i programmed multi connection ( client - server ) with socket
When connecting multiple servers,
The file is not transferred but an error message is displayed on the client side.
Should i use threads in your client?
client.java
import java.io.DataOutputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.Scanner;
public class client {
public static void main(String[] args) {
try {
while (true) {
Socket sock = new Socket("192.168.0.77", 9999);
// Socket sock = new Socket("127.0.0.1", 9999);
// Socket sock = new Socket("127.0.0.1", 9999);
System.out.println("connection");
Scanner scan = new Scanner(System.in);
System.out.print("file name : ");
String fileName = scan.next();
File f = new File(fileName);
DataOutputStream dos = new DataOutputStream(sock.getOutputStream());
dos.writeUTF(f.getName());
dos.flush();
byte b[] = new byte[1024];
int n = 0;
FileInputStream fis = new FileInputStream(fileName);
long fileSize = 0;
while ((n = fis.read(b)) != -1) {
dos.write(b, 0, n);
fileSize += n;
}
System.out.println("Transfer completed");
dos.close();
fis.close();
sock.close();
}
} catch (UnknownHostException ue) {
//System.out.println(ue.getMessage());
} catch (IOException ie) {
System.out.println(ie.getMessage());
}
}
}
server.java
import java.io.DataInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.net.InetAddress;
import java.net.InetSocketAddress;
import java.net.ServerSocket;
import java.net.Socket;
public class server {
public static void main(String[] args) {
ServerSocket server = null;
// final int Server_port = 9999;
DataInputStream dis = null;
String fileName = null;
FileOutputStream fos = null;
try {
/*
* server = new ServerSocket(); String localHostAddress =
* InetAddress.getLocalHost().getHostAddress(); server.bind(new
* InetSocketAddress(localHostAddress, Server_port));
* System.out.println("[server] binding \naddress : " + localHostAddress +
* ", port : " + Server_port);
*/
/*
* InetSocketAddress remoteSocketAddress = (InetSocketAddress)
* socket.getRemoteSocketAddress(); String remoteHostName =
* remoteSocketAddress.getAddress().getHostAddress(); int remoteHostPort =
* remoteSocketAddress.getPort();
* System.out.println("[server] connected! \nconnected socket address:" +
* remoteHostName + ", port:" + remoteHostPort);
*/
while (true) {
server = new ServerSocket(9999);
AcceptThread acceptThread = new AcceptThread (server);
System.out.println("wait");
Socket sock = server.accept();
System.out.println("Client accept");
new Thread(acceptThread).start();
dis = new DataInputStream(sock.getInputStream());
// if (dis.available() > 0) {
fileName = dis.readUTF();
fos = new FileOutputStream(fileName);
byte[] b = new byte[1024];
int n = 0;
long fileSize = 0;
while ((n = dis.read(b)) != -1) {
fos.write(b, 0, n);
fileSize += n;
}
System.out.println("accepted");
fos.close();
dis.close();
sock.close();
server.close();
}
// }
} catch (IOException ie) {
System.out.println(ie.getMessage());
}
}
}
AcceptThread.class
import java.net.*;
public class AcceptThread extends Thread {
ServerSocket server;
Socket sock;
public AcceptThread(ServerSocket server) {
this.server = server;
}
#Override
public void run() {
while (true) {
try {
sock = server.accept();
System.out.println("connected client" + sock);
} catch (Exception e) {
}
}
}
}
and it gave me an error in client
Connection reset by peer: socket write error
i want to know how to connect multi client to server
can u provide a link or some tips / examples ?
You send name with DataOutputStream, but file.getName() is string! Convert to byte array like this
Related
I was able to send message to clients connected to server but when
When Client Bunny sends message to Joel(receives message) and vice versa.
When second time Bunny sends message to Joel (doesn't receive message).
How do I iterate hashtable loop again to send and receive messages.
Server Class
import java.io.*; //Input and output to read and write data.
import java.net.*; //serversocket and initaddress
import java.util.Date; //to get date
import java.util.Enumeration; //enumeration
import java.util.Hashtable; // hashtable
import java.util.Iterator;
import java.util.Map;
import java.util.Set;
import javafx.application.Application; //
import javafx.application.Platform; //platformrun later to append text
import javafx.event.EventHandler; // on click actions
import javafx.geometry.Insets; //insets
import javafx.geometry.Pos; //position
import javafx.scene.Scene; //scene
import javafx.scene.control.TextArea; //textarea
import javafx.scene.layout.StackPane; //stackpane
import javafx.stage.Stage; //stage
import javafx.stage.WindowEvent; //event close
public class Server extends Application { //class server
static InetAddress inetAddress; //inetaddress
private final Hashtable<Object, Object> outputStreams = new Hashtable(); //hashtable
TextArea textarea = new TextArea(); //textarea
static DataInputStream inputFromClient = null; //datainputstream
static DataOutputStream outputToClient = null; //dataoutputstream
static int clientNo = 0; //client connected
static ServerSocket serverSocket; //server socket
Hashtable<Object, Object> hmap = new Hashtable<>();
#Override // Override the start method in the Application class
public void start(Stage primaryStage) { //Stage to show everything
StackPane root = new StackPane(); //root add all the elements
root.setPadding(new Insets(10, 10, 10, 10)); //padding
root.setAlignment(textarea, Pos.CENTER); //positioning textarea to center
textarea.setMaxSize(400, 400); //maxsize of textarea
textarea.setWrapText(true); //wraptext for the textarea
new Thread(() -> { //thread to hold the server for the connections
try {
// Create a server socket
ServerSocket serverSocket = new ServerSocket(8001); //The server creates a server socket and, once a connection to a client is established, connects to the client with a client socket.
textarea.appendText("MultiThreadServer started at " + new Date() + '\n'); //server started with date.
while (true) { //accept multiple connections
// Listen for a new connection request
Socket socket = serverSocket.accept(); //listening for new connection from server port.
// inputFromClient = new DataInputStream(socket.getInputStream());
outputToClient = new DataOutputStream(socket.getOutputStream()); //outputstream to output to client
// Increment clientNo
clientNo++;
Platform.runLater(() -> {
// Display the client number
textarea.appendText("Starting thread for client " + clientNo + " at " + new Date() + '\n');
// Find the client's host name, and IP address
InetAddress inetAddress = socket.getInetAddress();
textarea.appendText("Client " + clientNo + "'s host name is " + inetAddress.getHostName() + "\n");
textarea.appendText("Client " + clientNo + "'s IP Address is " + inetAddress.getHostAddress() + "\n");
});
HandleAClient hd = new HandleAClient(socket);
hmap.put(socket, outputToClient);
hd.start();
// outputStreams.put(socket, outputToClient); //using hashtable to store client socket and outputstream
// Create and start a new thread for the connection
// new HandleAClient(this, socket);
}
} catch (IOException ex) {
textarea.appendText(ex + " \n");
}
}).start();
root.getChildren().addAll(textarea); // add UI elements to the root
Scene scene = new Scene(root, 450, 400); // creating scene of size 450 width and height 500
primaryStage.setTitle("Server"); // Set the stage title
primaryStage.setScene(scene); // Place the scene in the stage
primaryStage.show(); // Display the stage
primaryStage.setOnCloseRequest(new EventHandler<WindowEvent>() { //close scene
#Override
public void handle(WindowEvent t) {
primaryStage.close();
Platform.exit();
System.exit(0);
}
});
}
// Used to get the output streams
Enumeration getOutputStreams() {
return outputStreams.elements();
}
// Used to send message to all clients
void sendToAll(String message) {
// Go through hashtable and send message to each output stream
for (Enumeration e = getOutputStreams(); e.hasMoreElements();) {
DataOutputStream dout = (DataOutputStream) e.nextElement();
try {
// Write message
dout.writeUTF(message);
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
class HandleAClient extends Thread {
private Socket socket; // A connected socket
private String text = "";
/**
* Construct a thread
*/
public HandleAClient(Socket socket) throws IOException {
this.socket = socket;
}
/**
* Run a thread
*/
public void run() {
try {
// Create data input stream
inputFromClient = new DataInputStream(socket.getInputStream()); //receive input from client
textarea.appendText(new Date() + " Connection from " + socket + "\n");//showing connection from client
text = inputFromClient.readUTF(); // read string or message from client
// serversocket.sendToAll(text);
Set set = hmap.entrySet();
Iterator it = set.iterator();
while (it.hasNext()) {
Map.Entry entry = (Map.Entry) it.next();
System.out.println("key " + entry.getKey() + " : " + entry.getValue());
DataOutputStream dout = (DataOutputStream) entry.getValue();
dout.writeUTF(text);
dout.flush();
}
Platform.runLater(() -> {
textarea.appendText(new Date() + " " + text + "\n");//append text
});
} catch (IOException e) {
textarea.appendText("Error " + e + " \n");
try {
this.socket.close(); //socket close
} catch (IOException ex) {
textarea.appendText("Error " + e + " \n");
}
e.printStackTrace();
}
}
}
public static void main(String[] args) { //The keyword void simply tells the compiler that main( ) does not return a value.
launch(args);
}
}
Client Class
import java.io.*; //Input and output to read and write data.
import java.net.*; //serversocket and initaddress
import javafx.application.Application; //
import javafx.application.Platform; //platformrun later to append text
import javafx.event.EventHandler; // on click actions
import javafx.geometry.Insets; //insets
import javafx.geometry.Pos; //position
import javafx.scene.Scene; //scene
import javafx.scene.control.TextArea; //textarea
import javafx.scene.layout.StackPane; //stackpane
import javafx.stage.Stage; //stage
import javafx.stage.WindowEvent; //event close
import javafx.scene.control.Button; // button
import javafx.scene.control.Label; //label
import javafx.scene.control.TextField; //textfield
public class Client extends Application {
// IO streams
static DataOutputStream toServer = null; //datainputstream
static DataInputStream fromServer = null; //dataoutputstream
Label usernamelabel = new Label("Set your name :"); //set name label
Label textarealabel = new Label("Type your message in the textarea"); //text label
Label textlabel = new Label("Enter Text :"); //enter text
TextField textfield = new TextField(); //textfield
TextField namefield = new TextField(); //name field
Button send = new Button("Send"); //sendbutton
TextArea messagefield = new TextArea(); //textarea
static ServerSocket serverSocket; //serversocket
// Override the start method in the Application class
public void start(Stage primaryStage) throws IOException {
StackPane root = new StackPane(); //stacpane
root.setPadding(new Insets(10, 10, 10, 10));
StackPane.setAlignment(usernamelabel, Pos.TOP_LEFT);
namefield.setMaxWidth(200);
StackPane.setAlignment(namefield, Pos.TOP_CENTER);
StackPane.setMargin(textlabel, new Insets(30, 0, 0, 0));
StackPane.setMargin(textfield, new Insets(30, 0, 0, 0));
StackPane.setAlignment(textlabel, Pos.TOP_LEFT);
textfield.setMaxWidth(200);
StackPane.setAlignment(textfield, Pos.TOP_CENTER);
StackPane.setAlignment(send, Pos.BOTTOM_CENTER);
messagefield.setMaxSize(450, 250);
StackPane.setAlignment(textarealabel, Pos.BOTTOM_CENTER);
StackPane.setMargin(textarealabel, new Insets(0, 0, 35, 0));
StackPane.setAlignment(messagefield, Pos.CENTER);
root.getChildren().addAll(usernamelabel, namefield, send, messagefield, textarealabel, textlabel, textfield); //adding all the UI elements
// Create a scene and place it in the stage
Scene scene = new Scene(root, 500, 400);
primaryStage.setTitle("Client"); // Set the stage title
primaryStage.setScene(scene); // Place the scene in the stage
primaryStage.show(); // Display the stage
send.setOnAction(e -> { //send button action
try {
if (namefield.getText().trim().length() == 0) { //name field is empty
messagefield.appendText("Name field is empty. Please enter your name\n");
} else if (textfield.getText().trim().length() == 0) { //message field is empty
messagefield.appendText("Message field is empty. Please enter your message to send\n");
}
// Send the radius to the server
if (namefield.getText().trim().length() > 0 && textfield.getText().trim().length() > 0) {
toServer.writeUTF(namefield.getText().trim() + " : " + textfield.getText().trim());
toServer.flush();
}
} catch (IOException ex) {
messagefield.appendText(ex+" \n");
}
});
try {
// Create a socket to connect to the server
Socket socket = new Socket("localhost", 8001); //socket with port number to connect server
// Create an output stream to send data to the server
toServer = new DataOutputStream(socket.getOutputStream());
new ReceiveMessage(socket); // send socket receieve class
// }
} catch (Exception ex) {
messagefield.setText(ex.toString() + '\n');
}
primaryStage.setOnCloseRequest(new EventHandler<WindowEvent>() { //scene close
#Override
public void handle(WindowEvent t) {
Platform.exit();
System.exit(0);
}
});
}
class ReceiveMessage implements Runnable { //class receive message
private final Socket socket;//socket
public ReceiveMessage(Socket socket) { // constructor
this.socket = socket; //socket intializes
Thread thread = new Thread(this);
thread.setDaemon(true);
thread.start();
}
public void run() {
try {
fromServer = new DataInputStream(socket.getInputStream()); //to read from server
while (true) { // to continously receieve messages
// Get area from the server
String textmessage = fromServer.readUTF(); //read message from server
toServer.flush(); // flush
Platform.runLater(() -> {
messagefield.appendText(textmessage + " \n"); //append to textarea
});
}
} catch (IOException e) {
messagefield.appendText("Error " + e);
}
}
}
public static void main(String[] args) { //The keyword void simply tells the compiler that main( ) does not return a value.
launch(args);
}
}
Server class executed and taking clients
Client one connected
Client Two connected
Thank you.
The mistake I made in the code was after client sends message to server and sends message to all the clients connected to the server after that server connection is paused or halted I don't know why. I have used enumeration method to send messages to all the clients connected to the server. This is how I solved the issue. Hope my answer will help someone who is trying to implement client-server (multiple clients) chat application using thread.
import java.io.*;
import java.net.*;
import java.util.ArrayList;
import java.util.Date;
import java.util.Enumeration;
import java.util.Hashtable;
import java.util.Iterator;
import java.util.Map;
import java.util.Set;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.TextArea;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import javafx.stage.WindowEvent;
public class Server extends Application {
static InetAddress inetAddress;
private final Hashtable<Object, Object> outputStreams = new Hashtable();
TextArea textarea = new TextArea();
static int clientNo = 0;
static ServerSocket serverSocket;
Hashtable<Object, Object> hmap = new Hashtable<>();
ArrayList<Object> clients = new ArrayList<Object>();
public void start(Stage primaryStage) {
StackPane root = new StackPane();
root.setPadding(new Insets(10, 10, 10, 10));
root.setAlignment(textarea, Pos.CENTER);
textarea.setMaxSize(400, 400);
textarea.setWrapText(true);
root.getChildren().addAll(textarea);
Scene scene = new Scene(root, 450, 400);
primaryStage.setTitle("Server");
primaryStage.setScene(scene);
primaryStage.show(); // Display the stage
primaryStage.setOnCloseRequest(new EventHandler<WindowEvent>() {
#Override
public void handle(WindowEvent t) {
primaryStage.close();
Platform.exit();
System.exit(0);
}
});
new Thread(() -> {
listen();
}).start();
}
private void listen() {
try {
// Create a server socket
serverSocket = new ServerSocket(8001);
textarea.appendText("MultiThreadServer started at " + new Date() + '\n');
while (true) {
Socket socket = serverSocket.accept();
inputFromClient = new DataInputStream(socket.getInputStream());
DataOutputStream outputToClient = new DataOutputStream(socket.getOutputStream());
clientNo++;
Platform.runLater(() -> {
textarea.appendText("Starting thread for client " + clientNo + " at " + new Date() + '\n');
InetAddress inetAddress = socket.getInetAddress();
textarea.appendText("Client " + clientNo + "'s host name is " + inetAddress.getHostName() + "\n");
textarea.appendText("Client " + clientNo + "'s IP Address is " + inetAddress.getHostAddress() + "\n");
});
hmap.put(socket, outputToClient);
new HandleAClient(socket);
}
} catch (IOException ex) {
textarea.appendText(ex + " \n");
}
}
Enumeration getOutputStreams() {
return hmap.elements();
}
void sendToAll(String message) {
for (Enumeration e = getOutputStreams(); e.hasMoreElements();) {
DataOutputStream dout = (DataOutputStream) e.nextElement();
try {
dout.writeUTF(message);
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
void All(String text) throws IOException {
Set set = hmap.entrySet();
Iterator it = set.iterator();
System.out.println("Text " + text);
while (it.hasNext()) {
Map.Entry entry = (Map.Entry) it.next();
System.out.println("key " + entry.getKey() + " : " + entry.getValue());
DataOutputStream dout = (DataOutputStream) entry.getValue();
dout.writeUTF(text);
dout.flush();
}
}
class HandleAClient extends Thread {
private final Socket socket; // A connected socket
private String text = "";
/**
* Construct a thread
*/
public HandleAClient(Socket socket) throws IOException {
this.socket = socket;
start();
}
/**
* Run a thread
*/
public void run() {
try {
DataInputStream inputFromClient = new DataInputStream(socket.getInputStream()); //receive input from client
while (true) {
textarea.appendText(new Date() + " Connection from " + socket + "\n");
text = inputFromClient.readUTF();
serversocket.sendToAll(text);
All(text);
Platform.runLater(() -> {
textarea.appendText(new Date() + " " + text + "\n");
});
}
} catch (IOException e) {
textarea.appendText("Error " + e + " \n");
try {
this.socket.close();
} catch (IOException ex) {
textarea.appendText("Error " + e + " \n");
}
e.printStackTrace();
}
}
}
public static void main(String[] args) { //The keyword void simply tells the compiler that main( ) does not return a value.
launch(args);
}
}
I am trying to create a socket connection and then passing the values from the file to the socket as a stream.
I did managed to pass data to socket from the PrintStream,
socketInput= "1234,112,1121"
val ss = new ServerSocket(4141)
val sock = ss.accept()
val is = new BufferedInputStream(sock.getInputStream)
val os =new PrintStream(new BufferedOutputStream(sock.getOutputStream))
os.println(socketInput)
os.flush()
sock.close()
Now rather than providing the input to socket directly from Print stream I need to provide it from the csv file.
And while I was reading about the FileOutputStream it is used to write data to file.
How, Can we read from the file instead and pass to the socket.
If your question is how to read content of a file and sending and receiving it through sockets, you can use these samples. First of all, You should run Server.java, after that please change path and name of file in Client.java and finally run client.
Server.java
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.ServerSocket;
import java.net.Socket;
public class Server {
public static void main(String args[]) {
System.out.println("Server is ready:");
int SERVER_PORT = 7005;
ServerSocket serverSocket = null;
Socket conn = null;
try {
serverSocket = new ServerSocket(SERVER_PORT, 50);
while (true) {
conn = serverSocket.accept();
BufferedReader in = new BufferedReader(new InputStreamReader(conn.getInputStream()));
String line;
while ((line = in.readLine()) != null) {
System.out.println(line);
if(line.indexOf("END") > -1) {
in.close();
break;
}
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
Client.java
import java.io.BufferedReader;
import java.io.FileInputStream;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.net.Socket;
public class Client {
public static void main(String[] args) {
int SERVER_PORT = 7005;
try {
Socket conn = new Socket("localhost",SERVER_PORT);
PrintWriter out = new PrintWriter(new OutputStreamWriter(conn.getOutputStream()));
BufferedReader in = new BufferedReader(new InputStreamReader(new FileInputStream("/home/mohammadmehdi/development/eclipse/neonWorkSpace/javaTest/SocketTest/src/temp.txt"), "UTF-8"));
String line;
while ((line = in.readLine()) != null) {
out.println(line);
out.flush();
}
out.close();
in.close();
} catch (Exception e) {
e.printStackTrace();
}
}
}
I must to do chat server for my subject.
Where is my problem ?
I need to write UDP server class which should send and receive messages from users and transfer it to GUI
Second server should have methods for collect public keys of any user, changing owns ect. Additionally he should store this these keys
What do I have?
I have some code from first server, two Threads for sending and receiving messages and some code in client , but it isn't synchronized. And I don't know how to do it
This is some code from client main method: tfServer --> text field for getting this from user
InetAddress ia = InetAddress.getByName(tfServer.getText());
SenderThread sender = new SenderThread(ia,Integer.valueOf(tfPort.getText()));
sender.start();
ReceiverThread receiver = new ReceiverThread(sender.getSocket());
receiver.start();
First server code :
import java.net.* ;
public class Server {
int port;
private final static int PACKETSIZE = 100 ;
private boolean isStopped = false;
public Server(){
}
public Server(int port) {
this.port = port;
}
public void stop() {
this.isStopped = true;
}
public void start() {
try
{
DatagramSocket socket = new DatagramSocket(this.port) ;
System.out.println( "Serwer gotowy..." ) ;
if(!this.isStopped){
for( ;; ){
DatagramPacket packet = new DatagramPacket( new byte[PACKETSIZE], PACKETSIZE ) ;
socket.receive( packet ) ;
System.out.println( packet.getAddress() + " " + packet.getPort() + ": " + new String(packet.getData()) ) ;
socket.send( packet ) ;
}
}
}
catch( Exception e )
{
System.out.println( e ) ;
}
}
}
And class from first server to receive :
import java.io.IOException;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.SocketException;
public class ReceiverThread extends Thread {
private DatagramSocket udpClientSocket;
private boolean stopped = false;
public ReceiverThread(DatagramSocket ds) throws SocketException {
this.udpClientSocket = ds;
}
public void halt() {
this.stopped = true;
}
public void run() {
byte[] receiveData = new byte[1024];
while (true) {
if (stopped)
return;
DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
try {
udpClientSocket.receive(receivePacket);
String serverReply = new String(receivePacket.getData(), 0, receivePacket.getLength());
System.out.println("UDPClient: Response from Server: \"" + serverReply + "\"\n");
Thread.yield();
}
catch (IOException ex) {
System.err.println(ex);
}
}
}
}
Second class from first server to send messages :
import java.io.IOException;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.SocketException;
public class ReceiverThread extends Thread {
private DatagramSocket udpClientSocket;
private boolean stopped = false;
public ReceiverThread(DatagramSocket ds) throws SocketException {
this.udpClientSocket = ds;
}
public void halt() {
this.stopped = true;
}
public void run() {
byte[] receiveData = new byte[1024];
while (true) {
if (stopped)
return;
DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
try {
udpClientSocket.receive(receivePacket);
String serverReply = new String(receivePacket.getData(), 0, receivePacket.getLength());
System.out.println("UDPClient: Response from Server: \"" + serverReply + "\"\n");
Thread.yield();
}
catch (IOException ex) {
System.err.println(ex);
}
}
}
}
And server PKI :
public class ServerPKI {
}
I am trying to fetch unread email from Inbox(Outlook.office365.com) and also copy the read message to another folder. But I am getting some of the following issues.
Email is being re-read again, even if we mark the email as being
read programmatically.
Unable to copy an email to another folder even when we open the Inbox is RW(Read&Write) mode.
Attached my code as well.
package com.xyz.mail;
import java.io.FileOutputStream;
import java.io.InputStream;
import java.util.Properties;
import javax.mail.Flags;
import javax.mail.Folder;
import javax.mail.Message;
import javax.mail.Multipart;
import javax.mail.Part;
import javax.mail.Session;
import javax.mail.Store;
import javax.mail.internet.MimeBodyPart;
import javax.mail.search.FlagTerm;
public class ReadEmail {
private static final String TRUE = "true";
private static final String MAIL_POP3_HOST = "mail.pop3.host";
private static final String MAIL_POP3_PORT = "mail.pop3.port";
private static final String MAIL_POP3_STARTTLS_ENABLE = "mail.pop3.starttls.enable";
private static final String MAIL_FOLDER_INBOX = "INBOX";
public static void check(String host, String storeType, String user, String password) throws Exception {
Store store = null;
Folder emailFolder = null;
try {
Properties properties = new Properties();
properties.put(MAIL_POP3_HOST, host);
properties.put(MAIL_POP3_PORT, "995");
properties.put(MAIL_POP3_STARTTLS_ENABLE, TRUE);
Session emailSession = Session.getDefaultInstance(properties);
// create the POP3 store object and connect with the pop server
store = emailSession.getStore(storeType);
store.connect(host, user, password);
emailFolder = store.getFolder(MAIL_FOLDER_INBOX);
emailFolder.open(Folder.READ_WRITE);
Message[] messages = emailFolder.search(new FlagTerm(new Flags(Flags.Flag.SEEN), false));
System.out.println("messages.length---" + messages.length);
if (messages.length == 0) {
System.out.println("No new messages found.");
} else {
for (int i = 0, len = messages.length; i < len; i++) {
Message message = messages[i];
boolean hasAttachments = hasAttachments(message);
if (hasAttachments) {
System.out.println(
"Email #" + (i + 1) + " with subject " + message.getSubject() + " has attachments.");
readAttachment(message);
} else {
System.out.println("Email #" + (i + 1) + " with subject " + message.getSubject()
+ " does not have any attachments.");
continue;
}
Folder copyFolder = store.getFolder("copyData");
if (copyFolder.exists()) {
System.out.println("copy messages...");
copyFolder.copyMessages(messages, emailFolder);
message.setFlag(Flags.Flag.DELETED, true);
}
}
}
} catch (Exception e) {
throw new Exception(e);
} finally {
emailFolder.close(false);
store.close();
}
}
public static void main(String[] args) throws Exception {
String host = "outlook.office365.com";
String username = "emailtest#xyz.com";
String password = "passw0rd{}";
String mailStoreType = "pop3s";
check(host, mailStoreType, username, password);
}
private static boolean hasAttachments(Message msg) throws Exception {
if (msg.isMimeType("multipart/mixed")) {
Multipart mp = (Multipart) msg.getContent();
if (mp.getCount() > 1) {
return true;
}
}
return false;
}
public static void readAttachment(Message message) throws Exception {
Multipart multiPart = (Multipart) message.getContent();
for (int i = 0; i < multiPart.getCount(); i++) {
MimeBodyPart part = (MimeBodyPart) multiPart.getBodyPart(i);
if (Part.ATTACHMENT.equalsIgnoreCase(part.getDisposition())) {
String destFilePath = "/home/user/Documents/" + part.getFileName();
System.out.println("Email attachement ---- " + destFilePath);
FileOutputStream output = new FileOutputStream(destFilePath);
InputStream input = part.getInputStream();
byte[] buffer = new byte[4096];
int byteRead;
while ((byteRead = input.read(buffer)) != -1) {
output.write(buffer, 0, byteRead);
}
output.close();
}
}
}
}
How to I fetch only unread email and copy the email to another folder.
change the protocal to imap and change the prot respecitvely ..using pop3 we can access only inbox that is the reason why you are unable to copy the mail to another folder
I have a java applet recently stopped working after the server is updated, more specifically:
1. The server is updated from Sun, running Solaris 9, 32 bit. (installed in 2005) to CentOS 5, (linux) on 64 bit.
2. The applet has two major classes 1) collect.class: collects data from a canvas 2) server.class: listens to collect.class through a PORT and acts accordingly;
but the applet got stuck and I check the start_server.sh (which produces a report nohup.out) there is a line
Exception creating server socket: java.net.BindException: Address already in use
This is weird, because PORT = 9999 which collect.class uses with no problem. How comes the problem happens only in server.class (who listens to collet.class).
Please help!
ADDITIONAL INFORMATION:
I.IN COLLECT.JAVA:
There is a canvas with grid on it, the user draw some area on the grid and click "Submit".
-> The MineCanvas.submit() is triggered -> The value of the area is computed by MineCanvas.ComputeGridValue() -> then Collect.cleintSend (stuck here)
import java.applet.*;
import java.awt.*;
import java.net.*;
import java.io.*;
import java.util.*;
public class Collect extends Applet {
...
public static final int PORT = 8888;
...
public boolean action(Event e, Object arg) {
...
if (arg.equals("Submit")) {
if (action(null, "Update Grid")) {
minecanvas.Submit();
} else {
return true;
}
}
return true;
}
...
public void clientSend(){
s = new Socket(this.getCodeBase().getHost(), PORT);
in = new DataInputStream(s.getInputStream());}
out = new DataOutputStream(s.getOutputStream());
listener = new SolutionListener(in, minecanvas);}
minecanvas.mode = MineCanvas.SUBMITTING;
minecanvas.repaint();
int n = 1;
out.writeBytes(minecanvas.gridh + "\n" + minecanvas.gridw + "\n");
for (int h = 0; h < minecanvas.gridh; h++) {
for (int w = 0; w < minecanvas.gridw; w++) {
out.writeBytes(n + " " + minecanvas.AllCells[w][h].net + "\n");
n++;
}
}
out.writeBytes("done\n");
s = null;
in = null;
out = null;
}
}
class MineCanvas extends Canvas {
...
public int gridw = 0; // number of grid squares width-ly
public int gridh = 0; // number of grid squares height-ly
public GridCell[][] AllCells; // array of grid cells comprising the grid
...
// compute values for minecanvas
public void ComputeGridValue() {...}
public void Submit() {
ComputeGridValue();
parent.clientSend();
}
...
}
...
}
II. SERVER.JAVA
import java.io.*;
import java.net.*;
public class Server extends Thread {
private OPM_Server opm; // this is the corresponding server for collect
...
public Server() {
...
opm = new OPM_Server();
}
public static void main(String[] args) {
new Server();
}
}
...
// OPM: correspond to Collect
class OPM_Server extends Thread {
public final static int DEFAULT_PORT = 8888;
protected int port;
protected ServerSocket listen_socket;
public static void fail(Exception e, String msg) {
System.err.println(msg + ": " + e);
System.exit(1);
}
public OPM_Server() {
this.port = DEFAULT_PORT;
try { listen_socket = new ServerSocket(port); }
catch (IOException e){ fail(e, "Exception creating server socket");}
System.out.println("Server: listening on port " + port);
this.start();
}
public void run() {
try {
while(true) {
System.out.println("I got to before ServerSocket");
Socket client_socket = listen_socket.accept();
OPM_Connection c = new OPM_Connection(client_socket);
}
}
catch (IOException e) {fail(e, "Exception while listening for connections");}
}
}
...
class OPM_Connection extends Thread {
protected Socket client;
protected BufferedReader in;
protected DataOutputStream out;
File mine_data = new File("mine_data"); // output file data
FileOutputStream file_stream;
DataOutputStream file_out;
public OPM_Connection(Socket client_socket) {
client = client_socket;
try {
in = new BufferedReader(new InputStreamReader(client.getInputStream()));
out = new DataOutputStream(client.getOutputStream());
} catch (IOException e) {
try {
client.close();
} catch (IOException e2) {
}
;
System.err.println("Exception while getting socket stream: "
+ e.toString());
return;
}
this.start();
}
public void run() {
...
file_stream = new FileOutputStream(mine_data);
file_out = new DataOutputStream(file_stream);
...// write to mine data
file_out = null;
if (inputGood == true) {
System.out.println(pid + "> ---Got all info from client");
Runtime r = Runtime.getRuntime();
Process Aproc = null;
Process Bproc = null;
int returnVal = -1;
try {
Aproc = r.exec("runOPM");
} catch (IOException e) {
inputGood = false;
System.out.println(pid + "> runOPM didn't exec");
}
try {
returnVal = Aproc.waitFor();
} catch (InterruptedException e) {
inputGood = false;
System.out.println(pid + "> runOPM didn't return");
}
System.out.println(pid + "> ---All execing done");
File report = new File("mine_report");
FileInputStream report_stream = null;
...
// create a mine report
System.out.println(pid + "> ---Done sending data back to client");
}
try {
client.close();
} catch (IOException e2) {
}
;
System.out.println(pid + "> EXITING THREAD");
}
}
Exception creating server socket: java.net.BindException: Address
already in use
This exception means that the port number the socket is trying to bind to (the port number your socket is trying to use in the local-end of the connection) is already in use by some other program. To fix it, you either need to find out what other software is using the port and see if you can safely change it, or change the port your program is using.
Edit: It might be worth trying to look for rarely used port(s), to lessen the chance of using yet another port that is known to be used by some common software, here's Wikipedias list of typical TCP and UDP ports in use by common programs and services.