Swift - Create post- and prefix operator? - swift

In math it is common to write the amount of a number x as |x|. I would like to adopt a similar method to my code. My try on this looks like this:
prefix operator |
postfix operator |
extension Int {
lazy var absolute = false
static prefix func | (right: Int) -> Int {
assert(right.absolute, "Missed closing absolute value bar.")
right.absolute = false
if right < 0 {
return -value
}
return value
}
static postfix func | (left: Int) -> Int {
assert(!left.absolute, "Missed opening absolute value bar.")
left.absolute = true
return left
}
}
(I think this code won't compile as you cannot add stored properties in extensions as far as I know. It is only there to demonstrate my attempt. I added this functionality to my custom types.)
Despite the fact that this feels like a rather bad solution to me, another problem with this code is, that it won't throw any error, if I forget the opening bar. The assert will only break the running program whenever I call another amount function after forgetting the opening bar in the previous amount function call.
Let me know if you have a better solution!
Thanks.

Let me first say that I don't think this is a good idea. It's much more trouble than it's worth. But here goes:
prefix operator |
postfix operator |
prefix func | <T: Comparable & SignedNumeric>(f: () -> T) -> T {
return f()
}
postfix func | <T: Comparable & SignedNumeric>(n: T) -> () -> T {
return { abs(n) }
}
|42| // returns 42
|(-42)| // returns 42
The idea is that the postfix operator returns a function that is then used as the argument to the prefix operator, which then returns the end result. I originally had it the other way around (the prefix operator returning the function), but the compiler did not like that – it seems the postfix operator has a higher precedence.
The advantage of returning a function is that |42 doesn't compile (because the argument types don't match) and while 42| compiles, you will get an error as soon as you use it in a computation because of a type mismatch.
If you use this with literals, you still have to parenthesize negative numbers because Swift can't parse two consecutive prefix operators. I also haven't tested this very much, there may be other edge cases where it doesn't compile.

Related

Swift - Ambiguous reference to member '==' error

I've done some searching and can't seem to find a solution for my below issue. I'm fairly new to swift so working through some issues. I have the below function which is just a stub containing the signature of the function and a return value just to get it to compile.
The test code is what I've been given, I did not write this and unfortunately cannot alter it.
My issues is that when I run it, it says that the test that calls this function has an "Ambiguous call to member '=='". I cannot alter the test code. Whatever the issue is must be in my function signature i'm assuming but could use some help.
Function That I am writing (That I assume contains the issue):
func contains(target: StringOrInt, compare: Character ) -> Bool {
return false
} // contains
Test that calls the function (I'm not allowed to edit this and did not write it):
func test_contains_cons_2_strings_3() {
let list1 = MyList.cons("foo", MyList.cons("bar", MyList.empty))
assertEquals(testName: "test_contains_cons_2_strings_3",
expected: true,
received: list1.contains(target: "bar", compare: ==))//Error is on this line '=='
} // test_contains_cons_2_strings_3
Error:
main.swift:807:67: error: ambiguous reference to member '=='
received: list1.contains(target: "foo", compare: ==))
Also note that "StringOrInt" is a protocol that I've defined that acts as an extension on both Int and String. This is done because the test code (Which i did not write and cannot edit) passes both strings and ints to this same variable and function.
Thanks advance for any help, I really appreciate it!
I think you want to compare two strings by passing "==" operator and return a Boolean value.If so you can use the below method,
func myList(_ compare:((String, String) -> Bool)) -> Bool {
return compare("foo","bar")
}
myList(==)
I was able to figure this out using the below. I implemented an enum of generic type and the nan extension on that enum. I then used this generic type within the contains function to represent multiple types instead of StringOrInt. Thanks everyone for the comments and the help.
enum implemented:
indirect enum my_list<A> {
case cons(A, my_list<A>)
case empty
}
I then implemented in extension for this enum "extension my_list" and placed the contains function within the extension.
contains function signature/stub:
func contains(target: A, compare:((A, A) -> Bool))
-> Bool {
return true
}// contains

Swift short syntax of execution

I am looking for the way to write short syntax.
For instance. In JS, PHP and etc.
var a = 1 ;
function Foo ()-> void {}
a && Foo() ;
if a exists, run Foo.
a and Foo itself already mean exist or not, the syntax is away better looks....
However, in Swift, the typing checking is kinda of tough.
var a = 1 ;
func Foo ()-> Foid {} ;
a && Foo();
will generate neither are Bool returning error.
a != nil && Foo() ;
this can resolve and variable condition, but what if the better bypass for the function condition? I just dont want to write something like
if( a != nil ) { Foo() } ;
Yet what is the better syntax for Not Exist?
if ( !a ) or !a //is easy and better looks...
I found not similar thing in swift...
if( a == nil ) // will throws error when its not Optional Typing.
guard var b = xxx else {} // simply for Exist and very long syntax.
Thank you for your advice!
As mentioned by other contributors, Swift emphasizes readability and thus, explicit syntax. It would be sacrilege for the Swift standard library to support Python-style truth value testing.
That being said, Swift’s extensibility allows us to implement such functionality ourselves—if we really want to.
prefix func !<T>(value: T) -> Bool {
switch T.self {
case is Bool.Type:
return value as! Bool
default:
guard Double(String(describing: value)) != 0
else { return false }
return true
}
}
prefix func !<T>(value: T?) -> Bool {
guard let unwrappedValue = value
else { return false }
return !unwrappedValue
}
var a = 1
func foo() -> Void { }
!a && !foo()
Or even define our own custom operator:
prefix operator ✋
prefix func ✋<T>(value: T) -> Bool {
/// Same body as the previous example.
}
prefix func ✋<T>(value: T?) -> Bool {
guard let unwrappedValue = value
else { return false }
return ✋unwrappedValue
}
var a = 1
func foo() -> Void { }
✋a && ✋foo()
The expectations you've developed from dynamic languages like PHP and JS (and Ruby, Python for that matter) are almost universally inapplicable to static languages like Swift.
Swift is a statically compiled language. If you reference a variable that doesn't exist, it's not legal Swift code, and the compiler will fail your build. Given that, the question of "how do I check if a variable is undefined?" is completely moot in Swift. If you have a successfully compiling program that references a variable a, then a exists. There's absolutely no reason for a check, and so a mechanism for it doesn't even exist.
Static vs Dynamic typing
Static type systems are like mathematical proof systems. They produce rigerous proofs that certain aspects of your program are valid. This has trade-offs. The rigidity buys you many guarantees. For example, you'll never have a valid Swift program where you accidentally pass an Int where a Bool is expected. The static type system makes that class of error literally impossible, so it's not something you have to remember to check for yourself.
On the other hand, many truths are easier to intuit than to prove. Thus, there's great utility in scripting and dynamic languages, because they don't demand the rigorous proofs of your claims that static languages require. On the down side, their type systems "do" much less. For example, JS happily lets you reference an undefined variable. To remedy this, JS provides a way for you to do a run-time check to see whether a variable is defined or not. But this isn't a problem Swift has, so the "solution" is absent.
When static typing is too hard
Swift actually takes a middle ground position. If you find yourself with a statement that's obviously true, but hard to prove to the compiler, various "escape hatches" exist that allow you to leave the safety of the type system, and go into dynamic land. For example, if you look at an IBOutlet, and see that it's connected to an element in a storyboard, you can intuitively be sure that the IBOutlet is not nil. But that's not something you can prove to the compiler, and hence when you see implicitly unwrapped optionals being used for IBOutlets.
Implicitly unwrapped optionals are one such "escape hatch". The Any type is another, as is unsafeBitcast(_:to:), withoutActuallyEscaping(_:), as!, try!, etc.
Swift takes type safety very seriously. Unlike C or JS we can not use anything that doesn't resolve to Bool value type in If statement in Swift. So there won't be a short hand for that(at-least that I know of). Regarding below code
if( a == nil ) // will throws error when its not Optional Typing.
Swift doesn't allow you to set nil to non optional types. So there is no need to check for nil. By the way both Obj-C and Swift use verbose syntax, we need to get use to that.
In this case you are trying to force Swift to work in a way that you are used to with other languages like JavaScript or PHP, as you say in your comment. There are a few reasons why your code won't compile, but it mainly falls on the fact that Swift doesn't do the same truthy and falsy stuff JS does.
var a = 1
if a {
print("won't compile")
}
//'Int' is not convertible to 'Bool'
In Swift it's better to use an actual Bool value if that's what it's supposed to be, or if it's truly supposed to be an Int you're just going to have to check the value
var a = true
if a {
print("this compiles")
}
or
var a = 1
if a > 0 {
print("this compiles too")
}
Swift really isn't meant to be as loose as JS, so you should just embrace that and take advantage of the safety and readability.
Here is one way most similar to what you designed.
You may have to set the type of a to Int?:
var a: Int? = 1
func foo ()-> Void {}
a.map{_ in foo()}

Ambiguous use of operator '??'

This article shows: ?? is very time-consuming, and the test found it to be true. So I want to optimize this:
#if DEBUG
public func ?? <T>(left: T?, right: T) -> T {
guard let value = left else {
return right
}
return value
}
#endif
BUT
string = string ?? ""
ERROR: Ambiguous use of operator '??'
The article you link to does not describe how the nil coalescing operator is "time consuming", but states the simple fact that a compound expression of two nil coalescing operator calls as well as other evaluations has a significantly longer build time than if we break down this compound expressions into smaller parts, especially if the former contains lazy evaluations at some point (which is the case e.g. for the evaluation of the rhs of the ?? operator). By breaking down complex expression we help the compiler out; Swift has been known to have some difficulty compiling complex compound statements, so this is expected. This, however, should generally not affect runtime performance, given that you build your implementation for release mode.
By overloading the implementation of the ?? operator during debug with a non-lazy evaluation of the lhs while still using long compound statements shouldn't fully redeem the issue described in the previous clause. If compile time is really an issue for you, use the same approach as the author of the article; break down your complex expressions into several smaller ones, in so doing some of the work of the compiler yourself. Refactoring with the sole purpose of decreasing compile times (which we might believe is the job of the compiler, not us) might be frustrating at times, but is an issue we (currently) has to live with when working with Swift. See e.g. the following excellent article covering the Swift compiler issues with long/complex expressions:
Exponential time complexity in the Swift type checker
W.r.t. to the ambiguity error: for reference, the official implementation of the nil coelescing operator can be found here:
#_transparent
public func ?? <T>(optional: T?, defaultValue: #autoclosure () throws -> T)
rethrows -> T {
switch optional {
case .some(let value):
return value
case .none:
return try defaultValue()
}
}
And we may note that it has the same specificity as your own generic implementation (compare the signatures!), meaning the ambiguity error is to be expected. E.g., compare with:
// due to the '#autoclosure', these two have the
// same precedecence/specificity in the overload
// resolution of 'foo(_:)'
func foo<T>(_ obj: T) {}
func foo<T>(_ closure: #autoclosure () -> T) {}
foo("foo") // ERROR at line 9, col 1: ambiguous use of 'foo'
When you implement your ?? overload it as in your answer, typing out Any, this implementation becomes more specific than the generic one, which means it will take precedence in the overload resolution of ??. Using Any is such contexts, however, is generally a bad idea, attempting to mimic dynamic typing rather than relying on Swift's renowned static typing.
if I overloading ??,I can't use <T>...
then
#if DEBUG
public func ?? (left: Any?, right: Any) -> Any {
guard let value = left else {
return right
}
return value
}
#endif
is OK!
BUT I can't get types of return value... 😭

Why do I get stuck in a compile loop - Lambda

Why do I get stuck in a compile loop in Playground when trying to run the following?
func makeIncrementer(byHowMuch: Int) -> ((Int) -> Int) {
func addArg(number: Int) -> Int {
return 2 + number
}
return addArg
}
var twoTimesIncrementer = makeIncrementer(2)
twoTimesIncrementer(7)
Also, how do you call a function returning a function in a non-functional language? Lambda still?
Firstly I do not get stuck in a compile loop, it returns 9 as expected. And Playground has its fair amount of bugs, if something does not work in playground, stick it into an actual project, try to run it and there you will see wether or not it actually works.
Secondly a function returning a function is simply still a function, its naming does not change with its return type. The only thing to note is that in Swift you can have functions as First-Class Objects, your twoTimesIncrementer is a variable as any other.
Other than that my recommendation is not trying to get over-obsessed with the naming of certain patterns or features. Do you have an example of a non-functional language where you can define functions that return functions?

Can a condition be used to determine the type of a generic?

I will first explain what I'm trying to do and how I got to where I got stuck before getting to the question.
As a learning exercise for myself, I took some problems that I had already solved in Objective-C to see how I can solve them differently with Swift. The specific case that I got stuck on is a small piece that captures a value before and after it changes and interpolates between the two to create keyframes for an animation.
For this I had an object Capture with properties for the object, the key path and two id properties for the values before and after. Later, when interpolating the captured values I made sure that they could be interpolated by wrapping each of them in a Value class that used a class cluster to return an appropriate class depending on the type of value it wrapped, or nil for types that wasn't supported.
This works, and I am able to make it work in Swift as well following the same pattern, but it doesn't feel Swift like.
What worked
Instead of wrapping the captured values as a way of enabling interpolation, I created a Mixable protocol that the types could conform to and used a protocol extension for when the type supported the necessary basic arithmetic:
protocol SimpleArithmeticType {
func +(lhs: Self, right: Self) -> Self
func *(lhs: Self, amount: Double) -> Self
}
protocol Mixable {
func mix(with other: Self, by amount: Double) -> Self
}
extension Mixable where Self: SimpleArithmeticType {
func mix(with other: Self, by amount: Double) -> Self {
return self * (1.0 - amount) + other * amount
}
}
This part worked really well and enforced homogeneous mixing (that a type could only be mixed with its own type), which wasn't enforced in the Objective-C implementation.
Where I got stuck
The next logical step, and this is where I got stuck, seemed to be to make each Capture instance (now a struct) hold two variables of the same mixable type instead of two AnyObject. I also changed the initializer argument from being an object and a key path to being a closure that returns an object ()->T
struct Capture<T: Mixable> {
typealias Evaluation = () -> T
let eval: Evaluation
let before: T
var after: T {
return eval()
}
init(eval: Evaluation) {
self.eval = eval
self.before = eval()
}
}
This works when the type can be inferred, for example:
let captureInt = Capture {
return 3.0
}
// > Capture<Double>
but not with key value coding, which return AnyObject:\
let captureAnyObject = Capture {
return myObject.valueForKeyPath("opacity")!
}
error: cannot invoke initializer for type 'Capture' with an argument list of type '(() -> _)'
AnyObject does not conform to the Mixable protocol, so I can understand why this doesn't work. But I can check what type the object really is, and since I'm only covering a handful of mixable types, I though I could cover all the cases and return the correct type of Capture. Too see if this could even work I made an even simpler example
A simpler example
struct Foo<T> {
let x: T
init(eval: ()->T) {
x = eval()
}
}
which works when type inference is guaranteed:
let fooInt = Foo {
return 3
}
// > Foo<Int>
let fooDouble = Foo {
return 3.0
}
// > Foo<Double>
But not when the closure can return different types
let condition = true
let foo = Foo {
if condition {
return 3
} else {
return 3.0
}
}
error: cannot invoke initializer for type 'Foo' with an argument list of type '(() -> _)'
I'm not even able to define such a closure on its own.
let condition = true // as simple as it could be
let evaluation = {
if condition {
return 3
} else {
return 3.0
}
}
error: unable to infer closure type in the current context
My Question
Is this something that can be done at all? Can a condition be used to determine the type of a generic? Or is there another way to hold two variables of the same type, where the type was decided based on a condition?
Edit
What I really want is to:
capture the values before and after a change and save the pair (old + new) for later (a heterogeneous collection of homogeneous pairs).
go through all the collected values and get rid of the ones that can't be interpolated (unless this step could be integrated with the collection step)
interpolate each homogeneous pair individually (mixing old + new).
But it seems like this direction is a dead end when it comes to solving that problem. I'll have to take a couple of steps back and try a different approach (and probably ask a different question if I get stuck again).
As discussed on Twitter, the type must be known at compile time. Nevertheless, for the simple example at the end of the question you could just explicitly type
let evaluation: Foo<Double> = { ... }
and it would work.
So in the case of Capture and valueForKeyPath: IMHO you should cast (either safely or with a forced cast) the value to the Mixable type you expect the value to be and it should work fine. Afterall, I'm not sure valueForKeyPath: is supposed to return different types depending on a condition.
What is the exact case where you would like to return 2 totally different types (that can't be implicitly casted as in the simple case of Int and Double above) in the same evaluation closure?
in my full example I also have cases for CGPoint, CGSize, CGRect, CATransform3D
The limitations are just as you have stated, because of Swift's strict typing. All types must be definitely known at compile time, and each thing can be of only one type - even a generic (it is resolved by the way it is called at compile time). Thus, the only thing you can do is turn your type into into an umbrella type that is much more like Objective-C itself:
let condition = true
let evaluation = {
() -> NSObject in // *
if condition {
return 3
} else {
return NSValue(CGPoint:CGPointMake(0,1))
}
}