swift image picker gets several pictures - swift

i have a problem with inserting images into a CollectionView cell using an ImagePicker. The problem is, if I click on a photo which I would like to insert quickly several times, then the photo is inserted several times in different cells.
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
picker.dismiss(animated: true, completion: nil)
picker.allowsEditing = true
if let pickedImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
collectionViewController?.imageArray.append(pickedImage)
collectionViewController?.newImages.append(pickedImage)
let guid = UUID()
let fileManager = FileManager.default
let imagePath = (NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as NSString).appendingPathComponent("\(guid).png")
let data = UIImagePNGRepresentation(fixOrientation(img: pickedImage))
fileManager.createFile(atPath: imagePath as String, contents: data, attributes: nil)
let image = CoreDataManager.shared.createImageyObject(pfad: imagePath, date: Date(), guid: guid)
collectionViewController?.images.append(image)
if collectionViewController?.images.count == 1 {
collectionViewController?.images[0].isBaseImage = true
collectionViewController?.lastIndex = 0
}
collectionViewController?.update()
}
}

Mediainfo contains image url, media url... Maybe you should cache picked imageURL (that unique) in a Set then check if imageURL that's already existed.

Related

Cannot assign value of type 'Foundation.Data' to type 'Appname.Data'

I have code for fetching the image data.The same code works fine in other projects but in this project i am getting this error.The code which causes the error is as given below:
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
let imageURL = info[UIImagePickerController.InfoKey.imageURL] as? URL
let imagePath = imageURL?.path
print("imagepath is",imagePath)
_ = imageURL?.lastPathComponent
// self.camimgname = imageName
// self.finalimgname = self.camimgname
var chosenImage = UIImage()
chosenImage = info[UIImagePickerController.InfoKey.originalImage] as! UIImage //2
self.profileimg.contentMode = .scaleAspectFit //3
self.profileimg.image = chosenImage //4
if let data = chosenImage.jpegData(compressionQuality: 0.5) {
// self.camdata = data
self.imgdata = data
}
dismiss(animated:true, completion: nil)
}
The screenshot of the error is as given below:
What could be the issue with this Data.Is there any unwanted framework added or anything?

File Directory Changing Every Reboot Swift iOS

I am currently saving images a user selects from their photo library & saving the url to User Defaults.
The issue I am currently facing is whenever my app reboots, such as an Xcode re-launch the URL I am saving to User Defaults is no longer valid. From my understanding/researching I need to save a relative URL for the image; however I am not having any luck doing this correctly. This occurs with both simulator & actual device.
From my UIImagePicker here are my steps:
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
guard let image = info[.originalImage] as? UIImage else { return }
let savingImage : SavingImage = SavingImage()
let ourStringedUrl : String = savingImage.saveImageDocumentDirectory(image: image, imageName: image.description)
}
From SavingImage, here is the saving of the photo itself
func getDirectoryPath() -> NSURL {
let path = (NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as NSString).appendingPathComponent("AllImages")
let url = NSURL(string: path)
return url!
}
func saveImageDocumentDirectory(image: UIImage, imageName: String) -> String {
let fileManager = FileManager.default
let path = (NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as NSString).appendingPathComponent("AllImages")
if !fileManager.fileExists(atPath: path) {
try! fileManager.createDirectory(atPath: path, withIntermediateDirectories: true, attributes: nil)
}
let url = NSURL(string: path)
let imagePath = url!.appendingPathComponent(imageName)
let urlString: String = imagePath!.absoluteString
let imageData = image.jpegData(compressionQuality: 1)
fileManager.createFile(atPath: urlString as String, contents: imageData, attributes: nil)
return urlString as String
}
& Finally here is how I am loading the image itself:
func getImageFromDocumentDirectory(imageName : String) -> UIImage {
let fileManager = FileManager.default
var ourImage : UIImage!
let imagePath = "\(imageName)"
let urlString: String = imagePath
if fileManager.fileExists(atPath: urlString) {
ourImage = UIImage(contentsOfFile: urlString)
} else {
if ourImage == nil {
ourImage = UIImage(named: "defaultImage.png")
}
}
return ourImage
}
Where am I going wrong with the loading aspect? How exactly should I be saving the URL?
The URL that is being saved looks something similar to the following:
//var/mobile/Containers/Data/Application/17C16D0D-1BFA-44F5-A6BD-18DFAEA051E0/Documents/AllImages/%3CUIImage:0x280a393b0%20anonymous%20%7B3024,%204032%7D%3E
But will come up as nil upon loading the image on reboot.
The new directory will be created every time you reboot your simulator or every time you install new build to device. (Uninstall previous and install new). iOS does not give us permission to select the directory. As you install new application it will create its sandbox. Please make sure you check your directory on the same build.
An alternative might be to use iCloud Drive and upload your image there. The iCloud drive is linked to an user's iCloud account, and therefore should persist in case of an app update.
Here's a great tutorial to get started: https://theswiftdev.com/2018/05/17/how-to-use-icloud-drive-documents/
Here's a link to the docs: https://developer.apple.com/icloud/icloud-drive/

How to convert 'UIImagePickerController.InfoKey.originalImage' into 'UIImage'

I'm developping an iOS phone app and I want to take a picture and store it in the app.
I am able to take the picture using a UIImagePickerController but I can't store it in my database. I'm using CoreData to store data in this app but for the picture, it seems that it is easier to store the picture in a folder and store the file path in Coredata. The issue is that I can get the picture i've took with the camera but I can't get the PNG data to store it in my folder.
func takePhoto(){
//Take the picture with the camera
imagePickerController = UIImagePickerController()
imagePickerController.delegate = self
if !UIImagePickerController.isSourceTypeAvailable(.camera){
let alertController = UIAlertController.init(title: nil, message: "Camera is not available", preferredStyle: .alert)
let okAction = UIAlertAction.init(title: "Alright", style: .default, handler: {(alert: UIAlertAction!) in })
alertController.addAction(okAction)
self.present(alertController, animated: true, completion: nil)
}
else{ imagePickerController.sourceType = .camera }
present(imagePickerController, animated: true, completion: nil)
//Store the picture in an app folder
let fileManager = FileManager.default
let imagePath = (NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as NSString).appendingPathComponent("image")
let picture = UIImagePickerController.InfoKey.originalImage as? UIImage
let data = picture?.pngData()
fileManager.createFile(atPath: imagePath as String, contents: data, attributes: nil)
//Store the file path in CoreData
let image = Image(context: self.persistenceManager.context)
image.pathName = imagePath
self.persistenceManager.saveContext()
}
The problem is when I try to get the png data. I need a UIImage to use .pngData() but when I try to convert my picture object into UIImage from UIImagePickerController.InfoKey.originalKey I have the following warning message:
"Cast from 'UIImagePickerController.InfoKey' to unrelated type 'UIImage' always fails".
Also, I don't understand why I need to convert it because I found in the AppleDevelopper website that: "The value for this key is a UIImage object." (the key is "static let originalImage: UIImagePickerController.InfoKey" )
I've also tried to let my picture object as an UIImagePickerController.InfoKey object without converting it into an UIImage object but in this case I have the following error message:
"Value of type 'UIImagePickerController.InfoKey' has no member 'pngData' "
and the method UIImagePNGRepresentation() is not working because the expected argument type is also 'UIImage'
UIImagePickerController.InfoKey.originalImage is a String... it's a key, not the actual image.
You should use the UIImagePickerControllerDelegate, like so
extension ViewController: UIImagePickerControllerDelegate {
func imagePickerController(_ picker: UIImagePickerController,
didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
let image = info[.originalImage] as? UIImage
}
}
You see, the information from the UIPickerController is passed as a dictionary with the type [UIImagePickerController.InfoKey : Any], UIImagePicker.InfoKey contains all of the Keys that are used in this dictionary, so you use these to access the values.
EDIT:
So your takePhoto function only needs to display the picker, then handle the response later in the delegate method:
func takePhoto(){
//Take the picture with the camera
imagePickerController = UIImagePickerController()
imagePickerController.delegate = self
if !UIImagePickerController.isSourceTypeAvailable(.camera){
let alertController = UIAlertController.init(title: nil, message: "Camera is not available", preferredStyle: .alert)
let okAction = UIAlertAction.init(title: "Alright", style: .default, handler: {(alert: UIAlertAction!) in })
alertController.addAction(okAction)
self.present(alertController, animated: true, completion: nil)
}
else{ imagePickerController.sourceType = .camera }
present(imagePickerController, animated: true, completion: nil)
}
Then in your delegate you can work with the selected image
extension ViewController: UIImagePickerControllerDelegate {
func imagePickerController(_ picker: UIImagePickerController,
didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
let fileManager = FileManager.default
let imagePath = (NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as NSString).appendingPathComponent("image")
let picture = info[.originalImage] as? UIImage
let data = picture?.pngData()
fileManager.createFile(atPath: imagePath as String, contents: data, attributes: nil)
//Store the file path in CoreData
let image = Image(context: self.persistenceManager.context)
image.pathName = imagePath
self.persistenceManager.saveContext()
}
}
As #Scriptabel has stated,
you'll need to use this delegate and access/save your image inside the function.
Class VC: UIViewController, UIImagePickerControllerDelegate {
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
let picture = info[UIImagePickerController.InfoKey.originalImage] as! UIImage
let data = picture.pngData()
//Store the picture in an app folder
let fileManager = FileManager.default
let imagePath = (NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as NSString).appendingPathComponent("image")
fileManager.createFile(atPath: imagePath as String, contents: data, attributes: nil)
//Store the file path in CoreData
let image = Image(context: self.persistenceManager.context)
image.pathName = imagePath
self.persistenceManager.saveContext()
}
}

Getting location details from image in ios swift

I am trying to get location details from image using
UIImagePickerControllerReferenceURL but I found that PHAsset.fetchAssets(withALAssetURLs: [URL], options: opts) has been deprecated .Please help me in getting location details.
Can we do it using PHAssetCollection?. If so please help me
public func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any])
{
print(info)
let chosenImage = info[UIImagePickerControllerOriginalImage] as! UIImage
selectedImage.contentMode = .scaleAspectFit
selectedImage.image = chosenImage
dismiss(animated:true, completion: nil)
if let URL = info[UIImagePickerControllerReferenceURL] as? URL {
let opts = PHFetchOptions()
opts.fetchLimit = 1
let assets = PHAsset.fetchAssets(withALAssetURLs: [URL], options: opts)
let asset = assets[0]
print(asset.location)
// The location is "asset.location", as a CLLocation
// ... Other stuff like dismiss omitted
}
}
Only solution I found so far is to use the iOS 10 code block even in iOS 11 and just ignore the UIImagePickerControllerReferenceURL deprecated message (the key still exists and works in iOS 11)
import AssetsLibrary
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let imageUrl = info[UIImagePickerControllerReferenceURL] as? NSURL{
print(imageUrl.absoluteString) //"assets-library://asset/asset.JPG?id=ED7AC36B-A150-4C38-BB8C-B6D696F4F2ED&ext=JPG"
// access image from URL
let assetLibrary = ALAssetsLibrary()
assetLibrary.asset(for: imageUrl as URL! , resultBlock: { (asset: ALAsset!) -> Void in
if let actualAsset = asset as ALAsset? {
let assetRep: ALAssetRepresentation = actualAsset.defaultRepresentation()
let iref = assetRep.fullResolutionImage().takeUnretainedValue()
let image = UIImage.init(cgImage: iref)
self.img.image = image
}
}, failureBlock: { (error) -> Void in
})
}
dismiss(animated: true, completion: nil)
}
Hope this will help.

Save image in Realm

I'm trying to pick image from device's Photo Library in method:
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any])
{
userPhoto.image = info[UIImagePickerControllerOriginalImage] as! UIImage?
userPhoto.contentMode = .scaleAspectFill
userPhoto.clipsToBounds = true
dismiss(animated: true, completion: nil)
}
and save this picture in Realm (as NSData):
asset.assetImage = UIImagePNGRepresentation(userPhoto.image!)! as NSData?
...
try! myRealm.write
{
user.assetsList.append(asset)
myRealm.add(user)
}
After build succeeded and trying to pick and save image (in the app) i have app error:
'Binary too big'
What i'm doing wrong?
P.S. Sorry for my English :)
After some actions i have this code. But it's overwrite my image.
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any])
{
let imageUrl = info[UIImagePickerControllerReferenceURL] as! NSURL
let imageName = imageUrl.lastPathComponent
let documentDirectory = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first!
let photoURL = NSURL(fileURLWithPath: documentDirectory)
let localPath = photoURL.appendingPathComponent(imageName!)
let image = info[UIImagePickerControllerOriginalImage]as! UIImage
let data = UIImagePNGRepresentation(image)
do
{
try data?.write(to: localPath!, options: Data.WritingOptions.atomic)
}
catch
{
// Catch exception here and act accordingly
}
userPhoto.image = image
userPhoto.contentMode = .scaleAspectFill
userPhoto.clipsToBounds = true
urlCatch = (localPath?.path)!
self.dismiss(animated: true, completion: nil);
}
Don't save the image itself into realm, just save the location of the image into realm as String or NSString and load the image from that saved path. Performance wise it's always better to load images from that physical location and your database doesn't get too big
func loadImageFromPath(_ path: NSString) -> UIImage? {
let image = UIImage(contentsOfFile: path as String)
if image == nil {
return UIImage()
} else{
return image
}
}
or you just save the image name, if it's in your documents directory anyhow
func loadImageFromName(_ imgName: String) -> UIImage? {
guard imgName.characters.count > 0 else {
print("ERROR: No image name")
return UIImage()
}
let imgPath = Utils.getDocumentsDirectory().appendingPathComponent(imgName)
let image = ImageUtils.loadImageFromPath(imgPath as NSString)
return image
}
and here a rough example how to save a captured image to your directory with a unique name:
#IBAction func capture(_ sender: AnyObject) {
let videoConnection = stillImageOutput?.connection(withMediaType: AVMediaTypeVideo)
stillImageOutput?.captureStillImageAsynchronously(from: videoConnection, completionHandler: { (imageDataSampleBuffer, error) -> Void in
let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(imageDataSampleBuffer)
//self.stillImage = UIImage(data: imageData!)
//self.savedImage.image = self.stillImage
let timestampFilename = String(Int(Date().timeIntervalSince1970)) + "someName.png"
let filenamePath = URL(fileReferenceLiteralResourceName: getDocumentsDirectory().appendingPathComponent(timestampFilename))
let imgData = try! imageData?.write(to: filenamePath, options: [])
})
/* helper get Document Directory */
class func getDocumentsDirectory() -> NSString {
let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)
let documentsDirectory = paths[0]
//print("Path: \(documentsDirectory)")
return documentsDirectory as NSString
}
https://realm.io/docs/objc/latest/#current-limitations
maximum data size is 16 MB . this is limitation of realm
Depending on how your serializing the image data (for example if it's a lossless bitmap), it's quite possible that this data exceed 16MB, which as you've stated is Realm's maximum supported size for binary properties.
When you invoke NSData.length, how large does it say your data is?