360 video glitch on Oculus Go APK - unity3d

I have published the same Unity 360 video app to Gear VR and it works perfectly and used to on Oculus Go. However, recently this glitch has appeared when loading a new scene or playing a video file via VideoPlayer on the Oculus Go. Does anyone know a way of removing this or even what it is? It doesn't appear in the Unity editor and seems localised to the Oculus Go.

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VR 360 video playback in Unity app is constantly choppy, not at all smooth on Oculus Quest 2

I'm building a simple 360 monoscopic video player app in Unity for Oculus Quest 2. The video is 4096x2048 30fps mp4 which plays very smoothly in the Oculus TV app but inside my app, it's constantly choppy as if it were 15fps or lower. I have tried many encoding options, tried using the AVPro demo plugin but no luck.
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Unity: Cardboard VR doesnt work after updating to 2017.3.1f1

I am developing a VR game for Android but the VR mode doesnt start up. When I used 2017.3.0f0 everything works like a charm. The game starts in VR mode and I can rotate the camera. I just activated the Cardboard support in the Player Settings. I didnt have to enable the VR mode in any script. Now the game starts like a normal Android game with one camera and no gyroscope sensor support. Does anyone have a solution? Please help me. :(
Best regards Niklas Englmeier
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