Custom View in Status Bar is Not Appearing Disabled on Secondary Screen - swift

I have an app that uses a custom view in the menu bar of macOS. macOS has a feature that items in the menu bar will appear disabled on a secondary screen (I think an alpha value will be added to the view).
When I remove the custom view from the Button, everything works fine. But when I use my custom view, the view always looks the same, no matter if it is the primary or the secondary monitor.
Even setting the property "appearsDisabled" does not change the look of the view.
This is the code that I am using:
private let statusItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength)
private var view: HostView?
func applicationDidFinishLaunching(_ aNotification: Notification)
{
self.createMainView()
self.createMenuBarView()
}
fileprivate func createMenuBarView()
{
// Remove all sub views from the view and create new ones.
self.view?.subviews.removeAll()
var width: CGFloat = 0
for device in self.controller.model.devices
{
if let newView = self.createView(for: device.value, x: width)
{
self.view?.addSubview(newView.view)
width += newView.width
}
}
self.view?.frame = NSRect(x: 0, y: 0, width: width, height: MenuBar.height)
self.statusItem.image = nil
self.statusItem.length = width
if let view = self.view
{
// Do I have to set some properties here?
self.statusItem.button?.addSubview(view)
}
}
fileprivate func createMainView()
{
let view = HostView(frame: NSRect(x: 0, y: 0, width: 32.0, height: MenuBar.height))
view.menu = self.menu
self.view = view
}

The problem seems to be that I am adding a NSView to the button of the NSStatusItem as a subview.
self.statusBarItem.button?.addSubview(myView)
When I set my custom view to the view-Property of the NSStatusItem, the view is grayed out on a secondary screen (note that this is deprecated since macOS 10.14).

Related

Is there a way to get keyboard input inside an NSMenuItem?

I'm trying to make an NSMenu which contains an NSMenuItem, and inside that NSMenuItem I want a TextField that I can interact with. My goal is to make a menubar note taking app, so in theory I could just make a window and align it with the top edge, but I want to use an NSMenu if possible for the aesthetic.
Problem is, the text field doesn't seem to be receiving input properly. The text cursor doesn't appear when I click on it, and no characters appear when I type. Also, as soon as I press a key, the menu disappears.
Here's my applicationDidFinishLaunching, which creates the menu itself and assigns it to a status bar item:
func applicationDidFinishLaunching(_ notification: Notification) {
let contentView = ContentView()
let view = NSHostingView(rootView: contentView)
view.frame = NSRect(x: 0, y: 0, width: 350, height: 100)
let item = NSMenuItem()
item.view = view
let menu = NSMenu()
menu.addItem(item)
self.statusBarItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength)
self.statusBarItem.menu = menu
self.statusBarItem?.button?.title = "Test"
}
And, here's my content view:
struct ContentView: View {
var body: some View {
TextField("Placeholder", text: ...some swiftUI thing...)
.padding(10)
}
}
Is there any way to do what I want, or will I have to resort to making a regular window and pretending it's an NSMenu?

How to create view controller that covers half the screen programmatically SWIFT

I am trying to create a view similar to Facebook so that when you click a button, a view controller covers half the sceeen like this:
And then if you swipe up it covers the whole view like this:
How would I go about doing this?
you should use an container view , and set frame of container view half of the screen height
. but you can just use container view in object library xcode.
container view is look like view use in your view controller class bellow the class name add this code :
class YourViewController: UIViewController {
// MARK: Properties
let containerView = UIView()
in your viewDidLayoutSubviews() function you should set frame of container view like this :
override func viewWillLayoutSubviews() {
containerView.frame = CGRect(x: 0, y: self.view.frame.midY, width: self.view.frame.width, height: self.view.frame.height / 2)
let yourSecondViewController = YourSecondViewController()
addContentContainerView(yourSecondViewController)
}
now you have a container view that cover half of the screen,
then you should add your second view controller to your container view ,
so you should create a second view controller class programmatically , or you should create a view controller in your xcode storyboard and set storyboard id for that.
for add and remove a child view controller in an container view you can use this functions:
private func addContentContainerView(_ childViewController: UIViewController) {
childViewController.willMove(toParentViewController: self)
containerView.addSubview(childViewController.view)
self.addChildViewController(childViewController)
childViewController.didMove(toParentViewController: self)
}
private func removeContentContainerView(_ childViewController: UIViewController) {
childViewController.didMove(toParentViewController: nil)
childViewController.view.removeFromSuperview()
childViewController.removeFromParentViewController()
}
then you should add your second view controller to your container view with private func addContentContainerView(_ childViewController: UIViewController)
if you make the second programmatically and set you should use this code for use add that in your container in your viewWillLayoutSubviews method like this:
override func viewWillLayoutSubviews() {
containerView.frame = CGRect(x: 0, y: self.view.frame.midY, width: self.view.frame.width, height: self.view.frame.height / 2)
let yourSecondViewController = YourSecondViewController()
addContentContainerView(yourSecondViewController)
}
but if you make your second view controller in storyboard you should set id for that , select view controller then select identity inspector below identity set Storyboard ID : SecondViewController
then instead last viewWillLayoutSubwies , your viewWillLayoutSubviews should like this:
override func viewWillLayoutSubviews() {
containerView.frame = CGRect(x: 0, y: self.view.frame.midY, width: self.view.frame.width, height: self.view.frame.height / 2)
let mainStoryBoard = UIStoryboard(name: "Main", bundle: nil)
let yourSecondViewController = mainStoryBoard.instantiateViewController(withIdentifier: "SecondViewController")
addContentContainerView(yourSecondViewController)
}
and for scroll that you should add a UIScrollView and set height of that to self.view.frame.height * 1.5

Global View in AppDelegate

I am trying to create a "global view" in the AppDelegate. So the view always shows no matter what controller you are on in the app. I built a cocoapod for this and here is very basic code that I have so far.
import UIKit
open class BetaBug: NSObject {
public var myView = UIView()
public override init() {
super.init()
}
open func show() {
if let window = UIApplication.shared.keyWindow {
myView = UIView(frame: CGRect(x: 50, y: 50, width: 100, height: 50))
myView.backgroundColor = UIColor.green
window.addSubview(myView)
}
}
}
And in the AppDelegate of my project I have in didFinishLaunchingWithOptions
let a = BetaBug()
a.show()
Am I on the right track here? Is this possible?
I think you can make seperate viewcontroller and add transparent image in background also set clear color of top view in vc. Then u can add that vc's view with addsubview of rootviewcontrller. To dismiss u can use nsnotificationcenter. I am doing exactly the same.

How to add buttons when NSVisualEffectView is used

I have created a window using NSVisualEffectView to get blur and rounded corners. Like here
The problem is I don't see my button in the window when I have NSVisualEffectView code. If I remove the code, the button is displayed. What is going wrong?
NSVisualEffectView code in AppDelegate.swift:
func applicationDidFinishLaunching(_ aNotification: Notification) {
// Insert code here to initialize your application
guard let window = NSApplication.shared().windows.first else { return }
let effect = NSVisualEffectView(frame: NSRect(x: 0, y: 0, width: 0, height: 0))
effect.blendingMode = .behindWindow
effect.state = .active
effect.material = .dark
effect.wantsLayer = true
effect.layer?.cornerRadius = 15.0
effect.layer?.masksToBounds = true
window.isOpaque = false
window.backgroundColor = .clear
window.contentView = effect
window.titlebarAppearsTransparent = true
window.titleVisibility = .hidden
}
I have added some buttons in storyboard. When I run the project I don't see any buttons.
When I remove everything from applicationDidFinishLaunching(_ aNotification: Notification) i.e., NSVisualEffectView code, I can see the buttons.
Can anyone tell me what is happening?
I think I should have corrected you in your previous question only but I didn't.
You are using Storyboard so why are you creating NSVisualViewEffect variable in your code?
Search for nsvisualeffectview in the right panel(Utilities panel) where you search for buttons etc. (object library).
Drag it and resize it according to your main view controller.
To add the blur effect and mode, go to "Attribites Inspector" in the "Utilities panel"
and set window.backgroundColor = .clear and window.isOpaque = false
func applicationDidFinishLaunching(_ aNotification: Notification) {
// Insert code here to initialize your application
guard let window = NSApplication.shared.windows.first else { return }
window.isOpaque = false
window.backgroundColor = .clear
}
Now you can add your buttons, text fields and run the project. You can see all your added elements.
I hope it helps!
window is above the view you are adding buttons to, so the buttons are below the blurred-out window, and are therefore impossible to see. Why not add the visualEffectView to the same view as the buttons? You'd need to insert it below the buttons to make the buttons visible.

Add view over tableview (UITableViewController)

Situation: I've got a UITableViewController loading some data asynchronously from a service. During this time I would like to place a full screen (except navigation bar) view over the table view showing my custom indicator and text.
Problem: The problem I'm facing is that when my custom view (it has a red background) is placed over the UITableView the lines of the table view are shown trough my custom view (see image below).
What I tried:
I tried to use insertBelow and above, didn't work. I also tried to do: tableview.Hidden = true, but this also hides the custom view for some reason as seen on image 2.
Image1: For some reason I can see the lines threw my view.
Image 2: Tableview + custom view gone when hidden = true used.
My code:
public override void ViewDidLoad ()
{
base.ViewDidLoad ();
UIView view = new UIView (new RectangleF (0, 0, this.TableView.Frame.Width, this.TableView.Frame.Height));
view.BackgroundColor = UIColor.Red;
this.TableView.AddSubview (view);
TableView.Source = new SessionTableViewSource ();
}
You can use self.navigationController.view as view for adding subview.
The issue is that the View of a UITableViewController is a UITableView, so you cannot add subviews to the controller on top of the table.
I'd recommend switching from a UITableViewController to a simple UIViewController that contains a UITableView. This way the controller main view is a plain UIView that contains a table, and you can add subviews to the main UIView and they will be placed on top of the table view.
You can try to add the view to the window instead of nesting it in the table view like this:
UIWindow* mainWindow = [[UIApplication sharedApplication] keyWindow];
[mainWindow addSubview: overlayview];
UIWindow* window = [[UIApplication sharedApplication].delegate.window;
[window addSubview: your-overlayview];
Swift / Storyboard Solution
Note: The code below assumes one has a custom view (ratingView in my case) that is to be presented over a UITableView.
I've read many answers to this and similar questions on SO. The other answers from these sources worked to varying degrees for me (e.g.,view loaded but not shown or not accessible,...). I am using Swift 2.0+ and I am sharing the complete solution for doing this using a UITableViewController.
Create an outlet to the Navigation Bar and the view, which you want to bring over the tableview.
//MARK:Outlets
#IBOutlet weak var navBar:UINavigationBar!
#IBOutlet var ratingView: MNGStarRating!
In my case I also wanted to animate the view over the tableview so I used a class variable to hold a reference to the inflection point and a point above the scene (off-screen).
var centerYInflection:NSLayoutConstraint!
var aPointAboveScene = -(max(UIScreen.mainScreen().bounds.width,UIScreen.mainScreen().bounds.height) * 2.0)
Then in viewDidLoad I called a function (configureRatingViewAutoLayout) which configures and adds the constraints for the new view to be animated over the tableview.
func configureRatingViewAutoLayout() {
//REQUIRED
self.navBar.superview?.addSubview(self.ratingView)
var newConstraints:[NSLayoutConstraint] = []
newConstraints.append(self.ratingView.leadingAnchor.constraintEqualToAnchor(self.view.leadingAnchor,constant: 10))
newConstraints.append(self.ratingView.trailingAnchor.constraintEqualToAnchor(self.view.trailingAnchor,constant: 10))
newConstraints.append(self.ratingView.centerXAnchor.constraintEqualToAnchor(self.view.centerXAnchor))
//hides the rating view above the scene
self.centerYInflection = self.ratingView.centerYAnchor.constraintEqualToAnchor(self.view.centerYAnchor, constant: self.aPointAboveScene)
//the priority must be set below 1000 if you intend to change it after it has been added to a view
self.centerYInflection.priority = 750
newConstraints.append(self.centerYInflection)
//constraints must be added to the container view of the two items
self.ratingView.superview?.addConstraints(newConstraints)
}
Nota Bene - On a UITableViewController; the self.view is the
self.tableView. They point to the same thing so I guess one could also
use the self.tableView reference above.
Sometime later... In response to a UIControl event I call this method.
#IBAction func toggleRatingView (sender:AnyObject?){
//REQUIRED
self.ratingView.superview?.layoutIfNeeded()
UIView.animateWithDuration(1.0, delay: 0.0, usingSpringWithDamping: 0.37, initialSpringVelocity: 0.99, options: [.CurveEaseOut], animations: { () -> Void in
if CGRectContainsRect(self.view.frame, self.ratingView.frame) {
//in frame ~ animate away
//I play a sound to alert the user something is happening
self.centerYInflection.constant = self.aPointAboveScene
self.centerYInflection.priority = UILayoutPriority(950)
//I disable portions of the UI
self.disableUIElements(nil)
} else {
//out of frame ~ animate in
//I play a different sound here
self.centerYInflection.constant = 0
self.centerYInflection.priority = UILayoutPriority(950)
//I enable the UI fully
self.enableUIElements(nil)
}
//REQUIRED
self.ratingView.superview?.setNeedsLayout()
self.ratingView.superview?.layoutIfNeeded()
}) { (success) -> Void in
//do something else
}
}
These helper methods can be configured to control access to elements in your scene during the presentation of the view.
func disableUIElements(sender:AnyObject?) {
//UI
}
func enableUIElements(sender:AnyObject?) {
//UI
}
Caveats
My view is a custom view in the Storyboard (sitting outside of the
tableview but connected to the TableView Controller). The view has a
required user runtime attribute defined layer.zPosition with a Number value set to 2 (this ensures that it presents in front of the
UITableView).
One could also try playing around with bringSubviewToFront:
and sendSubviewToBack: methods if you don't want to set the zPosition
(I think zPosition is simpler to use)
Try this to hook a button at bottom of the UITableViewController
declare button as a variable:
var submitButton: UIButton!
and in viewDidLoad:
submitButton = UIButton(frame: CGRect(x: 5, y: UIScreen.main.bounds.size.height - 50, width: UIScreen.main.bounds.size.width - 10, height: 50))
submitButton.backgroundColor = UIColor.init(red: 180/255, green: 40/255, blue: 56/255, alpha: 1.0)
submitButton.setTitle("Submit", for: .normal)
submitButton.titleLabel?.font = UIFont(name: "Arial", size: 15)
submitButton.titleLabel?.textColor = .white
submitButton.addTarget(self, action: #selector(submit), for: .touchUpInside)
submitButton.layer.cornerRadius = 5
self.view.addSubview(submitButton)
and implement this method:
override func scrollViewDidScroll(_ scrollView: UIScrollView) {
submitButton.frame = CGRect.init(x: submitButton.frame.origin.x, y: UIScreen.main.bounds.size.height + scrollView.contentOffset.y - 50, width: submitButton.frame.width, height: submitButton.frame.height)
}
This works for me:
if let myTopView = Bundle.main.loadNibNamed("MyTopView", owner: self, options: nil)?.first as? MyTopView {
if let view = UIApplication.shared.keyWindow{
view.addSubview(myView);
myTopView.translatesAutoresizingMaskIntoConstraints = false
myTopView.topAnchor.constraint(equalTo: view.topAnchor ).isActive = true
myTopView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
myTopView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
myTopView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
}
}