I'm trying to install Tizen OS on Raspberry Pi. I've found various guides, as per link below but they're fairly complex for someone with a Windows / SQL background.
https://wiki.tizen.org/Guide_for_the_Raspberry_PI_3_with_Tizen_4.0#How_to_flash_platform_image_for_Tizen
I have RPI 3 Model B and I would like either Tizen 3.0 or 4.0.
Does anyone have details of a pre-built image I could fuse directly to the SD card for this config?
Different release(s) provide developers with the Tizen kernel, device drivers, middleware subsystems, and Web/Native APIs.
Such as Tizen 4.0 M3, Tizen 5.0 M1, Tizen 4.0 M2, Tizen 3.0 M3, Tizen 4.0 M1, Tizen 3.0 M2,
Tizen 3.0, Tizen 3.0 Milestones, Tizen RT 1.0 M1 etc.
Check out release details for different version e.g. Mobile,Wearable, TV .
Additionally check "How to flash to a device" section getting idea on how to flash Tizen OS.
See these links:
https://source.tizen.org/release/tizen-4.0-m2
https://source.tizen.org/documentation/reference/flash-device
Related
I have a MacBook Pro w/ XCode and am running a Parallels win7 VM w/ VS2013 and Xamarin iOS installed. I do not have a separate Mac server, i.e., this is all on one physical computer.
Can I run/test my iPhone app the iPhone simulator? If so, references to documentation, samples, etc would be appreciated.
Yes, you can use your MBP as a build host while using VS2013 inside of a VM.
The Xamarin Docs cover how to set this up.
Is that possible to install xCode and iPhone SDK on my iBook G4 with PowerPC G4 CPU and MAC OS X 10.5.8? I am trying to install several versions but not successfull
You can't. The SDK is Intel-only. It contains no PowerPC code.
It's time for you to get a new Mac. Sorry.
hi im developing iphone application in titanium studio i have mac intel machine with mac os x 10.5.8 with iphone sdk 3.1.3 installed ,
i am facing a problem i have successfully install titanium studio when i creat new project there is an option enable for iphone i checked it and it create a project but when i try to run this project in run as there i no option enabled and it is not launching project kindly someone adice what im doing wrong to configure iphone project,any help in this regard is greatly appreciated.
Requirements are listed on the website:
Requirements
Intel-based computer with Mac OS X (10.6)
Necessary for Installing on Device:
An Apple iOS device (iPhone, iPad, iPod Touch)
iOS developer certification
Your OSX version is not compatible!
http://developer.appcelerator.com/get_started
I've seen conflicting information on this. If I'm using RhoHub (Rhodes) to build an iPhone application, do I need to have a Mac in front of me or use their SDK with some kind of virtualized trickery? Or does Rhodes include a native Windows solution for testing/deployment?
I'm currently in a Windows XP environment.
You would need a Mac. The documentation states that:
iPhone versions of Rhodes apps need to
be built on Mac machines.
Additional Prerequisites for
iPhone are:
Mac OS X 10.5 (Leopard) or greater (Snow Leopard)
the iPhone SDK installed (Apple only lets you submit apps for 3.0 or
higher, so that is also required for
Rhodes, starting with Rhodes 1.2)
the XCode IDE(highly recommended but not actually required)
Refer to this document: http://wiki.rhomobile.com//index.php?title=Building_Rhodes_on_Supported_Platforms#Build_Application_with_XCode
It looks like iPhone app development is now possible in Windows.
http://www.infoworld.com/d/developer-world/rhomobile-brings-iphone-app-dev-windows-pcs-100?source=footer
Can I install the iPhone SDK on a Linux platform?
No, it requires a Mac. Specifically, a Mac with an Intel chip, running Mac OS X 10.5 or later.
See iOS SDK.
You can install GNUStep, which provides an SDK similar (though not identical) to Mac OS X. With GNUStep, you should be able to write application using at least the Foundation framework with Objective-C, but UIKit will not be available.
To this end, there is no way to install the iPhone SDK on Linux without installing Mac OS X into a Virtual Machine and then using that -- this, however, violates the terms and conditions you agreed to when creating a developer account with Apple.
To download the 3.2 version of SDK at this point of time , requires Snow Leoperd (10.6.2 or above ).