STM32F411 DWT CYCCNT counter width - stm32

For some time I have been using the DWT cycle counter, CYCCNT in STM32F4 processors for timing operations. Everywhere I look, the assumption is that this is a 32 bit counter.
However, I am now using the STM32F411CE processor and it looks to me like there are only 31 bits.
I run this code:
CoreDebug->DEMCR |= CoreDebug_DEMCR_TRCENA_Msk;
DWT->CTRL |= 1;
uint32_t next = millis()+200;
DWT->CYCCNT = 0;
while(1){
while(next > millis()){
// do nothing
}
next += 200;
printf("%8lu %12lu\n",next,DWT->CYCCNT);
}
And observe the results on the terminal. The processor is running at 100MHz, so the counter increases by 20 million after 200ms. After a while the counter value wraps but it wraps at 2^31, not 2^32:
21435 2039916353
21635 2059916353
21835 2079916353
22035 2099916353
22235 2119916353
22435 2139916341
22635 12432705
22835 32432705
23035 52432705
23235 72432705
So, can anyone point me to any definitive information about the CYCCNT counter width on the STM32F411 processor? Or have I overlooked something embarrassingly simple?
UPDATE:
I ran the exact same code on a board containing an STM32F405 processor and got these results:
30419 4204732031
30619 4233532031
30819 4262332031
31019 4291132031
31219 24964735
31419 53764738
31619 82564738
31819 111364735
So it seems clear to me that the '405 processor CYCCNT register is 32 bit whereas the '411 processor is only 31 bit. Most odd!
UPDATE2:
A second board with the same processor type behaves perfectly as well. A friend also ran the code on his (different) '411 board with no problems. It now seems that the board itself is faulty or, possibly, the processor is broken. All the other processor functions appear correct. Looks like it is just time to swap out the processor.

The description of DWT_CYCCNT is in section C1.8.8 of the Arm V7m Architecture Reference manual which you can get from here
Section C1.8.3 says
CYCCNT is an optional free-running 32-bit cycle counter.
When implemented and enabled, CYCCNT increments on each cycle of the processor clock. When the counter
overflows it wraps to zero, transparently.
So this doesn't explain your findings.

Related

QSPI connection on STM32 microcontrollers with other peripherals instead of Flash memories

I will start a project which needs a QSPI protocol. The component I will use is a 16-bit ADC which supports QSPI with all combinations of clock phase and polarity. Unfortunately, I couldn't find a source on the internet that points to QSPI on STM32, which works with other components rather than Flash memories. Now, my question: Can I use STM32's QSPI protocol to communicate with other devices that support QSPI? Or is it just configured to be used for memories?
The ADC component I want to use is: ADS9224R (16-bit, 3MSPS)
Here is the image of the datasheet that illustrates this device supports the full QSPI protocol.
Many thanks
page 33 of the datasheet
The STM32 QSPI can work in several modes. The Memory Mapped mode is specifically designed for memories. The Indirect mode however can be used for any peripheral. In this mode you can specify the format of the commands that are exchanged: presence of an instruction, of an adress, of data, etc...
See register QUADSPI_CCR.
QUADSPI supports indirect mode, where for each data transaction you manually specify command, number of bytes in address part, number of data bytes, number of lines used for each part of the communication and so on. Don't know whether HAL supports all of that, it would probably be more efficient to work directly with QUADSPI registers - there are simply too many levers and controls you need to set up, and if the library is missing something, things may not work as you want, and QUADSPI is pretty unpleasant to debug. Luckily, after initial setup, you probably won't need to change very much in its settings.
In fact, some time ago, when I was learning QUADSPI, I wrote my own indirect read/write for QUADSPI flash. Purely a demo program for myself. With a bit of tweaking it shouldn't be hard to adapt it. From my personal experience, QUADSPI is a little hard at first, I spent a pair of weeks debugging it with logic analyzer until I got it to work. Or maybe it was due to my general inexperience.
Below you can find one of my functions, which can be used after initial setup of QUADSPI. Other communication functions are around the same length. You only need to set some settings in a few registers. Be careful with the order of your register manipulations - there is no "start communication" flag/bit/command. Communication starts automatically when you set some parameters in specific registers. This is explicitly stated in the reference manual, QUADSPI section, which was the only documentation I used to write my code. There is surprisingly limited information on QUADSPI available on the Internet, even less with registers.
Here is a piece from my basic example code on registers:
void QSPI_readMemoryBytesQuad(uint32_t address, uint32_t length, uint8_t destination[]) {
while (QUADSPI->SR & QUADSPI_SR_BUSY); //Make sure no operation is going on
QUADSPI->FCR = QUADSPI_FCR_CTOF | QUADSPI_FCR_CSMF | QUADSPI_FCR_CTCF | QUADSPI_FCR_CTEF; // clear all flags
QUADSPI->DLR = length - 1U; //Set number of bytes to read
QUADSPI->CR = (QUADSPI->CR & ~(QUADSPI_CR_FTHRES)) | (0x00 << QUADSPI_CR_FTHRES_Pos); //Set FIFO threshold to 1
/*
* Set communication configuration register
* Functional mode: Indirect read
* Data mode: 4 Lines
* Instruction mode: 4 Lines
* Address mode: 4 Lines
* Address size: 24 Bits
* Dummy cycles: 6 Cycles
* Instruction: Quad Output Fast Read
*
* Set 24-bit Address
*
*/
QUADSPI->CCR =
(QSPI_FMODE_INDIRECT_READ << QUADSPI_CCR_FMODE_Pos) |
(QIO_QUAD << QUADSPI_CCR_DMODE_Pos) |
(QIO_QUAD << QUADSPI_CCR_IMODE_Pos) |
(QIO_QUAD << QUADSPI_CCR_ADMODE_Pos) |
(QSPI_ADSIZE_24 << QUADSPI_CCR_ADSIZE_Pos) |
(0x06 << QUADSPI_CCR_DCYC_Pos) |
(MT25QL128ABA1EW9_COMMAND_QUAD_OUTPUT_FAST_READ << QUADSPI_CCR_INSTRUCTION_Pos);
QUADSPI->AR = (0xFFFFFF) & address;
/* ---------- Communication Starts Automatically ----------*/
while (QUADSPI->SR & QUADSPI_SR_BUSY) {
if (QUADSPI->SR & QUADSPI_SR_FTF) {
*destination = *((uint8_t*) &(QUADSPI->DR)); //Read a byte from data register, byte access
destination++;
}
}
QUADSPI->FCR = QUADSPI_FCR_CTOF | QUADSPI_FCR_CSMF | QUADSPI_FCR_CTCF | QUADSPI_FCR_CTEF; //Clear flags
}
It is a little crude, but it may be a good starting point for you, and it's well-tested and definitely works. You can find all my functions here (GitHub). Combine it with reading the QUADSPI section of the reference manual, and you should start to get a grasp of how to make it work.
Your job will be to determine what kind of commands and in what format you need to send to your QSPI slave device. That information is available in the device's datasheet. Make sure you send command and address and every other part on the correct number of QUADSPI lines. For example, sometimes you need to have command on 1 line and data on all 4, all in the same transaction. Make sure you set dummy cycles, if they are required for some operation. Pay special attention at how you read data that you receive via QUADSPI. You can read it in 32-bit words at once (if incoming data is a whole number of 32-bit words). In my case - in the function provided here - I read it by individual bytes, hence such a scary looking *destination = *((uint8_t*) &(QUADSPI->DR));, where I take an address of the data register, cast it to pointer to uint8_t and dereference it. Otherwise, if you read DR just as QUADSPI->DR, your MCU reads 32-bit word for every byte that arrives, and QUADSPI goes crazy and hangs and shows various errors and triggers FIFO threshold flags and stuff. Just be mindful of how you read that register.

HAL_GetTick() always returns 0

I'm currently working on a project with an existing codebase where HAL_GetTick() works in some places, but when I try to call the function in other files it returns 0.
HAL_Delay() does work for some reason.
Am I missing something obvious?
It sounds to me that your codebase may have an override for that function. See this post about HAL_GetTick():
STM32 and HAL function GetTick()
As an alternative you can do the following. If you know the frequency of a timer you can use the following code snippet:
const uint32_t freq = 1000000; // Freq in Hz
uint32_t get_ticks()
{
uint32_t ticks = __HAL_TIM_GET_COUNTER(&htim2);
return ticks;
}
double ticks_to_seconds(uint32_t ticks)
{
double seconds = (double) ticks/freq;
return seconds;
}
The internal (global) tick counter variable used by the HAL is incremented in an ISR. If you happened to disable IRQs without, the counter won't be incremented any more. The same applies if you didn't enable interrupts at all since startup.
Note: You reported the (reproducible?) result value 0, which hints that the tick counter has never been incremented since power-up. This points us to the assumption that you forgot to
enable the underlying interrupt (SysTick unless you selected some TIM, e.g., in CubeMX)
enable interrupts globally
retain the CubeHAL SysTick/TIMx handler code after you replaced it by your own (<-- less realistic option...).
I forgot to mention that I also use LoRaWAN. Apparently LoRaWAN also has functions like HAL_InitTick() and HAL_Delay(). I've come to the conclusion that LoRaWAN somehow overrides the timer.
How I fixed this was by going into mlm32I0xx_hal_msp.c and redefine HAL_GetTick():
uint32_t HAL_GetTick(void){
return HW_RTC_Tick2ms(HW_RTC_GetTimerValue());
}
Hopefully I can help someone else with this solution.

HAL_SPI_Transmit works faster than direct registers manipulation, how come?

So knowing the fact that HAL is considered "slow" I decided to rewrtite a small routine in my programm using direct register access. And I decided to see, what I have won. Surprisingly, I actually lost.
So the code is
this->chip_select();
HAL_SPI_Transmit(hspi, spi_array, 3, HAL_MAX_DELAY);
this->chip_deselect();
this->chip_select();
SPI1->DR = spi_array[0];
while (!(SPI1->SR & SPI_SR_TXE));
SPI1->DR = spi_array[1];
while (!(SPI1->SR & SPI_SR_TXE));
SPI1->DR = spi_array[2];
while(SPI1->SR & SPI_SR_BSY);
this->chip_deselect();
So first I send 3 bytes using HAL, and then the same 3 bytes using the registers and same SPI.
Using HAL, the "interbyte" pause is 0,848ms.
And using registers - 1.192ms
How come? Isn't doing things with registers supposed to be quicker?
P.S. The stm32 is l071, 32 Mhz, SPI is 16Mhz.
Ok, so my mistake is - this was done on Debug build with 0 optimisation. With optimisation the register method is faster. Question is how to see the assembly code in Eclipse.

How to minimize latency when reading audio with ALSA?

When trying to acquire some signals in the frequency domain, I've encountered the issue of having snd_pcm_readi() take a wildly variable amount of time. This causes problems in the logic section of my code, which is time dependent.
I have that most of the time, snd_pcm_readi() returns after approximately 0.00003 to 0.00006 seconds. However, every 4-5 call to snd_pcm_readi() requires approximately 0.028 seconds. This is a huge difference, and causes the logic part of my code to fail.
How can I get a consistent time for each call to snd_pcm_readi()?
I've tried to experiment with the period size, but it is unclear to me what exactly it does even after re-reading the documentation multiple times. I don't use an interrupt driven design, I simply call snd_pcm_readi() and it blocks until it returns -- with data.
I can only assume that the reason it blocks for a variable amount of time, is that snd_pcm_readi() pulls data from the hardware buffer, which happens to already have data readily available for transfer to the "application buffer" (which I'm maintaining). However, sometimes, there is additional work to do in kernel space or on the hardware side, hence the function call takes longer to return in these cases.
What purpose does the "period size" serve when I'm not using an interrupt driven design? Can my problem be fixed at all by manipulation of the period size, or should I do something else?
I want to achieve that each call to snd_pcm_readi() takes approximately the same amount of time. I'm not asking for a real time compliant API, which I don't imagine ALSA even attempts to be, however, seeing a difference in function call time on the order of being 500 times longer (which is what I'm seeing!) then this is a real problem.
What can be done about it, and what should I do about it?
I would present a minimal reproducible example, but this isn't easy in my case.
Typically when reading and writing audio, the period size specifies how much data ALSA has reserved in DMA silicon. Normally the period size specifies your latency. So for example while you are filling a buffer for writing through DMA to the I2S silicon, one DMA buffer is already being written out.
If you have your period size too small, then the CPU doesn't have time to write audio out in the scheduled execution slot provided. Typically people aim for a minimum of 500 us or 1 ms in latency. If you are doing heavy forms of computation, then you may want to choose 5 ms or 10 ms of latency. You may choose even more latency if you are on a non-powerful embedded system.
If you want to push the limit of the system, then you can request the priority of the audio processing thread be increased. By increasing the priority of your thread, you ask the scheduler to process your audio thread before all other threads with lower priority.
One method for increasing priority taken from the gtkIOStream ALSA C++ OO classes is like so (taken from the changeThreadPriority method) :
/** Set the current thread's priority
\param priority <0 implies maximum priority, otherwise must be between sched_get_priority_max and sched_get_priority_min
\return 0 on success, error code otherwise
*/
static int changeThreadPriority(int priority){
int ret;
pthread_t thisThread = pthread_self(); // get the current thread
struct sched_param origParams, params;
int origPolicy, policy = SCHED_FIFO, newPolicy=0;
if ((ret = pthread_getschedparam(thisThread, &origPolicy, &origParams))!=0)
return ALSA::ALSADebug().evaluateError(ret, "when trying to pthread_getschedparam\n");
printf("ALSA::Stream::changeThreadPriority : Current thread policy %d and priority %d\n", origPolicy, origParams.sched_priority);
if (priority<0) //maximum priority
params.sched_priority = sched_get_priority_max(policy);
else
params.sched_priority = priority;
if (params.sched_priority>sched_get_priority_max(policy))
return ALSA::ALSADebug().evaluateError(ALSA_SCHED_PRIORITY_ERROR, "requested priority is too high\n");
if (params.sched_priority<sched_get_priority_min(policy))
return ALSA::ALSADebug().evaluateError(ALSA_SCHED_PRIORITY_ERROR, "requested priority is too low\n");
if ((ret = pthread_setschedparam(thisThread, policy, &params))!=0)
return ALSA::ALSADebug().evaluateError(ret, "when trying to pthread_setschedparam - are you su or do you have permission to set this priority?\n");
if ((ret = pthread_getschedparam(thisThread, &newPolicy, &params))!=0)
return ALSA::ALSADebug().evaluateError(ret, "when trying to pthread_getschedparam\n");
if(policy != newPolicy)
return ALSA::ALSADebug().evaluateError(ALSA_SCHED_POLICY_ERROR, "requested scheduler policy is not correctly set\n");
printf("ALSA::Stream::changeThreadPriority : New thread priority changed to %d\n", params.sched_priority);
return 0;
}

Very few write cycles in stm32f4

I'm using a STM32F401VCT6U "discovery" board, and I need to provide a way for the user to write addresses in memory at runtime.
I wrote what can be simplified to the following function:
uint8_t Write(uint32_t address, uint8_t* values, uint8_t count)
{
uint8_t index;
for (index = 0; index < count; ++index) {
if (IS_FLASH_ADDRESS(address+index)) {
/* flash write */
FLASH_Unlock();
if (FLASH_ProgramByte(address+index, values[index]) != FLASH_COMPLETE) {
return FLASH_ERROR;
}
FLASH_Lock();
} else {
/* ram write */
((uint8_t*)address)[index] = values[index]
}
}
return NO_ERROR;
}
In the above, address is the base address, values is a buffer of size at least count which contains the bytes to write to memory and count the number of bytes to write.
Now, my problem is the following: when the above function is called with a base address in flash and count=100, it works normally the first few times, writing the passed values buffer to flash. After those first few calls however, I cannot write just any value anymore: I can only reset bits in the values in flash, eg an attempt to write 0xFF to 0x7F will leave 0x7F in the flash, while writing 0xFE to 0x7F will leave 0x7E, and 0x00 to any value will be successful (but no other value will be writable to the address afterwards).
I can still write normally to other addresses in the flash by changing the base address, but again only a few times (two or three calls with count=100).
This behaviour suggests that the maximum write count of the flash has been reached, but I cannot imagine it can be so fast. I'd expect at the very least 10,000 writes before exhaustion.
So what am I doing wrong?
You have missunderstood how flash works - it is not for example as straight forward as writing EEPROM. The behaviour you are discribing is normal for flash.
To repeatidly write the same address of flash the whole sector must be first erased using FLASH_EraseSector. Generally any data that needs to preserved during this erase needs to be either buffered in RAM or in another flash sector.
If you are repeatidly writing a small block of data and are worried about flash burnout do to many erase write cycles you would want to write an interface to the flash where each write you move your data along the flash sector to unwriten flash, keeping track of its current offset from the start of sector. Only then when you run out of bytes in the sector would you need to erase and start again at start of sector.
ST's "right way" is detailed in AN3969: EEPROM emulation in STM32F40x/STM32F41x microcontrollers
This is more or less the process:
Reserve two Flash pages
Write the latest data to the next available location along with its 'EEPROM address'
When you run out of room on the first page, write all of the latest values to the second page and erase the first
Begin writing values where you left off on page 2
When you run out of room on page 2, repeat on page 1
This is insane, but I didn't come up with it.
I have a working and tested solution, but it is rather different from #Ricibob's answer, so I decided to make this an answer.
Since my user can write anywhere in select flash sector, my application cannot handle the responsability of erasing the sector when needed while buffering to RAM only the data that need to be preserved.
As a result, I transferred to my user the responsability of erasing the sector when a write to it doesn't work (this way, the user remains free to use another address in the sector to avoid too many write-erase cycles).
Solution
Basically, I expose a write(uint32_t startAddress, uint8_t count, uint8_t* values) function that has a WRITE_SUCCESSFUL return code and a CANNOT_WRITE_FLASH in case of failure.
I also provide my user with a getSector(uint32_t address) function that returns the id, start address and end address of the sector corresponding to the address passed as a parameter. This way, the user knows what range of address is affected by the erase operation.
Lastly, I expose an eraseSector(uint8_t sectorID) function that erase the flash sector whose id has been passed as a parameter.
Erase Policy
The policy for a failed write is different from #Ricibob's suggestion of "erase if the value in flash is different of FF", as it is documented in the Flash programming manual that a write will succeed as long as it is only bitreset (which matches the behavior I observed in the question):
Note: Successive write operations are possible without the need of an erase operation when
changing bits from ‘1’ to ‘0’.
Writing ‘1’ requires a Flash memory erase operation.
If an erase and a program operation are requested simultaneously, the erase operation is
performed first.
So I use the macro CAN_WRITE(a,b), where a is the original value in flash and b the desired value. The macro is defined as:
!(~a & b)
which works because:
the logical not (!) will transform 0 to true and everything else to false, so ~a & b must equal 0 for the macro to be true;
any bit at 1 in a is at 0 in ~a, so it will be 0 whatever its value in b is (you can transform a 1 in 1 or 0);
if a bit is 0 in a, then it is 1 in ~a, if b equals 1 then ~a & b != 0 and we cannot write, if bequals 0 it's OK (you can transform a 0 to 0 only, not to 1).
List of flash sector in STM32F4
Lastly and for future reference (as it is not that easy to find), the list of sectors of flash in STM32 can be found on page 7 of the Flash programming manual.