Linking dynamic library within static framework - swift

I am building the static iOS framework upon multiple libraries in Xcode. One of them should be the card.io. I cannot use cocoapods or carthage. So far I imported .frameworks within the .framework and it works pretty well. However card.io uses static library (.a file) with bunch of headers. It works well in dynamic type of .frameworks (or iOS app project) but in static project I get these errors on including of the .a files:
error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: can't locate file for: -lCardIO
error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: file: -lCardIO is not an object file (not allowed in a library)
error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: can't locate file for: -lopencv_core
error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: file: -lopencv_core is not an object file (not allowed in a library)
error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: can't locate file for: -lopencv_imgproc
error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: file: -lopencv_imgproc is not an object file (not allowed in a library)
Regarding these errors I downloaded the source codes of card.io and it looks that there is dynamic .framework target waiting for build. I tried to use this one instead of .a files and headers - so my project at least can be builded. Because the card.io does not contatin architectures for simulator (which, by the way, it should with this release 5.2.2) I am not able to test it in unit tests, so when I test this solution on device I get this error:
dyld: Library not loaded: #rpath/CardIO.framework/CardIO
Referenced from: /var/containers/Bundle/Application/55D3AF7F-83F4-4B3D-A667-0FCO93CCC441/App/AppDemo
Reason: no suitable image found.
So far my knowledge+google+stackoverflow is stuck here, because it looks that xcode does not support the .framework within .framework this way.
To this moment I spent two days with this "issue", so the question is: Does exist any solution for including dynamic library into static framework? Or any solution to include card.io into static framework?
EDIT:
Well actually the solution was more stupid than I would think (as always). Just to include card.io in the .framework go to "Project Description -> Build Settings -> Library search paths" and type the path where should xcode look for the libraries. This approach solves the first one issue of this post - this means the implementation of the .a libraries and headers.
At this moment I cannot guarantee it will work in releases based on my framework so I will update this post to confirm it later. I hope it helps someone...

Related

Swift Package Manager (package successfully added, but Module not found)

I'm new in Swift. I want to create iOS app that can connect to PostgreSQL database. First I found library https://github.com/vapor/postgresql.git that should be added to my project via Swift Package Manager. Using tutorial I added required library to my project successfully (File -> Swift Packages -> Add Package Dependency):
list of added packages from SPM
But when I try to import this module into my view controller, Xcode shows error that module is not found:
not found
I tried several times to rebuild my project, created new project just for testing this issue. Also I found information about build phases and added this lib as a dependency:
build phases
But I still get error: "No such module PostgreSQL".
Can anyone help me?
I found solution by myself. I compiled C static library "libpq" (can be found in PostgreSQL sources) and added it to my swift project. Included this library by adding special bridging header file. Finally I got what I wanted.
P.S. If someone what to repeat, he or she should know: static C library must be compiled for iOS device architecture (and also in iOS simulator architecture which differs from iOS device arch.).

MacOS Swift Framework testing fail

I have a framework written in obj-c and swift.
Now i try to run a related unit test target, but I get this error:
2014-07-10 07:45:54.064 xctest[4908:303] The test bundle at /Users/steve/Temporary/Build/Products/Debug/SOGraphDB-Mac Tests.xctest could not be loaded because an unanticipated error occurred: Error Domain=NSCocoaErrorDomain Code=3587 "The bundle “SOGraphDB-Mac Tests” couldn’t be loaded because it is damaged or missing necessary resources." (dlopen_preflight(/Users/steve/Temporary/Build/Products/Debug/SOGraphDB-Mac Tests.xctest/Contents/MacOS/SOGraphDB-Mac Tests): Library not loaded: #rpath/libswiftAppKit.dylib
Referenced from: /Users/steve/Temporary/Build/Products/Debug/SOGraphDB.framework/Versions/A/SOGraphDB
Reason: image not found) UserInfo=0x10011c640 {NSLocalizedFailureReason=The bundle is damaged or missing necessary resources., NSLocalizedRecoverySuggestion=Try reinstalling the bundle., NSFilePath=/Users/steve/Temporary/Build/Products/Debug/SOGraphDB-Mac Tests.xctest/Contents/MacOS/SOGraphDB-Mac Tests, NSDebugDescription=dlopen_preflight(/Users/steve/Temporary/Build/Products/Debug/SOGraphDB-Mac Tests.xctest/Contents/MacOS/SOGraphDB-Mac Tests): Library not loaded: #rpath/libswiftAppKit.dylib
Referenced from: /Users/steve/Temporary/Build/Products/Debug/SOGraphDB.framework/Versions/A/SOGraphDB
Reason: image not found, NSBundlePath=/Users/steve/Temporary/Build/Products/Debug/SOGraphDB-Mac Tests.xctest, NSLocalizedDescription=The bundle “SOGraphDB-Mac Tests” couldn’t be loaded because it is damaged or missing necessary resources.}
Any idea what the root cause can be?
The error seems realated to "Library not loaded: #rpath/libswiftAppKit.dylib"
Both (framework and test bundle) compile without any error or warning (in Beta2)
I had a similar problem, though mine was an iOS test target, linking to a Swift framework, that failed to run on Xcode 6 GM. The test target had run successfully on an early beta of Xcode 6, but the final version reported the runtime error: Library not loaded: #rpath/libswiftCore.dylib
I noticed that a newer project did not have the failure, so I compared the build settings and test code. I was able to resolve the problem with three steps:
The test target needs the "Embedded Target Contains Swift Code" setting to be YES. This tells the linker to add the Swift runtime libraries to the executable.
The test target needs an explicit value for the "Runpath Search Paths" build setting. This tells the loader where to find the Swift runtime libaries. I copied the following setting from a fresh new test target:
LD_RUNPATH_SEARCH_PATHS = $(inherited) #executable_path/../Frameworks #loader_path/../Frameworks
The test cases need to explicitly import any modules that are used by the linked framework. In my project, the framework used UIKit but the test cases only used my framework. When I added an explicit import UIKit to the test cases, the link problem went away.
Since I keep running into this issue whenever I mess with build settings, here's the cleanest answer I can provide as of Xcode 8b5:
If unit tests don't run on iOS, make sure you have:
Runpath Search Paths: #loader_path/Frameworks
If unit tests don't run on macOS, make sure you have:
Runpath Search Paths: #loader_path/../Frameworks
This will show up as LD_RUNPATH_SEARCH_PATHS in your pbxproj file. You can also add $(inherited) to make sure project-wide paths are added as well, but those are probably empty.
Lastly, I didn't need the executable_path/... settings, doesn't make a difference for me whether they're there or not for unit tests.
I had the same problem.
Ended up copying libswiftAppKit.dylib out of the Xcode application directory (I am using beta 3), into a directory that I could reference (not part of an application bundle), then adding the library to the "Link binary with libraries" setting for the test bundle. My tests then started working.
FYI, the path for the dylib was at '/Applications/Xcode6-Beta3.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/macosx/libswiftAppKit.dylib'
Probably not a good final solution, but it works for the interim.
My solution was to add a single file to my test target, AppKitTests.swift (or AppKitSpec.swift in my case), and all the file contains is:
// While I don't know why, The.framework is built linked to libswiftAppKit.
// Frameworks do not embed the Swift libraries themselves, it's up to the host
// app to include the necessary libraries. So here we are, including AppKit on
// behalf of The.framework so that the tests can run.
import AppKit
Oh, I also added AppKit to the test target's set of frameworks.
I had this occur to me in Beta 4 and it turned out that I had done it to myself without realizing it.
I had a Framework project called Fnord. My FnordTests target contained a couple of unit test classes that had import Fnord at the top of each file. For some reason Xcode was complaining about those imports and so I commented them out. This is when I started getting the same symptoms while trying to run my unit tests.
I noticed that the settings for my FnordTests target were such that the target would be linked with Fnord.framework, and I realized that it might not be able to do that with the aforementioned import Fnord statements diked-out.
So I put them back in, and everything went back to normal. Curiously, Xcode no longer showed those import statements as being problematic, but this is beta so I can forgive that.
I hope this helps someone.
I ran into the same issue, adding
import AppKit
in the Swift file fixed it

Build and guard against missing library using Objective-C

I have a library (lib.a) and a header file (lib1.h). The problem is the library is too big and only a relatively small subset of users need it.
Would it be possible to build my Xcode project without the library? Currently I get:
ld: library not found for -llib
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Would it be possible to guard against usage of the library not existing inside the Xcode project? I found the following, but I'm not sure if it's sufficient (assuming I can get the project to build without the lib):
if ([MyLibABC class]) { ... } else { NSLog(#"Add Lib.a"); }
Side note:
In Java I would use reflection to call methods implemented in the library (lib.jar) and if the library is not present I would catch the ClassNotFoundException and show an error message or something (lib.jar missing, please consult the documentation).
I'm targeting >= iOS5.
Unlike desktop operating systems which support dynamic libraries, iOS supports only static libraries. The only way around this would be building two targets - one that uses the library, and the other one that does not.
You can build both targets from the same set of sources by using conditional compilation. In the version that conditionally compiles out the references to the "big library" there would be no references to it, so the linker would not complain about missing references.

"Undefined symbols for architecture i386" on unit tests

I'm getting the following error only when I try to build the unit tests of an iPhone static library:
Undefined symbols for architecture i386:
"std::terminate()", referenced from:
-[ZipArchive dealloc] in libMyProject.a(ZipArchive.o)
"___gxx_personality_v0", referenced from:
Dwarf Exception Unwind Info (__eh_frame) in libMyProject.a(ZipArchive.o)
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Building the original project works fine.
What can I be missing?
It should be noted that ZipArchive is a .mm file that references the libz.dylib framework, which is referenced both in the original project and in the test project.
Additionally, the usual Build Settings suspects have the following values:
Framework Search Paths: "$(SDKROOT)/Developer/Library/Frameworks" "$(DEVELOPER_LIBRARY_DIR)/Frameworks"
Other Linker Flags: -all_load -lxml2 - ObjC
Header Search Paths: /usr/include/libxml2
I found the solution in this post.
For some reason that eludes me, the compiler needed the ZipArchive.mm file to be renamed to .m when the static library is used in another project (the test project, in this case).
This typically occurs for one of two reasons:
You copied a framework or system header directly to your project folder instead of adding it with a reference through XCode
You've installed multiple SDKs, and the wrong framework or header is being referenced. Most frameworks aren't "Developer" frameworks. SenTestingKit.framework is an example of a developer framework, UIKit.framework isn't. Oddly, there are two different places that Developer Frameworks exist. In the /Developers/~ folder in XCode, and also in the SDK Developers folder. The default behavior is to reference the framework in XCode's developer folder. To override this, enter "$(SDKROOT)/Developer/Library/Frameworks" in "Framework Search Paths". Or in the case of an imported header or library, go the corresponding field and add "$(SDKROOT)/..."
Make sure your search paths are the same correct for all Targets:
If you are using multiple SDKs, the wrong version of the Developer Frameworks could get added (like SenTestingKit). Manually enter the the correct one under Framework Search Paths with
$(SDKROOT)/Developer/Library/Frameworks

Error running Simulator: duplicate symbol for architecture i386

I added ShareKit framework to try and here is the error running it in Simulator:
duplicate symbol _LFHRReadStreamClientCallBack in
.../Xcode/DerivedData/....build/Objects-normal/i386/LFHTTPRequest-8C6F35228BA446B9.o
and
.../Xcode/DerivedData/....build/Objects-normal/i386/LFHTTPRequest-8ACF920D803FDCA6.o
for architecture i386
I looked at previous posts Build Error - missing required architecture i386 in file and tried to edit project.pbxproj commenting FRAMEWORK_SEARCH_PATHS lines out as well as looking for .framework files accidently added to my project but with no luck.
What else can I try?
You've included LFHTTPRequest in your project twice. It's possible that another library (such as sharekit) included it for you, doublecheck the files sharekit includes and remove one copy of LFHTTPRequest and things should compile.
This can also happen if you move coredata-generated classes into a group, like "Models" and then regenerate the NSManagedObjectModel subclasses. The generated files will be placed in the project root and added into the build twice.
I got the same error when working with TessBaseAPI. I had two c++ files and both had the following declaration:
namespace tesseract {
class TessBaseAPI;
};
tesseract::TessBaseAPI *tesseract1;
uint32_t *pixels;
The I read the full error message. I got a line there:
duplicate symbol _tesseract1 in
And later, which files contains the duplicate also included (the file name).
So, I changed the instance name as follows:
namespace tesseract {
class TessBaseAPI;
};
tesseract::TessBaseAPI *tesseractNew;
uint32_t *pixelsNew;
That solved my problem.