UITableview scrollToRow function error when view is added to tableview - swift

I added a view to tableView by using addSubview
let view = UIView(frame: CGRect(x: 52, y: ypos + 25, width: self.view.frame.width - 52, height: 1.5))
timeIndicatorView = view
self.eventCatalogTableView.addSubview(timeIndicatorView)
and then I use scrollToRow function on the tableView to scroll to the current Time.
func rollToCurrentTime() {
eventCatalogTableView.scrollToRow(at: IndexPath(row: Calendar.current.component(.hour, from: Date()), section: 0), at: UITableViewScrollPosition.middle, animated: false)
}
Everything works normally when I scroll to the row where the added view cannot be seen. Like this
However, when I scroll to the row where the added view is showed, the position of the view changes to a weird random position like this
In this case, when I scroll all the way up to the top and then scroll down, the view gets positioned in the right spot.
Is this an internal bug or is there any way to fix this issue?

Related

Scroll to top in scrollview when click on any button in swift

In a ScrollView I am showing list of views, and at the bottom of that ScrollView there is a CollectionView. When I click any item in the CollectionView, ScrollView needs to move to the top. However, it's not scrolling.
I Have been using below code in action:
let topOffset = CGPoint(x: 0, y: 0)
scrollView.setContentOffset(topOffset, animated: true)
self.viewDidLoad()
self.viewWillAppear(true)
Thanking you in advance

UICollectionView not scrolling after custom UIView added to view

I'm trying to add a custom UIView after adding a UICollectionView because I wanna show the custom bar view above the collection view. This is my code:
func loadFilters() {
let categoriesFlowLayout = UICollectionViewFlowLayout()
categoriesFlowLayout.scrollDirection = .vertical
categoriesCollection = UICollectionView(frame: CGRect(x: 10, y: getY(yAxis: searchField) + 10, width: view.frame.size.width - 20, height: (view.frame.size.height * 9 / 10) - getY(yAxis: searchField) - 10), collectionViewLayout: categoriesFlowLayout)
categoriesCollection.register(categoriesCell.self, forCellWithReuseIdentifier: "categoriesCell")
categoriesCollection.delegate = self
categoriesCollection.dataSource = self
categoriesCollection.backgroundColor = UIColor.clear
categoriesCollection.showsVerticalScrollIndicator = false
categoriesCollection.showsHorizontalScrollIndicator = false
view.addSubview(categoriesCollection)
addBar()
categoriesCollection.isUserInteractionEnabled = true
}
The addBar() function is declared in the custom superclass ViewController
if addBar() is called before view.addSubview(categoriesCollection) it looks like the image below but if it is called after then my collection view does not scroll or recognize touches. Is there anyway that will make the collection view scroll and bring the custom bar to front?
I've used sendSubviewToBack() and bringSubviewToFront() functions as well but the result is the same
When you insert a view above another view, the top view gets all touch events. So the UICollectionView does not receive any touch events anymore since another view is above it.
As I see from your post, you just want the bar at the bottom of the screen. So check the size of your custom UIView. It probably fills the entire screen and is completely above the UICollectionView. Just give the UIView some sort of background color and see, how much space it fills.
If this doesn't work, you can use a UIGestureRecognizer on the custom UIView and forward the touch events to the UICollectionView.

swift NSCollectionView layout wrong after window resize

I have a NSCollectionView using sections and flow layout. Initial layout is fine but resizing the window causes the vertical position of the collection view items to move (relative to the top window boundary). The section breaks stay stationary relative to the top window boundary (good). But the items moving up causes them to overlap with the sections and eventually move up out of the window area as I decrease the height of the window.
I think this is related to how the mac uses the bottom as the origin of the coordinates. Resizing the window causes the bottom window boundary to move.
For reference here's where I configure my collection view, including standard flow layout.
fileprivate func configureCollectionView() {
let nib = NSNib(nibNamed: "MonitorViewItem", bundle: nil)
mapCollectionView.register(nib, forItemWithIdentifier: NSUserInterfaceItemIdentifier("MonitorViewItem"))
let flowLayout = NSCollectionViewFlowLayout()
flowLayout.itemSize = NSSize(width: 100.0, height: 40.0)
flowLayout.sectionInset = NSEdgeInsets(top: 25.0, left: 10.0, bottom: 10.0, right: 10.0)
flowLayout.minimumInteritemSpacing = 10.0
flowLayout.minimumLineSpacing = 10.0
mapCollectionView.collectionViewLayout = flowLayout
}
I tried invalidating the layout in my window resizing delegate function. My print statement confirms its being called as the window resizes, but invalidating the layout is not solving the issue.
extension MapWindowController: NSWindowDelegate {
func windowDidResize(_ notification: Notification) {
print("got resize")
mapCollectionView.collectionViewLayout!.invalidateLayout()
}
}
So far I have not attempted to subclass my view and override isFlipped.
Here's my window hierarchy in my .xib:
Window
View
Bordered Scroll View - Collection View
Clip View
Map Collection view
Collection View Flow layout
scroller
scroller
Any suggestions to fix the collection view item vertical positions as the nswindow is resized?

UIButton action is not triggered after constraint layouts changed

I have got an UIButton on a storyboard ViewController. When I load data into the form and the layout is significantly changing the button does not recognise the touch action.
I have figured out that when button is visible on the scrollview right after it if filled with data, the touch action works.
If the data too long and the button is not visible at first, just when it is scrolled into the display, the touch action does not work.
I was checking if something is above the button, but nothing. I have tried to change the zPosition of the button, not solved the problem.
What can be the issue?
I have made custom classes from the UIScrollView and the UIButton to check how the touches event triggered. It is showing the same behaviour, which is obvious. If the button is visible right at the beginning, the UIButton's touchesBegan event is triggered. If the button moves down and not visible at the beginning, it is never triggered, but the scrollview's touchesBegan is called instead.
Depending on the size of the data I load into the page sometimes the button is visible at the beginning, but the form can be still scrolled a bit. In this case the button still work, so it seems that this behaviour is not depending on if the scrollview is scrolled before or not, just on the initial visibility of the button.
Is there any layout or display refresh function which should be called to set back the behaviour to the button?
The code portion which ensures that the contentview is resized for the scroll if the filled data requires bigger space.
func fillFormWithData() {
dispDescription.text = jSonData[0]["advdescription"]
dispLongDescription.text = jSonData[0]["advlongdesc"]
priceandcurrency.text = jSonData[0]["advprice"]! + " " + jSonData[0]["advpricecur"]!
validitydate.text = jSonData[0]["advdate"]!
contentview.layoutIfNeeded()
let contentRect = CGRect(x: 0, y: 0, width: scrollview.frame.width, height: uzenetbutton.frame.origin.y+uzenetbutton.frame.height+50)
contentview.frame.size.height = contentRect.size.height
scrollview.contentSize = contentview.bounds.size
}
Ok, so another update. I have coloured the contentview background to blue and the scrollview background to white. When I load the data and resize the layout constraints, the contentview is resizing as expected, however now the scrollview is going to the bottom. After I scroll the view it is resizing to the original size which fits the screen. Now the button is only recognised when I touch the are which is blue behind. With the white background it is not recognised anymore, so it seems that the scrollview is hiding the button.
Let me get this clear the button is added in storyboard and it is a spritekit project?? If you are using zPosition?? Why don’t u connect the UIButton via the assistant editor as an IBAction then the action is always tied to the button.
You can also do it differently
Create an SKLabelNode and put it on the screen where you want to have the button and then set a name to it as myButton
override func touchesBegan(_ touches: Set<UITouch>, with event:
UIEvent?) {
if let touch = touches.first {
let location = touch.location(in: self)
let tappedNodes = nodes(at: location)
for node in tappedNodes {
if node.name == "myButton" {
// call your action here
}
}
}
}
EDIT 1:
You could also try auto resizing your scrollView.content this works also if you are adding any views via the app or programmatically
private func resizeScrollView(){
print("RESIZING THE SCROLLVIEW from \(scrollView.contentSize)")
for view in scrollView.subviews {
contentRect = contentRect.union(view.frame)
}
scrollView.contentSize = CGSize(width: contentRect.size.width, height: contentRect.size.height + 150)
print("THE CONTENT SIZE AFTER RESIZING IS: \(scrollView.contentSize)")
}
EDIT 2: I think I found the issue with your project. You need to move the MessageButton(UzenetButton) above DispDescription label in the object inspector in that way it will always be above your message textView.
At the moment the UzeneButton is at the very far back in your view hierarchy so if your textView is resizing whilst editing it covers the button that is why you cannot click on it.
See #Endre Olah,
To make situation more clear do one more thing, set clipToBound property of contentview to true.
you will notice that after loading of data your button not fully visible, it means it is shifting out of bound of its parentView (ContentView)
And that's why button is not taking your touch. However, if you carefully touch upper part of button it still do its job. Because upper part is still in bound of ContentView
Solution :
After loading of data you have to make sure that you increase height of ContentView such that button should never go out of bound of its parentView(ContentView).
FOR EXAMPLE
#IBOutlet var heightConstraintOfContentView : NSLayoutConstraint!
After loading of data
let contentRect = CGRect(x: 0, y: 0, width: scrollview.frame.width, height: uzenetbutton.frame.origin.y+uzenetbutton.frame.height+50)
heightConstraintOfContentView.constant = contentRect.size.height
contentView.layoutIfNeeded()
I use following steps when I need to use scrollview with dynamic content:
1) Firstly add a scrollView with top, bottom, trailing and leading is 0 to super view.
2) Add a view to scrollView and view's trailing, leading bottom and top space to scrollView can be set to 0 (or you can add margin optionally).
3) Now, you should add UI elements like buttons, labels with appropriate top, bottom, trailing and leading margins to each other.
4) Lastly, add equal height and equal width constraint to view with Safe Area:
and change equal height priority of view to 250:
It should solve your problem with UIScrollView.
Finally, I have found the solution in another chain, once it became clear that the scrollview's contentview is resizing on scroll event to the original size. (Not clear why this is like this, but that is the fact.)
So I had to add a height constraint to the contentview in the storyboard and create an outlet to it and adjust this constraint when the content size is changing, like this:
#IBOutlet weak var ContentViewHeight: NSLayoutConstraint!
func fillFormWithData() {
dispDescription.text = jSonData[0]["advdescription"]
dispLongDescription.text = jSonData[0]["advlongdesc"]
priceandcurrency.text = jSonData[0]["advprice"]! + " " + jSonData[0]["advpricecur"]!
validitydate.text = jSonData[0]["advdate"]!
contentview.layoutIfNeeded()
let contentRect = CGRect(x: 0, y: 0, width: scrollview.frame.width, height: uzenetbutton.frame.origin.y+uzenetbutton.frame.height+50)
contentview.bounds = contentRect
scrollview.contentSize = contentRect.size
----------- This is the key line to the success ----------
ContentViewHeight.constant = contentRect.size.height
----------------------------------------------------------
}
After this is added, it works perfectly.

Header View behind NavigationBar [duplicate]

I have a UICollectionView that is the entire view but it lives inside "view" (it is not UICollectionViewController). Adding a cell to this collection view shows it in the following order in storyboard:
This is how it looks in the emulator:
I don't understand how to get rid of that view. All the insets are at zero in Storyboard Size Inspector for collection view. Just to be sure, I also have the following code:
override func viewWillLayoutSubviews() {
let layout = self.collectionViewProducts.collectionViewLayout as! UICollectionViewFlowLayout
let containerWidth = UIScreen.main.bounds.size.width - 40.0
let itemWidth = (containerWidth / 3.0)
let itemHeight = (itemWidth / 0.75) + 30
layout.sectionInset = UIEdgeInsets(top: 0.0, left: 0.0, bottom: 0.0, right: 0.0)
layout.itemSize = CGSize(width: itemWidth, height: itemHeight)
}
How can I get rid of that top padding?
You can fix top padding issue by considering one of the following method.
Method 1: Natural way to fix your problem by setting up your collectionView dimensions properly from StoryBoard.
Method 2: **Updated**
You can validate collection frame in viewDidLayoutSubviews or viewWillLayoutSubviews
override func viewDidLayoutSubviews() {
collectionView.frame = CGRect(x: 0, y: 0, width: view.frame.width, height: view.frame.height)
}
Method 3: You can Adjust Scroll View Insets from your StoryBoard Attributes Inspector.
Method 4: You can fix this issue programatically by adjusting CollectionView contentInset.
collectionView.contentInset = UIEdgeInsets(top: **Any Value**, left: 0, bottom: 0, right: 0)
Output with top padding 5:
Output with top padding 44:
Output with top padding 64:
I think because this viewController is embedded in a navigationController. Let select this viewController in the storyboard and uncheck Adjust Scroll View Insets:
There is one more way to resolve this issue and that is selecting collectionView -> scrollView Content Insets -> "Automatic" to "Never".
By default scrollView Content Insets value is Automatic. Please check the below image.
For more details check: UIScrollView.ContentInsetAdjustmentBehavior
https://developer.apple.com/documentation/uikit/uiscrollview/2902261-contentinsetadjustmentbehavior
Make your Navigation Controller > NavigationBar translucent by unchecking the Translucent check box in IB > Attribute Inspector, and it will work.
I also had the same problem, and i fixed it with a way totally ridiculous solution.
My collectionView contained several sections which had no title & no item cells.
The top, bottom inset values of the section insets were 10 respectively.
so each empty section charged height of 20 pixels.
I had 4 empty sections, and therefore, 80 top margins in the collection view.
Hope you check this as well if none of the above solutions works.