Error "System UI isn't responding" while running AOSP build on emulator - android-emulator

I am trying to run AOSP(oreo 8.1) build on emulator.
I used following commands to build AOSP.
source build/envsetup.sh
lunch aosp_arm-eng
make -j4
my build was successful. Now i'm trying to run on emulator using following command.
emulator
emulator is started with following warning message.
Could not automatically detect an ADB binary. Some emulator functionality will not work until a custom path to ADB is added in the extended settings page.
After successful boot "System UI isn't responding" message is displaying on the emulator, also emulator is running real slow.
Any help in resolving this issue is greatly appreciated.
emulator screenshot: system ui isn't responding
emulator: WARNING: system partition size adjusted to match image file (2050 MB > 200 MB)
emulator: WARNING: encryption is off
main-loop: WARNING: I/O thread spun for 1000 iterations

It often occurs - especially on slow machines running CPU-consuming emulations, that an emulator would initially load into a state where a System UI isn't responding alert shows. It does not necessarily mean the device isn't working; Often enough, the alert can be dismissed and the device will be completely functional from that point on.
I'm not sure what the exact issue to solve here is. Nevertheless, assuming you're running on CI and - besides the emulator's sluggishness, wish to overcome the System UI isn't responding alert appearing upon boot completion (as suggested by the title) -- may I suggest this bash script (gist):
#!/bin/bash
echo ""
echo "[Waiting for launcher to start]"
LAUNCHER_READY=
while [[ -z ${LAUNCHER_READY} ]]; do
UI_FOCUS=`adb shell dumpsys window windows 2>/dev/null | grep -i mCurrentFocus`
echo "(DEBUG) Current focus: ${UI_FOCUS}"
case $UI_FOCUS in
*"Launcher"*)
LAUNCHER_READY=true
;;
"")
echo "Waiting for window service..."
sleep 3
;;
*"Not Responding"*)
echo "Detected an ANR! Dismissing..."
adb shell input keyevent KEYCODE_DPAD_DOWN
adb shell input keyevent KEYCODE_DPAD_DOWN
adb shell input keyevent KEYCODE_ENTER
;;
*)
echo "Waiting for launcher..."
sleep 3
;;
esac
done
echo "Launcher is ready :-)"
The script awaits for the launcher to become ready and in-focus, and automatically dismisses system responsiveness alerts, coming its way.
It in no way addresses the emulator's sluggishness, however.

See this answer from another question to fix the ADB error. However, this will likely not fix the responsiveness of your emulator.
The emulator tends to function extremely slowly if you are compiling aosp for a different architecture than your host machine. If you are building on an x86 machine an x86 build will result in a significantly faster emulator that won't eat up all of your machine's resources.

May be this answer could be helpful for someone who have made a mistake like me and could save his time.
I faced this issue on my physical device as i used an app icon of very large size (2100x2100). I resolved it by using an app icon of low size(512x512).

Related

Is there any APIs to control desktop's power supply(turn on/off, sleep mode)?

I have a plan to develop Flutter Desktop & mobile App.
My demand is ‘How to control desktop's power supply.’
For instance, when I press the application's button
the desktop turns off/on, or goes to sleep mode.
Is there any APIs on the Flutter Desktop satisfying me? Plz help me.
I think you can achieve this result by using the flutter Process class.
Basically what you want to do is run a command based on the users platform to shutdown or sleep the user's desktop. for an example if you run following command in your windows cmd it will shutdown your pc.
shutdown -s
and in linux you can use following command to shutdown the desktop
sudo shutdown -n now
in theory running the particular commands based the platform from dart process class you can turn off a pc of the user.
for an example to shutdown a windows pc you can use Process.run as following
print("Shutting Down!");
var cleanProcess = await Process.run('shutdown', ["-s"]);
Please refer following documentation for more information
Flutter Process Class
Linux shutdown commands
Windows shutdown commands

Back button not working on android emulator

I try to start an android sdk emulator, but when I press the back button this error appears:
INFO | Critical: Failed to load https://maps.googleapis.com/maps/api/mapsjs/gen_204?csp_test=true: The 'Access-Control-Allow-Origin' header has a value 'qrc://' that is not equal to the supplied origin. Origin 'qrc://' is therefore not allowed access. (qrc:/html/js/common.js:0, (null))
INFO | Critical: Failed to load https://maps.googleapis.com/maps/api/mapsjs/gen_204?csp_test=true: The 'Access-Control-Allow-Origin' header has a value 'qrc://' that is not equal to the supplied origin. Origin 'qrc://' is therefore not allowed access. (qrc:/html/js/common.js:0, (null))
I use Ubuntu and try to start the emulator through terminal, I use the avdmanager of the google cmdline-tools (latest version) and this is the AVD that I try to use:
Name: my_avd_29ii
Path: /home/user/.android/avd/my_avd_29ii.avd
Target: Google APIs (Google Inc.)
Based on: Android 10.0 (Q) Tag/ABI: google_apis/x86
Sdcard: 512 MB
The best option would (Needs to be done for every emulator you install)
Windows
%USERPROFILE%\.adnroid\avd\<Emulator Name>.avd
Edit config.ini
Change hw.keyboard=no to hw.keyboard=yes
Mac
~/.adnroid/avd/<Emulator Name>.avd
Edit config.ini
Change hw.keyboard=no to hw.keyboard=yes
The answer is based on this article
After looking around I found that there were two ways to push hardware events to the emulator:
First method
This method uses telnet, like so:
telnet 127.0.0.1 5554
auth <auth-key>
event send EV_KEY:KEY_BACK:0
event send EV_KEY:KEY_BACK:1
This is going to simulate the pressing down (0) the releasing (1) of a button.
Second method
This method uses adb, like so:
adb shell input keyevent KEYCODE_BACK
Ok so what?
After trying both, I realized that telnet didn't work but adb did work. I also checked the source code of emulator and saw that telnet relies on the same set of functions that are used by the tool-window. So it's probably a bug, and we can wait for the update to fix it, or...
In the meantime
I downloaded the source code, wrote a janky workaround, and built it. Basically instead of using the keypress method, I use the adb method. If you want here it is. It's quite voluminous so be patient. I included a small script to automatically replace the emulator, just run:
$ chmod +x replace
# ./reaplace path-to-android-sdk
This adds a new flag -use-adb-toolwindow to emulator. When you activate it it will use adb (successfully) for most of keyboard inputs, and home, back, apps and power buttons. Like I said it's a quick fix, but for me it works fine.
Note:
I have no clue where the bug is, so I didn't do any report, hopefuly as more people get this issue it will become clearer.

Android CTS - No available device matching the config's requirements

I am trying to do android compatibility test on SC20 EVb by using cts-tradefed and while trying run cts test by using cts run --plan CTS, it shows this log:
No available device matching the config's requirements for cmd id 1.
What to do?
while in tardefed check whether connected device is detected or not with below command:
cts-tf > list devices
Serial State Allocation Product Variant Build Battery
1770c061 ONLINE Available msm8998 msm8998 QKQ1.191014.001 67
1d9d493d ONLINE Available msm8998 msm8998 QKQ1.191014.001 67
Above command should display all connected android devices and allocation status.
If your device is not listed within the output check with the adb installation within the host.
If CTS is triggered on the device Allocation status will be changed from Available to Allocated.
Please make sure first that you have an adb connection with the device. It the device is connected over adb and you are still facing this issue, please wait for a while, sometimes it might take 5-10 mins to start.Hope its helpful.

STM32 GDB/OpenOCD Commands and Initialization for Flash and Ram Debugging

I am looking for assistance with the proper GDB / OpenOCD initializion and running commands (external tools) to use within Eclipse for flash and RAM debugging, as well as the proper modifications or additions that need to be incorporated in a makefile for flash vs RAM building for this MCU, if this matters of course.
MCU: STM32F103VET6
I am using Eclipse Helios with Zylin Embedded CDT, Yagarto Tools and Bins, OpenOCD 0.4, and have an Olimex ARM-USB-OCD JTAG adapter.
I have already configured the ARM-USB-OCD and added it as an external tool in Eclipse. For initializing OpenOCD I used the following command in Eclipse. The board config file references the stm32 MCU:
openocd -f interface/olimex-arm-usb-ocd-h.cfg -f board/stm32f10x_128k_eval.cfg
When I run this within Eclipse everything appears to be working (GDB Interface, OpenOCD finds the MCU, etc). I can also telnet into OpenOCD and run commands.
So, I am stuck on the next part; initialization and commands for flash and RAM debugging, as well as erasing flash.
I read through several tutorials, and scoured the net, but have not been able to find anything particular to this processor. I am new to this, so I might not be recognizing an equivalent product for an example.
I'm working with the same tool chain to program and debug a STM32F107 board. Following are my observations to get an STM32Fxxx chip programmed and debugged under this toolchain.
Initial Starting Point
So at this point you've got a working OpenOCD to ARM-USB-OCD connection and so you should be all set on that end. Now the work is on getting Eclipse/Zylin/Yagarto GDB combination to properly talk to the STM32Fxxx through the OpenOCD/Olimex connection. One thing to keep in mind is that all the OpenOCD commands to issue are the run mode commands. The configuration scripts and command-line options to invoke the OpenOCD server are configuration mode commands. Once you issue the init command then the server enters run mode which opens up the set of commands you'll need next. You've probably done it somewhere else but I tack on a '-c "init"' option when I call the OpenOCD server like so:
openocd -f /path to scripts/olimex-arm-usb-ocd-h.cfg -f /path to targets/stm32f107.cfg -c "init"
The following commands I issue next are done by the Eclipse Debug Configurations dialogue. Under the Zylin Embedded debug (Native) section, I create a new configuration, give it a name, Project (optional), and absolute path to the binary that I want to program. Under the Debugger tab I set the debugger to Embedded GDB, point to the Yagarto GDB binary path, don't set a GDB command file, set GDB command set to Standard, and the protocol to mi.
The Commands Tab - Connect GDB to OpenOCD
So the next tab is the Commands tab and that's where the meat of the issue lies. You have two spaces Initialize and Run. Not sure exactly what the difference is except to guess that they occur pre- and post-invocation of GDB. Either way I haven't noticed a difference in how my commands are run.
But anyway, following the examples I found on the net, I filled the Initialize box with the following commands:
set remote hardware-breakpoint limit 6
set remote hardware-watchoint-limit 4
target remote localhost:3333
monitor halt
monitor poll
First two lines tell GDB how many breakpoints and watchpoints you have. Open OCD Manual Section 20.3 says GDB can't query for that information so I tell it myself. Next line commands GDB to connect to the remote target at the localhost over port 3333. The last line is a monitor command which tells GDB to pass the command on to the target without taking any action itself. In this case the target is OpenOCD and I'm giving it the command halt. After that I tell OpenOCD to switch to asynchronous mode of operation. As some of the following operations take a while, it's useful not to have OpenOCD block and wait for every operation.
Sidenote #1: If you're ever in doubt about the state of GDB or OpenOCD then you can use the Eclipse debug console to send commands to GDB or OpenOCD (via GDB monitor commands) after invoking this debug configuration.
The Commands Tab - Setting up the User Flash
Next are commands I give in the Run commands section:
monitor flash probe 0
monitor flash protect 0 0 127 off
monitor reset halt
monitor stm32x mass_erase 0
monitor flash write_image STM3210CTest/test_rom.elf
monitor flash protect 0 0 127 on
disconnect
target remote localhost:3333
monitor soft_reset_halt
to be explained in the following sections...
Setting up Access to User Flash Memory
First I issue an OpenOCD query to see if it can find the flash module and report the proper address. If it responds that it found the flash at address 0x08000000 then we're good. The 0 at the end specifies to get information about flash bank 0.
Sidenote #2: The STM32Fxxx part-specific data sheets have a memory map in section 4. Very useful to keep on hand as you work with the chip. Also as everything is accessed as a memory address, you'll come to know this layout like the back of your hand after a little programming time!
So after confirming that the flash has been properly configured we invoke the command to turn off write protection to the flash bank. PM0075 describes everything you need to know about programming the flash memory. What you need to know for this command is the flash bank, starting sector, ending sector, and whether to enable or disable write protection. The flash bank is defined in the configuration files you passed to OpenOCD and was confirmed by the previous command. Since I want to disable protection for the entire flash space I specify sectors 0 to 127. PM0075 explains how I got that number as it refers to how the flash memory is organized into 2KB pages for my (and your) device. My device has 256KB of flash so that means I have 128 pages. Your device has 512KB of flash so you'll have 256 pages. To confirm that your device's write-protection has been disabled properly, you can check the FLASH_WRPR register at address 0x40022020 using the OpenOCD command:
monitor mdw 0x40022020
The resulting word that it prints will be 0xffffffff which means all pages have their write protection disabled. 0x00000000 means all pages have write protection enabled.
Sidenote #3: On the subject of the memory commands, I bricked my chip twice as I was messing with the option bytes at the block starting at address 0x1ffff800. First time I set the read protection on the flash (kind of hard to figure out what your doing if you do that), second time I set the hardware watchdog which prevented me from doing anything afterwards since the watchdog kept firing off! Fixed it by using the OpenOCD memory access commands. Moral of the story is: With great power comes great responsibility.... Or another take is that if I shoot myself in the foot I can still fix things via JTAG.
Sidenote #4: One thing that'll happen if you try to write to protected flash memory is the FLASH_SR:WRPRTERR bit will be set. OpenOCD will report a more user-friendly error message.
Erasing the Flash
So after disabling the write protection, we need to erase the memory that you want to program. I do a mass erase which erases everything, you also have the option to erase by sector or address (I think). Either way you need to erase first before programming as the hardware checks for erasure first before allowing a write to occur. If the FLASH_SR:PGERR bit (0x4002200c) ever gets set during programming then you know you haven't erased that chunk of memory yet.
Sidenote #5: Erasing a bit in flash memory means setting it to 1.
Programming Your Binary
The next two lines after erasure writes the binary image to the flash and reenables the write protection. There isn't much more to say that isn't covered by PM0075. Basically any error that occurs when you issue flash write_image is probably related to the flash protection not being disabled. It's probably NOT OpenOCD though if you're curious you can take enable the debug output and follow what it does.
GDB Debugging
So finally after programming I disconnect GDB from the remote connection and then reconnect it to the target, do a soft-reset, and my GDB is now ready to debug. This last part I just figured out last night as I was trying to figure out why, after programming, GDB wouldn't properly stop at main() after reset. It kept going off into the weeds and blowing up.
My current thinking and from what I read in the OpenOCD and GDB manuals is that the remote connection is, first and foremost, meant to be used between GDB and a target that has already been configured and running. Well I'm using GDB to configure before I run so I think the symbol table or some other important info gets messed up during the programming. The OpenOCD manual says that the server automatically reports the memory and symbols when GDB connects but all that info probably becomes invalid when the chip gets programmed. Disconnecting and reconnecting I think refreshes the info GDB needs to debug properly. So that has led me to create another Debug Configuration, this one just connects and resets the target since I don't necessarily need to program the chip every time I want to use GDB.
Whew! Done! Kind of long but this took me 3 weekends to figure out so isn't too terribly bad I think...
Final sidenote: During my time debugging I found that OpenOCD debug output to be invaluable to me understanding what OpenOCD was doing under the covers. To program a STM32x chip you need to unlock the flash registers, flip the right bits, and can only write a half-word at a time. For a while I was questioning whether OpenOCD was doing this properly but after looking through the OpenOCD debug output and comparing it against what the PM0075 instructions were, I was able to confirm that it did indeed follow the proper steps to do each operation. I also found I was duplicating steps that OpenOCD was already doing so I was able to cut out instructions that weren't helping! So moral of the story: Debug output is your friend!
I struggled getting JLink to work with a STM3240XX and found a statement in the JLink GDB server documentation saying that after loading flash you must issue a "target reset":
"When debugging in flash the stack pointer and the PC are set automatically when the target is reset after the flash download. Without reset after download, the stack pointer and the PC need to be initialized correctly, typically in the .gdbinit file."
When I added a "target reset" in the Run box of the debugger Setup of Eclipse, suddenly everything worked. I did not have this problem with a Kinetis K60.
The document also explains how to manually set the stack pointer and pc directly if you don't want to issue a reset. It may not be the disconnect/connect that solves the problem but the reset.
What i use after the last sentence in the Comannd Tab - 'Run' Commands, is:
symbol-file STM3210CTest/test_rom.elf
thbreak main
continue
The thbreak main sentence is what makes gdb stop at main.

Is there a way to debug (iPhone) while running Leaks?

I'm running a debug build on the iPhone with Leaks. I'd like to break at certain points to see if particular leaks have occurred yet. This would allow me to narrow down where the leak is occurring by process of elimination. However, the debugger is ignored while Leaks is running. Any suggestions?
Run in debug mode as usual, then run Leaks separately. You can attach Leaks to the running app using the Default Target drop-down list at the top of the app's window. Just select the process that's the same name as your iPhone app (i.e. PushAndPop in the screenshot).
Leaks screenshot http://www.17feet.com/external/screen_leaks.png
If you launch it in debug mode first (cmd-Y), you can then open Instruments and choose the Leaks template and attach to your running iPhone app process.
a quick way to do that: open Terminal.app, run "ps axwww | grep Simulator/User/Applications | grep -v grep" (without the quotes), the first number is the PID (process ID of your running application) and then run "leaks PID" (without the quotes and replace PID with the first number got with the previous command)