Multiple overlayed images in the Navigation bar title - swift

I know how to center a single image in UINavigationBar but no idea how to do that with dynamic number of images. I have a chat app that supports group chats. The number of people in a group chat could be as little as 3 but there's no upper limit.
In the UINavigationBar, I have to set the title to show at least 4 or 5 overlayed images (but not more than that since it looks odd in the UINavigationBar) and a UILabel showing how many more users are in the same group chat (ie + 15 more). The title (all the images and the label) should be centered in the UINavigationBar. The images are being downloaded from the server.
When the user taps on the title (any of the images or the label in the UINavigationBar) it should trigger an action to show a full list of the users in a separate UIViewController
The number of the overlayed images is dynamic (based on each group chat) but I can't figure out how to do this. Here's what the image of what the end result should look like:
Has anyone done this before or have an idea how to accomplish this? Help is very much appreciated
UPDATE:
I've tried to accomplish this with UIStackView but I have multiple problems. Here's the code:
var navStackView : UIStackView = {
let stack = UIStackView()
stack.axis = .horizontal
stack.backgroundColor = .red
stack.alignment = .fill
stack.distribution = .fillEqually
stack.translatesAutoresizingMaskIntoConstraints = false
return stack
}()
var images = ["1", "2", "3", "4"]
override func viewDidLoad() {
super.viewDidLoad()
let navController = navigationController!
navController.navigationBar.addSubview(navStackView)
// x, y, w, h
navStackView.leadingAnchor.constraint(equalTo: navController.navigationBar.leadingAnchor).isActive = true
navStackView.trailingAnchor.constraint(equalTo: navController.navigationBar.trailingAnchor).isActive = true
navStackView.topAnchor.constraint(equalTo: navController.navigationBar.topAnchor).isActive = true
navStackView.bottomAnchor.constraint(equalTo: navController.navigationBar.bottomAnchor).isActive = true
for image in images {
let imageView = UIImageView()
imageView.image = UIImage(named: image)
imageView.layer.cornerRadius = imageView.bounds.height / 2
imageView.clipsToBounds = true
imageView.layer.masksToBounds = true
imageView.contentMode = .scaleAspectFill
// imageView.frame = CGRect(x: 0, y: 0, width: 30, height: 30)
navStackView.addArrangedSubview(imageView)
navStackView.layoutIfNeeded()
}
navigationItem.titleView = navStackView
}
Here's the result so far (I'm stuck though, not sure how to accomplish it):

I'm not sure about stackView. But for a simple implementation I've used collectionView. Check the below strategy. You should be able to modify accordingly per your requirement.
import UIKit
class OverlayCell: UICollectionViewCell {
func didplay(with number: String) {
let view = UIView(frame: CGRect(x: 0, y: 0, width: 40.0, height: 40.0))
view.backgroundColor = UIColor.blue
view.layer.cornerRadius = 20.0
view.layer.masksToBounds = true
view.layer.borderColor = UIColor.white.cgColor
view.layer.borderWidth = 2.0
let label = UILabel(frame: CGRect(x: 2, y: 2, width: view.bounds.width - 4, height: view.bounds.height - 4))
label.textColor = .white
label.text = number
label.textAlignment = .center
view.addSubview(label)
contentView.addSubview(view)
contentView.transform = CGAffineTransform(scaleX: -1, y: 1)
}
}
class OverlayedView: UIView {
var mainView: UIView!
var imageCollection: UICollectionView!
//Static for now
let cellWidth: CGFloat = 40.0
let cellHeight: CGFloat = 40.0
var collectionWidth: CGFloat = 115.0
override init(frame: CGRect) {
super.init(frame: frame)
loadNib()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
loadNib()
}
private func loadNib() {
if let view = Bundle.main.loadNibNamed("OverlayedView", owner: self, options: nil)?.first as? UIView {
mainView = view
mainView.frame = self.bounds
self.backgroundColor = .black
addSubview(view)
}
}
var dataSource = ["4","3","2","1"]
func loadData() {
//dynamically calculate collectionWidth to be able to kepp it in center
collectionWidth = dataSource.count >= 4 ? CGFloat(dataSource.count) * cellWidth - CGFloat((dataSource.count - 1) * 15) : CGFloat(dataSource.count) * cellWidth - CGFloat((dataSource.count - 1) * 15) //CGFloat(dataSource.count * 15) here is the item spacing from delegate -15 inward so that we can get overlapping effect
let layout = UICollectionViewFlowLayout()
layout.scrollDirection = .horizontal
imageCollection = UICollectionView(frame: CGRect(x: 0, y: 0, width: collectionWidth, height: self.bounds.height), collectionViewLayout: layout)
imageCollection.center = mainView.center
imageCollection.register(OverlayCell.self, forCellWithReuseIdentifier: "Cell")
//flip the collectionView so that it loads from right to left for overlapping effect
imageCollection.transform = CGAffineTransform(scaleX: -1, y: 1)
imageCollection.delegate = self
imageCollection.dataSource = self
mainView.addSubview(imageCollection)
}
}
extension OverlayedView: UICollectionViewDelegate, UICollectionViewDelegateFlowLayout, UICollectionViewDataSource {
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
if dataSource.count > 4 {
return 4
}
return dataSource.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "Cell", for: indexPath) as! OverlayCell
cell.didplay(with: dataSource[indexPath.row])
return cell
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
let size = CGSize(width: 40.0 , height: 40.0)
return size
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAt section: Int) -> CGFloat {
return 0.0
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat {
return -15.0
}
}
Usage:
let navOverlay = OverlayedView(frame: CGRect(x: 0, y: 0, width: 250.0, height: 44.0))
navOverlay.loadData() . //pass your data to this method
navigationItem.titleView = navOverlay

I've figured it out finally. Not sure if this is the right way to accomplish it, but it's a way to accomplish it and it works great. The thing to notice - I have to calculate the navStackView width based on the number of images we have. More than 5-6 images gets too crouded, so, no more than 5 images.
The navStackView.spacing also is calculated based the width and the space you'd like between the images.
var navStackView : UIStackView = {
let stack = UIStackView()
stack.axis = .horizontal
stack.alignment = .fill
stack.distribution = .fillEqually
stack.translatesAutoresizingMaskIntoConstraints = false
return stack
}()
var moreLabel: UILabel = {
let label = UILabel()
label.text = "+ 5 more"
label.textColor = .black
label.textAlignment = .left
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
var images = ["1", "2", "3", "4", "3", "3"]
override func viewDidLoad() {
super.viewDidLoad()
let navController = navigationController!
navController.navigationBar.addSubview(navStackView)
// x, y, w, h
navStackView.widthAnchor.constraint(equalToConstant: 95).isActive = true
navStackView.centerYAnchor.constraint(equalTo: navController.navigationBar.centerYAnchor).isActive = true
navStackView.heightAnchor.constraint(equalToConstant: 35).isActive = true
navStackView.centerXAnchor.constraint(equalTo: navController.navigationBar.centerXAnchor).isActive = true
// image height = 35, image width = 35
// when subtracting spacing from NavStackView, we need to subtrack from the width as well for (items - 1)
switch images.count {
case 0:
print("0 images")
case 1:
changeNavStackWidth(constant: 60, spacing: 0)
moreLabel.isHidden = true
case 2:
changeNavStackWidth(constant: 80, spacing: 10)
moreLabel.isHidden = true
case 3:
changeNavStackWidth(constant: 95, spacing: -5)
moreLabel.isHidden = true
case 4:
changeNavStackWidth(constant: 110, spacing: -10)
moreLabel.isHidden = true
case 5:
changeNavStackWidth(constant: 95, spacing: -20)
moreLabel.isHidden = true
case 6...1000:
changeNavStackWidth(constant: 95, spacing: -20)
moreLabel.isHidden = false
default:
print("default")
}
for image in images {
let imageView = UIImageView()
imageView.image = UIImage(named: image)
imageView.layer.borderColor = UIColor.white.cgColor
imageView.layer.borderWidth = 1
imageView.contentMode = .scaleAspectFill
imageView.clipsToBounds = true
navStackView.addArrangedSubview(imageView)
navStackView.layoutIfNeeded()
}
navController.navigationBar.addSubview(moreLabel)
// x, y ,w, h
moreLabel.leadingAnchor.constraint(equalTo: navStackView.trailingAnchor, constant: 50).isActive = true
moreLabel.topAnchor.constraint(equalTo: navStackView.topAnchor).isActive = true
moreLabel.bottomAnchor.constraint(equalTo: navStackView.bottomAnchor).isActive = true
navigationItem.titleView = navStackView
let stackTap = UITapGestureRecognizer()
stackTap.addTarget(self, action: #selector(stackTapped))
navStackView.isUserInteractionEnabled = true
navStackView.addGestureRecognizer(stackTap)
}
#objc func stackTapped() {
print("tapp")
}
func changeNavStackWidth(constant: CGFloat, spacing: CGFloat) {
navStackView.constraints.forEach { constraint in
if constraint.firstAttribute == .width {
constraint.constant = constant
}
}
navStackView.spacing = spacing
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
navStackView.subviews.forEach { $0.layer.cornerRadius = $0.frame.height / 2 }
}

Related

CollectionView Cell Changing Size when screen reloads

I am creating a screen where the user can search for films and the results load in a collection View, everything loads perfectly but in the simulator when I clicked "command, shift, A" to change to light mode to make sure the colours would adapt correctly the Cells randomly changed size to full screen instead of what I have set.
This also happens when I leave the application for the home page and then click back into the app. I am creating everything programmatically so would need answer this way please.
Below is the code from my custom cell:
import UIKit
class FavouritesCell: UICollectionViewCell {
static let identifier = "FavouritesCell"
let movieTitle: UILabel = {
let label = UILabel()
label.translatesAutoresizingMaskIntoConstraints = false
label.lineBreakMode = .byWordWrapping
label.textColor = .secondaryLabel
//label.text = "Title"
label.adjustsFontSizeToFitWidth = true
label.textAlignment = .center
label.font = label.font.withSize(12)
label.minimumScaleFactor = 0.75
return label
}()
let image : UIImageView = {
let image = UIImageView()
image.clipsToBounds = true
image.translatesAutoresizingMaskIntoConstraints = false
//image.backgroundColor = .yellow
image.layer.cornerRadius = 10.0
return image
}()
let cancelItem : UILabel = {
let label = UILabel()
label.layer.borderWidth = 2.0
label.layer.borderColor = UIColor.systemGray.cgColor
label.text = "X"
label.textAlignment = .center
label.layer.cornerRadius = 15
//label.isHidden = true
return label
}()
override init(frame: CGRect) {
super.init(frame: .zero)
contentView.addSubview(image)
contentView.addSubview(movieTitle)
contentView.addSubview(cancelItem)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews() {
super.layoutSubviews()
image.frame = CGRect(x: 0, y: 25, width: contentView.width, height: contentView.height - 30 )
movieTitle.frame = CGRect(x: 0, y: 0, width: contentView.width, height: 25)
cancelItem.frame = CGRect(x: image.right - 25, y: image.top , width: 25, height: 25)
}
}
Here is the code from the view controller in relation to the collectionView:
private let collectionView: UICollectionView = {
let layout = UICollectionViewFlowLayout()
layout.scrollDirection = .vertical
layout.minimumLineSpacing = 2
layout.minimumInteritemSpacing = 2
let collectionView = UICollectionView(frame: .zero, collectionViewLayout: layout)
collectionView.translatesAutoresizingMaskIntoConstraints = false
collectionView.register(FavouritesCell.self, forCellWithReuseIdentifier: FavouritesCell.identifier)
collectionView.clipsToBounds = true
collectionView.backgroundColor = UIColor.systemBackground
return collectionView
}()
NSLayoutConstraint.activate([
searchText.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor),
searchText.heightAnchor.constraint(equalToConstant: 50),
searchText.leadingAnchor.constraint(equalTo: view.leadingAnchor),
searchText.trailingAnchor.constraint(equalTo: view.trailingAnchor),
collectionView.topAnchor.constraint(equalTo: searchText.bottomAnchor),
collectionView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
collectionView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
collectionView.trailingAnchor.constraint(equalTo: view.trailingAnchor)
])
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
return CGSize(width: (view.width / 3) - 4, height: (view.width / 2) - 2 )
}
image of CollectionView working normally
After the screen has been reloaded
Try to give your imageView a fixed height and fixed width and try it again, It will work

CollectionView Cells are not visible

Using Swift 5.1.3, iOS13.3,
I am trying to display a horizontal CollectionViewController as a ChildView Controller.
The issue: All Cells are invisible !
The print-statement in the Code (shown with lots of !!!!!!!! in the comment below)
Test.CardHeaderCell: 0x7fa563709370; baseClass = UICollectionViewCell; frame = (1059 23; 343 279); hidden = YES; layer = <CALayer: 0x6000024de080>>
Here is the code:
override func viewDidLoad() {
// ...
let cardsHorizontalController = CardsHorizontalController()
self.addChild(cardsHorizontalController)
self.view.addSubview(cardsHorizontalController.view)
self.didMove(toParent: cardsHorizontalController)
cardsHorizontalController.view.translatesAutoresizingMaskIntoConstraints = false
cardsHorizontalController.view.topAnchor.constraint(equalTo: self.view.topAnchor, constant: 70.0).isActive = true
cardsHorizontalController.view.heightAnchor.constraint(equalToConstant: 390.0).isActive = true
cardsHorizontalController.view.widthAnchor.constraint(equalToConstant: UIScreen.main.bounds.width).isActive = true
}
Here is the HorizontalController
class CardsHorizontalController: HorizontalSnappingController, UICollectionViewDelegateFlowLayout {
let cellId = "horizontalCardID"
override func viewDidLoad() {
super.viewDidLoad()
collectionView.backgroundColor = .green
collectionView.register(CardHeaderCell.self, forCellWithReuseIdentifier: cellId)
if let layout = collectionViewLayout as? UICollectionViewFlowLayout {
layout.scrollDirection = .horizontal
}
collectionView.showsHorizontalScrollIndicator = true
collectionView.showsVerticalScrollIndicator = false
// do the insets here instead of the optional "insetForSectionAt" delegate-method
// i.e. this helps to get the scrolled cells aligned in the middle of the screen once 1 cell wide scrolled...
collectionView.contentInset = .init(top: 65.0, left: 16.0, bottom: 0.0, right: 16.0)
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
return .init(width: view.frame.width - 32.0, height: 279.0)
}
override func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 17
}
override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: cellId, for: indexPath)
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
print(cell)
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
return cell
}
}
And the Cell:
class CardHeaderCell: UICollectionViewCell {
let imageView = UIImageView(cornerRadius: 10.0)
override init(frame: CGRect) {
super.init(frame: frame)
// blur view
imageView.backgroundColor = UIColor(red: 0.086, green: 0.086, blue: 0.086, alpha: 0.35)
let visualEffectView = UIVisualEffectView(frame: imageView.frame)
visualEffectView.effect = UIView.customBlurEffect()
visualEffectView.autoresizingMask = UIView.AutoresizingMask(rawValue: UIView.AutoresizingMask.flexibleWidth.rawValue | UIView.AutoresizingMask.flexibleHeight.rawValue)
imageView.addSubview(visualEffectView)
let stackView = VerticalStackView(arrangedSubviews: [
imageView
], spacing: 12.0)
addSubview(stackView)
stackView.fillSuperview(padding: .init(top: 0.0, left: 0.0, bottom: 0.0, right: 0.0))
}
required init?(coder aDecoder: NSCoder) {
fatalError()
}
}
And for completeness reasons, here the rest of the custom classes...
class HorizontalSnappingController: UICollectionViewController {
init() {
let layout = BetterSnappingLayout()
layout.scrollDirection = .horizontal
super.init(collectionViewLayout: layout)
collectionView.decelerationRate = .fast
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
class BetterSnappingLayout: UICollectionViewFlowLayout {
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
guard let collectionView = collectionView else {
return super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
}
let nextX: CGFloat
if proposedContentOffset.x <= 0 || collectionView.contentOffset == proposedContentOffset {
nextX = proposedContentOffset.x
} else {
nextX = collectionView.contentOffset.x + (velocity.x > 0 ? collectionView.bounds.size.width : -collectionView.bounds.size.width)
}
let targetRect = CGRect(x: nextX, y: 0, width: collectionView.bounds.size.width, height: collectionView.bounds.size.height)
var offsetAdjustment = CGFloat.greatestFiniteMagnitude
let horizontalOffset = proposedContentOffset.x + collectionView.contentInset.left
let layoutAttributesArray = super.layoutAttributesForElements(in: targetRect)
layoutAttributesArray?.forEach({ (layoutAttributes) in
let itemOffset = layoutAttributes.frame.origin.x
if fabsf(Float(itemOffset - horizontalOffset)) < fabsf(Float(offsetAdjustment)) {
offsetAdjustment = itemOffset - horizontalOffset
}
})
return CGPoint(x: proposedContentOffset.x + offsetAdjustment, y: proposedContentOffset.y)
}
}
class VerticalStackView: UIStackView {
init(arrangedSubviews: [UIView], spacing: CGFloat = 0, alignment: UIStackView.Alignment = .center) {
super.init(frame: .zero)
arrangedSubviews.forEach({addArrangedSubview($0)})
self.spacing = spacing
self.alignment = alignment
self.axis = .vertical
}
required init(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
I finally found a solution:
The class VerticalStackView had a default Alignment property .center.
When I replace .center by .fill as a default value - then everything works as expected !
The usage of the VerticalStackView remains the same (i.e. default value for alignment applies):
let stackView = VerticalStackView(arrangedSubviews: [
imageView
], spacing: 12.0)

How to fix UITableView not displaying in UIStackView

I followed a tutorial to build a weather app programmatically (without a storyboard) that displays the current city and temperature. I am modifying it to display a 5 day forecast instead of just the current temperature by adding a UITableView, but it is not showing up.
Here is my WeatherView code:
class WeatherView: UIView, UITableViewDelegate, UITableViewDataSource {
override init(frame: CGRect) {
super.init(frame: frame)
setup()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func setup() {
setupViews()
setupConstraints()
}
private func setupViews() {
self.addSubview(mainStack)
conditionsImageStack.addArrangedSubview(conditionsImageView)
mainStack.addArrangedSubview(conditionsImageStack)
// forecastTable.register(UITableView.self, forCellReuseIdentifier: "forecast")
forecastTable.register(UITableViewCell.self, forCellReuseIdentifier: "forecast")
forecastTable.delegate = self
forecastTable.dataSource = self
mainStack.addArrangedSubview(centerContentStack)
// centerContentStack.addArrangedSubview(temperatureLabel)
centerContentStack.addArrangedSubview(forecastTable)
centerContentStack.addArrangedSubview(cityAndConditionsStack)
cityAndConditionsStack.addArrangedSubview(cityLabel)
cityAndConditionsStack.addArrangedSubview(conditionsLabel)
mainStack.addArrangedSubview(buttonsStack)
buttonsStack.addArrangedSubview(celsiusButton)
buttonsStack.addArrangedSubview(fahrenheitButton)
buttonsStack.addArrangedSubview(UIView(frame: .zero))
}
private func setupConstraints() {
mainStack.pinEdges(to: self)
}
let mainStack: UIStackView = {
let stackView = UIStackView(frame: .zero)
stackView.axis = .vertical
stackView.distribution = .equalSpacing
stackView.spacing = 10
stackView.isLayoutMarginsRelativeArrangement = true
stackView.layoutMargins = UIEdgeInsets(top: 10, left: 30, bottom: 30, right: 30)
return stackView
}()
let conditionsImageStack: UIStackView = {
let stackView = UIStackView(frame: .zero)
stackView.axis = .vertical
stackView.distribution = .equalSpacing
stackView.alignment = .trailing
stackView.spacing = 10
return stackView
}()
let cityAndConditionsStack: UIStackView = {
let stackView = UIStackView(frame: .zero)
stackView.axis = .vertical
stackView.distribution = .fillProportionally
stackView.spacing = 10
return stackView
}()
let centerContentStack: UIStackView = {
let stackView = UIStackView(frame: .zero)
stackView.axis = .vertical
stackView.distribution = .fillProportionally
stackView.alignment = .center
stackView.spacing = 60
return stackView
}()
// TABLE CODE HERE
var animalArray : [String] = ["elephant", "pig", "goat"]
var forecastTable: UITableView = {
let tableView = UITableView()
let estimatedHeight = tableView.numberOfRows(inSection: 3) //You may need to modify as necessary
// let width = parentView.frame.size.width
let width = estimatedHeight
tableView.frame = CGRect(x: 0, y: 0, width: width, height: estimatedHeight)
return tableView
}()
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 3
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = forecastTable.dequeueReusableCell(withIdentifier: "forecast")
cell?.textLabel!.text = "Success"
return cell!
}
let temperatureLabel: UILabel = {
let label = UILabel(frame: .zero)
label.font = UIFont.systemFont(ofSize: 144)
label.textColor = .white
label.textAlignment = .center
label.text = "18°"
return label
}()
let cityLabel: UILabel = {
let label = UILabel(frame: .zero)
label.font = UIFont.systemFont(ofSize: 36)
label.textColor = .white
label.textAlignment = .center
label.text = "Atlanta"
return label
}()
let conditionsLabel: UILabel = {
let label = UILabel(frame: .zero)
label.font = UIFont.systemFont(ofSize: 20)
label.textColor = .white
label.textAlignment = .center
label.text = "Sunny"
return label
}()
let conditionsImageView: UIImageView = {
let image = UIImage(named: "sun")
let imageView = UIImageView(image: image)
imageView.contentMode = .scaleAspectFit
imageView.widthAnchor.constraint(equalToConstant: image!.size.width).isActive = true
imageView.heightAnchor.constraint(equalToConstant: image!.size.height).isActive = true
return imageView
}()
let celsiusButton: UIButton = {
let button = UIButton(type: .system)
button.setTitle("°C", for: .normal)
button.titleLabel?.font = UIFont.systemFont(ofSize: 73)
button.setTitleColor(.white, for: .normal)
return button
}()
let fahrenheitButton: UIButton = {
let button = UIButton(type: .system)
button.setTitle("°F", for: .normal)
button.titleLabel?.font = UIFont.systemFont(ofSize: 73)
button.setTitleColor(.white, for: .normal)
return button
}()
let buttonsStack: UIStackView = {
let stackView = UIStackView(frame: .zero)
stackView.axis = .horizontal
stackView.distribution = .equalCentering
stackView.spacing = 10
return stackView
}()
}
Here is my ViewController code:
class WeatherViewController: UIViewController {
var mainView: WeatherView! { return self.view as! WeatherView }
let presenter: WeatherPresenter!
init(with presenter: WeatherPresenter){
self.presenter = presenter
super.init(nibName: nil, bundle: nil)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init coder not implemented")
}
override func viewDidLoad() {
super.viewDidLoad()
updateBackground()
}
func updateBackground() {
self.mainView.updateGradient(presenter.backgroundColor)
}
override func loadView() {
self.view = WeatherView(frame: UIScreen.main.bounds)
}
}
Here is my UIView + Constraints code:
extension UIView {
func pinEdges(to view: UIView){
self.translatesAutoresizingMaskIntoConstraints = false
self.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor).isActive = true
self.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor).isActive = true
self.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
self.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
}
}
I have tried forcing it to display by setting the dimensions with tableView.frame = CGRect(x: 0, y: 0, width: width, height: estimatedHeight) but that did not work.
I am registering the table in the view class instead of of the view controller class, but I am not sure if this is the problem or how to modify it correctly.
You're doing a couple things wrong...
First, in your var forecastTable: UITableView = {...} declaration, you have a line:
let estimatedHeight = tableView.numberOfRows(inSection: 3)
But, at that point, the table view has no dataSource -- even if it did, your dataSource has only section. So the value returned is undefined. If Iprint(esttmatedHeight)I get9223372036854775807. So you are trying to set the frame of your table view to9223372036854775807 x 9223372036854775807`
Next, when you add a table view to a stack view, the stack view will try to arrange it based on the stack view's properties and the table view's intrinsic size. However, the table view has no intrinsic size at that point - you must use auto-layout properties.
So, remove the frame setting for your table view, and after you've added it to the stack view, use:
// I'm guessing you want a height based on number of rows * row height?
// so, something like:
let estimatedHeight = CGFloat(3 * 44)
forecastTable.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
forecastTable.widthAnchor.constraint(equalTo: centerContentStack.widthAnchor),
forecastTable.heightAnchor.constraint(equalToConstant: estimatedHeight),
])
That will make the table view the same width as the centerContentStack that holds it, and give it a height.
At this point, you should see your table.
You are adding mainStack to the superView but not specifying it's dimensions. You need to set constrains to mainStack similar this,
mainStack.translatesAutoresizingMaskIntoConstraints = false
mainStack.leadingAnchor.constraint(equalTo: self.leadingAnchor).isActive = true
mainStack.trailingAnchor.constraint(equalTo: self.trailingAnchor).isActive = true
mainStack.topAnchor.constraint(equalTo: self.topAnchor).isActive = true
mainStack.bottomAnchor.constraint(equalTo: self.bottomAnchor).isActive = true
Above code fills the entire super view with mainStack. You can modify this code according to your requirement.

Making UITableView drop down with stackview

I am trying to achieve a UITableView drop down when I click on a button. Initially the tableView should be hidden, and when user presses button, it should drop down. I have been trying to achieve this with a UIStackView but to no success. Maybe I am doing it wrong or maybe there is another approach do do this.
let stackView = UIStackView()
var btn: UIButton!
var myTableView = UITableView()
override func viewDidLoad() {
super.viewDidLoad()
myTableView.delegate = self
myTableView.dataSource = self
myTableView.tableFooterView = UIView(frame: CGRect(x: 0, y: 0, width: self.view.frame.width, height: 1))
myTableView.frame = CGRect(x: 0, y: 0, width: 300, height: 200)
myTableView.center = CGPoint(x: self.view.frame.width/2, y: self.view.frame.height/2)
myTableView.showsVerticalScrollIndicator = false
btn = UIButton(frame: CGRect(x: 0, y: 0, width: self.view.frame.width, height: 50))
btn.backgroundColor = UIColor.blue.withAlphaComponent(0.3)
btn.setTitle("DropDownMenu", for: UIControlState.normal)
btn.titleLabel?.textColor = .white
btn.titleLabel?.textAlignment = .center
btn.center = CGPoint(x: self.view.frame.width/2, y: myTableView.center.y - myTableView.frame.height/2 - btn.frame.height/2)
btn.addTarget(self, action: #selector(btnPressed), for: UIControlEvents.touchUpInside)
stackView.axis = UILayoutConstraintAxis.vertical
stackView.distribution = UIStackViewDistribution.equalSpacing
stackView.alignment = UIStackViewAlignment.center
stackView.spacing = 16.0
stackView.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(btn)
stackView.addSubview(myTableView)
self.view.addSubview(stackView)
}
#objc func btnPressed() {
UIView.animate(withDuration: 1) {
self.myTableView.isHidden = !self.myTableView.isHidden
}
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 4
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
cell.textLabel?.text = "This is cell " + indexPath.row.description
cell.textLabel?.textColor = .black
return cell
}
I can get the tableView to disappear but with no animations. Any thoughts?
The approach I ended up taking was not going via a UIStackView but insead simply having a button that animates the tableView's frame. The frame is initially set to the width of the screen and a height of 0. When user presses button, I set the height.
UIView.animate(withDuration: 0.25, animations: {
self.menuTable.frame = CGRect(x: 0, y: (sender.center.y + sender.frame.height/2), width: self.view.frame.width, height: yourHeight)
})

Estimating size of UICollectionView cell for some text

So I'm creating a messaging type app, which consists of some blocks of UITextView containing varying lengths of text and these reside in a "bubble" UIView.
let textView: UITextView = {
let text = UITextView()
text.text = "SAMPLE"
text.translatesAutoresizingMaskIntoConstraints = false
text.backgroundColor = .clear
text.textColor = .white
return text
}()
let bubbleView: UIView = {
let view = UIView()
view.backgroundColor = UIColor(r: 0, g: 137, b: 247)
view.layer.cornerRadius = 14
view.layer.masksToBounds = true
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
var bubbleWidthAnchor: NSLayoutConstraint?
bubbleView.rightAnchor.constraint(equalTo: self.rightAnchor, constant: -8).isActive = true
bubbleView.topAnchor.constraint(equalTo: self.topAnchor).isActive = true
bubbleWidthAnchor = bubbleView.widthAnchor.constraint(equalToConstant: 250)
bubbleWidthAnchor?.isActive = true
bubbleView.heightAnchor.constraint(equalTo: self.heightAnchor).isActive = true
textView.leftAnchor.constraint(equalTo: bubbleView.leftAnchor, constant: 8).isActive = true
textView.topAnchor.constraint(equalTo: self.topAnchor).isActive = true
textView.rightAnchor.constraint(equalTo: bubbleView.rightAnchor).isActive = true
textView.heightAnchor.constraint(equalTo: self.heightAnchor).isActive = true
To set the height of the cell I am using a custom function which is supposed to not working properly.
Custom function:
private func estimatedFrameForText(text: String) -> CGRect {
let size = CGSize(width: 250, height: 250)
let options = NSStringDrawingOptions.usesFontLeading.union(.usesLineFragmentOrigin)
return NSString(string: text).boundingRect(with: size, options: options, attributes: [NSFontAttributeName: UIFont.systemFont(ofSize: 16)], context: nil)
}
Which I call in the sizeForItemAt function for UICollectionView:
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
var height: CGFloat = 80 //Arbitrary number
if let text = messages[indexPath.item].text {
height = estimatedFrameForText(text: text).height + 8
}
return CGSize(width: view.frame.width, height: height)
}
The simple problem I am having is... it does not working great:
Example
Any idea where I am going wrong, or a better solution to getting the estimated size I need for the cell, depending on the text?
As it turns out, all that I was missing was to set the text size in the textView.
Putting text.font = UIFont.systemFont(ofSize: 16) in was required because the function to get the estimated size has:
attributes: [NSFontAttributeName: UIFont.systemFont(ofSize: 16)
So you have to define both to be the same.
Swift 4.2 updated answer is to handle height and width of uicollectionviewCell on the basis of uilabel
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize
{
let size = (self.FILTERTitles[indexPath.row] as NSString).size(withAttributes: [NSAttributedString.Key.font: UIFont.systemFont(ofSize: 14.0)])
return CGSize(width: size.width + 38.0, height: size.height + 25.0)
}