Set fontFamily for all buttons in Flutter - flutter

Is there a way to set the fontFamily for all buttons in a Flutter app?
I see I can set my fontFamily for my MaterialApp using theme.fontFamily, but I'd like to use a different fontFamily for all my buttons.
I saw there is also a ButtonThemeData, but it seems to be related to colors and shapes only.
I don't want to set my fontFamily explicitly every time I use a button or having to wrap all types of buttons, is there any way to accomplish this?
Thanks!

You should use themes to customize fonts for whole widgets, including buttons : https://flutter.dev/docs/cookbook/design/fonts

Simplest might be to create a helper method that returns a Button configured as you wish.

I recomend creating a custom button that "extends" Flutter MaterialButton or RawMaterialButton. Remember to add buttonText as a paramater too if you want your button to be reusable. Also remember to add TextStyle(fontFamily: 'Raleway') to the Text widget style.
Another option would be to "extend" the Flutter Text widget in the same way as with the button example below, and add your CustomTextWidget as a child to the Flutter MaterialButton widget. I prefer to use both in a combination. CustomButton together with CustomText widget.
import 'package:flutter/material.dart';
class CustomButton extends StatelessWidget {
CustomButton({#required this.onPressed});
final GestureTapCallback onPressed;
#override
Widget build(BuildContext context) {
return RawMaterialButton(
fillColor: Colors.green,
splashColor: Colors.greenAccent,
child: Padding(
padding: EdgeInsets.all(10.0),
child: Row(
mainAxisSize: MainAxisSize.min,
children: const <Widget>[
Icon(
Icons.face,
color: Colors.amber,
),
SizedBox(
width: 10.0,
),
Text(
"Tap Me",
maxLines: 1,
style: TextStyle(color: Colors.white),
),
],
),
),
onPressed: onPressed,
shape: const StadiumBorder(),
);
}
}
Here is the implementation:
CustomButton(
onPressed: () {
print("Tapped Me");
},
)

Related

How to create custom widget in Flutter?

I need to create a custom widget. In the image there is two circles and in the circles there must be some other widgets.
I tried to use Stack and pray for it to be responsive but it didn't. Any ideas?
Custom widget in Flutter is built for Widget Reusability in App. Custom widgets in Flutter can be of many types Widgets are built to make your code clean and Shorter. It makes the Customization of Code Simple and Easy
// code
** Simple Button Custom Widget **
import 'package:flutter/material.dart';
class button extends StatelessWidget {
button(
{super.key,
required this.buttonfun,
required this.iconData,
required this.textdata});
IconData iconData;
String textdata;
VoidCallback buttonfun;
#override
Widget build(BuildContext context) {
return ElevatedButton.icon(
onPressed: buttonfun, icon: Icon(iconData), label: Text(textdata));
}
}
Try using BoxShape.circle,
Container(
width: 100,
height: 100,
decoration: BoxDecoration(
border: Border.all(width: 3),
shape: BoxShape.circle,
// You can use like this way or like the below line
//borderRadius: new BorderRadius.circular(30.0),
color: Colors.amber,
),
child:Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('ABC'),
Text('XYZ'),
Text('LOL'),
],
),
),
To achieve this in general I would recommend using a Column and then 3 Containers, one for each Circle, and something that draws the in-between part.

Create IconButton with shape Decorate give invalid constant value flutter

I'm new in flutter and I'm looking IconButton with oval background.
Here is what I'm using.
Ink(
decoration: const ShapeDecoration(
color: Theme.of(context).accentColor,,
shape: CircleBorder(),
),
child: IconButton(
icon: Icon(Icons.add),
color: Theme.of(context).primaryColor,
onPressed: () {},
),
),
Can you please let me know how I can add my Theme color in this button because I have dark mode also which changed button colors and background etc when dark mode enable by user.
As per official docs Link Here :
You should be able to set color by using IconThemeData
Defines the color, opacity, and size of icons.
Used by IconTheme to control the color, opacity, and size of icons in a widget subtree.
To obtain the current icon theme, use IconTheme.of.
Therefore, IconButton needs to be given the color property as this overrides the IconTheme size property. If you want your button to have color derived from IconTheme then you should make your custom IconButton which sets the color for you.
... in your case, I'd pass - maybe even store it in a separate variable like currentThemeColor - the current color theme and set it here:
...
IconThemeData(size: 48.0, color: currentThemeColor)
...
Also, you might need to create your custom IconButton:
class CustomIconButton extends StatelessWidget {
CustomIconButton({Key key, this.onPressed, this.icon});
final Function onPressed;
final Icon icon;
#override
Widget build(BuildContext context) {
IconThemeData iconThemeData = IconTheme.of(context);
return IconButton(
onPressed: onPressed, color: iconThemeData.color, icon: icon);
}
}
Using FlatButton you can achieve same result.
FlatButton(
onPressed: () {
},
color: Theme.of(context).hintColor.withOpacity(0.5),
shape: CircleBorder(),
child: Icon(Icons.add, color: Theme.of(context).primaryColor),
)

Why does Sliver App Bar's flexibleSpace parameter have to take a Widget with a const constructor?

I am trying to build a custom scroll view which contains a sliver app bar to achieve something similar to what's shown here:
https://medium.com/#diegoveloper/flutter-collapsing-toolbar-sliver-app-bar-14b858e87abe
However I want to have the word Search and below it I want 3 IconButtons Evenly spaced, when the page (CustomScrollView) is scrolled, I want the 3 IconButtons to be pinned to the top of the SliverAppBar and the Search Text to disappear...
I Tried to achieve the above via the following code:
class SearchPage extends StatelessWidget {
const SearchPage();
#override
Widget build(BuildContext context) {
return CustomScrollView(slivers: <Widget>[
const SliverAppBar(
pinned: true,
expandedHeight: 250.0,
flexibleSpace: _buildSliverAppBarFlex(),
);
}
Widget _buildSliverAppBarFlex() {
return Container(
child: Column(
children: <Widget>[
Text("Search", style: TextStyle(fontSize: 24.0,
color: Colors.white,
fontWeight: FontWeight.bold)),
Row(children: <Widget>[
IconButton(icon: Icon(Icons.flight)),
IconButton(icon: Icon(Icons.hotel)),
IconButton(icon: Icon(Icons.drive_eta))
])
],
)
);
}
}
However I get a warning that flexibleSpace must take a const constructor widget and that the _buildSilverAppBarFlex Widget I've made is not - I cannot add const or final to it either... Any ideas how I can achieve what I want?
The warning comes because you are using const ahead of your SliverAppBar, remove this, and warning will be gone.
So, instead of this
const SliverAppBar(...)
Use this.
SliverAppBar(...)
If you want to use const there, make sure your FlexibleSpaceBar is also a const then.

How do I remove Flutter IconButton big padding?

I want to have a row of IconButtons, all next to each other, but there seems to be pretty big padding between the actual icon, and the IconButton limits. I've already set the padding on the button to 0.
This is my component, pretty straightforward:
class ActionButtons extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Container(
color: Colors.lightBlue,
margin: const EdgeInsets.all(0.0),
padding: const EdgeInsets.all(0.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.start,
children: <Widget>[
IconButton(
icon: new Icon(ScanrIcons.reg),
alignment: Alignment.center,
padding: new EdgeInsets.all(0.0),
onPressed: () {},
),
IconButton(
icon: new Icon(Icons.volume_up),
alignment: Alignment.center,
padding: new EdgeInsets.all(0.0),
onPressed: () {},
)
],
),
);
}
}
I want to get rid of most of the light blue space, have my icons start earlier on the left, and closer to each other, but I can't find the way to resize the IconButton itself.
I'm almost sure this space is taken by the button itself, 'cause if I change their alignments to centerRight and centerLeft they look like this:
Making the actual icons smaller doesn't help either, the button is still big:
thanks for the help
Simply pass an empty BoxConstrains to the constraints property and a padding of zero.
IconButton(
padding: EdgeInsets.zero,
constraints: BoxConstraints(),
)
You have to pass the empty constrains because, by default, the IconButton widget assumes a minimum size of 48px.
Two ways to workaround this issue.
Still Use IconButton
Wrap the IconButton inside a Container which has a width.
For example:
Container(
padding: const EdgeInsets.all(0.0),
width: 30.0, // you can adjust the width as you need
child: IconButton(
),
),
Use GestureDetector instead of IconButton
You can also use GestureDetector instead of IconButton, recommended by Shyju Madathil.
GestureDetector( onTap: () {}, child: Icon(Icons.volume_up) )
It's not so much that there's a padding there. IconButton is a Material Design widget which follows the spec that tappable objects need to be at least 48px on each side. You can click into the IconButton implementation from any IDEs.
You can also semi-trivially take the icon_button.dart source-code and make your own IconButton that doesn't follow the Material Design specs since the whole file is just composing other widgets and is just 200 lines that are mostly comments.
Wrapping the IconButton in a container simply wont work, instead use ClipRRect and add a material Widget with an Inkwell, just make sure to give the ClipRRect widget enough border Radius 😉.
ClipRRect(
borderRadius: BorderRadius.circular(50),
child : Material(
child : InkWell(
child : Padding(
padding : const EdgeInsets.all(5),
child : Icon(
Icons.favorite_border,
),
),
onTap : () {},
),
),
)
Instead of removing a padding around an IconButton you could simply use an Icon and wrap it with a GestureDetector or InkWell as
GestureDetector(
ontap:(){}
child:Icon(...)
);
Incase you want the ripple/Ink splash effect as the IconButton provides on click wrap it with an InkWell
InkWell(
splashColor: Colors.red,
child:Icon(...)
ontap:(){}
)
though the Ink thrown on the Icon in second approach wont be so accurate as for the IconButton, you may need to do some custom implementation for that.
Here's a solution to get rid of any extra padding, using InkWell in place of IconButton:
Widget backButtonContainer = InkWell(
child: Container(
child: const Icon(
Icons.arrow_upward,
color: Colors.white,
size: 35.0,
),
),
onTap: () {
Navigator.of(_context).pop();
});
I was facing a similar issue trying to render an Icon at the location the user touches the screen. Unfortunately, the Icon class wraps your chosen icon in a SizedBox.
Reading a little of the Icon class source it turns out that each Icon can be treated as text:
Widget iconWidget = RichText(
overflow: TextOverflow.visible,
textDirection: textDirection,
text: TextSpan(
text: String.fromCharCode(icon.codePoint),
style: TextStyle(
inherit: false,
color: iconColor,
fontSize: iconSize,
fontFamily: icon.fontFamily,
package: icon.fontPackage,
),
),
);
So, for instance, if I want to render Icons.details to indicate where my user just pointed, without any margin, I can do something like this:
Widget _pointer = Text(
String.fromCharCode(Icons.details.codePoint),
style: TextStyle(
fontFamily: Icons.details.fontFamily,
package: Icons.details.fontPackage,
fontSize: 24.0,
color: Colors.black
),
);
Dart/Flutter source code is remarkably approachable, I highly recommend digging in a little!
A better solution is to use Transform.scale like this:
Transform.scale(
scale: 0.5, // set your value here
child: IconButton(icon: Icon(Icons.smartphone), onPressed: () {}),
)
You can use ListTile it gives you a default space between text and Icons that would fit your needs
ListTile(
leading: Icon(Icons.add), //Here Is The Icon You Want To Use
title: Text('GFG title',textScaleFactor: 1.5,), //Here Is The Text Also
trailing: Icon(Icons.done),
),
I like the following way:
InkWell(
borderRadius: BorderRadius.circular(50),
onTap: () {},
child: Container(
padding: const EdgeInsets.all(8),
child: const Icon(Icons.favorite, color: Colors.red),
),
),
enter image description here
To show splash effect (ripple), use InkResponse:
InkResponse(
Icon(Icons.volume_up),
onTap: ...,
)
If needed, change icons size or add padding:
InkResponse(
child: Padding(
padding: ...,
child: Icon(Icons.volume_up, size: ...),
),
onTap: ...,
)

Custom style or theme for Expansion Tile Header, Flutter

Is there any way to apply custom theme for ExpansionTile. In my case, I want to have the different background colour for Header and children of the expansion tile but When ever the ExpansionTile is expanded, Headers background color changes to that of children?
To apply a custom Theme to any widget, just wrap it with the Theme() widget.
and then specify your custom theme in the data field of the widget.
Theme(
data: ThemeData(/*specify your custom theme here*/),
child: ExpansionTile() /*or any other widget you want to apply the theme to.*/
)
In your case, to customise the header in ExpansionTile,
when ExpansionTile is closed
the style of header text i.e. title depends on
ThemeData.textTheme.subhead (in flutter 2 it's ThemeData.textTheme.subtitle1)
whereas, the style of the arrow icon depends
on ThemeData.unselectedWidget (in flutter 2 it's ThemeData.unselectedWidgetColor)
when ExpansionTile is open
the color of both the widgets depends on ThemeData.accentColor
In a similar fashion you can customise almost any part of the expansion tile by tweaking the theme. For more details check out this link.
Since flutter is built with flexibility in mind. You can do almost anything you want. Create almost any UI you want.
Following the idea of #user3315892, you can implement your own stateful widget for the ExpansionTile, so that you can control what colours you want the header and children to be when the header is expanded or collapsed.
The following example only changes the text foreground and background colours of the header when the expansion tile is expanded or collapsed, but you can do the same for the children widgets.
class CustomExpansionTile extends StatefulWidget {
#override
State createState() => CustomExpansionTileState();
}
class CustomExpansionTileState extends State<CustomExpansionTile> {
bool isExpanded = false;
#override
Widget build(BuildContext context) {
return ExpansionTile(
title: Container(
child: Text(
"HEADER HERE",
style: TextStyle(
color: isExpanded ? Colors.pink : Colors.teal,
),
),
// Change header (which is a Container widget in this case) background colour here.
color: isExpanded ? Colors.orange : Colors.green,
),
leading: Icon(
Icons.face,
size: 36.0,
),
children: <Widget>[
Text("Child Widget One"),
Text("Child Widget Two"),
],
onExpansionChanged: (bool expanding) => setState(() => this.isExpanded = expanding),
);
}
}
I found another way to do it. I don't know if this is the best way but it's simpler for me.
To change the ExpansionTile color, you can wrap it with a Container and give it a color. This will change the entire color of the ExpansionTile, both collapsed and expanded.
But if you want a different color for the children, you can also wrap them with a Container and set another color there. However, keep in mind that you have to "expand" that Container to occupy all the available space (you can do it by setting width and height parameters properly).
Btw, that doesn't change the arrow color.
Widget expansionTileTest(context) {
return Container(
color: Colors.grey,
child: ExpansionTile(
title: Text(
"Title",
style: TextStyle(color: Colors.black),
),
children: <Widget>[
Container(
height: MediaQuery.of(context).size.height * 0.1,
width: MediaQuery.of(context).size.width,
color: Colors.yellow,
child: Center(child: Text("Hi")),
),
],
),
);
}
Collapsed
Expanded
You can set color of header and then body/children wrap in Container and set color to that container.
I used this code to make the trailing ion color Black.
Theme(
data: Theme.of(context).copyWith(accentColor: Colors.black),
child: ExpansionTile(
backgroundColor: Colors.white,
title: Text(
'Title Exmample',
style: TextStyle(color: Colors.black),
),
leading: CircleAvatar(
backgroundColor: Colors.black.withOpacity(.07),
child: Icon(
Icons.apps_outlined,
color: Theme.of(context).primaryColor,
)),
children: _buildTiles(Theme.of(context).primaryColor, Colors.black.withOpacity(.07), context),
),
);
If you want the ExpansionTile title to remain the same color whether closed or expanded, you can set it's style:
ExpansionTile(
title: Text('HEADER HERE', style: TextStyle(color: Colors.red)),
...
),
Additional styling for ExpansionTile is an open feature request:
Feature request: More styling of ExpansionTile #15427