When I compile my app I get a long list of errors all connected to
UIKit/UICloudSharingController.h
as you may see in the attached screenshot.
What does it mean and how to fix it?
The issue was due to a very weird problem Apple helped me to find out. In practice I used flag share in #if clauses to shield piece of code in the appropriate target. What I found was that this flag is also used somewhere by Apple itself and so I shielded even some parts of its code with the errors I reported. Once renamed to sharespare, the name of the app, the problem all but disappeared.
Related
I have encountered a situation where xcode stops auto-completing and if you try to write a variable that already been defined xcode says << error type>>.
Here is my error:
I have started to see same errors after Xcode 6.1 and iOS 8.1 update. I have found that if you delete ModuleCache file at /Users/username/Library/Developer/Xcode/DerivedData/ModuleCache path, it fixes the error temporarily. And you don't have to close Xcode or the project while doing that. After deleting the file, just wait for Xcode a little to index the project files again. After that, the problem mostly resolves for some time.
As it doesn't solve the problem permanently, you should avoid writing codes causing this according to other answers till Apple solves this.
Often this indicates that your code doesn't currently compile. Swift often has trouble computing types on code that itself isn't correct. In some cases it's a bug in the compiler. Use of AnyObject can be particularly confusing to the compiler, and should be avoided as much as possible. In this case, AnyObject is required, but you should try to get it converted to a specific type quickly. Don't return [AnyType] for instance if you can possibly help it.
But the short answer is that the Swift compiler is still evolving, and it can't always work out types in complex situations, particularly on partial or (currently) incorrect code.
Note that you're using var for a lot of things that should be let. Unless you actually need to modify the variable, you should prefer let. It helps you prevent many kinds of bugs, and can be easier on the compiler to deal with (since the variable has fewer ways it can change).
<<error type>> can result from the Swift compiler not finding the header file.
Same module:
Do you have some sort of folder structure that your source code is in? If so, try setting Scan All Source Files for Includes to YES.
This will make Xcode look through all of those folders when trying to find the Header file.
Embedded Projects, multiple modules etc:
1. Check the Search Paths
Have a look where the file in which your type is defined is stored.
In your Build Settings make sure that this location is included in the Search Paths.
If it is part of the User Header Search Paths, make sure, that Always Search User Paths is turned on.
2. Check dependencies
Have a look at superclasses etc of your type. Are they included in the Search Path as well?
Found out that the error goes away and autocomplete works again if i initialised the variable like this:
var name: String = "my name"
instead of :
var name = "my name" as String
Firstly, try CMD-SHIFT-K followed CMD-R to clean and then run the build.
If that doesn't work, close XCode, delete derived data, and reopen XCode.
I faced the same issue recently. I tried running the whole project on an emulator, it resolved all the <<error type>>
I switched my build destination from Any iOS Device (arm64) to one of the available iOS Simulators, and that fixed the issue for me.
For me, simply restarting my computer resolved this issue.
I've got an incredibly annoying issue that is hampering my workflow. In my project I have "User of undeclared identifier" errors all over. They are all in reference to a single class, specifically a Theme class. I checked for any circular referencing with my imports, none. I'm really confused.
Here is a screenshot of the errors. I would post errors in the Build Log for more detail, but there aren't any. It builds and runs just fine...
I've tried cleaning, deleting the derived data... Any ideas?
I was having the same problem and noticed that all of the undeclared identifiers were declared in files that were in my pch file.
With this in mind I deleted one of the #import lines from the pch file and recompiled which failed as expected. I then put the deleted line back in, recompiled and it compiled normally with all the false errors gone.
Hopefully this simple solution helps a few of you out if the above solutions don't.
These kinds of errors are quite common with Xcode, unfortunately. It would be great if it would auto-refresh its error list all the time, but it doesn't always. When this happens, I strongly suggest that you restart Xcode, which will flush its error cache and hopefully solve your issues.
How are you including this class? In most cases I just include the class explicitly in header and/or body - instead of the *.pch file. Then this error goes away in my case.
Also deleting the derived data workes once in a while. Did you change the location in preferences recently by any chance. I also got this error when I use a ramdisk for derived data and then go back to default. This is the most annoying case - since it causes this error to appear then in almost every file.
This error seems to happen more often in Xcode 4.4 than the prior versions.
Have you included the library files correctly? Take a look at that. Sometimes ARC issues might occur if we don't include the correct file, or something's missing or not connecting UI.
For me the issue was that I created UnityInterface.h/m file to handle the obj-c to c# interface. UnityInterface.h is already defined by Unity. I renamed my own UnityInterface to _UnityInterface and now everything works.
Just posting this for anyone who might have this problem later and doesn't find any of these solutions to work:
If you have any pragma marked #if statements that only execute if the program is in debug mode it will obviously cause anything declared inside of them to not be declared when you try to archive/export.
I had the same problem. Closing and opening XCode didn't help.
I solved it by checking errors in other targets and fixing them (I had tons of errors in my unit testing target). Also I moved header links from h files to m files. But I'm pretty sure, that the first thing was critical.
For others who experienced the same problem and tried all solution above with no result, perhaps you should try something like I did. I solved the problem simply by unplugging my iPhone USB cable from my Mac and then replugged again those cable. After that, rebuilt again and all undeclared identifier errors were gone.
I had the same error. In my case, it was on this line of code:
- (void)playerItemDidReachEnd:(NSNotification *)notification {
// some code
}
My error message said:
Use of undeclared identifier 'playerItemDidReachEnd'
I tried added this line to the .h file:
- (void)playerItemDidReachEnd:(NSNotification *)notification;
I cleaned it, I re-booted my macbook, and I was still getting the error.
Finally, I decided to try to delete the line in the .h file. I then pasted it into a text file, and then copied and pasted it back in to the .h file.
Now I cleaned and VOILA' !!! no more errors. Go figure. This happens sometimes in VBA. Somehow there seems to be unseen formatting in a line of code. So I thought it might be happening with xCode. Cutting it out, pasting into a text file, cutting out of the text file, and pasting it back in right where it was - fixed it in my case.
---- UPDATE -----
The above was posted as my answer. Apologies, apparently there's something else wrong.
After cleaning - my ERRORS were gone. Now I tried to build and run my app. THE ERRORS CAME BACK! So this time I re-created the class files after cutting out all the text, and pasting it into a text file. I did it for both my .m and .h files. But now the errors are back again after trying to run. SORRY. I don't know how to delete this text altogether cuz it is not an answer.
Tried to build and run my app. THE ERRORS CAME BACK!
There was also an error msg that I was missing a bracket ( } ). Finally I looking at the method just before this method, and sure enought it was missing the ending bracket! That was it!
Might be little late in answering.
I had this issue very recently. I fix this by updating my OS and then updating Xcode. I tried updating Xcode alone but did not happen because Xcode 9.4 requires OS High Sierra 10.13.*
Happy Updating :)
It it compile time error
Use of undeclared identifier '<class_name>'
I was run into this issue when developing own framework and app. Objective-C consumer -> Objective-C static framework
Report Navigator had a clear description
umbrella header for module '<module_name>' does not include header '<class_name>.h'
The solution was just to add #import <class_name>.h into umbrella header in a framework target
Try to click Product -> Analyze, after that to Product -> Build. This helped for me.
I'm beginning IPhone development with XCode 4 and Objectiv-C. Since I think strong debug and IDE knowledge is required to master a language, I'm looking for good resources about the debugging process and XCode.
A problem I faced recently was that, an unknownException was being thrown in a sample code and I couldn't know how to debug it, since it crashed right after jumping into my Main. I think with a better configuration, it would have been much easier to debug !
I've already found this resource : https://developer.apple.com/library/ios/navigation/
But I couldn't find something related to debug in there... Did I miss something ?
Andy, this first is about super basic debugging: http://mobile.tutsplus.com/tutorials/iphone/xcode-debugging_iphone-sdk/
And here you can find two excellent tutorials:
http://www.raywenderlich.com/10209/my-app-crashed-now-what-part-1
http://www.raywenderlich.com/10505/my-app-crashed-now-what-part-2
Easy to make mistakes in Objective-C...
Not having a view attached to your view controller
Sending a message to a deallocated instance. Turn on NSZombieEnabled.
Forgot to add the Framework (e.g. MapKit)
If the crash isn't fixed at this point. Set a breakpoint in your app delegate and just step through every line until it crashes. Move the breakpoint up, run again, and inspect the values.
Apple has a list of what they consider to be the best debugging tricks for iOS here.
There is also a couple of videos on the developer's site. I can never find out how to make a direct link, but there aren't that many videos, so just search for "debug":
https://developer.apple.com/videos/wwdc/2012/
There is also one from last year:
https://developer.apple.com/videos/wwdc/2011/
Access to the developer site requires registration.
Should you ever consider venturing into OS X territory, then here is the Apple-approved debugging magic.
This problem has been KILLING me. I've been working on this app for 8 Months, and I am so close to finishing, I just can't seem to build for device. Building for the simulator works fine, but device always gives me the SAME 2 errors.
The 1st Error:
"Instruction requires a CPU feature not currently enabled"
From googling, I've found this probably means I'm not linking a binary I should be, but I'm not sure.
The 2nd Error:
If you can't read it, it says: Generating JWFNS.app.dSYM ... error: unable to open executable '/Users/ajr1188/Library/Developer/Xcode/DerivedData/JWFNS-azshgysfabycfagnebotitpcyaww/Build/Products/Debug-iphoneos/JWFNS.app/JWFNS'
This is the big one. I cannot seem to build the .app.dSYM file properly. I went in and deleted the build folder, I looked at EVERY stackoverflow question I could find and tried changing any random thing mentioned in another question, but all of it is to no avail. I'm so suck right now. AHH. PLEASE. Any help would be so appreciated!
Maybe your project has become hopelessly corrupted. One thing to try is to start a brand new project and copy/import all your sources/assets into the new project to see if that fixes the problem.
Another less nuclear (but perhaps more time consuming) approach is to binary search the build. Exclude absolutely everything except main.m and see if that fixes the problem. If it does, include half your sources, and buid again....repeat, trying to narrow in on the problem spot. Maybe a file or group of files has received special build settings that don't belong there.
I've had very similar problems, I cant remember the exact error message but it was very similar. Are you able to make a new project that will run on your device?
if so (and I know this sounds bad but it's worth a try) Create a new project and simply copy all the code and resources across and see if it still works. If it doesn't then there is something wrong with you code and you can continue trying to isolate the problem from there.
Hope this is helpful.
check the frameworks you link to. there's a chance that you linked a framework (say quartz) of osx, instead of ios.
Answering in detail is probably going to take looking at your target settings. But it looks like you may be building for the wrong architecture. (It doesn't link, so there is no .dSYM symbol file.) For example, if you have only recently built for device, you probably created your project under an older Xcode, and it may not have the arm6/arm7 settings right.
To check, show the Build Settings for your target (not the project), and filter on Architecture.
Make sure that in build settings the architectures are armv6 and armv7. Also make sure that in .plist file, the "Application requires iPhone environment" is TRUE. Delete "Required device capabilities" in the .plist if present.
My iphone app randomly received this message. I know certain it is memory release problem. However what is the best way to find which object leads this problem. Here are what I have tried
Use Instrument Leak and
ObjectAllocation Trace. Dont saw any
help to know which object have this
problem
Put NSZombieEnabled=YES and project executive ... Dont saw any
help either
Put NSLog everywhere but the EXE_BAD_ACCESS just appear anywhere.
in the debuger, just saw the code
happened in the assembly. like
objc-msg send.
review code many times and read memory management a lot time
and research online a lot time. but
no surprise.
Is there a completed solution to figure out this problem easily. I am a previous Visual C++ programmer, I deal with memory management with years and it is easy to debug and figure out in Visual C++.
If you couldn't see any helpful debug info, I would suggest you find all the places that you are doing a release. It is most likely the case that you have released something that did not need to be released. Code would help us in tracing the issue with you.
As Juan noted, the first stop is the Debugger - what does the debug window give for a stack trace when the app crashes? You should be able to see the line it crashed on... you said in a comment to one response that you saw the crash happen around the lines:
CGPDFDocumnetRef docA=CGPDFDocumentCreatWithURL(myurl);
CGPDFDocumnetRef docB=CGPDFDocumentCreatWithURL(myurl);
Are you really using the same URL object for both calls? Which line is it exactly?
It could be something around the way you make use of the CGPDFDocumentRef, you can find example code how Apple uses them in the QuartzDemo project, file "QuartzImageDrawing.m" (you can find the demo project from the developer portal or embedded in the iPhone documentation with XCode).
XCode is actually pretty powerful, but it does things differently from other IDE's.
In addition to Erich answer, I'd want to add go backward. Start with the most recently added release and work from there.
I ran in to this and it turned out I was releasing an auto-released object that was returned from a convenience method built in to the Cocoa-Touch framework. My problem was as Erich described -- I released this auto-released object. When the system attempted to release it, the program gave the error you are describing.
Regards,Frank
The best way to know what happend is using the xCode Debbuger, give it a try.
You will also receive the message when you don't pass enough parameters to a variable argument method. For example having a NSLog statement like this: NSLog(#"Hello %#");
To check what the error might be
Use NSZombieEnabled.
To activate the NSZombieEnabled facility in your application:
Choose Project > Edit Active Executable to open the executable Info window.
Click Arguments.
Click the add (+) button in the “Variables to be set in the environment” section.
Enter NSZombieEnabled in the Name column and YES in the Value column.
Make sure that the checkmark for the NSZombieEnabled entry is selected.
found this on iPhoneSDK