How to enable Alexa skill for beta testing on second Echo device - echo

I have created my first Alexa skill and all is going well in that:
I have connected the skill to my own https service.
I have added myself to the beta test program.
I have got this all working perfectly using my Echo dot (about 2 years old).
In order to make testing easier I have purchased a new Echo device that can sit on my desk. My problem is this new Echo will simply not work with my Alexa skill. I have checked the language settings as others suggest, in fact, I've every single setting for my Echo and Echo Dot and they're all exactly the same.
I have tried removing myself from the beta testing and re-adding and I have tried de-registering each device but nothing helps.
Any ideas would be welcome.
Thanks
Stu

Related

selectChannel command is not working on the Google Assistant

I'm trying to add a select channel trait.
what I did was that I followed the docs,
1- Add the ATTRIBUTES to the device I want to apply this feature on, for example, a TV device type
2- I guess we are all done as every other command works with my code
What I actually did was the following to the device database in Firestore
then added the
case "action.devices.commands.selectChannel":
in the
switch (execution.command) {}
code
then reloaded the device from the google home app
then when I try to call
"Change to ABC on my TV"
it says
'Sorry, I don't understand.'
and nothing appears on the logs
otherwise, everything is working perfectly,i.e setting the volume and On/Off.
what am I doing wrong, please?
UPDATE:
Today I tried command "action.devices.commands.returnChannel" and "action.devices.commands.relativeChannel" and they are working fine
and all three commands belongs to the same trait!
I've seen a lot of users complaining about this command on many sites
like the following 1,2,
could this be related,
I'm still in debug mode, would it be fixed when I publish my app
UPDATE #2
I tried it today with an android phone and it works fine with selectChannel command,
previously I was testing with an iPhone with google home and google assistant apps on their latest release, and the selectChannel is the only command that didn't work there.
Hope it's just related to the debugging mode
It is usually unexpected to have a trait / feature working on the Google Home App on Android but not on the iOS version, as their functionality is nearly identical. The accuracy on the speech to text conversion on both platforms might be different, which could be affecting the functionality. You can try out typing your request to see if that helps in any way.

Icenium no provisioning profile found

I’ve recently downloaded an installed Icenium Graphite (free for 30 days) on my Windows 7, 64 bit. I’ve created a new project (Cross-Platform Device Application jQueryMobile).
My iPhone is plugged in and I can see my device in the Devices panel at the bottom of the IDE.
When I Run-->On device, I obtain an error which basically tells me that I don’t have any provisions.
After several searches, articles and youtube videos, I still can’t get my head around this.
I’ve logged into the apple developer center. It appears I need to enroll and pay 99$ a year as an individual.
If my plan is to eventually publish my application to the Apple Store than I understand the 99$/year fee but if my goal is to simply test locally on my iPhone how can I do this without enrolling?
Is it even possible or the 99$/year is a must regardless if I only plan on testing locally?
If anyone could help me shed some light on this that would be great!
Sincerely
PS: My iPhone is not jailbroken so I can’t use the approaches found in some articles I’ve read.
You can use Icenium Ion to run your app on your iPhone without the need of provision. You can get it from here - https://itunes.apple.com/en/app/icenium-ion/id527547398?mt=8 Also, you don't need to jailbreak your phone to use the app.
What you need to do is the following:
Run Graphite, open your project, connect your device, verify that Graphite recognizes it and fire up Ion on your mobile device. Your app should be loaded automatically. Also, check if in Graphite Ion LiveSync is enabled for your device.
You can check docs.icenium.com for even more details.
Hope that helps.

Any trick to having multiple iOS development certificates?

I've been doing iOS development for my own company for a couple years. I now need to work on a project for another company. They've made me an admin under their account and I'm staring at the "development certificates" page. Back in the bad old days when we first started doing iOS development there were complaints that you couldn't have multiple developer certificates without screwing things up.
I don't mind jumping through some hoops to get set up for the new company but I don't want to risk messing up my primary configuration for my own development work. Is it really as simple as just going through the steps again to request and download another development certificate and the two can live side by side?
Yes, it really is as simple as that. Make sure you name everything properly and things will work like a charm.
I currently have three different certificates linked to my developer account and never got into trouble.
Edit: Ooops, recounting, its a lot more as I do have some customer-of-customer certs linked as well.

"This game is not recognized by game center." iPhone Development

There are already a couple of questions on this but I followed their steps to solve it and it doesn't seem to work for me. Here's what I have done:
1. I double checked to have the bundle identifier in the xcode project to be the exact same as the provisioning profile found on the provisioning portal (it also says Game Center is enabled). No wildcards.
2. I have logged in using a sandboxed account to gamecenter (made 2 accounts incase one wasn't sandbox). I did see the word "sandbox" with some numbers/letters on the top left while signing up for an account, so I'm 100% sure I have a sandboxed account. Tried 2 different sandbox accounts. Tried on 2 different devices (ipad/iphone). Also tried on the iPhone simulator.
3. I have deleted my app from my iPhone many times and tried it again.
I'm running 4.3/xcode 4 on iPhone + iPad.
I'm still receiving the message. Any help would be appreciated. Thanks!
From memory (I battled with this recently)…
In addition to what you've already done, you have to setup your app (even if it's using a fake bundle ID) in ITC (iTunes Connect). This means you need to put in a name, category, a screenshot and a bunch of other stuff (you can just put dummy data in there for testing purposes). Then you need to create a version of your app, then enable Game Center on that version.
There might have been a few other important steps that I've forgotten, but in between the voodoo dancing and making sacrifices to the gods of iOS etc., that's all I can recall.
Deleting the old app from your device can sometimes help too. Looks like it stores some data with an app and will try to login to actual Game Center instead of Sandbox Mode.
This solved my problem when trying to add Game Center in an update.
This is how I solved the problem. I opened the Settings App, then select Game Center. At the bottom under Developer, turn on "Sandbox".
I had a similar problem. Make sure you have the exact same app version in xcode and ITC. For example, if you have 1.0 in xcode and 1 in ITC it will not work. The version is a string not a float, so 1.0 != 1.
My situation is , It showed "this game is not recognized by game center",and my ipad is jail-broken. so I uninstall Appsync 5.0+ in Cydia--> logout game center---> reinstall app, it's ok now
In my case, almost everything people had suggested was in already correct for my app.
My bundle IDs were correct, my iTunes Connect record was set up, etc. However, the version number of the build that had been uploaded to iTunes Connect was not recent (and didn't match the version I was building onto the test device).
After uploading a newer build to iTunes Connect with a matching version number, it appeared to fix the problem.
I'm not guaranteeing it won't break in the future (because the authentication seems to be very flaky and has worked previously, even with the old version record), but for now it seems to have solved the problem for me.
I learned from somewhere that if your machine(iphone or ipad) is jail-broken, it will assume you use the real game center without the sandbox one.
So, if your devices are jail-broken, just restore it, and give it a try.
Hope this will help you.

Registering Mobilink with Mobile Device Center on Vista has errors

I have a bat file that I am using to try and register Mobilink with the Mobile Device Center on Vista. (I am using version 11 of Mobilink)
Script:
mlasinst -k ./ -v ./
I have copied mlasinst as well as mlasdev.dll and mlasdesk.dll to the same folder and am running the above command to get the sychronization process to run.(I have tested the above script on Windows XP and it works). When I try to copy the same files to a Windows Vista machine, I run the script and restart the computer. I then follow the directions from Sybase's website namely I
"From the Windows Mobile Device Center window, click Mobile Device Settings and then click Change Content Settings.
Select MobiLink Clients and click Save to activate the provider.
To see a list of registered applications, click Change Content Settings, click MobiLink Clients, and then click Sync Settings. "
Everything works on Vista except for when I click on "Sync Settings" when I click on it I get an error saying that there are no settings to administer.
My question is how do you get Mobilink to work with Vista and its Mobile Device Center? I have read all of the documentation I can find but to no avail.
Juen 23rd Comment
For those following at home, as a result of this post, our QA Department was able to reproduce this problem with the Windows Mobile Device Center on Vista when using a Windows Mobile 6 device, and we're looking into it. Everything seems to work fine with a Windows Mobile 5 device, which we used for our initial testing.
June 19th Comment
I really wanted to leave a comment, since this isn't really an answer, but my repuation wasn't high enough to do so. Oh well, I'll post a poor answer and watch my reputation go down. It's the price I'm willing to pay. :)
Our QA group tests mlasinst with Windows Mobile Device Center, but you're obviously doing something different, or more likely your machine setup is slightly different. To get to the bottom of this, we'd likely need to look into what registry settings are changed as a result of mlasinst running, but before I spend too much time figuring out what's going on here (including figuring out what the proper questions to ask are), I should point out that I would recommend synchronizing using TCPIP or HTTP instead of using ActiveSync, if only to simplify the instalation process and to cut out an additional layer or communication between the ML Client and Server. I also see from a post that you made at news://forums.sybase.com/sybase.public.sqlanywhere.mobilink that you've been playing with synchronization using the .NET version of the dbmlsync API and synchronizing using TCPIP. I did respond to your posting on the newsgroup to explain what I believe is happening in your application.
Are you still interested in figuring out the issues with ActiveSync and WMDC, or are you happy with the solution you've implemented using the dbmlsync API and using TCPIP?