After updating my system from High Sierra to Mojave I am getting an error of " the transport has been detected as having stalled and has been aborted" while uploading App to the Appstore.
Why I am getting this issue, please do help I am stuck with this trouble?
Hey i am assuming your are using application Loader. Please go to Settings -> Advanced and uncheck DAV option. After that try to uploads.Its worked for me through application Loader.
Also check for your application Loader update if you have any.
I hope it will works !
Related
Working with my application It goes well but has met into a problem with Xcode. When I try to run the application on the iPhone simulator this message always pops up:
"A coordinated app install already exists for com.apk.ios with intent IXCoordinatorIntentUpdating (creator InstallCoordination Simple SPI) but request by CoreSimulatorBridge (pid 677) was for intent IXCoordinatorIntentInitiating"
What is wrong? There are no errors when trying to build the app. Has tried to clean the build.
Erasing all content and settings is not always necessary as #user3344236 stated.
Please make sure to delete the app that you are trying to install from the iOS Simulator. That'll probably solve your problem.
Why this occurs?
In my case something went wrong while Xcode is trying to install the app on the simulator. Everything is frozen and I had to restart the Mac manually.
Found a solution that works for me:
Reason:
Either the App store or something else tool is downloading the same app with the same identifier at the time Xcode is trying to launch the same app on the Simulator or on MAC.
Solution:
Need to stop/delete all the running installs of the app with the same identifier. (How to stop -> that can be figured out to see either App Store or any other tool ) Then try again to launch the app with Xcode, this time it succeeds.
No need to Reboot the simulator/ Mac or reinstall Xcode.
Thanks, Hope this will help someone.
HereI'm not getting the my build in iTunes Store [Build choose option].It's working fine upto submit clicking in xcode.
Why it's not showing my build in iTunes Store. Please help me,I'm really appriciate you.
just one hour ago I have got the mail from client in that actual reason is binary with supporting 32-bit and 64-bit.But I am using the xcode 6.1.1 and in this i have only 64-bit acrhitecture.How can i implement in both 32-bit and 64-bit.In xcode build settings I am getting only architecture 64-bit.Please suggest me.
Finally I have got the solution for this.This is worked for me.
Build Active Architecture Only "NO" ,I changed the Deployment Target 7.0.
and I have reduced the warnings in App.
i am creating a build for a app and installing it in device from iphone configuration utility and it is working very well.
but , in my friends device it is not working , he has same provisioning profile what i have,
in his iphone configuration utility when he goes for install it is showing error
Could not install application on device. Error: a signed resources has been added , modified or deleted.
any solution for this ?
may i install provision profile again ? or any other problem ? it is working fine in my mac
On windows 7 I was getting the same error and the only way to solve it was deleting the application information stored at c:\users\\AppData\Local\Temp , there you will find a folder named as the ios application giving problems, delete it and also delete the app from iphone configuration utility and you are done
This worked for me:
Change the name to a shorter one on desktop
Delete the older file if present on iPhone Configuration Utility
Re-install
Receive message "A signed resource has been added, modified, or deleted" when trying to debug an App on iPhone
thanks to Istalla Raju...
but still , it may be a problem of iphone configuration utility.
i am not sure about this.
Change the name of the source file and try installing again. It worked for me.
I am having some problem in installing my app on the iphone as I am constantly getting the following error message
The service is invalid
Please check your setup and try again
(0XE8000022)
It was running perfectly well till yesterday but since yesterday I am having this problem.
Xcode and the GDB connection is quite temperamental. The device and your Mac can become unsynchronised with each other. My checklist for this sort of thing:
Restart Xcode.
Delete the .app from your iOS device, do a Clean then Rebuild.
Disconnect, reconnect device.
Restart iOS device (90% of the time it fixes things)
If all else fails, restart your Mac (unlikely but it did fix an issue once for me).
I have solved the problem... Only needed to restart the iphone...
Restarting the Xcode wont work in this case. So just restart your iPhone and everything will be fine.
EDIT:
If you have an iPhone 5 running iOS 6.0 and have installed the "iOS Updater" app, you will also have this message.
Finishing the update process to iOS 6.0.1 will resolve the problem.
If you have an iPhone 5 running iOS 6.0 and have installed the "iOS Updater" app, you will also have this message.
Finishing the update process to iOS 6.0.1 will resolve the problem.
This error also happens if the iPhone provisioning profile has expired.
It can be a couple of things, the first and inmediate thing I'd check is to see if your IPhone is currently Downloading or "Preparing Update..." whilst this is running you generally get the "Device is invalid (0xe8000084)" / Error MT1006.
This i found to be the most common thing. so try this first.
And if that fails: Restart your IPhone, and then if that fails restart your Mac/Xcode
and do a clean then Rebuild and deploy..
Hope this helps
This error happens when you try to debug an application in your IPod/IPhone and the device is code-locked or executing another application.
Make sure you can see the menu with all the app icons on the device and try to run again.
Regards
If nothing works then check if your device os is compatible with your Xcode version.
I confirm that restarting your device solves the issue.
But if your device is jailbroken with a Semi-tethered jailbreak you will loose it after a reboot.
To prevent this, do a ldrestart(soft reboot).
In order to perform it, download a terminal application from Cydia, then type:
su
Input your password when asked, the default password is "alpine".
Then type
ldrestart
Unplugged the device and connected again with Mac solved my issue. Did not need to clean, build or restart XCode. XCode 10.2.1, iOS 12.3.1 version.
First remove the app from iPhone before building the app from xcode.
Then Clean All Targets from xcode and then try to build your app again.
SnowLeopard w/ XCode 4.2's Instruments will give this message on newer iOSes.
I had luck by disconnecting my iPhone from my mac, and then Analyzing (Shift + Command + B or Product -> Analyze).
After that I plugged my iPhone back in and did a clean (Command + k) and then run. Worked!
Simply restarting the device (as the alert suggests) fixed the problem, at least on iOS 12.
I'm working on an iPhone project in which the developer that created it has left the company. The Boss asked me to ensure it compiles on the 3.1 iPhone SDK.
After installing, it built and ran fine just once on the device.
After that, it still builds okay, but if I try to run it on the device, it halts saying
Error from Debugger: Error launching remote program: Security policy Error
It won't play in the simulator either, except this time it just says "Debugging Terminated"
Does anybody have any ideas about what might be causing this?
The problem ended up being that there was a provisioning profile (from a completely different project) that had expired. I don't know why having this unrelated profile expire would cause this problem.
Deleting the expired profile from the iPhone fixed the problem.
I have written down a tutorial to solve this:
http://www.drooljunkie.com/code-uncode/beginning-iphone-app-dev-issues-part-2-running-app-on-the-device-issues/
in my case I removed those with the same name ...