bundle arguments into a tuple and then requiring a wrapper around each closure to unwrap a tuple of arguments and do a hand-crafted tuple splat?

Generic method override not working in swift

There is a protocol Printable and a struct Printer from a 3rd Party.
protocol Printable {}
struct Printer {
static func print<T>(object: T) -> String {
return "T"
}
static func print<T: Printable>(object: T) -> String {
return "Printable"
}
}
Now i am making a generic
struct Generic<T> {
var args: T
func display() {
print(Printer.print(args))
}
}
and two structs
struct Obj {}
struct PrintableObj: Printable {}
var obj = Generic(args: Obj())
var printableObj = Generic(args: PrintableObj())
When i call the display functions on both of them.
obj.display()
displays T
printableObj.display()
displays T but i want it to print "Printable"
One solution i can think of is having two different generics
struct Generic<T>
struct PrintableGeneric<T: Printable>
Is there any other solution without changing the Printable protocol and Printer struct.
static func print<T>(object: T) -> String {
if object is Printable {
return "Printable"
} else {
return "T"
}
}
Yes. But the answer is a bit weird. The first part makes a decent amount of sense; the second part is just totally weird. Let's walk through it.
struct Generic<T> {
var args: T
func display() {
print(Printer.print(args))
}
}
The correct overload to choose for print is decided at compile time, not runtime. This is the thing that confuses people the most. They want to treat Swift like JavaScript where everything is dynamic. Swift likes to be static because then it can make sure your types are right and it can do lots of optimizations (and Swift loves to do compiler optimizations). So, compile time, what type is args? Well, it's T. Is T known to be Printable? No it is not. So it uses the non-Printable version.
But when Swift specializes Generic using PrintableObj, doesn't it know at that point that it's Printable? Couldn't the compiler create a different version of display at that point? Yes, if we knew at compile time every caller that would ever exist of this function, and that none of them would ever be extended to be Printable (which could happen in a completely different module). It's hard to solve this without creating lots of weird corner cases (where internal things behave differently than public things for instance), and without forcing Swift to proactively generate every possible version of display that might be required by some future caller. Swift may improve in time, but this is a hard problem I think. (Swift already suffers some performance reductions so that public generics can be specialized without access to the original source code. This would make that problem even more complicated.)
OK, so we get that. T isn't Printable. But what if we had a type that was unambiguously Printable that we knew at compile time and lived inside this function? Would it work then?
func display() {
if let p = args as? Printable {
print(Printer.print(p))
} else {
print(Printer.print(args))
}
}
Oh so close... but not quite. This almost works. The if-let actually does exactly what you want it to do. p gets assigned. It's Printable. But it still calls the non-Printable function. ?!?!?!?!
This is a place I personally think that Swift is just currently broken and have high hopes it will be fixed. It might even be a bug. The problem is that Printable itself does not conform to Printable. Yeah, I don't get it either, but there you go. So we need to make something that does conform to Printable in order to get the right overload. As usual, type erasers to the rescue.
struct AnyPrintable: Printable {
let value: Printable
}
struct Generic<T> {
var args: T
func display() {
if let p = args as? Printable {
print(Printer.print(AnyPrintable(value: p)))
} else {
print(Printer.print(args))
}
}
}
And this will print the way you wanted. (On the assumption that Printable requires some methods, you'd just add those methods to the AnyPrintable type eraser.)
Of course the right answer is not to use generic overloads this way in Printer. It's just way too confusing and fragile. It looks so nice, but it blows up all the time.
To my mind, the only option you have - is to use if-else with type casting in "print()" function
static func print<T>(object: T) -> String {
if let _ = object as? Printable {
return "Printable"
}
return "T"
}
or non-generic variant
static func print(object: Any) -> String {
if let _ = object as? Printable {
return "Printable"
}
return "T"
}