How to reset ListView children - flutter

I am using a ListView with selectable items similar to this example.
Each stateful widget in the ListView has a _selected boolean to determine it's selected status which is flipped when the item is tapped.
When the user is in selection mode, there is a "back" option in the app bar. Determining when the back button is pressed and handling underlying core logic is working fine. I just want to reset the _selected flag on each individual list item so that they no long display as selected. You can see in the included gif that once back is pressed, the ListView items remain selected.
I am obviously missing something extremely basic.
The underlying question is, how do I trigger a reset of a ListView children items programatically.
Edit: Sample code added
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'List selection demo',
home: new MyHomePage(title: 'List selection demo'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final List<String> playerList = [
"Player 1",
"Player 2",
"Player 3",
"Player 4"
];
List<String> selectedPlayers = [];
bool longPressFlag = false;
void longPress() {
setState(() {
if (selectedPlayers.isEmpty) {
longPressFlag = false;
} else {
longPressFlag = true;
}
});
}
void clearSelections(){
setState(() {
selectedPlayers.clear();
});
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(selectedPlayers.length == 0?widget.title: selectedPlayers.length.toString() + " selected"),
leading: selectedPlayers.length == 0? null: new IconButton(
icon: new Icon(Icons.arrow_back),
onPressed: () {clearSelections();
})),
body: ListView.builder(
itemBuilder: (BuildContext context, int index) {
return new PlayerItem(
playerName: playerList[index],
longPressEnabled: longPressFlag,
callback: () {
if (selectedPlayers.contains(playerList[index])) {
selectedPlayers.remove(playerList[index]);
} else {
selectedPlayers.add(playerList[index]);
}
longPress();
});
},
itemCount: playerList.length,
));
}
}
class PlayerItem extends StatefulWidget {
final String playerName;
final bool longPressEnabled;
final VoidCallback callback;
const PlayerItem(
{Key key, this.playerName, this.longPressEnabled, this.callback})
: super(key: key);
#override
_PlayerItemState createState() => new _PlayerItemState();
}
class _PlayerItemState extends State<PlayerItem> {
bool selected = false;
#override
Widget build(BuildContext context) {
return new GestureDetector(
onLongPress: () {
setState(() {
selected = !selected;
});
widget.callback();
},
onTap: () {
if (widget.longPressEnabled) {
setState(() {
selected = !selected;
});
widget.callback();
} else {
final snackBar = SnackBar(content: Text(widget.playerName + " tapped"));
Scaffold.of(context).showSnackBar(snackBar);
}
},
child: new Card(
color: selected ? Colors.grey[300] : Colors.white,
elevation: selected ? 4.0 : 1.0,
margin: const EdgeInsets.all(4.0),
child: new ListTile(
leading: new CircleAvatar(
child: new Text(widget.playerName.substring(0, 1)),
),
title: new Text(widget.playerName),
)));
}
}

You have to call following method for reset widgets.
setState(() {
});

Related

How can I fix the focus on a ListView item in Flutter?

I have a listview that I want to enable shortcuts like Ctrl+c, Enter, etc this improves user experience.
The issue is after I click/tap on an item, it loses focus and the shortcut keys no longer work.
Is there a fix or a workaround for this?
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:get/get.dart';
void main() {
runApp(const MyApp());
}
class SomeIntent extends Intent {}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.orange,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
const MyHomePage({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return GetBuilder<Controller>(
init: Get.put(Controller()),
builder: (controller) {
final List<MyItemModel> myItemModelList = controller.myItemModelList;
return Scaffold(
appBar: AppBar(
title: RawKeyboardListener(
focusNode: FocusNode(),
onKey: (event) {
if (event.logicalKey.keyLabel == 'Arrow Down') {
FocusScope.of(context).nextFocus();
}
},
child: const TextField(
autofocus: true,
),
),
),
body: myItemModelList.isEmpty
? const Center(child: CircularProgressIndicator())
: ListView.builder(
itemBuilder: (context, index) {
final MyItemModel item = myItemModelList[index];
return Shortcuts(
shortcuts: {
LogicalKeySet(LogicalKeyboardKey.enter): SomeIntent(),
},
child: Actions(
actions: {
SomeIntent: CallbackAction<SomeIntent>(
// this will not launch if I manually focus on the item and press enter
onInvoke: (intent) => print(
'SomeIntent action was launched for item ${item.name}'),
)
},
child: InkWell(
focusColor: Colors.blue,
onTap: () {
print('clicked item $index');
controller.toggleIsSelected(item);
},
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Container(
color: myItemModelList[index].isSelected
? Colors.green
: null,
height: 50,
child: ListTile(
title: Text(myItemModelList[index].name),
subtitle: Text(myItemModelList[index].detail),
),
),
),
),
),
);
},
itemCount: myItemModelList.length,
),
);
},
);
}
}
class Controller extends GetxController {
List<MyItemModel> myItemModelList = [];
#override
void onReady() {
myItemModelList = buildMyItemModelList(100);
update();
super.onReady();
}
List<MyItemModel> buildMyItemModelList(int count) {
return Iterable<MyItemModel>.generate(
count,
(index) {
return MyItemModel('$index - check debug console after pressing Enter.',
'$index - click me & press Enter... nothing happens\nfocus by pressing TAB/Arrow Keys and press Enter.');
},
).toList();
}
toggleIsSelected(MyItemModel item) {
for (var e in myItemModelList) {
if (e == item) {
e.isSelected = !e.isSelected;
}
}
update();
}
}
class MyItemModel {
final String name;
final String detail;
bool isSelected = false;
MyItemModel(this.name, this.detail);
}
Tested with Windows 10 and flutter 3.0.1
Using Get State manager.
In Flutter, a ListView or GridView containing a number of ListTile widgets, you may notice that the selection and the focus are separate. We also have the issue of tap() which ideally sets both the selection and the focus - but by default tap does nothing to affect focus or selection.
The the official demo of ListTile selected property https://api.flutter.dev/flutter/material/ListTile/selected.html
shows how we can manually implement a selected ListTile and get tap() to change the selected ListTile. But this does nothing for us in terms of synchronising focus.
Note: As that demo shows, tracking the selected ListTile needs to
be done manualy, by having e.g. a selectedIndex variable, then setting the
selected property of a ListTile to true if the index matches the
selectedIndex.
Here are a couple of solutions to the problem of to the syncronising focus, selected and tap in a listview.
Solution 1 (deprecated, not recommended):
The main problem is accessing focus behaviour - by default we have no access
to each ListTile's FocusNode.
UPDATE: Actually it turns out that there is a way to access a focusnode, and thus allocating our own focusnodes is not necessary - see Solution 2 below. You use the Focus widget with a child: Builder(builder: (BuildContext context) then you can access the focusnode with FocusScope.of(context).focusedChild. I am leaving this first solution here for study, but recommend solution 2 instead.
But by allocating a focus node for each ListTile item in the
ListView, we then do. You see, normally a ListTile item allocates its own focus
node, but that's bad for us because we want to access each focus node from
the outside. So we allocate the focus nodes ourselves and pass them to the
ListTile items as we build them, which means a ListTile no longer has to
allocate a FocusNode itself - note: this is not a hack - supplying custom
FocusNodes is supported in the ListTile API. We now get access to the
FocusNode object for each ListTile item, and
invoke its requestFocus()
method whenever selection changes.
we also listen in the FocusNode
objects for changes in focus, and update the selection whenever focus
changes.
The benefits of custom focus node which we supply ourselves to each ListTile
are:
We can access the focus node from outside the ListTile widget.
We can use the focus node to request focus.
We can listen to changes in focus.
BONUS: We can wire shortcuts directly into the focus node without the usual Flutter shortcut complexity.
This code synchronises selection, focus and tap behaviour, as well as supporting up and down arrow changing the selection.
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
// Enhancements to the official ListTile 'selection' demo
// https://api.flutter.dev/flutter/material/ListTile/selected.html to
// incorporate Andy's enhancements to sync tap, focus and selected.
// This version includes up/down arrow key support.
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({super.key});
static const String _title =
'Synchronising ListTile selection, focus and tap - with up/down arrow key support';
#override
Widget build(BuildContext context) {
return MaterialApp(
title: _title,
home: Scaffold(
appBar: AppBar(title: const Text(_title)),
body: const MyStatefulWidget(),
),
);
}
}
class MyStatefulWidget extends StatefulWidget {
const MyStatefulWidget({super.key});
#override
State<MyStatefulWidget> createState() => _MyStatefulWidgetState();
}
class _MyStatefulWidgetState extends State<MyStatefulWidget> {
int _selectedIndex = 0;
late List _focusNodes; // our custom focus nodes
void changeSelected(int index) {
setState(() {
_selectedIndex = index;
});
}
void changeFocus(int index) {
_focusNodes[index].requestFocus(); // this works!
}
// initstate
#override
void initState() {
super.initState();
_focusNodes = List.generate(
10,
(index) => FocusNode(onKeyEvent: (node, event) {
print(
'focusnode detected: ${event.logicalKey.keyLabel} ${event.runtimeType} $index ');
// The focus change that happens when the user presses TAB,
// SHIFT+TAB, UP and DOWN arrow keys happens on KeyDownEvent (not
// on the KeyUpEvent), so we ignore the KeyDownEvent and let
// Flutter do the focus change. That way we don't need to worry
// about programming manual focus change ourselves, say, via
// methods on the focus nodes, which would be an unecessary
// duplication.
//
// Once the focus change has happened naturally, all we need to do
// is to change our selected state variable (which we are manually
// managing) to the new item position (where the focus is now) -
// we can do this in the KeyUpEvent. The index of the KeyUpEvent
// event will be item we just moved focus to (the KeyDownEvent
// supplies the old item index and luckily the corresponding
// KeyUpEvent supplies the new item index - where the focus has
// just moved to), so we simply set the selected state value to
// that index.
if (event.runtimeType == KeyUpEvent &&
(event.logicalKey == LogicalKeyboardKey.arrowUp ||
event.logicalKey == LogicalKeyboardKey.arrowDown ||
event.logicalKey == LogicalKeyboardKey.tab)) {
changeSelected(index);
}
return KeyEventResult.ignored;
}));
}
#override
Widget build(BuildContext context) {
return ListView.builder(
itemCount: 10,
itemBuilder: (BuildContext context, int index) {
return ListTile(
focusNode: _focusNodes[
index], // allocate our custom focus node for each item
title: Text('Item $index'),
selected: index == _selectedIndex,
onTap: () {
changeSelected(index);
changeFocus(index);
},
);
},
);
}
}
Important Note: The above solution doesn't work when changing the number of items, because all the focusnodes are allocated during initState which only gets called once. For example if the number of items increases then there are not enough focusnodes to go around and the build step will crash.
The next solution (below) does not explicitly allocate focusnodes and is a more robust solution which supports rebuilding and adding and removing items dynamically.
Solution 2 (allows rebuilds, recommended)
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'dart:developer' as developer;
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({super.key});
static const String _title = 'Flutter selectable listview - solution 2';
#override
Widget build(BuildContext context) {
return const MaterialApp(
title: _title,
home: HomeWidget(),
);
}
}
// ╦ ╦┌─┐┌┬┐┌─┐╦ ╦┬┌┬┐┌─┐┌─┐┌┬┐
// ╠═╣│ ││││├┤ ║║║│ │││ ┬├┤ │
// ╩ ╩└─┘┴ ┴└─┘╚╩╝┴─┴┘└─┘└─┘ ┴
class HomeWidget extends StatefulWidget {
const HomeWidget({super.key});
#override
State<HomeWidget> createState() => _HomeWidgetState();
}
class _HomeWidgetState extends State<HomeWidget> {
// generate a list of 10 string items
List<String> _items = List<String>.generate(10, (int index) => 'Item $index');
String currentItem = '';
int currentIndex = 0;
int redrawTrigger = 0;
// clear items method inside setstate
void _clearItems() {
setState(() {
currentItem = '';
_items.clear();
});
}
// add items method inside setstate
void _rebuildItems() {
setState(() {
currentItem = '';
_items.clear();
_items.addAll(List<String>.generate(5, (int index) => 'Item $index'));
});
}
// set currentItem method inside setstate
void _setCurrentItem(String item) {
setState(() {
currentItem = item;
currentIndex = _items.indexOf(item);
});
}
// set currentindex method inside setstate
void _setCurrentIndex(int index) {
setState(() {
currentIndex = index;
if (index < 0 || index >= _items.length) {
currentItem = '';
} else {
currentItem = _items[index];
}
});
}
// delete current index method inside setstate
void _deleteCurrentIndex() {
// ensure that the index is valid
if (currentIndex >= 0 && currentIndex < _items.length) {
setState(() {
String removedValue = _items.removeAt(currentIndex);
if (removedValue.isNotEmpty) {
print('Item index $currentIndex deleted, which was $removedValue');
// calculate new focused index, if have deleted the last item
int newFocusedIndex = currentIndex;
if (newFocusedIndex >= _items.length) {
newFocusedIndex = _items.length - 1;
}
_setCurrentIndex(newFocusedIndex);
print('setting new newFocusedIndex to $newFocusedIndex');
} else {
print('Failed to remove $currentIndex');
}
});
} else {
print('Index $currentIndex is out of range');
}
}
#override
Widget build(BuildContext context) {
// print the current time
print('HomeView build at ${DateTime.now()} $_items');
return Scaffold(
body: Column(
children: [
// display currentItem
Text(currentItem),
Text(currentIndex.toString()),
ElevatedButton(
child: Text("Force Draw"),
onPressed: () => setState(() {
redrawTrigger = redrawTrigger + 1;
}),
),
ElevatedButton(
onPressed: () {
_setCurrentItem('Item 0');
redrawTrigger = redrawTrigger + 1;
},
child: const Text('Set to Item 0'),
),
ElevatedButton(
onPressed: () {
_setCurrentIndex(1);
redrawTrigger = redrawTrigger + 1;
},
child: const Text('Set to index 1'),
),
// button to clear items
ElevatedButton(
onPressed: _clearItems,
child: const Text('Clear Items'),
),
// button to add items
ElevatedButton(
onPressed: _rebuildItems,
child: const Text('Rebuild Items'),
),
// button to delete current item
ElevatedButton(
onPressed: _deleteCurrentIndex,
child: const Text('Delete Current Item'),
),
Expanded(
key: ValueKey('${_items.length} $redrawTrigger'),
child: ListView.builder(
itemBuilder: (BuildContext context, int index) {
// print(' building listview index $index');
return FocusableText(
_items[index],
autofocus: index == currentIndex,
updateCurrentItemParentCallback: _setCurrentItem,
deleteCurrentItemParentCallback: _deleteCurrentIndex,
);
},
itemCount: _items.length,
),
),
],
),
);
}
}
// ╔═╗┌─┐┌─┐┬ ┬┌─┐┌─┐┌┐ ┬ ┌─┐╔╦╗┌─┐─┐ ┬┌┬┐
// ╠╣ │ ││ │ │└─┐├─┤├┴┐│ ├┤ ║ ├┤ ┌┴┬┘ │
// ╚ └─┘└─┘└─┘└─┘┴ ┴└─┘┴─┘└─┘ ╩ └─┘┴ └─ ┴
class FocusableText extends StatelessWidget {
const FocusableText(
this.data, {
super.key,
required this.autofocus,
required this.updateCurrentItemParentCallback,
required this.deleteCurrentItemParentCallback,
});
/// The string to display as the text for this widget.
final String data;
/// Whether or not to focus this widget initially if nothing else is focused.
final bool autofocus;
final updateCurrentItemParentCallback;
final deleteCurrentItemParentCallback;
#override
Widget build(BuildContext context) {
return CallbackShortcuts(
bindings: {
const SingleActivator(LogicalKeyboardKey.keyX): () {
print('X pressed - attempting to delete $data');
deleteCurrentItemParentCallback();
},
},
child: Focus(
autofocus: autofocus,
onFocusChange: (value) {
print(
'$data onFocusChange ${FocusScope.of(context).focusedChild}: $value');
if (value) {
updateCurrentItemParentCallback(data);
}
},
child: Builder(builder: (BuildContext context) {
// The contents of this Builder are being made focusable. It is inside
// of a Builder because the builder provides the correct context
// variable for Focus.of() to be able to find the Focus widget that is
// the Builder's parent. Without the builder, the context variable used
// would be the one given the FocusableText build function, and that
// would start looking for a Focus widget ancestor of the FocusableText
// instead of finding the one inside of its build function.
developer.log('build $data', name: '${Focus.of(context)}');
return GestureDetector(
onTap: () {
Focus.of(context).requestFocus();
// don't call updateParentCallback('data') here, it will be called by onFocusChange
},
child: ListTile(
leading: Icon(Icons.map),
selectedColor: Colors.red,
selected: Focus.of(context).hasPrimaryFocus,
title: Text(data),
),
);
}),
),
);
}
}
Edit:
this works to regain focus, however, the focus starts again from the top widget and not from the widget that was clicked on. I hope this answer still helps
Edit 2 I found a solution, you'll have to create a separate FocusNode() for each element on your listview() and requestFocus() on that in your inkwell. Complete updated working example (use this one, not the one in the original answer):
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class SomeIntent extends Intent {}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.orange,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
MyHomePage({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
final myItemModelList = List.generate(10, (index) => Text('${index + 1}'));
final _focusNodes = List.generate(myItemModelList.length, (index) => FocusNode());
return Scaffold(
appBar: AppBar(),
body: myItemModelList.isEmpty
? const Center(child: CircularProgressIndicator())
: ListView.builder(
itemBuilder: (context, index) {
final item = myItemModelList[index];
return RawKeyboardListener(
focusNode: _focusNodes[index],
onKey: (event) {
if (event.logicalKey.keyLabel == 'Arrow Down') {
FocusScope.of(context).nextFocus();
}
},
child: Actions(
actions: {
SomeIntent: CallbackAction<SomeIntent>(
// this will not launch if I manually focus on the item and press enter
onInvoke: (intent) => print(
'SomeIntent action was launched for item ${item}'),
)
},
child: InkWell(
focusColor: Colors.blue,
onTap: () {
_focusNodes[index].requestFocus();
},
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Container(
color: Colors.blue,
height: 50,
child: ListTile(
title: myItemModelList[index],
subtitle: myItemModelList[index]),
),
),
),
),
);
},
itemCount: myItemModelList.length,
),
);
}
}
Edit 3:
To also detect the up key you can try:
onKey: (event) {
if (event.isKeyPressed(LogicalKeyboardKey.arrowDown)) {
FocusScope.of(context).nextFocus();
} else if (event.isKeyPressed(LogicalKeyboardKey.arrowUp)) {
FocusScope.of(context).previousFocus();
}
},
Original answer (you should still read to understand the complete answer).
First of all, your adding RawKeyboardListener() within your appBar() don't do that, instead add it to the Scaffold().
Now, create a FocusNode() outside of your Build method:
class MyHomePage extends StatelessWidget {
MyHomePage({Key? key}) : super(key: key);
final _focusNode = FocusNode();
#override
Widget build(BuildContext context) {}
...
...
And assing the _focusNode to the RawKeyboardListener():
RawKeyboardListener(focusNode: _focusNode,
...
And here's the key point. Since you don't want to lose focus in the ListView(), in the onTap of your inkWell you'll have to request focus again:
InkWell(
focusColor: Colors.blue,
onTap: () {
_focusNode.requestFocus();
print('clicked item $index');
},
...
That's it.
Here is a complete working example based on your code. (I needed to modify some things, since I don't have all your data):
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
void main() {
runApp(const MyApp());
}
class SomeIntent extends Intent {}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.orange,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
MyHomePage({Key? key}) : super(key: key);
final _focusNode = FocusNode();
#override
Widget build(BuildContext context) {
final myItemModelList = List.generate(10, (index) => Text('${index + 1}'));
return Scaffold(
appBar: AppBar(),
body: myItemModelList.isEmpty
? const Center(child: CircularProgressIndicator())
: RawKeyboardListener(
focusNode: _focusNode,
onKey: (event) {
if (event.logicalKey.keyLabel == 'Arrow Down') {
FocusScope.of(context).nextFocus();
}
},
child: ListView.builder(
itemBuilder: (context, index) {
final item = myItemModelList[index];
return Shortcuts(
shortcuts: {
LogicalKeySet(LogicalKeyboardKey.enter): SomeIntent(),
},
child: Actions(
actions: {
SomeIntent: CallbackAction<SomeIntent>(
// this will not launch if I manually focus on the item and press enter
onInvoke: (intent) => print(
'SomeIntent action was launched for item ${item}'),
)
},
child: InkWell(
focusColor: Colors.blue,
onTap: () {
_focusNode.requestFocus();
print('clicked item $index');
},
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Container(
color: Colors.blue,
height: 50,
child: ListTile(
title: myItemModelList[index],
subtitle: myItemModelList[index]),
),
),
),
),
);
},
itemCount: myItemModelList.length,
),
),
);
}
}
Demo:

How do you set a toggle button to do something when it is not selected?

I am pretty new to flutter and am creating an app that uses a toggle button to mute the background music. I am having trouble figuring out how to keep the music volume set to the max when the toggle button is not selected. I thought of using some sort of else statement when after the onPressed method but I am not quite sure of where I would put that or if there is a more efficient way of doing it? Thanks in advance!
import 'package:flutter/material.dart';
class ToggleButtonExample extends StatefulWidget {
const ToggleButtonExample({Key key}) : super(key: key);
#override
_ToggleButtonExampleState createState() => _ToggleButtonExampleState();
}
class _ToggleButtonExampleState extends State<ToggleButtonExample> {
List<bool> _selections = List.generate(1, (index) => false);
#override
Widget build(BuildContext context) {
return Scaffold(
body: ToggleButtons(children: [
Icon(Icons.volume_off),
], isSelected: _selections,
onPressed: (int index) {
// Set Sound volume to 0
setState(() {
_selections[index] = !_selections[index];
});
},)
);
}
}
I just solved this by creating a bool called mute and every time I click on the button it checks if it is clicked and if so it sets mute to false and so on.
import 'package:flutter/material.dart';
class ToggleButtonExample extends StatefulWidget {
const ToggleButtonExample({Key key}) : super(key: key);
#override
_ToggleButtonExampleState createState() => _ToggleButtonExampleState();
}
class _ToggleButtonExampleState extends State<ToggleButtonExample> {
List<bool> _selections = List.generate(1, (index) => false);
bool mute = true;
#override
Widget build(BuildContext context) {
return Scaffold(
body: ToggleButtons(
children: [
Icon(Icons.volume_off),
],
isSelected: _selections,
onPressed: (int index) {
if (mute == true) {
homeBGM.setVolume(0);
mute = false;
} else if (mute == false) {
homeBGM.setVolume(.25);
mute = true;
}
setState(() {
_selections[index] = !_selections[index];
});
},
));
}
}

How to dynamically update a particular list view item while using a ListView.builder?

I am making a list view in Flutter. I want to update an item's property when the item is long pressed.
Following is the complete Code:
// main.dart
import 'package:LearnFlutter/MyList.dart';
import 'package:flutter/material.dart';
import 'MyList.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'List Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'My list demo'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: MyList(),
);
}
}
// MyList.dart
import 'package:flutter/material.dart';
class Item {
Item(String name, bool selected, Color color) {
_name = name;
_selected = selected;
_color = color;
}
String _name;
bool _selected;
Color _color;
String getName() {
return _name;
}
bool isSelected() {
return _selected;
}
void toggleSelected() {
_selected = !_selected;
}
void setColor(Color color) {
_color = color;
}
Color getColor() {
return _color;
}
}
class MyList extends StatefulWidget {
#override
_CardyState createState() => new _CardyState();
}
class _CardyState extends State<MyList> {
#override
Widget build(BuildContext context) {
var itemsList = [
Item('My item1', false, Colors.grey[200]),
Item('My item2', false, Colors.grey[200]),
Item('My item3', false, Colors.grey[200]),
];
return ListView.builder(
itemCount: itemsList.length,
itemBuilder: (context, index) {
return Card(
child: ListTile(
leading: Icon(Icons.train),
title: Text(itemsList[index].getName()),
trailing: Icon(Icons.keyboard_arrow_right),
tileColor: itemsList[index].getColor(),
selected: itemsList[index].isSelected(),
onLongPress: () {
toggleSelection(itemsList[index]);
},
),
);
},
);
}
void toggleSelection(Item item) {
print(item.getName() + ' long pressed');
setState(() {
item.toggleSelected();
if (item.isSelected()) {
item.setColor(Colors.blue[200]);
} else {
item.setColor(Colors.grey[200]);
}
});
}
}
Question:
In the above code toggleSelection is getting called on long press event. But the item's color does not get updated. What am I doing wrong?
The main reason it is not functioning properly is that you have no state in your class Item, so you are not re-building/updating anything. If you would like to handle it there in the class, then you will need to extend it to the ChangeNotifier. You will also need to use the ChangeNotifierProvider, look at the docs for help: https://flutter.dev/docs/development/data-and-backend/state-mgmt/simple
You will need the provider package: https://pub.dev/packages/provider
Class Item
class Item extends ChangeNotifier {
Item(String name, Color color) {
_name = name;
_color = color;
}
int selectedIndex; // to know active index
String _name;
Color _color;
String getName() {
return _name;
}
void toggleSelected(int index) {
selectedIndex = index;
notifyListeners(); // To rebuild the Widget
}
void setColor(Color color) {
_color = color;
notifyListeners();
}
Color getColor() {
return _color;
}
}
Widget List
class MyList extends StatefulWidget {
#override
_CardyState createState() => new _CardyState();
}
class _CardyState extends State<MyList> {
#override
Widget build(BuildContext context) {
final items = Provider.of<Item>(context); // Accessing the provider
bool selected = false; // default val. of bool
var itemsList = [
Item('My item1', Colors.grey[200]),
Item('My item2', Colors.grey[200]),
Item('My item3', Colors.grey[200]),
];
return ListView.builder(
itemCount: itemsList.length,
itemBuilder: (context, index) {
return Card(
child: ListTile(
leading: Icon(Icons.train),
title: Text(itemsList[index].getName()),
trailing: Icon(Icons.keyboard_arrow_right),
tileColor: items.selectedIndex == index
? items.getColor()
: Colors.grey[200],
selected: items.selectedIndex == index ? true : false,
onLongPress: () {
setState(() => selected = !selected);
items.toggleSelected(index);
if (selected) {
items.setColor(Colors.red);
}
},
),
);
},
);
}
}
make MyList into a stateless widget keep all the data that it should show in the HomePage which is a statefull widget including the data about the selected items. then pass the data into MyList
here is how your MyList could be
class MyList extends StatelessWidget {
final List<Item> items;
final List<int> selectedItemIdList;
final void Function(Item) onLongClick;
MyList(this.items, this.selectedItemIdList, this.onLongClick);
#override
Widget build(BuildContext context) {
return ListView.builder(
itemBuilder: (context, position) {
//remember all you need to do here is to create your item based on the data you have
var item = items[position];
var isSelected = items.firstWhere((element) => item.id == element.id) != null;
if (isSelected) {
//build and return a widget with selected look
} else {
return GestureDetector(
onLongPress: () => onLongClick(item), //changes data in homepage then MyList will be updated automatically
child: Container(
//rest of your widget
),
);
}
},
itemCount: items.length,
);
}
}
inside your HomePageState
//all the data the list it build from should be stored here not inside the list. and
List<Item> items = [ ... ];
List<int> selectedItemIdList = [ ... ];
//MyList is just a Stateless widget that only shows this data change (a very DUMB view as one could say)
#override
Widget build(BuildContext context) {
return MyList(items, selectedItemIdList, (item) {
setState((){
selectedItemIdList.add(item.id);
});
});
}

Adding data to a list on another page Flutter

I have a list of event name in a stateful widget like this
main.dart
class Fav extends StatefulWidget {
#override
_FavState createState() => _FavState();
}
class _FavState extends State<Fav> {
final PageController ctrl = PageController(viewportFraction: 0.8);
final Firestore db = Firestore.instance;
Stream slides;
var fav = ['3-Tech Event'];
.
.
.
And on another page, I want to add a string, let's say,
'5-Art Exhibit'
into the
var fav = ['3-Tech Event'];
to get the final result
fav = ['3-Tech Event', '5-Art Exhibit'];
on the page above. How do I do that? Here's my code for the button
Event.dart
class Star extends StatefulWidget {
#override
_StarState createState() => _StarState();
}
class _StarState extends State<Star> {
Color _iconColor = Colors.grey;
#override
Widget build(BuildContext context) {
return Container(
padding: EdgeInsets.all(55.0),
child: Transform.scale(
scale: 2.0,
child: IconButton(
icon: Icon(
Icons.star,
color: _iconColor,
),
onPressed: () {
setState(() {
_iconColor = (_iconColor == Colors.yellow) ? Colors.grey : Colors.yellow;
});
})
),
);
}
}
Thank you in advance!
UPDATE
I followed #Viren V Varasadiya advice and updated my code to this
main.dart
class Fav extends StatefulWidget {
#override
_FavState createState() => _FavState();
}
class _FavState extends State<Fav> {
var fav = ['3-Tech Event'];
updatedata(String item) {
setState(() {
fav.add(item);
});
}
And on the other file, I removed Star class (because it's intended to be used in another class anyway) and it looked like this
class Event extends StatefulWidget {
final eventInfo;
Event({Key key, List eventInfo}) //I have to pass a list of data to this
: this.eventInfo = eventInfo, //page from another class
super(key: key);
final Function updatedata;
Event.addToFavWith({this.updatedata});
#override
_EventState createState() => _EventState();
}
class _EventState extends State<Event> {
Color _iconColor = Colors.grey;
#override
Widget build(BuildContext context) {
.
.
.
Container( //This used to be Container(child:Star())
child: InkWell(
child: Container(
padding: EdgeInsets.all(55.0),
child: Transform.scale(
scale: 2.0,
child: IconButton(
icon: Icon(
Icons.star,
color: _iconColor,
),
onPressed: () {
setState(() {
_iconColor = (_iconColor == Colors.yellow)
? Colors.grey
: Colors.yellow;
widget.updatedata(name);
});
})),
),
)),
And now I get a couple of errors.
All final variables must be initialized, but 'eventInfo' is not. Try
adding an initializer for the field.
All final variables must be initialized, but 'updatedata' is not. Try
adding an initializer for the field.
You have to create a function in parent widget and pass it to child widget and call it in child widget, we work for you.
Following minimal code help you more.
class DeleteWidget extends StatefulWidget {
#override
_DeleteWidgetState createState() => _DeleteWidgetState();
}
class _DeleteWidgetState extends State<DeleteWidget> {
var fav = ['3-Tech Event'];
updatedata(String item) {
setState(() {
fav.add(item);
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(fav.toString()),
Star(
updatedata: updatedata,
),
],
)));
}
}
class Star extends StatefulWidget {
final Function updatedata;
Star({this.updatedata});
#override
_StarState createState() => _StarState();
}
class _StarState extends State<Star> {
#override
Widget build(BuildContext context) {
return Container(
child: RaisedButton(
child: Text("add item"),
onPressed: () {
widget.updatedata('5-Art Exhibit');
}),
);
}
}
Update:
There is no need to create named constructor.
class Event extends StatefulWidget {
final eventInfo;
Event({Key key, List eventInfo, this.updatedata}) //I have to pass a list of data to this
: this.eventInfo = eventInfo, //page from another class
super(key: key);
final Function updatedata;
#override
_EventState createState() => _EventState();
}

How to assign i unique ID or key to SwitchListTile and retrieve/get its value in onChanged in flutter mobile app

I am building 9 SwitchListTile using for loop, as now the button contains same code so am having trouble
in its onChanged as my each button will have specific event to perform, how should i achieve it? Is it possible to send the button text/id or anything unique based on which i can perform the specific tasks?
Here _onChanged(value, counter); 'counter' is nothing but you can assume a variable in for loop assigning values 1-9 for each button. So Onchange i should know which button was pressed!.
I tried assigning // key: ValueKey(counter), to SwitchListTile constructor but was unable to retrieve that value in onChanged.
class MySwitchListTilesContainer extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.grey[800],
body: ListView(
children: List.generate(20, (i)=>MySwitchListTile(
)),
),
);
}
}
class MySwitchListTile extends StatefulWidget {
#override
_MySwitchListTileState createState() => new _MySwitchListTileState();
}
class _MySwitchListTileState extends State<MySwitchListTile> {
bool _v = false;
#override
Widget build(BuildContext context) {
return SwitchListTile(
value:_v,
onChanged: (value) {
_onChanged(value, counter);
},
);
}
}
void _onChanged(bool _v, int index) {
setState(() {
_v = _v;
if (index == 1) {
print(index);
} else {
print(index +1);
}
});
}
You can copy paste run full code below
You can pass callback to use in onChanged
code snippet
ListView(
children: List.generate(
20,
(i) => MySwitchListTile(
v: false,
callback: () {
print("index is $i");
setState(() {
});
},
)),
)
...
class MySwitchListTile extends StatefulWidget {
final bool v;
final VoidCallback callback;
...
return SwitchListTile(
value: widget.v,
onChanged: (value) {
widget.callback();
},
);
working demo
output of working demo
I/flutter ( 6597): index is 0
I/flutter ( 6597): index is 2
I/flutter ( 6597): index is 6
full code
import 'package:flutter/material.dart';
class MySwitchListTilesContainer extends StatefulWidget {
#override
_MySwitchListTilesContainerState createState() => _MySwitchListTilesContainerState();
}
class _MySwitchListTilesContainerState extends State<MySwitchListTilesContainer> {
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.grey[800],
body: ListView(
children: List.generate(
20,
(i) => MySwitchListTile(
v: false,
callback: () {
print("index is $i");
setState(() {
});
},
)),
),
);
}
}
class MySwitchListTile extends StatefulWidget {
final bool v;
final VoidCallback callback;
const MySwitchListTile({Key key, this.v, this.callback}) : super(key: key);
#override
_MySwitchListTileState createState() => new _MySwitchListTileState();
}
class _MySwitchListTileState extends State<MySwitchListTile> {
#override
Widget build(BuildContext context) {
return SwitchListTile(
value: widget.v,
onChanged: (value) {
widget.callback();
},
);
}
}
/*void _onChanged(bool _v, int index) {
setState(() {
_v = _v;
if (index == 1) {
print(index);
} else {
print(index + 1);
}
});
}*/
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MySwitchListTilesContainer(),
);
}
}