Using JSONEncoder for Equatable method in Swift - swift

I know JSON keys don't have any order and can be generated randomly, but there isn't anything preventing me from writing this function and from my tests this works on my every use case I tested.
func ==<T: Encodable> (lhs: T, rhs: T) -> Bool {
let encoder = JSONEncoder()
do {
let leftEncoded = try encoder.encode(lhs)
let rightEncoded = try encoder.encode(rhs)
return leftEncoded == rightEncoded
} catch {
return false
}
}
The problem I want to solve is writing a function for a type which has an array of one protocol with like 20 different implementation, which I have to implement the == function instead of swift auto synthesise. And I know I can switch to JSONSerialization.writeJSONObject with option .sortedKeys to persist the keys order.
What is the downside of this implementation instead of any other method of writing == function?

The answer seems to be in your question: "JSON keys don't have any order." Also, two things that are logically equal might encode differently (if their equality is dependent only on their id for example). Also, reference types that encode the same values may not be equatable at all (UIView for example). Also, this creates a very broad == overload that makes type-checking more expensive (much as + is extremely expensive).
What you're doing is trying to auto-conform to Equatable when it can be synthesized. Swift could have done this; in fact, for most Encodable cases, Equatable can be synthesized just by adding : Equatable. The Swift team explicitly chose not to auto-conform in those cases and force you to request it when you mean it, because it doesn't always mean "all the properties contain the same bits." When the Swift team explicitly chooses to avoid a feature, it is rarely a good idea to re-add it.

func ==<T: Codable> (lhs: T, rhs: T) -> Bool {
let encoder = JSONEncoder()
guard let lhsData = try? encoder.encode(lhs),
let rhsData = try? encoder.encode(lhs),
let left = try? JSONSerialization.jsonObject(with: lhsData) as? [String : Any],
let right = try? JSONSerialization.jsonObject(with: rhsData) as? [String : Any] else { return false }
let leftDictionary = left as NSDictionary
let rightDictionary = right
return leftDictionary.isEqual(to: rightDictionary)
}

Related

Reference Types/Subclassing, and Changes to Swift 4 Codable & encoder/decoders

I'm struggling to understand class/reference type behavior and how this relates to changes as I try to upgrade and reduce code using Codable in Swift 4.
I have two classes – a SuperClass with all of the data that will be persistent and that I save to UserDefaults (a place name & string with coordinates), and a SubClass that contains additional, temporary info that I don't need (weather data for the SuperClass coordinates).
In Swift 3 I used to save data like this:
func saveUserDefaults() {
var superClassArray = [SuperClass]()
// subClassArray is of type [SubClass] and contains more data per element.
superClassArray = subClassArray
let superClassData = NSKeyedArchiver.archivedData(withRootObject: superClassArray)
UserDefaults.standard.set(superClassData, forKey: " superClassData")
}
SuperClass conformed to NSObject & NSCoding
It also included the required init decoder & the encode function.
It all worked fine.
In trying to switch to Swift 4 & codable I've modified SuperClass to conform to Codable.
SuperClass now only has one basic initializer and none of the encoder/decoder stuff from Swift 3. There is no KeyedArchiving happening with this new approach (below). SubClass remains unchanged. Unfortunately I crash on the line where I try? encoder.encode [giving a Thread 1: EXC_BAD_ACCESS (code=1, address=0x10)]. My assumption is that the encoder is getting confused with identical reference types where one is SuperClass and one SubClass (subClassArray[0] === superClassArray[0] is true).
I thought this might work:
func saveUserDefaults() {
var superClassArray = [SuperClass]()
superClassArray = subClassArray
// assumption was that the subclass would only contain parts of the superclass & wouldn't produce an error when being encoded
let encoder = JSONEncoder()
if let encoded = try? encoder.encode(superClassArray){
UserDefaults.standard.set(encoded, forKey: " superClassArray ")
} else {
print("Save didn't work!")
}
}
Then, instead of creating an empty superClassArray, then using:
superClassArray = subClassArray, as shown above, I replace this with the single line:
let superClassArray: [SuperClass] = subClassArray.map{SuperClass(name: $0.name, coordinates: $0.coordinates)}
This works. Again, assumption is because I'm passing in the values inside of the class reference type & haven't made the superClassArray = subClassArray. Also, as expected, subClassArray[0] === superClassArray[0] is false
So why did the "old stuff" in Swift 3 work, even though I used the line superClassArray = subClassArray before the let superClassData = NSKeyedArchiver.archivedData(withRootObject: superClassArray)
? Am I essentially achieving the same result by creating the array in Swift 4 that was happening with the old Swift 3 encoder/decoder? Is the looping / recreation
Thanks!
Polymorphic persistence appears to be broken by design.
The bug report SR-5331 quotes the response they got on their Radar.
Unlike the existing NSCoding API (NSKeyedArchiver), the new Swift 4 Codable implementations do not write out type information about encoded types into generated archives, for both flexibility and security. As such, at decode time, the API can only use the concrete type your provide in order to decode the values (in your case, the superclass type).
This is by design — if you need the dynamism required to do this, we recommend that you adopt NSSecureCoding and use NSKeyedArchiver/NSKeyedUnarchiver
I am unimpressed, having thought from all the glowing articles that Codable was the answer to some of my prayers. A parallel set of Codable structs that act as object factories is one workaround I'm considering, to preserve type information.
Update I have written a sample using a single struct that manages recreating polymorphic classes. Available on GitHub.
I was not able to get it to work easily with subclassing. However, classes that conform to a base protocol can apply Codable for default encoding. The repo contains both keyed and unkeyed approaches. The simpler is unkeyed, copied below
// Demo of a polymorphic hierarchy of different classes implementing a protocol
// and still being Codable
// This variant uses unkeyed containers so less data is pushed into the encoded form.
import Foundation
protocol BaseBeast {
func move() -> String
func type() -> Int
var name: String { get }
}
class DumbBeast : BaseBeast, Codable {
static let polyType = 0
func type() -> Int { return DumbBeast.polyType }
var name:String
init(name:String) { self.name = name }
func move() -> String { return "\(name) Sits there looking stupid" }
}
class Flyer : BaseBeast, Codable {
static let polyType = 1
func type() -> Int { return Flyer.polyType }
var name:String
let maxAltitude:Int
init(name:String, maxAltitude:Int) {
self.maxAltitude = maxAltitude
self.name = name
}
func move() -> String { return "\(name) Flies up to \(maxAltitude)"}
}
class Walker : BaseBeast, Codable {
static let polyType = 2
func type() -> Int { return Walker.polyType }
var name:String
let numLegs: Int
let hasTail: Bool
init(name:String, legs:Int=4, hasTail:Bool=true) {
self.numLegs = legs
self.hasTail = hasTail
self.name = name
}
func move() -> String {
if numLegs == 0 {
return "\(name) Wriggles on its belly"
}
let maybeWaggle = hasTail ? "wagging its tail" : ""
return "\(name) Runs on \(numLegs) legs \(maybeWaggle)"
}
}
// Uses an explicit index we decode first, to select factory function used to decode polymorphic type
// This is in contrast to the current "traditional" method where decoding is attempted and fails for each type
// This pattern of "leading type code" can be used in more general encoding situations, not just with Codable
//: **WARNING** there is one vulnerable practice here - we rely on the BaseBeast types having a typeCode which
//: is a valid index into the arrays `encoders` and `factories`
struct CodableRef : Codable {
let refTo:BaseBeast //In C++ would use an operator to transparently cast CodableRef to BaseBeast
typealias EncContainer = UnkeyedEncodingContainer
typealias DecContainer = UnkeyedDecodingContainer
typealias BeastEnc = (inout EncContainer, BaseBeast) throws -> ()
typealias BeastDec = (inout DecContainer) throws -> BaseBeast
static var encoders:[BeastEnc] = [
{(e, b) in try e.encode(b as! DumbBeast)},
{(e, b) in try e.encode(b as! Flyer)},
{(e, b) in try e.encode(b as! Walker)}
]
static var factories:[BeastDec] = [
{(d) in try d.decode(DumbBeast.self)},
{(d) in try d.decode(Flyer.self)},
{(d) in try d.decode(Walker.self)}
]
init(refTo:BaseBeast) {
self.refTo = refTo
}
init(from decoder: Decoder) throws {
var container = try decoder.unkeyedContainer()
let typeCode = try container.decode(Int.self)
self.refTo = try CodableRef.factories[typeCode](&container)
}
func encode(to encoder: Encoder) throws {
var container = encoder.unkeyedContainer()
let typeCode = self.refTo.type()
try container.encode(typeCode)
try CodableRef.encoders[typeCode](&container, refTo)
}
}
struct Zoo : Codable {
var creatures = [CodableRef]()
init(creatures:[BaseBeast]) {
self.creatures = creatures.map {CodableRef(refTo:$0)}
}
func dump() {
creatures.forEach { print($0.refTo.move()) }
}
}
//: ---- Demo of encoding and decoding working ----
let startZoo = Zoo(creatures: [
DumbBeast(name:"Rock"),
Flyer(name:"Kookaburra", maxAltitude:5000),
Walker(name:"Snake", legs:0),
Walker(name:"Doggie", legs:4),
Walker(name:"Geek", legs:2, hasTail:false)
])
startZoo.dump()
print("---------\ntesting JSON\n")
let encoder = JSONEncoder()
encoder.outputFormatting = .prettyPrinted
let encData = try encoder.encode(startZoo)
print(String(data:encData, encoding:.utf8)!)
let decodedZoo = try JSONDecoder().decode(Zoo.self, from: encData)
print ("\n------------\nAfter decoding")
decodedZoo.dump()
Update 2020-04 experience
This approach continues to be more flexible and superior to using Codable, at the cost of a bit more programmer time. It is used very heavily in the Touchgram app which provides rich, interactive documents inside iMessage.
There, I need to encode multiple polymorphic hierarchies, including different Sensors and Actions. By storing signatures of decoders, it not only provides with subclassing but also allows me to keep older decoders in the code base so old messages are still compatible.

What is the proper use of guard when testing for the existence of a property

In my code I am being passed a dictionary. That dictionary can contain an error string. Like this
func handleSomething(_ json: [String: Any]) -> (Bool, String?) {
if let error = json["error"] as? String {
print("I have an error: \(error)")
return (false, error)
}
...
return (true, nil)
}
I would think this would be a good place to use guard, however the code is not as concise
func handleSomething(_ json: [String: Any]) -> Bool {
let error = json["error"] as? String
guard error == nil else {
print("I have an error: \(error!)")
return (false, error)
}
...
return (true, nil)
}
Is there a better way to do this so the assignment and check can be done in one line? If not is this the correct use of guard?
Update: Added return values to better illustrate the real intention of the question.
Generally you should strongly avoid passing around [String: Any]. You should parse this down to a stronger data type earlier, and you should separate out error cases there, often with an enum:
struct ServerData {
// good data; no errors
}
enum ServerResponse {
case success(ServerData)
case error(String) // Return this if error is set
}
With this, our functions would just take ServerData mostly, so errors have already been dealt with. Whenever possible, rather than coming up with clever workarounds to problems, make the whole problem go away.
That said, there's still the parser itself to deal with and this situation can come up both there and even when you have stronger types. In many cases you wind up with this guard/log pattern very often, and it's definitely worth avoiding that. So pull out a function:
func noErrorOrLog(_ json: [String: Any]) -> Bool {
if let error = json["error"] as? String {
print("I have an error: \(error)")
return false
}
return true
}
Now actual handling functions can use guard and avoid duplicating the logging:
func handleSomething(_ json: [String: Any]) -> Bool {
guard noErrorOrLog(json) else {
return false
}
// ...
}
In some cases this doesn't make sense (if you're doing it exactly once perhaps), in which case if-let is the right tool. Creating confusing code to create a guard is counterproductive. But in many cases you can avoid this problem entirely (by filtering errors earlier with strong types), or avoid duplication by moving to a function.

Extension for sequences of dictionaries where the values are Equatable

I tried to implement the following method to remove double entries in an array of dictionaries by comparing their specific keys. However, this extension method will not work due to the error:
Binary operator == cannot be applied to two 'Equatable' operands
These are obviously equatable and same type (Iterator.Element.Value), so why doesn't it work?
I see that it treats Equatable as a specific type, not a constraint. I could not make it work with generic type or by writing where Iterator.Element == [String: Any], Iterator.Element.Value: Equatable.
Do you guys have any clues about how to solve this?
extension Sequence where Iterator.Element == [String: Equatable] {
public func removeDoubles(byKey uniqueKey: String) -> [Iterator.Element] {
var uniqueValues: [Iterator.Element.Value] = []
var noDoubles: [Iterator.Element] = []
for item in self {
if let itemValue = item[uniqueKey] {
if (uniqueValues.contains { element in
return itemValue == element
}) {
uniqueValues.append(itemValue)
noDoubles.append(item)
}
}
}
return noDoubles
}
}
A [String: Equatable] is a mapping of strings to any Equatable type. There is no promise that each value be the same equatable type. That said, it's not actually possible to create such a dictionary (since Equatable has an associated type), so this extension cannot apply to any actual type in Swift. (The fact that you don't receive an error here is IMO a bug in the compiler.)
The feature you'd need to make this work is SE-0142, which is accepted, but not implemented. You currently cannot constrain an extension based on type constraints this way.
There are many ways to achieve what you're trying to do. One straightforward way is to pass your equality function:
extension Sequence {
public func removeDoubles(with equal: (Iterator.Element, Iterator.Element) -> Bool) -> [Iterator.Element] {
var noDoubles: [Iterator.Element] = []
for item in self {
if !noDoubles.contains(where: { equal($0, item) }) {
noDoubles.append(item)
}
}
return noDoubles
}
}
let noDupes = dict.removeDoubles(with: { $0["name"] == $1["name"] })
This is slightly different than your code in how it behaves when name is missing, but slight tweaks could get what you want.
That said, the need for this strongly suggests an incorrect data model. If you have this sequence of dictionaries, and you're trying to build an extension on that, you almost certainly meant to have a sequence of structs. Then this becomes more straightforward. The point of a dictionary is an arbitrary mapping of keys to values. If you have a small set of known keys that are legal, that's really a struct.

Generic Type in Swift as Return Value

I would like to implement some code so that I can call something like:
NSUserDefaults("key1", "value1")
let s = NSUserDefaults("key1") // "value1" expected
NSUserDefaults("key2", 2.01)
let s = NSUserDefaults("key2") // 2.01 expected
I have some code in concept as below, but obviously it's not going to work. So my question is, instead of writing a series of functions like class func bool(key: String, _ v: Bool? = nil) -> Bool? is there any way to take the advantage of generic please?
extension NSUserDefaults {
class func object<T: AnyObject>(key: String, _ v: T? = nil) -> T? {
if let obj: T = v {
NSUserDefaults.standardUserDefaults().setObject(obj, forKey: key)
NSUserDefaults.standardUserDefaults().synchronize()
} else {
return NSUserDefaults.standardUserDefaults().objectForKey(key) as T?
}
return v
}
}
Your syntax is going to wind up being very poor. This line can't work as written:
let s = NSUserDefaults("key1") // "value1" expected
Swift has to pick a type for s at compile time, not run time. So the only type it can assign here is Any (not even AnyObject is expansive enough if you want to return Double since Double is not AnyObject).
That means you have to explicitly call out let s : Any = ... (because Swift wisely won't let you create Any implicitly), and then you're going to wind up with an Any that you have to type-check somehow. When you're done, you're going to come full circle to objectForKey().
Even if you could get this syntax working, you shouldn't try to overload a single function syntax to do opposite things. That's very confusing. If you were going to build an extension like this, you should probably make it a subscript. That way you'd say defaults["key1"] and defaults["key2"] = 2.01. That's something may be able to build (though there will still be type annotation headaches required to deal with AnyObject?).

NSUserDefaults in Swift - implementing type safety

One of the things that bugs me about Swift and Cocoa together is working with NSUserDefaults, because there is no type information and it is always necessary to cast the result of objectForKey to what you are expecting to get. It is unsafe and impractical. I decided to tackle this problem, making NSUserDefaults more practical in Swift-land, and hopefully learning something along the way. Here were my goals in the beginning:
Complete type safety: each key has one type associated with it. When setting a value, only a value of that type should be accepted and when getting a value the result should come out with the correct type
Global list of keys which are clear in meaning and content. The list should be easy to create, modify and extend
Clean syntax, using subscripts if possible. For example, this would
be perfect:
3.1. set: UserDefaults[.MyKey] = value
3.2. get: let value = UserDefaults[.MyKey]
Support for classes that conform to the NSCoding protocol by
automatically [un]archiving them
Support for all property list types accepted by NSUserDefaults
I started by creating this generic struct:
struct UDKey <T> {
init(_ n: String) { name = n }
let name: String
}
Then I created this other struct that serves as a container for all the keys in an application:
struct UDKeys {}
This can then be extended to add keys wherever needed:
extension UDKeys {
static let MyKey1 = UDKey<Int>("MyKey1")
static let MyKey2 = UDKey<[String]>("MyKey2")
}
Note how each key has a type associated with it. It represents the type of the information to be saved. Also, the name property is the string that is to be used as a key for NSUserDefaults.
The keys can be listed all in one constants file, or added using extensions on a per-file basis close to where they are being used for storing data.
Then I created an "UserDefaults" class responsible for handling the getting/setting of information:
class UserDefaultsClass {
let storage = NSUserDefaults.standardUserDefaults()
init(storage: NSUserDefaults) { self.storage = storage }
init() {}
// ...
}
let UserDefaults = UserDefaultsClass() // or UserDefaultsClass(storage: ...) for further customisation
The idea is that one instance for a particular domain is created and then every method is accessed in this way:
let value = UserDefaults.myMethod(...)
I prefer this approach to things like UserDefaults.sharedInstance.myMethod(...) (too long!) or using class methods for everything. Also, this allows interacting with various domains at the same time by using more than one UserDefaultsClass with different storage values.
So far, items 1 and 2 have been taken care of, but now the difficult part is starting: how to actually design the methods on UserDefaultsClass in order to comply with the rest.
For example, let's start with item 4. First I tried this (this code is inside UserDefaultsClass):
subscript<T: NSCoding>(key: UDKey<T>) -> T? {
set { storage.setObject(NSKeyedArchiver.archivedDataWithRootObject(newValue), forKey: key.name) }
get {
if let data = storage.objectForKey(key.name) as? NSData {
return NSKeyedUnarchiver.unarchiveObjectWithData(data) as? T
} else { return nil }
}
}
But then I find out that Swift doesn't allow generic subscripts!! Alright, then I guess I'll have to use functions then. There goes half of item 3...
func set <T: NSCoding>(key: UDKey<T>, _ value: T) {
storage.setObject(NSKeyedArchiver.archivedDataWithRootObject(value), forKey: key.name)
}
func get <T: NSCoding>(key: UDKey<T>) -> T? {
if let data = storage.objectForKey(key.name) as? NSData {
return NSKeyedUnarchiver.unarchiveObjectWithData(data) as? T
} else { return nil }
}
And that works just fine:
extension UDKeys { static let MyKey = UDKey<NSNotification>("MyKey") }
UserDefaults.set(UDKeys.MyKey, NSNotification(name: "Hello!", object: nil))
let n = UserDefaults.get(UDKeys.MyKey)
Note how I can't call UserDefaults.get(.MyKey). I have to use UDKeys.MyKey. And I can't do that because it's not yet possible to have static variables on a generic struct!!
Next, let's try number 5. Now that has been an headache and that's where I need lots of help.
Property list types are, as per the docs:
A default object must be a property list, that is, an instance of (or
for collections a combination of instances of): NSData, NSString,
NSNumber, NSDate, NSArray, or NSDictionary.
That in Swift means Int, [Int], [[String:Bool]], [[String:[Double]]], etc are all property list types. At first I thought that I could just write this and trust whoever is using this code to remember that only plist types are allowed:
func set <T: AnyObject>(key: UDKey<T>, _ value: T) {
storage.setObject(value, forKey: key.name)
}
func get <T: AnyObject>(key: UDKey<T>) -> T? {
return storage.objectForKey(key.name) as? T
}
But as you'll notice, while this works fine:
extension UDKeys { static let MyKey = UDKey<NSData>("MyKey") }
UserDefaults.set(UDKeys.MyKey, NSData())
let d = UserDefaults.get(UDKeys.MyKey)
This doesn't:
extension UDKeys { static let MyKey = UDKey<[NSData]>("MyKey") }
UserDefaults.set(UDKeys.MyKey, [NSData()])
And this doesn't either:
extension UDKeys { static let MyKey = UDKey<[Int]>("MyKey") }
UserDefaults.set(UDKeys.MyKey, [0])
Not even this:
extension UDKeys { static let MyKey = UDKey<Int>("MyKey") }
UserDefaults.set(UDKeys.MyKey, 1)
The problem is that they are all valid property list types yet Swift obviously interprets arrays and ints as structs, not as their Objective-C class counterparts. However:
func set <T: Any>(key: UDKey<T>, _ value: T)
won't work either, because then any value type, not just the ones that have a class cousin courtesy of Obj-C, is accepted, and storage.setObject(value, forKey: key.name) is no longer valid because value has to be a reference type.
If a protocol existed in Swift that accepted any reference type and any value type that can be converted to a reference type in objective-c (like [Int] and the other examples I mention) this problem would be solved:
func set <T: AnyObjectiveCObject>(key: UDKey<T>, _ value: T) {
storage.setObject(value, forKey: key.name)
}
func get <T: AnyObjectiveCObject>(key: UDKey<T>) -> T? {
return storage.objectForKey(key.name) as? T
}
AnyObjectiveCObject would accept any swift classes and swift arrays, dictionaries, numbers (ints, floats, bools, etc that convert to NSNumber), strings...
Unfortunately, AFAIK this doesn't exist.
Question:
How can I have write a generic function (or collection of overloaded generic functions) whose generic type T can be any reference type or any value type that Swift can convert to a reference type in Objective-C?
Solved: With the help of the answers I got, I arrived at what I wanted. In case anyone wants to take a look at my solution, here it is.
I don't mean to brag but ... oh who am I kidding, I totally do!
Preferences.set([NSData()], forKey: "MyKey1")
Preferences.get("MyKey1", type: type([NSData]))
Preferences.get("MyKey1") as [NSData]?
func crunch1(value: [NSData])
{
println("Om nom 1!")
}
crunch1(Preferences.get("MyKey1")!)
Preferences.set(NSArray(object: NSData()), forKey: "MyKey2")
Preferences.get("MyKey2", type: type(NSArray))
Preferences.get("MyKey2") as NSArray?
func crunch2(value: NSArray)
{
println("Om nom 2!")
}
crunch2(Preferences.get("MyKey2")!)
Preferences.set([[String:[Int]]](), forKey: "MyKey3")
Preferences.get("MyKey3", type: type([[String:[Int]]]))
Preferences.get("MyKey3") as [[String:[Int]]]?
func crunch3(value: [[String:[Int]]])
{
println("Om nom 3!")
}
crunch3(Preferences.get("MyKey3")!)
I'd like to introduce my idea. (Sorry for my poor English in advance.)
let plainKey = UDKey("Message", string)
let mixedKey
= UDKey("Mixed"
, array(dictionary(
string, tuple(
array(integer),
optional(date)))))
let ud = UserDefaults(NSUserDefaults.standardUserDefaults())
ud.set(plainKey, "Hello")
ud.set(plainKey, 2525) // <-- compile error
ud.set(mixedKey, [ [ "(^_^;)": ([1, 2, 3], .Some(NSDate()))] ])
ud.set(mixedKey, [ [ "(^_^;)": ([1, 2, 3], .Some(NSData()))] ]) // <-- compile error
The only difference is that UDKey() now requires #2 argument, a value of BiMap class. I've uncoupled the work originally of UDKey into BiMap which converts a value of a type to/from a value of another type.
public class BiMap<A, B> {
public func AtoB(a: A) -> B?
public func BtoA(b: B) -> A?
}
Consequently, types that set/get can accepts are conducted by BiMap, and no longer limited to types as can automatically cast
from/to AnyObject (more specifically, types NSUserDefaults can accepts.).
Because BiMap is a generic class, you can easily create subtypes of that, interchanging arbitrary two types you want.
Here is full source code. (But there are bugs yet to be fixed..)
https://gist.github.com/hisui/47f170a9e193168dc946