Add two languages for keyboard when building aosp - android-source

I know if I want to set the default language of AOSP keyboard, I should go through my product Makefile and change default locale (that displayed in AOSP keyboard,too).
But what should I do to have two languages (i.e. Chinese and English) for my keyboard by default? So my user need not to add English for keyboard manually at first. (locale is Chinese)

Related

Arabic language typing in tinymce

I am using arabic language in tinymce with help of arabic font all it's working properly but i want to allow user to type arabic language i read so many thread it's just gave me solution for RTL ( right to left) and all toolbar and menubar also working RTL but user can't type arabic language in editor they can only type in english please help. Is there any plugin require for arabic language typing.
Thanks in advance
Language Support and Localization in TinyMCE can mean many different things:
To make the TinyMCE UI a different language, take a look at UI language packs:
https://www.tiny.cloud/docs/configure/localization/#language
https://www.tiny.cloud/get-tiny/language-packages/
To set the directionality (left-to-right/right-to-left), look at the directionality configuration option:
https://www.tiny.cloud/docs/configure/localization/#directionality
However to actually enter Arabic text into the TinyMCE editor, the user's computer would have to be properly configured to generate Arabic text. How to do this obviously varies by operating system, and it is not something within the purview of TinyMCE.

In Unity3D,How do I enter Chinese on the TextField in a UIElement panel?

I switched the input method to Chinese, but when entering text, instead of a box for selecting words, the English letters I input (Chinese Pinyin) appear directly in the Text Field.
But, I can paste Chinese into Text Field.
The version of my Unity3D is 2019.3.11.
You need to call Keyboard.current.SetImeEnabled(true) to enable the native IME input.
The relevant documentation:
https://docs.unity3d.com/Packages/com.unity.inputsystem#1.0/api/UnityEngine.InputSystem.Keyboard.html#UnityEngine_InputSystem_Keyboard_SetIMEEnabled_System_Boolean_

localization and wrong keyboard for password field

I have a password text field (secured), and from some reason when I change the language of the OS, the english keyboard comes up for the password field only, rather than the keyboard for the selected language. Does anyone ever seen this issue? How can this be fixed?
If the other language you're testing with isn't a language with a standard input keyboard (such as French, Spanish) but a language with a complex input method, then I believe what you are seeing is, unfortunately, standard iOS behaviour.
See the issue as described here:
why can't I use secureTextEntry with a UTF-8 keyboard? and here (with a solution): Selecting language of the keyboard for UITextField with secureTextEntry

Is it possible to show the "Enter symbol" in windows xp?

I want to show the symbol for the Enter key in windows xp. Is there any key combination that displays the symbol?
Windows Key Code Alt+8626
Downwards_Arrow_With_Tip_Leftwards
Do you mean something like ↲?
That's Unicode \u21B2
Create custom keyboard layouts.
This means that you can determine how the keys on your keyboard are used and you can optionally switch between multiple keyboard layouts.
For example, you can simply put the copyright symbol on the ALT GR + C, or change any other key or key combination for yourself. This saves much time for searching in character tables, and more comfortable than a lot of code to learn.
Your own keyboard layout, you can be comfortable with the program Microsoft Keyboard Layout Creator click here to download

Specify which locale the iphone using

I would like to use Xcode to know which language the iPhone using, if it is in English language, I will display an English button. If it is in French language, I will display a French button.
Do you have any suggestion?