PhpStorm Drag & Drop files from Explorer - drag-and-drop

Can you please help, how to drag and drop files from Windows Explorer to the PhpStorm editor?
I have enabled the Drag and Drop feature in settings, but the drag&drop works only for the files from the internal explorer in the left column in the editor.
If I want to drag and drop my html files from my Desktop, or from Windows Explorer, PhpStorm doesn't allow this.
How can I enable this feature? All other editors I ever used had this functionality...

Sooo, thank you all for the answers, I think I found the cause of the issue. I had PHPStorm set to run as administrator. When I removed this setting from the shortcut, now the files are draggable! However this is strange, why the dragging doesn't work in administrator mode, but at least now I know and it works. As spoken with JetBrains support, this is a reported bug.

Related

Empty Sidebar on Visual Studio Code on File -> Open

I have been using Visual Studio Code for sometime and its really amazing so far. But often I stumble upon an issue where if I import project through File->Open I end up with empty sidebar. If I do cmd+P to load files, files are available but its just not visible on sidebar.
Trying open projects with File->Open Recents or Ctrl+R also dint work out.
After reporting the issue to Visual Studio Code's github link, they have resolved the issue pretty fast.
Reason
Users who had file explorer hidden in 1.15 release might not see file explorer and also cannot retrieve it after upgrading to latest version. Workaround is to upgrade to insiders containing the fix or clear cache for that folder as follows:
Steps
Close the window opening the folder that has this issue
Open new empty Window
Run command Developer: Toggle Developer Tools
Go to Application Tab in Developer tools
Select file:// under Local Storage section in the menu on the left
Search for the key workbench.explorer.views.state using Filter inputbox
Select the folder with this key and Delete it
Now open the folder in VS Code and you should be seeing the file explorer.

Visual studio Intellisense color-coding not working for unity script editing [duplicate]

When I want to edit C# Unity scripts, they open in Visual Studio. It is supposed to provide auto complete for all Unity related code, but it doesn't work.
Here you can see the missing functionality:
As seen, the transform object does not open the autocomplete menu.
Unity version: 5.5.2f1
Visual studio 2015
Visual Studio Tools for Unity is installed
There is no auto-completion because the script says "Miscellaneous Files" instead of the of the name of the Project. Take a look at the image below that came from the video in your question:
The "Miscellaneous Files" message can happen for many reasons:
It can happen when you open your Unity C# file from another folder instead of opening it from Unity Editor.
This can also happen because Unity crashed while Visual Studio is still open therefore corrupting some files.
It can happen because Unity was closed then re-opened but is no longer connected to Visual Studio. When Visual Studio is opened you get "Miscellaneous Files" and no auto-completion.
This can happen when Visual Studio Tools for unity is not installed.
When you create a script from Unity then quickly open it before Unity finish processing it or before the round icon animation stuff finish animating.
Most of the times, restarting Unity and Visual Studio should fix this.
I can't tell which one is causing the problem but I will cover the most likely solution to fix this.
Fix Part 1:
Download and Install Visual Studio Tools for unity from this link. Do this while Unity and Visual Studio are both closed.
From Unity Editor, go to Edit → Preferences... → External Tools. On the External Script Editor drop down menu, change that to Visual Studio 2015.
Fix Part 2:
If newly created C# files are coming up as Miscellaneous then follow the instruction below:
From Visual Studio, go to Tools → Options... → Tools for Unity → Miscellaneous. Under Show connectivity icon, set it to true then restart Visual Studio.
When you re-start, connection icon should now be available in Visual Studio. Click it then choose the Unity instance to connect to. The red 'x' icon should now turn into a brown checkmark icon. Now, when you create a new C# file in Unity, it should open without saying Miscellaneous.
Fix Part 3:
Still not fixed?
Re-import project then open C# Project.
Close Visual Studio.
From Unity, re-import project by going to Assets → Reimport All.
Now, open the project in Visual Studio by going to Assets → Open C# Project. This will reload the project and fix possible solution file problems.
Fix Part 4:
Still not fixed?
Fix each C# file individually.
Click on Show All Files icon.
Select the script that doesn't do auto-complete then right-click and select Include In Project.
Fix Part 5:
Not fixed yet?
Credit goes to chrisvarnz for this particular solution which seems to have worked for multiple people.
Close Visual Studio
Go your project directory and delete all the generated Visual Studio files.
These are the files extensions to delete:
.csproj
.user
.sln
Example:
Let's say that the name of your Project is called Target_Shoot, these are what the files to delete should look like:
Target_Shoot.csproj
Target_Shoot.Editor.csproj
Target_Shoot.Editor.csproj.user
Target_Shoot.Player.csproj
Target_Shoot.Player.csproj.user
Target_Shoot.sln
Do not delete anything else.
Double click on the script again from Unity which should generate new Visual Studio file then open Visual Studio. This may solve your problem.
Fix Part 6:
If not working, check if you are having this error:
The "GetReferenceNearestTargetFrameworkTask" task was not found
Install Nuget PackageManager from here.
Restart Visual Studio.
See this answer for more information.
Fix Part 7
Make sure all of the projects are loaded.
In Solution Explorer it should tell you # of # projects.
If all of the projects are not showing, right click on "Solution (# of # projects)" and click Load Projects.
Try this,
In Unity Editor Go to Menu, Click on Edit -> Preferences -> External Tools -> External Script Editor. Set it to Visual Studio (your installed version of VS).
Now in Menubar go to Edit -> Project Settings -> Player Settings -> Other Settings -> Under Configuration -> Check API Compatibility Level -> Change it to your installed .Net version. In my case I set it to .Net 4.x
Now if Visual Studio is running already go to Visual Studio, it will ask to reload project. Reload the project. Check if it works, if not close Visual Studio. Now Open cs file from Unity Editor, and now it should work.
I found another way to fix this issue in a more convenient manner:
Select the broken file in Solution Explorer.
Open its Properties.
Switch field "Build Action" from "Compile" to "None".
Then switch it back to "Compile".
This will kill the synchronization between Unity and Visual Studio somehow.
The next time Visual Studio will reload the project, it will prompt a warning.
Just click on "Discard".
If you have done all of the above and still isn't working , just try this:
Note: you should have updated VS.
Goto Unity > edit> preference >External tools> external script editor.
Somehow for me I had not selected "visual studio" for external script editor and it was not working. As soon as i selected this and doubled clicked on c# file from unity it started working.
I hope it helps you too.
Unload and reload the project, in Visual Studio:
right click your project in Solution Explorer
select Unload Project
select Reload Project
Fixed!
I found this solution to work the best (easiest), having run into the problem multiple times.
Source: https://alexdunn.org/2017/04/26/xamarin-tips-fixing-the-highlighting-drop-in-your-xamarin-android-projects/
This page helped me fix the issue.
Fix for Unity disconnected from Visual Studio
In the Unity Editor, select the Edit > Preferences menu.
Select the External Tools tab on the left.
For External Script Editor, Choose the Visual Studio version you have.
Click regenerate Files
You Done
Select project in Visual Studio
Click "Refresh" button
I hit the same issues today using Visual Studio 2017 15.4.5 with Unity 2017.
I was able to fix the issue by right clicking on the project in Visual Studio and changing the target framework from 3.5 to 4.5.
Hope this helps anyone else in a similar scenario.
Two Alternative Options:
Fix 1
#singleton pointed me in this direction. Instead of changing the target in Visual Studio you should change it in Unity since the project is auto-generated.
First delete the auto generated Visual Studio files:
.csproj
.user
.sln
Then from within Unity go to PlayerSettings and under 'Other Settings' change the 'Scripting Runtime Version' from Stable 3.5 to Experimental 4.6.
However, that didn't fix it for me.
Fix 2
I noticed all of the references to Unity related code was marked with a yellow warning. Check your error logs and see if this is the case. In particular see if you get the following error: getreferenceNearestTargetframeworkTask
If so try:
Start Visual Studio Installer again.
On the Build Tools 2017, click Modify,
Ensure that "Nuget targets and build tasks" are ticked. This should become ticked if you click on Universal Windows Platform development.
Update 2020 with Visual Studio Community 2019 and Unity 2019.3:
Open Visual Studio Installer as Administrator, select to modify your current installation and add "Game development for Unity"
If you add a new c# script in Unity now, and open it (automatically) with Visual Studio, it is not described as "Miscellaneous" at the top of the window but with "Assembly-CSharp", and the autocomplete works.
i found my solution by creating the .cs file from visual studio itself instead of unity editor
right click on project folder in solution explorer
add > new item
type "unity" on the search field on the top right
select "CSharp MonoBehaviour"
name your script on the bottom and click Add
In my case, correct .net version was not installed on my PC. I install the .net 3.5 on my pc and that worked for me.
For Windows or macOS:
Download/Install the Visual Studio IDE (with Unity Tools)
When installing, make sure you include installation of
Game development with Unity
Then using Unity (you can double click one of your C# files), open a new C# project and the Visual Studio IDE should open with your new project structure.
From there, you should be able to see what you are looking for.
For example:
For Linux (suggestion):
Try Monodevelop - Additional Information, it provides code completion/hints.
My autocomplete also didn't work because Visual Studio Tools for Unity wasn't installed. So, after you install that, delete the auto generated Visual Studio files. Others said that you open file again and the problem is solved but it's not.
The trick is: instead of normally double-clicking the file, you need to open the C# file from Unity by right click and then "Open C# Project".
The issue I faced was that the C# Project was targeting a different .NET Framework (4.7.2), whereas the Unity project had a different target (.NET 3.5).
I fixed this by changing the target in Unity as-
File -> Build Settings -> Player Settings -> Other Settings -> API
Compatibility Level : Set it to the .NET version you already have
installed (Check your .NET Version here). In my case, it was 4.x
After this, Visual Studio worked perfectly and autocorrect was fixed too.
Try pressing Ctrl + Alt + Space (which toggles between suggestion and standard completion modes)
For some odd reason, the "Game development with Unity" tool can become disabled in Visual Studio.
To fix this..
Open Visual Studio
Go to Extensions → "Manage Extensions" → Installed
Find "Visual Studio 2019 Tools for Unity"
If it is disabled, enable it
Restart VS
Credit to Yuli Levtov's answer on another Thread
The following works for me.
Go to Edit->Preferences->External Tools->External Script Editor Select Scripting Editor
I solved to install the same version of .NET on WIN that was configured in my Unity project. (Player Settings)
Go to Options on the Tools menu and then select Documents in the Environment node. (If Documents does not appear in the list, select Show all settings in the Options dialog box.)
Put a tick on "Miscellaneous files in Solution Explorer" and Click OK. (This option displays the "Miscellaneous Files" node in Solution Explorer. Miscellaneous files are files that are not associated with a project or solution but can appear in Solution Explorer for your convenience if you tick this option.)
Locate your file in the Solution Explorer under "Miscellaneous Files". Then drag and drop your file to where it should belong and voila! This will copy the file to where you drop it. You may now safely delete the older file under Miscellaneous Files folder if you wish to do so
Credits: https://stackoverflow.com/a/47662523/10471480
In case Scripts folder is not visible:
Click on "Show all files" in Solution Explorer
Locate the Scripts folder.
Right Click on Scripts and select "Include in Project"
Keep in mind that if you are using the ReSharper tool, it will override the IntelliSense and show it's own. To change that, on VS, go to Extensions -> ReSharper -> Options -> IntelliSense -> General then choose Visual Studio and not ReSharper.
Before restarting and/or re-installing VS, First try opening any other of your projects to see if Intellisence works, if it does, then issue probably lies with your current project. First, most probable victim would be the NUGET packages with pending updates. To Fix this,
Right click on references
Proceed to Manage NUGET Packages Under NUGET Packages
proceed to updates Install Updates and recheck Intellisence
I tried all of these but ended up finding out that I needed to right-click the solution in Solution Explorer and add existing items and find the C# assembly file in Window's Explorer. There seem to be a bazillion different problems that give you this error, this is likely the most simple solution. If you double click on your script from unity, it does not seem to drag the assembly along.
Another possible fix:
In the project window, click on the Assets folder
Right click, and Create -> C# Script
Double click that, and wait.
For some reason, this work.
None of the above solutions worked for me. However I opened the ProjectName.CSPROJ file and manually added the new file and it worked like charm
What worked me is that I copied all the code inside the broken class and removed that file.
Then, I opened an empty file with the same name and pasted back.
Result: beautiful syntax highlights came back!
"Preferences" -> "External tools" -> set you exteranl tool
Thats one fix. Also for VS you can use ReSharper by JetBrains, but I recommend use Rider. That one is also free for students.
It provides less performance than visual studio, but more than VS+Resharper definitely.
Have a good day, mate)
Try with combination: Ctrl + Alt + Space
one of the above methods are worked for me and I just found a solution to this problem,
1. First, go to the project directory and delete .sln file
2. Second, go to unity and double click your script. Then Visual Studio will be open with an error,
Then click ok and close Visual Studio editor.
Finally, turn off your Windows Defender and then go to your project directory and there will be .csproj file. Just double click and open this from your Visual Studio editor and open the scripts folder inside the assets folder and open the scripts and autocompletion will be working perfectly fine.
These actions solved the problem for my projects in Visual Studio 2022
FIX 1
Solution
Assembly-CSharp (right-click)
Load Entire Dependency Tree
FIX 2
Solution
Assembly-CSharp
References
Double click on any lib to force loading

Open Files in Eclipse?

I'm using Eclipse Mars with the TFS plugin. I work with many files that don't have a file extension. Is there a setting to have those files open in Eclipse? Currently, I always get Windows "what do you want to do with this file" selection displays.
All of these non-extension files are plain text that would properly render in Eclipse.
We have a fix in TEE/Eclipse TFS plugin to handle opening files without any extensions from Source Control Explorer in Eclipse. It will be available with our next update.
Thanks,
Madhuri
Jacob:
Unfortunately, the way our Eclipse TFS plugin (i.e. TEE) is written today, you will not be able to do what you are asking (meaning, you will not be able to configure the system so that when you click on a file with no file extension in the source control explorer and have it open in Eclipse – you will always be promoted by Windows to choose the application). We will keep this use case in mind as we continue to support the plug-in and will add it to the backlog of options to be considered in the next release. We are sorry for any inconvenience this is causing you. Thank you for your question.

How to open 2 windows of File/Projects explorer in netbeans?

Is there a way to have 2 windows of files/projects open in netbeans? I want to have one of these windows pointed at one folder, and the other window pointed at another folder. When you have a lot of files and have to constantly switch between the two folders, it gets annoying to have to scroll that much each time.
Haven't found a way to have 2 project windows open but I have stacked a project and a file window in the same pane. Just open both windows and drag one down to half size. Also you can undock (float) the windows and put them where ever you want.
No exist solutions. But you can "hack" like this: https://pandazen.wordpress.com/2009/12/23/open-netbeans-with-two-instances-windows-simultaneously/
The instructions provided in opening-multiple-netbeans-ide-instances actually works.
I have tested it and working as expected. You need to create shortcut for tow different directories with providing project directory.
Two open two instances of Netbeans, I double click on two program files in quick succession before Netbeans can fire itself up.
Allow me to explicitly add in here the "hack" mentioned by #Do_Nhu_Vy (since I don't trust third party websites, and I don't have enough reputation to reply to his comment). All credit goes to the original WordPress user (Pandazen) in said link.
Now then,
the hack/solution consists of changing the "userdir" of NetBeans at launch time: when NetBeans detects a different "userdir" (than the already opened Netbeans' window) it will then proceed to open a new window.
The process of changing NetBeans' userdir at launch is simple:
Create an empty user directory, for example: C:\tmp
Duplicate your already existing NetBeans shortcut (create a new one). You'll most likely find the shortcut in the "Start Menu" Windows directory C:\ProgramData\Microsoft\Windows\Start Menu\Programs\NetBeans"
Right click the newly created Netbeans shortcut and choose "Properties",
Modify the "Target" field by adding the --userdir DIRECTORY suffix with the chosen path, replacing DIRECTORY with your newly created empty directory. For example: "C:\Program Files\NetBeans 8.2\bin\netbeans64.exe"" --userdir C:\tmp
Now, every shortcut will launch a NetBeans instance in a different window. This works with NetBeans 8.2, but I haven't tested it with NetBeans 9 or 10.

In Eclipse, how to open a file browser in the directory of the currently edited file

I know it's possible in eclipse to open file browsers from your project's resource browser, but is it possible for files that aren't part of your project ? Typically external includes are not found in your resource browser...
If there is the equivalent of $(resource_loc) for the editor, it would work.. But I wasn't able to find it. Can anyone help me on this ?
Thanks!
EDIT : I Found StartExplorer, but it doesn't work for me. It is hardcoded to use WINDOWS explorer or cmd.exe. Also, it still requires you to use the resource browser. Other than that it can open paths selected in the editor, but they must be full paths.
EDIT 2 : StartExplorer seems to have been upgraded. I no longer use eclipse, but if someone else is still looking for this, I'd look again at their stuff!
For eclipse Luna (4.4) and later, You can use: Right Click->Show In->System Explorer
"Window" -> "Open Perspectives" -> "Remote Systems", then a view with root 'Local' node will be displayed.
While in Project Explorer pane, to browse files of any node, right click and select Show in Remote Systems view to get there.
From StartExplorer website:
This plug-in is inherently not platform-independent. Currently, the following operating systems/desktop environments are supported out of the box: Windows, Mac OS, Linux with Gnome, Linux with KDE, Linux with Xfce, Linux with LXDE.
As far as I know you have to create a linked folder for your external includes to achieve your goal. After that you can use StartExplorer for you externals as well. If you do not like that plugin you could try another similar one called EasyShell which is a similar one but you can configure all of its commands.
EasyShell seems quite descent to me (used in Ubuntu). It gives you the choices to open the Nautilus, to open the shell, to run a file and to copy the selected path. All of them appear with a right click on the package explorer of Eclipse. The installation was with no problems. Therefore, I would suggest it.
Hope I helped!
You might want to try eExplorer, see my answer on https://stackoverflow.com/a/24149472/612123
If you are using git, you can open Window > Show View > Other > Git Repositories. That will give you a Git Repositories explorer, which shows the Working Tree. The Working Tree will show all files in the filesystem, even temporary ones you created that are not added to git yet.
Another way is to open Window > Perspective > Other > Git.
Shortcut key can also be created in Eclipse>Help>Preferences>General>Keys