How to specify event handlers when using lit-html? - lit-html

The main documentation under [Writing Templates] the following example for binding an event handler with lit-html is provided.
html`<button #click=${(e) => console.log('clicked')}>Click Me</button>`
Adding this a simple page with the default render and html functions imported and calling render however doesn't seem to render the button. If you remove the #click event binding then the button is rendered. There must be something I'm missing or a serious bug in the library.
version: 0.10.2
The links below relate to how events handler bindings work in lit-html:
https://polymer.github.io/lit-html/guide/writing-templates.html
https://github.com/Polymer/lit-html/issues/399
https://github.com/Polymer/lit-html/issues/145
https://github.com/Polymer/lit-html/issues/273
https://github.com/Polymer/lit-html/issues/146

The previous accepted answer was wrong. lit-extended is deprecated and that workaround only worked for a period in 2018 while lit-html was switching over to the new syntax.
The correct way to consume an event is:
html`<button #click=${e => console.log('clicked')}>Click Me</button>`
You can configure the event by assigning an object with a handleEvent method too:
const clickHandler = {
// This fires when the handler is called
handleEvent(e) { console.log('clicked'); }
// You can specify event options same as addEventListener
capture: false;
passive: true;
}
html`<button #click=${clickHandler}>Click Me</button>`
There is also lit-element which gives you a base for building web components with Lit and TypeScript enhancements to move the boilerplate noise of creating event handlers into decorators:
#eventOptions({ capture: false, passive: true })
handleClick(e: Event) { console.log('clicked'); }
render() {
return html`<button #click=${this.handleClick}>Click Me</button>`
}

It appears that in order to use event handler bindings one must not use the standard lit-html API but instead lit-extended which appears to be distributed along with lit-html. Changing import statement to import lit-extended and changing the attribute syntax as shown below seems to work for me.
Before:
import { html, render } from "lit-html";
html`<button #click=${(e) => console.log('clicked')}>Click Me</button>`
After (working):
import { html, render } from "lit-html/lib/lit-extended";
html`<button on-click=${(e) => console.log('clicked')}>Click Me</button>`
Note that the #click syntax didn't seem to work for me at all regardless of what several examples show in the GitHub issues as well as the main documentation. I'm not sure if the above syntax is the preferred way or only way to do event binding but it seems to be one that is at least working.
To me it looks like this may be a good candidate for contributing improvements to the lit-html documentation.

Related

Assign UIElements button.clickable, using Visual Scripting Graph

I am trying to use Unity3D's UIToolkit with Visual Scripting Graph...
Typically, I can Query for the proper element, and then add the necessary function to the callback... However, as I am new to Visual Scripting, I am not sure how to get to this point. I've got the 'clickable' object of the button isolated, but I'm not sure how to assign the follow-up execution in the graph.
Usually in the code, I would do something like
clickable.clicked += ExampleFunction();
What I am messing up in the graph, is how to access the '.clicked' part. I can get the proper button element, and I can isolate it's clickable property, but I can't figure out how to assign some kind of functionality to react to the button getting clicked.
I could use a custom node to make this work, but I am looking for a way to do this with built-in nodes, if possible.
Alright... I had to write a custom node, but I figured this out. Here is the graph for the solution.
You have to grab the UIDocument from whichever GameObject it is attached to... You then need to get the Root Visual Element, do NOT clone or instantiate it. You then need to Query for the desired button, using the name you gave it in the UI Builder. It is easier if you use the U Query Extensions nodes... After that, I just made a custom node to subscribe the functionality. I am not familiar of any nodes that do this.
Here is the 'Subscribe Start Result' node code:
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UIElements;
public class SubscribeStartResult : Unit
{
[DoNotSerialize]
[PortLabelHidden]
public ControlInput inputTrigger;
[DoNotSerialize]
[PortLabelHidden]
public ValueInput element;
protected override void Definition()
{
element = ValueInput<Button>("element");
inputTrigger = ControlInput("inputTrigger", (flow) =>
{
flow.GetValue<Button>(element).clicked += () =>
{
Debug.Log("Button clicked");
};
return null;
});
}
}
With this setup, clicking the 'Start Button' in play-mode will log "Button clicked" in the Console.
The 'return null;' line is an artifact of the lambda. It is required to continue the control flow in the event this node has a follow-up... Otherwise, this combination of nodes and code allow you to assign callbacks for the UI Builder elements, using the Visual Scripting Graph.

Is there a fix to highlight subsequent DOM changes using a Chrome Extension that currently only reads source code (+highlights keywords) on page load? [duplicate]

Essentially I want to have a script execute when the contents of a DIV change. Since the scripts are separate (content script in the Chrome extension & webpage script), I need a way simply observe changes in DOM state. I could set up polling but that seems sloppy.
For a long time, DOM3 mutation events were the best available solution, but they have been deprecated for performance reasons. DOM4 Mutation Observers are the replacement for deprecated DOM3 mutation events. They are currently implemented in modern browsers as MutationObserver (or as the vendor-prefixed WebKitMutationObserver in old versions of Chrome):
MutationObserver = window.MutationObserver || window.WebKitMutationObserver;
var observer = new MutationObserver(function(mutations, observer) {
// fired when a mutation occurs
console.log(mutations, observer);
// ...
});
// define what element should be observed by the observer
// and what types of mutations trigger the callback
observer.observe(document, {
subtree: true,
attributes: true
//...
});
This example listens for DOM changes on document and its entire subtree, and it will fire on changes to element attributes as well as structural changes. The draft spec has a full list of valid mutation listener properties:
childList
Set to true if mutations to target's children are to be observed.
attributes
Set to true if mutations to target's attributes are to be observed.
characterData
Set to true if mutations to target's data are to be observed.
subtree
Set to true if mutations to not just target, but also target's descendants are to be observed.
attributeOldValue
Set to true if attributes is set to true and target's attribute value before the mutation needs to be recorded.
characterDataOldValue
Set to true if characterData is set to true and target's data before the mutation needs to be recorded.
attributeFilter
Set to a list of attribute local names (without namespace) if not all attribute mutations need to be observed.
(This list is current as of April 2014; you may check the specification for any changes.)
Edit
This answer is now deprecated. See the answer by apsillers.
Since this is for a Chrome extension, you might as well use the standard DOM event - DOMSubtreeModified. See the support for this event across browsers. It has been supported in Chrome since 1.0.
$("#someDiv").bind("DOMSubtreeModified", function() {
alert("tree changed");
});
See a working example here.
Many sites use AJAX/XHR/fetch to add, show, modify content dynamically and window.history API instead of in-site navigation so current URL is changed programmatically. Such sites are called SPA, short for Single Page Application.
Usual JS methods of detecting page changes
MutationObserver (docs) to literally detect DOM changes.
Info/examples:
How to change the HTML content as it's loading on the page
Performance of MutationObserver to detect nodes in entire DOM.
Lightweight observer to react to a change only if URL also changed:
let lastUrl = location.href;
new MutationObserver(() => {
const url = location.href;
if (url !== lastUrl) {
lastUrl = url;
onUrlChange();
}
}).observe(document, {subtree: true, childList: true});
function onUrlChange() {
console.log('URL changed!', location.href);
}
Event listener for sites that signal content change by sending a DOM event:
pjax:end on document used by many pjax-based sites e.g. GitHub,
see How to run jQuery before and after a pjax load?
message on window used by e.g. Google search in Chrome browser,
see Chrome extension detect Google search refresh
yt-navigate-finish used by Youtube,
see How to detect page navigation on YouTube and modify its appearance seamlessly?
Periodic checking of DOM via setInterval:
Obviously this will work only in cases when you wait for a specific element identified by its id/selector to appear, and it won't let you universally detect new dynamically added content unless you invent some kind of fingerprinting the existing contents.
Cloaking History API:
let _pushState = History.prototype.pushState;
History.prototype.pushState = function (state, title, url) {
_pushState.call(this, state, title, url);
console.log('URL changed', url)
};
Listening to hashchange, popstate events:
window.addEventListener('hashchange', e => {
console.log('URL hash changed', e);
doSomething();
});
window.addEventListener('popstate', e => {
console.log('State changed', e);
doSomething();
});
P.S. All these methods can be used in a WebExtension's content script. It's because the case we're looking at is where the URL was changed via history.pushState or replaceState so the page itself remained the same with the same content script environment.
Another approach depending on how you are changing the div.
If you are using JQuery to change a div's contents with its html() method, you can extend that method and call a registration function each time you put html into a div.
(function( $, oldHtmlMethod ){
// Override the core html method in the jQuery object.
$.fn.html = function(){
// Execute the original HTML method using the
// augmented arguments collection.
var results = oldHtmlMethod.apply( this, arguments );
com.invisibility.elements.findAndRegisterElements(this);
return results;
};
})( jQuery, jQuery.fn.html );
We just intercept the calls to html(), call a registration function with this, which in the context refers to the target element getting new content, then we pass on the call to the original jquery.html() function. Remember to return the results of the original html() method, because JQuery expects it for method chaining.
For more info on method overriding and extension, check out http://www.bennadel.com/blog/2009-Using-Self-Executing-Function-Arguments-To-Override-Core-jQuery-Methods.htm, which is where I cribbed the closure function. Also check out the plugins tutorial at JQuery's site.
In addition to the "raw" tools provided by MutationObserver API, there exist "convenience" libraries to work with DOM mutations.
Consider: MutationObserver represents each DOM change in terms of subtrees. So if you're, for instance, waiting for a certain element to be inserted, it may be deep inside the children of mutations.mutation[i].addedNodes[j].
Another problem is when your own code, in reaction to mutations, changes DOM - you often want to filter it out.
A good convenience library that solves such problems is mutation-summary (disclaimer: I'm not the author, just a satisfied user), which enables you to specify queries of what you're interested in, and get exactly that.
Basic usage example from the docs:
var observer = new MutationSummary({
callback: updateWidgets,
queries: [{
element: '[data-widget]'
}]
});
function updateWidgets(summaries) {
var widgetSummary = summaries[0];
widgetSummary.added.forEach(buildNewWidget);
widgetSummary.removed.forEach(cleanupExistingWidget);
}

Angular Dynamic form observable property binding

I have a problem with some dynamically generated forms and passing values to them. I feel like someone must have solved this, or I’m missing something obvious, but I can't find any mention of it.
So for example, I have three components, a parent, a child, and then a child of that child. For names, I’ll go with, formComponent, questionComponent, textBoxComponent. Both of the children are using changeDetection.OnPush.
So form component passes some values down to questionComponent through the inputs, and some are using the async pipe to subscribe to their respective values in the store.
QuestionComponent dynamically creates different components, then places them on the page if they match (so many types of components, but each questionComponent only handles on one component.
some code:
#Input() normalValue
#Input() asyncPipedValue
#ViewChild('questionRef', {read: ViewContainerRef}) public questionRef: any;
private textBoxComponent: ComponentFactory<TextBoxComponent>;
ngOnInit() {
let component =
this.questionRef.createComponent(this.checkboxComponent);
component.instance.normalValue = this.normalValue;
component.instance. asyncPipedValue = this. asyncPipedValue;
}
This works fine for all instances of normalValues, but not for asyncValues. I can confirm in questionComponent’s ngOnChanges that the value is being updated, but that value is not passed to textBoxComponent.
What I basically need is the async pipe, but not for templates. I’ve tried multiple solutions to different ways to pass asyncValues, I’ve tried detecting when asyncPipeValue changes, and triggering changeDetectionRef.markForChanges() on the textBoxComponent, but that only works when I change the changeDetectionStrategy to normal, which kinda defeats the performance gains I get from using ngrx.
This seems like too big of an oversight to not already have a solution, so I’m assuming it’s just me not thinking of something. Any thoughts?
I do something similar, whereby I have forms populated from data coming from my Ngrx Store. My forms aren't dynamic so I'm not 100% sure if this will also work for you.
Define your input with just a setter, then call patchValue(), or setValue() on your form/ form control. Your root component stays the same, passing the data into your next component with the async pipe.
#Input() set asyncPipedValue(data) {
if (data) {
this.textBoxComponent.patchValue(data);
}
}
patchValue() is on the AbstractControl class. If you don't have access to that from your question component, your TextBoxComponent could expose a similar method, that can be called from your QuestionComponent, with the implementation performing the update of the control.
One thing to watch out for though, if you're also subscribing to valueChanges on your form/control, you may want to set the second parameter so the valueChanges event doesn't fire immediately.
this.textBoxComponent.patchValue(data, { emitEvent: false });
or
this.textBoxComponent.setValue(...same as above);
Then in your TextBoxComponent
this.myTextBox.valueChanges
.debounceTime(a couple of seconds maybe)
.distinctUntilChanged()
.map(changes => {
this.store.dispatch(changes);
})
.subscribe();
This approach is working pretty well, and removes the need to have save/update buttons everywhere.
I believe I have figured out a solution (with some help from the gitter.com/angular channel).
Since the values are coming in to the questionComponent can change, and trigger it's ngOnChanges to fire, whenever there is an event in ngOnChanges, it needs to parse through the event, and bind and changes to the dynamic child component.
ngOnChanges(event) {
if (this.component) {
_.forEach(event, (value, key) => {
if (value && value.currentValue) {
this.component.instance[key] = value.currentValue;
}
});
}
}
This is all in questionComponent, it resets the components instance variables if they have changed. The biggest problem with this so far, is that the child's ngOnChanges doesn't fire, so this isn't a full solution. I'll continue to dig into it.
Here are my thoughts on the question, taking into account limited code snippet.
First, provided example doesn't seem to have anything to do with ngrx. In this case, it is expected that ngOnInit runs only once and at that time this.asyncPipedValue value is undefined. Consequently, if changeDetection of this.checkboxComponent is ChangeDetection.OnPush the value won't get updated. I recommend reading one excellent article about change detection and passing async inputs. That article also contains other not less great resources on change detection. In addition, it seems that the same inputs are passed twice through the component tree which is not a good solution from my point of view.
Second, another approach would be to use ngrx and then you don't need to pass any async inputs at all. Especially, this way is good if two components do not have the parent-child relationship in the component tree. In this case, one component dispatches action to put data to Store and another component subscribes to that data from Store.
export class DataDispatcherCmp {
constructor(private store: Store<ApplicationState>) {
}
onNewData(data: SomeData) {
this.store.dispatch(new SetNewDataAction(data));
}
}
export class DataConsumerCmp implements OnInit {
newData$: Observable<SomeData>;
constructor(private store: Store<ApplicationState>) {
}
ngOnInit() {
this.newData$ = this.store.select('someData');
}
}
Hope this helps or gives some clues at least.

tinymce 3.5.4.1 adding event handlers, lots of errors

I'm adding a TinyMCE editor to one of our pages. For reasons above my pay-grade, we're using TinyMCE 3.5.4.1.
It's gone pretty well, except when I try to wire in an onFocus event handler. If I don't try to use the handler, the editors show up and work fine but on pages where I define a handler, there are boatloads of exceptions inside TinyMCE for the browser types I've tried (IE8,9,10 and Chrome).
I've been using templates from other posts I've seen on here but I haven't seen mention of all these TinyMCE exceptions. Of course, trying to unwind the minified script is a real pain.
The first example I found here had a setup function in the TinyMCE config like this:
, setup: function (ed) {
ed.onInit.add(function (ed, evt) {
if (!myFocus) return; // global for the handler to use
var dom = ed.dom;
var doc = ed.getDoc();
tinymce.dom.Event.add(doc, 'focus', myFocus);
});
}
When myFocus is defined, there are a number of exceptions TinyMCE throws starting with
if (j.isIE){l.attachEvent(...)} complaining that l.attachEvent doesn't exist. Then it moves on to all kinds of variable type mismatches.
Chrome developer tools are much more awkward fiddling with minified code, so I'm not sure what all it doesn't like.
Another post I found here suggested doing some minimal browser detection but this helped neither IE nor Chrome.
var doc = s.content_editable ? ed.getBody() : (tinymce.isGecko ? ed.getDoc() : ed.getWin())
Another post suggested a different approach, but I still had all the same errors in both browsers.
, setup: function (ed) {
ed.onInit.add(function (ed, evt) {
if (!myFocus) return;
ed.onFocus.add(myFocus);
});
}
I've also just tried (in vain)
, setup: function (ed) {
if (!myFocus) return;
ed.onFocus.add(myFocus);
}
Is event handling in TinyMCE just very fragile? Not well supported across browsers? Should I just steer clear of it and try using jQuery or something else?
Thanks
Mark
Turns out to be a pilot-error bug being deferred until the extend calls created the editor.

Autoscale text input with JEditable.js?

I've been looking for a script that combines the autoGrowInput with the JEditable but found none.
Use https://github.com/MartinF/jQuery.Autosize.Input initialized automatically via jEditable's event data:
jQuery(element).editable(save_fn, {
data: function(value,settings} {
var target = event.target;
window.setTimeout(function(){
jQuery(target).find('input').autosizeInput();
});
return value;
}
});
It's worth noting that this event (data) fires before the input element is actually created, hence the use of the timeout. There doesn't seem to be an event available at the present time for after the input has been created.
Actually I have created a plugin that does exactly that. You can check the demo and the documentation. I tried to make it very intuitive. It has ajax capabilities, using the RESTful philosophy. If you liked the animation effect on the autoGrowInput, it will be really easy to add it to the plugin just by changing the css file, using the transition property.
If I get people to like it, I may be able to improve and add more features to it. Hope it helps.