I tried to get a rounded corner with layer.cornerRadius for my segmented control but it does not work for me actually I want to get cornerRadius depending on the frame
here is my code
func setupView(){
layer.masksToBounds = true
// here my corner radius
layer.cornerRadius = frame.height / 2.0
layer.borderColor = UIColor.walkthroughOrangeAccent.cgColor
layer.borderWidth = 2
backgroundColor = UIColor.clear
setupImageView()
addIndividualItemConstraints(items: imageViewList, mainView: self, padding: 0)
insertSubview(thumbView, at: 0)
}
I suspect you're not seeing the corner radius because of the layout constraints. Try subclassing the segmented control and setting the corner radius in layoutSubviews:
override func layoutSubviews() {
super.layoutSubviews()
layer.cornerRadius = frame.height / 2.0
}
Or, if you're in the view controller:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
segmentedControl.layer.cornerRadius = segmentedControl.frame.width / 2.0
}
In my app, I have a UILabel, which I am using to mask a UIView. I am using AutoLayout throughout the app, and am finding that when setting the mask of my label, its position suddenly changes.
Here is my code when adding my label;
// Label
let label = UILabel()
label.translatesAutoresizingMaskIntoConstraints = false
label.text = "Hello!"
label.font = UIFont.systemFont(ofSize: 50.0)
label.textColor = UIColor.white
view.addSubview(label)
// Constraints
label.centerXAnchor.constraint(equalTo: self.view.centerXAnchor).isActive = true
label.centerYAnchor.constraint(equalTo: self.view.centerYAnchor).isActive = true
This produces the result. When adding the mask, however, via the following code;
// Mask
let mask = UIView()
mask.translatesAutoresizingMaskIntoConstraints = false
mask.backgroundColor = UIColor.blue
mask.mask = label
view.addSubview(mask)
// Constraints
mask.centerXAnchor.constraint(equalTo: self.view.centerXAnchor).isActive = true
mask.centerYAnchor.constraint(equalTo: self.view.centerYAnchor).isActive = true
mask.widthAnchor.constraint(equalTo: self.view.widthAnchor).isActive = true
mask.heightAnchor.constraint(equalTo: self.view.heightAnchor).isActive = true
My label ends up repositioning itself, and I am seeking to have the text stay in position at the perfect center.
You cannot use Auto Layout on the view that is used as a mask. That view it lives outside the normal view hierarchy. You do not add it to the view hierarchy by calling addSubview(_:), you only add it as a mask by setting it as the mask property of another view.
Because of that you have to set the label's frame directly to center your label. You also have to set it again everytime the frame of your masked view changed (e.g. if the user rotates the device). Because of that you have to set the label's frame in viewDidLayoutSubviews()
I tried to make it work by just setting the label's center to the view's center, but that does not work. Somehow the label does not get displayed. I could make it work by explicitly setting the labels size to its intrinsicContentSize. I guess this is because the label is used as a masked and never part of the view hierarchy.
Here is a working example. I took the liberty to change the naming from mask to maskedView to avoid confusion with the mask property ;-)
class ViewController: UIViewController {
var label = UILabel()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .green
// Label
label.text = "Hello!"
label.font = UIFont.systemFont(ofSize: 50.0)
label.textColor = UIColor.white
// Mask
let maskedView = UIView()
maskedView.translatesAutoresizingMaskIntoConstraints = false
maskedView.backgroundColor = UIColor.blue
maskedView.mask = label
view.addSubview(maskedView)
// Constraints
maskedView.centerXAnchor.constraint(equalTo: self.view.centerXAnchor).isActive = true
maskedView.centerYAnchor.constraint(equalTo: self.view.centerYAnchor).isActive = true
maskedView.widthAnchor.constraint(equalTo: self.view.widthAnchor).isActive = true
maskedView.heightAnchor.constraint(equalTo: self.view.heightAnchor).isActive = true
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
let labelHeight = label.intrinsicContentSize.height
let labelWidth = label.intrinsicContentSize.width
label.frame = CGRect(
x: view.center.x - labelWidth / 2,
y: view.center.y - labelHeight / 2,
width: labelWidth,
height: labelHeight
)
}
}
You could make the code inside viewDidLayoutSubviews() a bit shorter by setting label.textAlignment = .center
Then this is enough:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
label.frame = view.frame
}
Below is the code for a custom Card View. The problem is, when I add the subviews to this in Interface builder it doesn't apply the corner radius to the subview. For the most part, I can get away with this by making subviews have a clear background color but I'm struggling with UIImageView. When I add that to a card it ends up with pointy corners and I've not been able to fix it.
Various solutions on here have suggested adding a second layer to display the shadow. I've attempted this but it still doesn't work as intended. What I'm trying to achieve is a view with rounded corners, drop shadow and adding any subviews (such as UIImageView) should also maintain the corner radius and not pointing out.
I've tried various settings with layer.masksToBounds and self.clipsToBounds and I always seem to get subviews with a corner radius but no shadow or the shadow visible and views not clipping.
#IBDesignable class CardView: UIView {
#IBInspectable dynamic var cornerRadius: CGFloat = 6
#IBInspectable dynamic var shadowOffsetWidth: Int = 2
#IBInspectable dynamic var shadowOffsetHeight: Int = 2
#IBInspectable dynamic var shadowColor: UIColor? = UIColor(netHex: 0x333333)
#IBInspectable dynamic var shadowOpacity: Float = 0.5
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func layoutSubviews() {
commonInit()
}
override func prepareForInterfaceBuilder() {
commonInit()
}
func commonInit() {
layer.cornerRadius = cornerRadius
let shadowPath = UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius)
layer.masksToBounds = false
layer.shadowColor = shadowColor?.cgColor
layer.shadowOffset = CGSize(width: shadowOffsetWidth, height: shadowOffsetHeight)
layer.shadowOpacity = shadowOpacity
layer.shadowPath = shadowPath.cgPath
// This was how I tried to add a seperate shadow layer
// let shadowView = UIView(frame: self.frame)
// shadowView.layer.shadowColor = shadowColor?.cgColor
// shadowView.layer.shadowOffset = CGSize(width: shadowOffsetWidth, height: shadowOffsetHeight)
// shadowView.layer.shadowOpacity = shadowOpacity
// shadowView.layer.shadowPath = shadowPath.cgPath
// shadowView.layer.masksToBounds = false
//
// self.addSubview(shadowView)
}
}
The way you were trying to implement a second view to handle shadows is almost correct, you just didn't keep the right order.
Your CardView class already handles displaying a shadow. Leave that view as it is and instead add a UIView called "ContentView" as a subview. That content view has the same frame and corner radius as your CardView.
On the "ContentView", you don't need to do any work with shadows. Instead, set its layer's masksToBounds property to true. Now add all the content you want to display in your Card to the "ContentView" and it should clip correctly.
func commonInit() {
layer.cornerRadius = cornerRadius
let shadowPath = UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius)
layer.masksToBounds = false
layer.shadowColor = shadowColor?.cgColor
layer.shadowOffset = CGSize(width: shadowOffsetWidth, height: shadowOffsetHeight)
layer.shadowOpacity = shadowOpacity
layer.shadowPath = shadowPath.cgPath
let contentView = UIView()
contentView.frame = self.frame
contentView.layer.cornerRadius = cornerRadius
contentView.layer.masksToBounds = true
// any content you add should now be added to the contentView:
// contentView.addSubview(aView)
}
furthermore, you can specific corners.
layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMaxYCorner]
I want to set shadow outline (solid) around UIImageView text.
I tried below code: -
class BottomToolBarImageView: UIImageView {
override func layoutSubviews() {
super.layoutSubviews()
layer.shadowColor = UIColor.red.cgColor
layer.shadowOffset = CGSize(width: 5.0, height: 5.0)
layer.shadowOpacity = 1.0
layer.shadowRadius = 0.0
}
}
But this is not working as I required. Please suggest. Thanks in advance.
I required output like: -
To achieve this, you should add border to image view, instead of shadow.
class BottomToolBarImageView: UIImageView {
override func layoutSubviews() {
super.layoutSubviews()
layer.borderColor = UIColor.red.cgColor
layer.borderWidth = 4.0
layer.cornerRadius = self.frame.size.height/2
}
}
This should work.
P.S Kindly change cornerRadius according to required output.
I'm changing the width of a UITableViewCell so that the cell is smaller but the user can still scroll along the edges of the tableview.
override func layoutSubviews() {
// Set the width of the cell
self.bounds = CGRectMake(self.bounds.origin.x, self.bounds.origin.y, self.bounds.size.width - 40, self.bounds.size.height)
super.layoutSubviews()
}
Then I round the corners:
cell.layer.cornerRadius = 8
cell.layer.masksToBounds = true
All good so far. Problem happens with the shadow. The bounds are masked, so the shadow obviously won't show up. I've looked up other answers but can't seem to figure out how to round the corners along the bounds and show the shadow.
cell.layer.shadowOffset = CGSizeMake(0, 0)
cell.layer.shadowColor = UIColor.blackColor().CGColor
cell.layer.shadowOpacity = 0.23
cell.layer.shadowRadius = 4
So my question – how do I reduce the width, round the corners, and add a shadow to a UITableViewCell at the same time?
Update: Trying R Moyer's answer
This question comes at a good time! I literally JUST solved this same issue myself.
Create a UIView (let's refer to it as mainBackground) inside your cell's Content View. This will contain all of your cell's content. Position it and apply necessary constraints in the Storyboard.
Create another UIView. This one will be the one with the shadow (let's refer to it as shadowLayer). Position it exactly as you did mainBackground, but behind it, and apply the same constraints.
Now you should be able to set the rounded corners and the shadows as follows:
cell.mainBackground.layer.cornerRadius = 8
cell.mainBackground.layer.masksToBounds = true
cell.shadowLayer.layer.masksToBounds = false
cell.shadowLayer.layer.shadowOffset = CGSizeMake(0, 0)
cell.shadowLayer.layer.shadowColor = UIColor.blackColor().CGColor
cell.shadowLayer.layer.shadowOpacity = 0.23
cell.shadowLayer.layer.shadowRadius = 4
However, the problem here is: calculating the shadow for every single cell is a slow task. You'll notice some serious lag when you scroll through your table. The best way to fix this is to define a UIBezierPath for the shadow, then rasterize it. So you may want to do this:
cell.shadowLayer.layer.shadowPath = UIBezierPath(roundedRect: cell.shadowLayer.bounds, byRoundingCorners: .AllCorners, cornerRadii: CGSize(width: 8, height: 8)).CGPath
cell.shadowLayer.layer.shouldRasterize = true
cell.shadowLayer.layer.rasterizationScale = UIScreen.mainScreen().scale
But this creates a new problem! The shape of the UIBezierPath depends on shadowLayer's bounds, but the bounds are not properly set by the time cellForRowAtIndexPath is called. So, you need to adjust the shadowPath based on shadowLayer's bounds. The best way to do this is to subclass UIView, and add a property observer to the bounds property. Then set all the properties for the shadow in didSet. Remember to change the class of your shadowLayer in the storyboard to match your new subclass.
class ShadowView: UIView {
override var bounds: CGRect {
didSet {
setupShadow()
}
}
private func setupShadow() {
self.layer.cornerRadius = 8
self.layer.shadowOffset = CGSize(width: 0, height: 3)
self.layer.shadowRadius = 3
self.layer.shadowOpacity = 0.3
self.layer.shadowPath = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: .allCorners, cornerRadii: CGSize(width: 8, height: 8)).cgPath
self.layer.shouldRasterize = true
self.layer.rasterizationScale = UIScreen.main.scale
}
}
The accepted answer works but adding an extra subview to get this effect make little to no sense. Here is the solution that works.
1st step: Add shadow and corner radius
// do this in one of the init methods
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
// add shadow on cell
backgroundColor = .clear // very important
layer.masksToBounds = false
layer.shadowOpacity = 0.23
layer.shadowRadius = 4
layer.shadowOffset = CGSize(width: 0, height: 0)
layer.shadowColor = UIColor.black.cgColor
// add corner radius on `contentView`
contentView.backgroundColor = .white
contentView.layer.cornerRadius = 8
}
2nd step: Mask to bounds in willDisplay
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
// this will turn on `masksToBounds` just before showing the cell
cell.contentView.layer.masksToBounds = true
}
Bonus: Smooth scrolling
// if you do not set `shadowPath` you'll notice laggy scrolling
// add this in `willDisplay` method
let radius = cell.contentView.layer.cornerRadius
cell.layer.shadowPath = UIBezierPath(roundedRect: cell.bounds, cornerRadius: radius).cgPath
cell.layer.cornerRadius = 10
cell.layer.masksToBounds = true
To create shadow and corner for cell you need only one backView. See my example below.
You have to add backView and set leading, trailing, top, bottom constraints equal to Content view.
Put you content to backView with appropriate constraints, but be sure your content not over cover backView.
After that in your cell initialisation code add these lines:
override func awakeFromNib() {
super.awakeFromNib()
backgroundColor = Colors.colorClear
self.backView.layer.borderWidth = 1
self.backView.layer.cornerRadius = 3
self.backView.layer.borderColor = Colors.colorClear.cgColor
self.backView.layer.masksToBounds = true
self.layer.shadowOpacity = 0.18
self.layer.shadowOffset = CGSize(width: 0, height: 2)
self.layer.shadowRadius = 2
self.layer.shadowColor = Colors.colorBlack.cgColor
self.layer.masksToBounds = false
}
Don't forget to create IBOutlet for Back View.
And here the result:
I have achieved the same thing using following code.But you have place it in layoutSubviews() method of your TableViewCell subclass.
self.contentView.backgroundColor = [UIColor whiteColor];
self.contentView.layer.cornerRadius = 5;
self.contentView.layer.shadowOffset = CGSizeMake(1, 0);
self.contentView.layer.shadowColor = [[UIColor blackColor] CGColor];
self.contentView.layer.shadowRadius = 5;
self.contentView.layer.shadowOpacity = .25;
CGRect shadowFrame = self.contentView.layer.bounds;
CGPathRef shadowPath = [UIBezierPath bezierPathWithRect:shadowFrame].CGPath;
self.contentView.layer.shadowPath = shadowPath;
One alternative approach you can try, take a UIView in UITableViewCell. Set background color of UITableViewCell to clear color. Now, you can make round corners and add shadow on UIVIew. This will appear as if cell width is reduced and user can scroll along the edges of the tableView.
create a UIVIEW inside cell's content view "backView"
and add an outlet of backView to cell class
then add these lines of code to awakeFromNib()
self.backView.layer.cornerRadius = 28
self.backView.clipsToBounds = true
the corner radius depends on your design...
the add these code to cellForRowAt function
cell.layer.shadowColor = UIColor.black.cgColor
cell.layer.shadowOffset = CGSize(width: 0, height: 0)
cell.layer.shadowOpacity = 0.6
and set the cell view background color to clear color
Don't forget to add a little space between 4 sides of the cell and the backView you just added inside cell contentView in StoryBoard
hope you liked it
Regarding answer R Moyer, the solution is excellent, but the bounds are not always installed after the cellForRowAt method, so as a possible refinement of his solution, it is to transfer the call of the setupShadow() method to the LayoutSubview() for example:
class ShadowView: UIView {
var setupShadowDone: Bool = false
public func setupShadow() {
if setupShadowDone { return }
print("Setup shadow!")
self.layer.cornerRadius = 8
self.layer.shadowOffset = CGSize(width: 0, height: 3)
self.layer.shadowRadius = 3
self.layer.shadowOpacity = 0.3
self.layer.shadowColor = UIColor.black.cgColor
self.layer.shadowPath = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: .allCorners, cornerRadii: CGSize(width: 8, height:
8)).cgPath
self.layer.shouldRasterize = true
self.layer.rasterizationScale = UIScreen.main.scale
setupShadowDone = true
}
override func layoutSubviews() {
super.layoutSubviews()
print("Layout subviews!")
setupShadow()
}
}
Never use UIBezierPath , bezierPathWithRect:shadowFrame etc as its really heavy and draws a layer on top of the views and would require to reload the table view again to make sure the cells are rendering in the right way and sometimes even reloading might not help. Instead use a section header and footer which has rounded edges as required and also which is inside the storyboard which will make the scrolling and loading of table view very smooth without any rendering issues ( sometimes called missing cells and appears on scroll )
refer here how to set the different integer values for rounded corners here : Setting masked corners in Interface Builder
Just use the above values for your section header and footer.
1- Create Custom TableViewCell Class
. Paste the following code at class level right where you create IBOutlets. exerciseView is the view just inside ContentView to which you want to round.
#IBOutlet weak var exerciseView: UIView! {
didSet {
self.exerciseView.layer.cornerRadius = 15
self.exerciseView.layer.masksToBounds = true
}
}
didSet is variable observer basically. You can do this in awakeFromNib function as well as:
self.exerciseView.layer.cornerRadius = 15
self.exerciseView.layer.masksToBounds = true
Let's Assume
viewContents = its the view which contain all your views
viewContainer = Its the view which contains viewContents with leading, trailing, top, bottom all are equal to zero.
Now the idea is, we are adding the shadow to the viewContainer. And rounding the corners of the viewContents. Most important don't forget to set background color of viewContainer to nil.
Here's the code snippet.
override func layoutSubviews() {
super.layoutSubviews()
//viewContainer is the parent of viewContents
//viewContents contains all the UI which you want to show actually.
self.viewContents.layer.cornerRadius = 12.69
self.viewContents.layer.masksToBounds = true
let bezierPath = UIBezierPath.init(roundedRect: self.viewContainer.bounds, cornerRadius: 12.69)
self.viewContainer.layer.shadowPath = bezierPath.cgPath
self.viewContainer.layer.masksToBounds = false
self.viewContainer.layer.shadowColor = UIColor.black.cgColor
self.viewContainer.layer.shadowRadius = 3.0
self.viewContainer.layer.shadowOffset = CGSize.init(width: 0, height: 3)
self.viewContainer.layer.shadowOpacity = 0.3
// sending viewContainer color to the viewContents.
let backgroundCGColor = self.viewContainer.backgroundColor?.cgColor
//You can set your color directly if you want by using below two lines. In my case I'm copying the color.
self.viewContainer.backgroundColor = nil
self.viewContents.layer.backgroundColor = backgroundCGColor
}
Here's the result
Try this, it worked for me.
cell.contentView.layer.cornerRadius = 5.0
cell.contentView.layer.borderColor = UIColor.gray.withAlphaComponent(0.5).cgColor
cell.contentView.layer.borderWidth = 0.5
let border = CALayer()
let width = CGFloat(2.0)
border.borderColor = UIColor.darkGray.cgColor
border.frame = CGRect(x: 0, y: cell.contentView.frame.size.height - width, width: cell.contentView.frame.size.width, height: cell.contentView.frame.size.height)
border.borderWidth = width
cell.contentView.layer.addSublayer(border)
cell.contentView.layer.masksToBounds = true
cell.contentView.clipsToBounds = true
It works without additional views!
override func awakeFromNib() {
super.awakeFromNib()
layer.masksToBounds = false
layer.cornerRadius = Constants.cornerRadius
}
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
...
let layer = cell.layer
layer.shadowOffset = CGSize(width: 0, height: 1)
layer.shadowRadius = 2
layer.shadowColor = UIColor.lightGray.cgColor
layer.shadowOpacity = 0.2
layer.frame = cell.frame
cell.tagLabel.text = tagItems[indexPath.row].text
return cell
}
cell.layer.cornerRadius = 0.25
cell.layer.borderWidth = 0
cell.layer.shadowColor = UIColor.black.cgColor
cell.layer.shadowOffset = CGSize(width: 0, height: 0)
cell.layer.shadowRadius = 5
cell.layer.shadowOpacity = 0.1
cell.layer.masksToBounds = false
If it's useful, I have been using the code below to achieve this, which only needs to be run in cellForRowAt.
First, add an extension to UITableViewCell to enable you to create a shadow and rounded corners on a TableViewCell:
extension UITableViewCell {
func addShadow(backgroundColor: UIColor = .white, cornerRadius: CGFloat = 12, shadowRadius: CGFloat = 5, shadowOpacity: Float = 0.1, shadowPathInset: (dx: CGFloat, dy: CGFloat), shadowPathOffset: (dx: CGFloat, dy: CGFloat)) {
layer.cornerRadius = cornerRadius
layer.masksToBounds = true
layer.shadowColor = UIColor.black.cgColor
layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
layer.shadowRadius = shadowRadius
layer.shadowOpacity = shadowOpacity
layer.shadowPath = UIBezierPath(roundedRect: bounds.insetBy(dx: shadowPathInset.dx, dy: shadowPathInset.dy).offsetBy(dx: shadowPathOffset.dx, dy: shadowPathOffset.dy), byRoundingCorners: .allCorners, cornerRadii: CGSize(width: cornerRadius, height: cornerRadius)).cgPath
layer.shouldRasterize = true
layer.rasterizationScale = UIScreen.main.scale
let whiteBackgroundView = UIView()
whiteBackgroundView.backgroundColor = backgroundColor
whiteBackgroundView.layer.cornerRadius = cornerRadius
whiteBackgroundView.layer.masksToBounds = true
whiteBackgroundView.clipsToBounds = false
whiteBackgroundView.frame = bounds.insetBy(dx: shadowPathInset.dx, dy: shadowPathInset.dy)
insertSubview(whiteBackgroundView, at: 0)
}
}
Then just reference this in cellForRowAt:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "YourCellIdentifier", for: indexPath) as! YourCellClass
cell.addShadow(backgroundColor: .white, cornerRadius: 13, shadowRadius: 5, shadowOpacity: 0.1, shadowPathInset: (dx: 16, dy: 6), shadowPathOffset: (dx: 0, dy: 2))
// Or if you are happy with the default values in your extension, just use this instead:
// cell.addShadow()
return cell
}
Here is the result for me:
Screenshot
Since iOS 13 you just need to use the style "UITableViewStyleInsetGrouped".