How to call a method from InheritedWidget only once? - flutter

I'm developing with reactive components streams/observables with Rx_command, Rx_dart
Problem:
In my Flutter app I have inherited widget that can be called anywhere with:
FooProvider.of(context).foo.method1...
I need to make a first call to the method when the UI loads at first time
I can't use init.state because it's impossible
I use didchangedependencies it works but..
... every time the ui reloads, the didchangedependencies is called and the method is executed once again.
I don't want it to be executed and I can't use init.state
How can execute the method only once?

Instead of context.inheritFromWidgetOfExactType, use context.ancestorInheritedElementForWidgetOfExactType
final myInherited = context.ancestorInheritedElementForWidgetOfExactType(MyInherited)?.widget;
This method is available inside initState

Related

addPostFrameCallback vs scheduleFrameCallback

So, I was wondering, when to use WidgetsBinding.instance.addPostFrameCallback and WidgetsBinding.instance.scheduleFrameCallback for setState, as according to the documentation, the first one doesn't initiate a frame on its own, while if we asynchronously call setState then it might get called during the build of another widget, which can cause not to update the other widget, so for it, we add it as a "post frame" callback, but if it is called not during a build, then it will not initiate the next frame on its own, i.e we cannot always wrap async setState calls with it, as there is a good chance it might be called during not a build, that's when I found scheduleFrameCallback, and according to its documentation, I think it schedules the next frame and adds its as a callback to it, i.e it also initiates a frame. So is it always better to call setState inside it, or is it something else?

How does BlocProvider.value works with added Event

What will happen if An event is added to the bloc being passed inside the BlocProvider.value?
Will the event gets added before or after i get to the page?
And Is Blocprovider.value an ideal way to avoid adding events to bloc in initState() method?
I'm trying to avoid initstate as I'm listening to Stream of data from firebase (this event need to be called only once).
I found a workaround for this,
Using the approach stated above will make the LoadProductFromStream event get called even before getting to /opening the StreamproductPage().
To avoid this a simple and efficient approach could be used instead
create a wrapper widget
create the body (the main widget to display results)
Below is an image attached to explain this
Wrapper widget is where the bloc will be created/initialized
and where LoadProductFromStream() event will be added to the bloc
In conclusion
This way we only add LoadFromStream() event to bloc when we get to StreamproductPage
Takeaway
BlocProvider(create:(context)=> xyzBloc()) // can automatically close bloc
while
BlocProvider.value() // doesn't close bloc automatically
(i stand to be corrected)

Is there any way how to reload all FutureBuilders?

Is there any way how to reload all FutureBuilders in application without need to change every futurebuilder?
Yes, there is. Just call setState((){}) in the tree (or subtree) that has all the FutureBuilders and make sure that the future property calls the future method directly, for example. The build method should trigger a new call to the future.

When does my class need a build() method?

I understand the general approach to building UI layouts using Flutter. However, I'm still unclear which classes or UI widgets require a .build() method when I'm creating my own vs. using the defaults generated by the project.
I haven't found a clear explanation yet - even in the Flutter tutorials. They all seem to just gloss over how "the build method takes a BuildContext" and then go on to the next subject without explaining further.
Does anyone have a succinct explanation of the build method and when it is or isn't needed? And more specifically: what does it actually do?
build() method describes the part of the user interface represented by this widget.
The framework calls this method in a number of different situations:
After calling initState.
After calling didUpdateWidget.
After receiving a call to setState.
After a dependency of this State object changes (e.g., an InheritedWidget referenced by the previous build changes).
After calling deactivate and then reinserting the State object into the tree at another location.
You can find more Here
TLDR: The build methode is used to create a new widget tree by placing the Widget reurned in the page tree. This method is essentially called when you create or update the widget (by calling setState((){})

What is initState and super.initState in flutter?

In the documentation it is written but I am not able to understand it.
Called when this object is inserted into the tree.
The framework will call this method exactly once for each State object it creates.
Override this method to perform initialization that depends on the location at which this object was inserted into the tree (i.e., context) or on the widget used to configure this object (i.e., widget).
If a State's build method depends on an object that can itself change state, for example a ChangeNotifier or Stream, or some other object to which one can subscribe to receive notifications, then the State should subscribe to that object during initState, unsubscribe from the old object and subscribe to the new object when it changes in didUpdateWidget, and then unsubscribe from the object in dispose.
You cannot use BuildContext.inheritFromWidgetOfExactType from this method. However, didChangeDependencies will be called immediately following this method, and BuildContext.inheritFromWidgetOfExactType can be used there.
If you override this, make sure your method starts with a call to super.initState().
But I'm not sure about its meaning. Can you explain it?
Credit to #Remi, initState() is a method which is called once when the stateful widget is inserted in the widget tree.
We generally override this method if we need to do some sort of initialisation work like registering a listener because, unlike build(), this method is called once.
And to unregister your listener (or doing some post work), you override dispose()method.
From here
A subclass of State can override initState to do work that needs to happen just once. For example, override initState to configure animations or to subscribe to platform services. Implementations of initState are required to start by calling super.initState
When a state object is no longer needed, the framework calls dispose() on the state object. Override the dispose function to do cleanup work. For example, override dispose to cancel timers or to unsubscribe from platform services. Implementations of dispose typically end by calling super.dispose
Uses of initState()
initState() is a method of class State and it is considered as an important lifecycle method in Flutter. initState() is called only Once and we use it for one time initializations.
Example :
To initialize data that depends on the specific BuildContext.
To initialize data that needs to executed before build().
Subscribe to Streams.
Thank you for the answers, but I will also reiterate what the guys above have state
#overrride
initState() { // this is called when the class is initialized or called for the first time
super.initState(); // this is the material super constructor for init state to link your instance initState to the global initState context
}
Please allow me to quote the content written by others. I think his explanation is excellent.
https://www.geeksforgeeks.org/flutter-initstate/
There are two types of widgets provided in Flutter.
The Stateless Widget
The Stateful Widget
As the name suggests Stateful Widgets are made up of some ‘States’. The initState() is a method that is called when an object for your stateful widget is created and inserted inside the widget tree. It is basically the entry point for the Stateful Widgets. initState() method is called only and only once and is used generally for initializing the previously defined variables of the stateful widget. initState() method is overridden mostly because as mentioned earlier it is called only once in its lifetime. If you want to trigger it again you have to shift the control to an entirely new screen and a new state.