How can I run server-side realtime database queries - swift

I am using Firebase's Realtime Database.
I am able to use my old device and permanently keep it on for checking if the host has left a party to therefore notify the users. However, this is inconvenient and there must be a simple server side solution.
I know how to code it (using .observe etc.) but I don't know where to run the code. The code will be on a loop to check if a host has left every 10 seconds (this is because the host may run out of battery so the database is not notified). Can I simply run it in functions somehow? Or using hosting?
The server code will send a request to the host, and if there is no response, the party has therefore been closed so it will tell the users.
Any help or pointers in the right direction are greatly appreciated.
If you have any questions, please ask!

It's not related to the iOS. Put your initial code into the viewDidLoad or init methods (depends on how do you write the code) and forget about it. Those methods are called once per an instance. For now Firebase works fine on your usecase. At least I don't have any wierd updates on the observe method. also you can specify what do you want to observe exactly in the Firebase (something like the new or last 15)

The solution to this was that even if the user left the app, they would still be in the party. I used user defaults so it can remember if the user was in a party so it can return them.
I also used Realtime Database triggers which can remove all information about a user with one action in the app (so all data gets removed, and not left behind, which would create a waste of unusable database memory).

Related

How exactly does backend work from a developer perspective?

Theres a ton of videos and websites trying to explain backend vs frontend, but unfortunately none of them explains it in a way that you know how to develop a backend - driven website (at least I haven't found anything good).
So, I wanted to ensure that I understood it and kindly ask you to confirm or correct me on this topic.
Example:
I wanted to build Mini - Google. I have a Database containing 1000 stored websites.
Assumption #1:
Everytime I type something into the search bar, the autofill suggestions change. This means, everytime i type, another website / API gets called returning the current autofill suggestions. On a developer site, this means the website e.g. is a Python script which gets called with the current word typed in as a Parameter and is returning all suggestions as e.g. JSON:
// Client Side Script
function ontype(input):
suggestions = get("https://api.googlemini.com/suggestions?q=" + str(input))
show(suggestions)
Assumption #2:
This also means I could manually call the website containing the Python script, providing a random word and it would always return a JSON containing the autofill suggestions for that word.
Question #1:
If A#1 turns out true but A#2 turns out false, how could I prevent a user from randomly accessing the "API" while still returning results when called by a script?
Assumption #3:
After pressing enter, my website googlemini.com/search?... would be called. As google.com/search reloads everytime searching for a new query (or going to page 2 etc.), I assume, instead of calling an API, when the server gets the client request, it first searches through its database, sorts the results and then returns a whole html as a static webpage:
// Server Side Script
#app.route("/search")
function oncall():
query = getparam("q")
results = searchdatabase(query)
html = buildhtml(results)
return html
Question #2:
Often, I hear (or at least understand it this way) that database and webserver are 2 seperate servers. How would that work? Wouldn't that mean the database server needs to be accessible to the web too (of course it would have security layers etc., but technically it would)? How could I access the database server from the webserver?
Question #3:
Are there, on a technical basis, any other ways to build backend services?
That's it. I would also appreciate any recommendations like videos, websites or others to learn how to technically setup and / or secure backend servers.
Thanks in advance.
For your first question you can yes there is a way to prevent miss use.
What you can do is add identifier to api like Auth token to identify a user and every time a user access the api you can save the count on the server n whenever the count has exceeded a limit within a time span you can reject the call. And the limit can be set in such a way that it doesn't trouble the honest user and punishes the wrong one. There are even more complex and effective methods but this is the basic idea.
For question number to let me explain you a simple concept a database is a very efficient, resourcefull and expensive data storage solution we never want it to be used in a general sense as varible store or something. We always want to access the database in call get the data process the data update the data. So we do it data way and its not necessary you make sepreate server for data base. The thing is we mostly make databse to be accessible to various platforms android, ios, windows. So its better to add some abstraction and keep data base as a separte entity.
For the last, I am not well aware about what you meant by other but I am listing some backend teechnologies, some of these might be used in isolation some of these not some other tools as well.
Django
FLask
Djnago rest
GraphQL
SQL
PHP
Node
Deno

Change value after period of time in Firebase

I have a lobby in which I want the users to be in sync. So when a user turns off his internet while the app is running, he should be removed. I know Firebase does not support server side coding, so the coding needs to be client side. The answers from How to delete firebase data after "n" days and Delete firebase data older than 2 hours do not answer this question since they expect that the user is online and they have an internet connection. So my question is if is possible to delete users when they got no internet? I thought maybe it is an idea to let the users update a value every 5 seconds, and when that update is not done, the other users in that lobby remove the player. This way is not good, since every player needs to retrieve and upload alot of data every 5 seconds. What is the best way to solve this?
Edit: to make it short, lets say each user has an image. The image should be green when the user is connected, and grey when disconnected.
Edit 2: after thinking it over, it is really hard to accurate present the connected users on a client-side server. That is why, if nobody has a different solution, I should add another server which can execute server-side codes. Because of the larges amount of servers, I would like to know which server I should use. The server should run a simple function which only checks if the users are connected or disconnected and can communicate with Firebase. If I am correct it should look like this:
But the server also needs to communicate with the users directly. I have absoluty no idea where to start.
If I'm not completely wrong, you should be able to use onDisconnect.
From the Firebase, documentation:
How onDisconnect:Works:
When an onDisconnect() operation is established, it lives on the Firebase Realtime Database server. The server checks security to make sure the user can perform the write event requested, and informs the client if it is invalid. The server then monitors the connection. If at any point it times out, or is actively closed by the client, the server checks security a second time (to make sure the operation is still valid) and then invokes the event.
In app in production I'm using onDisconnectRemoveValue, and when I close the app, the user removes himself from the lobby. Not sure how it works when you turn the device in airplane mode, but from the documentation it seems there should be no problem.
One thing: when you test it better do it on real device, the simulator have issues with turning it off and on, at least the on I have installed.
Edit: So i checked the onDisconnect when you put the device on airplane mode and it works! The question is, that it removes the user in about a 1:30 min, approximately, so if you read the documentation or ask the support, you may be (and only may be) able to find a way to set the time you want.

Core Data with Web Services recommended pattern?

I am writing an app for iOS that uses data provided by a web service. I am using core data for local storage and persistence of the data, so that some core set of the data is available to the user if the web is not reachable.
In building this app, I've been reading lots of posts about core data. While there seems to be lots out there on the mechanics of doing this, I've seen less on the general principles/patterns for this.
I am wondering if there are some good references out there for a recommended interaction model.
For example, the user will be able to create new objects on the app. Lets say the user creates a new employee object, the user will typically create it, update it and then save it. I've seen recommendations that updates each of these steps to the server --> when the user creates it, when the user makes changes to the fields. And if the user cancels at the end, a delete is sent to the server. Another different recommendation for the same operation is to keep everything locally, and only send the complete update to the server when the user saves.
This example aside, I am curious if there are some general recommendations/patterns on how to handle CRUD operations and ensure they are sync'd between the webserver and coredata.
Thanks much.
I think the best approach in the case you mention is to store data only locally until the point the user commits the adding of the new record. Sending every field edit to the server is somewhat excessive.
A general idiom of iPhone apps is that there isn't such a thing as "Save". The user generally will expect things to be committed at some sensible point, but it isn't presented to the user as saving per se.
So, for example, imagine you have a UI that lets the user edit some sort of record that will be saved to local core data and also be sent to the server. At the point the user exits the UI for creating a new record, they will perhaps hit a button called "Done" (N.B. not usually called "Save"). At the point they hit "Done", you'll want to kick off a core data write and also start a push to the remote server. The server pus h won't necessarily hog the UI or make them wait till it completes -- it's nicer to allow them to continue using the app -- but it is happening. If the update push to server failed, you might want to signal it to the user or do something appropriate.
A good question to ask yourself when planning the granularity of writes to core data and/or a remote server is: what would happen if the app crashed out, or the phone ran out of power, at any particular spots in the app? How much loss of data could possibly occur? Good apps lower the risk of data loss and can re-launch in a very similar state to what they were previously in after being exited for whatever reason.
Be prepared to tear your hair out quite a bit. I've been working on this, and the problem is that the Core Data samples are quite simple. The minute you move to a complex model and you try to use the NSFetchedResultsController and its delegate, you bump into all sorts of problems with using multiple contexts.
I use one to populate data from your webservice in a background "block", and a second for the tableview to use - you'll most likely end up using a tableview for a master list and a detail view.
Brush up on using blocks in Cocoa if you want to keep your app responsive whilst receiving or sending data to/from a server.
You might want to read about 'transactions' - which is basically the grouping of multiple actions/changes as a single atomic action/change. This helps avoid partial saves that might result in inconsistent data on server.
Ultimately, this is a very big topic - especially if server data is shared across multiple clients. At the simplest, you would want to decide on basic policies. Does last save win? Is there some notion of remotely held locks on objects in server data store? How is conflict resolved, when two clients are, say, editing the same property of the same object?
With respect to how things are done on the iPhone, I would agree with occulus that "Done" provides a natural point for persisting changes to server (in a separate thread).

Strategies on synching data and caching data between iphone and server

Say I have a TODO list iphone app, that can be edited/viewed from both a web application and the iphone application.
When on the iphone, when a user views all his todo lists, or sub-items, I would think that each time the user views a particular list it shouldn't be hitting the web applications API every-time, but rather cache locally the values and only hit the web when things change.
What strategies are there for this type of scenerio?
I agree with you in your dirty-otherwise-do-not-contact-the-server point. And I think this point is pretty straightforward and easy to implement.
However, be careful in this scenario: it gets dirty but at the same time, the device cannot reach the internet. In this scenario, I suggest you check the internet accessibility on a frequent basis (even when your app is in the background), and try to reach your server and update whenever possible.
This is a tricky problem. I'm currently working on an app that needs to perform a similar synchronization, and I haven't decided how I want to handle it yet.
You're right in that you don't want to be hitting the web repeatedly. It would slow the app down considerably. Keeping a local cache is the way to go.
One drawback is that the user could change/add an item on the web and you wouldn't see it on the phone. You'd need to have a refresh button (like in the Mail application, for example) to allow the user to get the changes.
Then you have an issue with conflict resolution. Say the same item is edited on both the phone and on the web. How does the user pick which one to keep, or do they get duplicated?
I think the best way to do this is to replicated your server's schema in CoreData. Then load a given element from the local DB, and in the background go out and check that element for updates if the device has an internet connection. You're hitting the db each time, but the user is not slowed down by the process.
You should not query the internet everytime you view the list.
But when you make updates to it, or edit it, you should update the server as well. That will make your life a whole lot simpler. That way when the user updates an item that he deleted in the web server, the server will just throw that request out...

get data from online once and then viewable offline

Okay, I want to have an app that takes phone numbers from an online database and displays them in a table view. When the user is not online, I want them to still be able to see the numbers they already got from the database in the table view. If the user manages to go back online, the database updates the view. My question is, is this possible to do and if so, what's the best way to approach it? (bit of a newbie, please help me out)
There are many ways to do what you are asking, depending on the complexity of what you are after.
Could I suggest the following steps (I'm not sure which ones you can do, and which ones you are having trouble with).
Connect to the server and retrieve the list of phone numbers
If the database has a web server front end this might be as simple as sending a get request to the server (see NSURLConnection) and parsing the result. Otherwise you will need to know/tell us what type database you are using.
Store the phone numbers on the device
Use SQLite to store the numbers on the device (See iPhone SQLite Resources)
Check for internet connectivity
Periodically check for internet connectivity, and if a specific time has elapsed since you last polled the server, retry. (See Checking iPhone internet connectivity)
Although you’re probably looking for a native app solution, you can also do this with a web app.
http://diveintohtml5.ep.io/offline.html
I am a new developer iPhone developer, "learning" to be precise. I came across the useful NSUserDefaults (a dictionary in which you can store/restore state even after your application relaunches). Problem with this dictionary will be memory in your case. NSUserDefaults is sort of global to all applications and yours may spoil the show for other innocent applications (like Weather :D ).
To work around this, you can have your application declare a property list file where you store a few numbers (best practise would be the most recent but you can use any selector of choice). Look for an appropriate time in your run loop to store these numbers into your property file and load them when the application starts.