I hope you guys are fine and doing great. I am having a problem. Halo and Lens Flare are not visible if we use Light Weight Render Pipeline(LWRP). They are visible in Builtin Render Pipe line but not in LWRP. If anybody knows the solution. please let me know. Thanks :).
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i want to capture a vertical panorama image with the camera. I was looking around and couldnt find anything. Any kind of help is appreciated :)
Now I'm learning on SwiftUI.
What I want to do is make window as Hexagon or circle. For putting this app with opacity on edge of the display beautifully.
But the only thing I can do is making it as square. Like many apps have been.
This is possible?
Then what should I do? Please give me some advices.
Sorry for my poor English. Thank you. Have a nice day!
Yes, you can create a borderless NSWindow and host a view with NSHostingView.
I have collectionView with images and labels. As you can see that the only "Home" image looks fine, the others cut from sides. Can someone please tell me what is the problem and teach me how can I fix that?
I've played with contentMode, but it didn't work for me.
Thank you in advance!
im trying to find out a way to retouch an face picture.
the way i want to retouch is make the eye a little bit bigger.
anyone know a library/framework for iOS which might be useful for it?
Core Image might help with detecting eyes on a face.
See http://maniacdev.com/2011/11/tutorial-easy-face-detection-with-core-image-in-ios-5/ for example!
Recently i discovered andengine and I'm playing a little with it.
I would like to put a picture in background and cover it with a solid colored rectangle, and be able to cut out polygon shaped parts from the rectangle to unveil the portion of the underlying picture corresponding to that polygon... I hope I explained myself.
I'm not focusing on the polygon shape, it could also be a rectangle or a circle.
Thx in advance for your suggestions
this is a more complex problem than it sounds.
You could play around with some uncommon Blendfunctions. This could work like drawing the uncovered polygons first and blending the image only where there is a high saturation or so...
Alternatively you would seek for sth like a RenderTexture and dynamically make it more transparent where it is touched. This requires the FBO Extension, which is a core part of GLES2 and optional on GLES1.
I hope this helped :-)
Best Regards,
Nicolas