When i try to deploy my ionic app to web, i get this error:
cordova.js:866 [Browser][cordova.js][xhrStatusChangeHandler] Could not
SplashScreenProxy.js:131
[Browser][cordova.js][xhrStatusChangeHandler] Could not XHR config.xml: Not Found SplashScreenProxy.js:131
The Splash Screen component is available only as Ionic Native component, so we can't use it inside browser, until ionic 4. Now, you can test in the terminal like this:
$ ionic cordova build browser
$ ionic serve --cordova --platform browser
After that config.xml is still not found, so I just copy to this folder:
$ cp config.xml platforms/browser/platform_www
Or just copy manually the file config.xml from your app folder and paste in the directory platforms/browser/platform_www
There will be another error on the browser console:
GET http://localhost:8100/screen 404 (Not Found)
This error is because on the config.xml file the value for SplashScreen is "screen" (or splash in older ionics)
<preference name="SplashScreen" value="screen" />
If you change value for an image name, like "logo.png"
<preference name="SplashScreen" value="logo.png" />
and put that file in the same directory (/platforms/browser/platform_www) then you will get a splash image on the browser (I used chrome for this test and it worked)
For anyone using Angular that already has config.xml in /platforms/www, this is what worked for me. Open up angular.json and look for the projects/APPNAME/architect/build/options/assets property and add an entry to tell Angular where to find config.xml. Here is what my assets array ended up looking like:
"assets": [
{
"glob": "**/*",
"input": "src/assets",
"output": "assets"
},
{
"glob": "config.xml",
"input": "",
"output": "/"
},
{
"glob": "**/*.svg",
"input": "../../node_modules/ionicons/dist/ionicons/svg",
"output": "svg"
}
]
After that the splashscreen appears, but I get a 404 for "/screen" because of the config now looking for a splashscreen image that isn't there. I don't want to change this for Android and iOS, but in the browser I just want to point it at an image, so I added the following node in config.xml, immediately before the SplashScreen preference (adding it after doesn't work).
<platform name="browser">
<preference name="SplashScreen" value="/assets/images/splashscreen.jpg" />
<preference name="SplashScreenWidth" value="600" />
<preference name="SplashScreenHeight" value="300" />
</platform>
<preference name="SplashScreen" value="screen" />
Note that I have to specify a width and height, which you don't need to do for Android or iOS.
You may need to run ionic cordova prepare browser to copy the config into the right folder (or manually copy it to /platforms/browser/www).
And voila! That should do it.
Related
A very frustrating issue while building an Ionic 4 app along with FCM plugin , is the inability to set a custom Notification Icon, with custom color. I figured out how to achieve this, so just wanted to share the solution with our beautiful StackOverflow community :)
So check out the solution to customize Firebase Cloud Messaging (FCM) Notification Icon and it's Color for Android platform, in my answer below.
I am using Ionic 4 + FCM plugin and here is what worked for me (November 2019). Please note that this solution is Android specific, i.e. the settings shown in this solution will help customize the Notification Icon look and feel on Android platform.
So let's begin in a series of steps:
1. In config.xml located in the root folder of your app: Example: (yourapp/config.xml)
Add the following to the <widget id=""...> tag at the end:
xmlns:android="http://schemas.android.com/apk/res/android"
It should look something like this now:
<widget id="com.mydomain.app" version="1.0.0" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0" xmlns:android="http://schemas.android.com/apk/res/android">
Or simply, copy the above line, replace the value of widget id, with your own.
2. In the same config.xml file:
Within the tags: <platform name="android"> and </platform>, add this:
<resource-file src="res/drawable-xhdpi/fcm_push_icon.png" target="app/src/main/res/drawable/fcm_push_icon.png" />
<resource-file src="res/drawable-hdpi/fcm_push_icon.png" target="platforms/android/res/drawable-hdpi/fcm_push_icon.png" />
<resource-file src="res/drawable-mdpi/fcm_push_icon.png" target="platforms/android/res/drawable-mdpi/fcm_push_icon.png" />
<resource-file src="res/drawable-xhdpi/fcm_push_icon.png" target="platforms/android/res/drawable-xhdpi/fcm_push_icon.png" />
<resource-file src="res/drawable-xxhdpi/fcm_push_icon.png" target="platforms/android/res/drawable-xxhdpi/fcm_push_icon.png" />
<resource-file src="res/drawable-xxxhdpi/fcm_push_icon.png" target="platforms/android/res/drawable-xxxhdpi/fcm_push_icon.png" />
<resource-file src="colors.xml" target="app/src/main/res/values/colors.xml" />
<config-file parent="/manifest/application/" target="app/src/main/AndroidManifest.xml">
<meta-data android:name="com.google.firebase.messaging.default_notification_icon" android:resource="#drawable/fcm_push_icon" />
<meta-data android:name="com.google.firebase.messaging.default_notification_color" android:resource="#color/colorPrimary" />
</config-file>
3. Visit the following link:
Notification Icon Generator
Upload a White version (single color) of your logo on a Transparent background. If you upload a colored version, you will get a dark gray icon, which would look nasty. If you don't have a white version of your logo, get it designed. Leave the rest of the settings as they are. For the Name textbox value, enter: fcm_push_icon. Then click on the Blue colored round shaped button to download the zip file.
4. Unzip the zip file and copy contents to your app root folder:
Unzip the zip file that you just downloaded in the step above and extract its contents to a folder. You will notice that it contains a res folder. If you open this folder, it will contain other folders with the following names:
drawable-hdpi
drawable-mdpi
drawable-xhdpi
drawable-xxhdpi
drawable-xxxhdpi
Each of those folders will contain a PNG icon by the name "fcm_push_icon.png". The only difference between the icons in those different folders is their size.
5. Copy the res folder to project root:
Copy the res folder from the Point 4 above, to the root folder of your app. So it should look like this now:
yourApp/res/drawable-hdpi/fcm_push_icon.png
yourApp/res/drawable-mdpi/fcm_push_icon.png
yourApp/res/drawable-xhdpifcm_push_icon.png
yourApp/res/drawable-xxhdpi/fcm_push_icon.png
yourApp/res/drawable-xxxhdpi/fcm_push_icon.png
6. Create colors.xml in the root folder of your app:
Now create a new file called colors.xml in the root folder of your app. So it should look like this now:
yourApp > colors.xml
7. Copy following content into colors.xml:
Copy the following content into the file colors.xml that you created in the Step 6 above and save it.
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#3880ff</color>
<color name="colorAccent">#3880ff</color>
<color name="white">#FFFFFF</color>
<color name="ivory">#FFFFF0</color>
<color name="orange">#FFA500</color>
<color name="navy">#000080</color>
<color name="black">#000000</color>
</resources>
8. Change the value of colorPrimary:
Change the value inside the tags: <color name="colorPrimary"></color> to any color you like. For example, you can use:
<color name="colorPrimary">#eedd33</color>
9. Build your App:
That's it! Now just build your app. When the build runs, it will copy all the files from the src directory to the target directory and the app will read the contents from the target directory.
So from now on, whenever you send a notification on your Ionic based Android app, the receiver will see your Colored App icon in the notifications.
10. Enjoy!!!
AndroidManifest.xml duplicate line issue resolved!
I resolved this issue by adding a variable in package.json file.
Step 1: Visit the following link: Notification Icon Generator to generate your notification logo.
Step 2: If you open the zip file, you will get a "res" folder. Place the folder into your root directory
Step 3: "ANDROID_DEFAULT_NOTIFICATION_ICON": "#drawable/fcm_push_icon" - Add this line in your package.json file.
For example:
"cordova-plugin-fcm-with-dependecy-updated": {
"ANDROID_DEFAULT_NOTIFICATION_ICON": "#drawable/fcm_push_icon",
"ANDROID_FIREBASE_BOM_VERSION": "26.0.0",
"ANDROID_GOOGLE_SERVICES_VERSION": "4.3.4",
"ANDROID_GRADLE_TOOLS_VERSION": "4.1.0"
}
Step 4:
Add these lines in your config.xml Inside platform name="android"
<resource-file src="res/drawable-xhdpi/fcm_push_icon.png" target="app/src/main/res/drawable/fcm_push_icon.png" />
<resource-file src="res/drawable-hdpi/fcm_push_icon.png" target="platforms/android/res/drawable-hdpi/fcm_push_icon.png" />
<resource-file src="res/drawable-mdpi/fcm_push_icon.png" target="platforms/android/res/drawable-mdpi/fcm_push_icon.png" />
<resource-file src="res/drawable-xhdpi/fcm_push_icon.png" target="platforms/android/res/drawable-xhdpi/fcm_push_icon.png" />
<resource-file src="res/drawable-xxhdpi/fcm_push_icon.png" target="platforms/android/res/drawable-xxhdpi/fcm_push_icon.png" />
<resource-file src="res/drawable-xxxhdpi/fcm_push_icon.png" target="platforms/android/res/drawable-xxxhdpi/fcm_push_icon.png" />
That's it!
I followed Denver's solution too but I kept getting duplicate error in AndroidManifest while building the app so I removed this line from config.xml
<config-file parent="/manifest/application/" target="app/src/main/AndroidManifest.xml">
<meta-data android:name="com.google.firebase.messaging.default_notification_icon" android:resource="#drawable/fcm_push_icon" />
<meta-data android:name="com.google.firebase.messaging.default_notification_color" android:resource="#color/colorPrimary" />
</config-file>
and replaced it with
<config-file parent="./application" target="AndroidManifest.xml">
<meta-data android:name="com.google.firebase.messaging.default_notification_icon" android:resource="#drawable/fcm_push_icon" />
</config-file>
The app builds and the notification icon works.
Denver's solution worked for me greatly, but in compile time it gave AndroidManifest.xml duplicate line issues.
If anyone facing same issue like me:
Just delete
<config-file parent="/manifest/application/" target="app/src/main/AndroidManifest.xml">
<meta-data android:name="com.google.firebase.messaging.default_notification_icon" android:resource="#drawable/fcm_push_icon" />
</config-file>
In step 2: In my case, I am not bother about colors.
Add this in config.xml:
<plugin name="cordova-plugin-fcm-with-dependecy-updated" spec="^7.3.1">
<variable name="ANDROID_DEFAULT_NOTIFICATION_ICON" value="#drawable/fcm_push_icon" />
</plugin>
I know this is old, but just in case someone faces the same error, with the latest version of IONIC (I´m using 6.12.2), I kept on having the same issue and looking in the file (AndroidManifest) which is located in PathToYourProject\platforms\android\app\src\main\AndroidManifest.xml
I had found that the "build" creates 2 metas with the same value
<meta-data android:name="com.google.firebase.messaging.default_notification_icon" android:resource="#drawable/fcm_push_icon" />
&&
<meta-data android:name="com.google.firebase.messaging.default_notification_icon" android:resource="#someOtherName" />
So, what you have to do is:
Add to your AndroidManifest, above the 2 meta-data:
Delete the other 2 meta-data
open the AndroidManifest with VSCode and when you build your project keep an eye on the build process. When you see "cordova.cmd build android", bring to the front your VSCode and wait until you see the 2 meta-data added again.
As soon as you see them, delete the one with a name different than "#drawable/fcm_push_icon".
Wait until the process finishes and test it. You are going to have the color push notification icon with the desired color as explained by #Devner.
I'm developing an app with Ionic in version 3 but I'm having a problem with the build for IOS, just for IOS.
For several days I researched and did not find a solution to my problem, able to compile the last two versions without problem, but now that I need to release another version, but it is not going.
Only the build for iOS is giving trouble.
The problem
After the build, testing on a real device, the application enters the splashscreen and exits, entering a white screen that does not come out at all.
This occurs only in the build with the --prod flag. When I run in debug mode it works perfectly, with livereload and everything else.
Information
In the XCode console the only thing I see is all startup, and when the app is locked, on the white screen I see: TIC Read Status [10: 0x0]: 1:57 and TIC Read Status [11: 0x0]: 1:57
Any attempt to help is welcome. Thanks in advance!
I had a similar issue and nothing seemed to be working.
In the end, I added the browser as a platform.
ionic cordova platform add browser
Then, I tried to run that as production and it was from there, that I was able to diagnose the problem more, because the errors were shown then in the console.
ionic cordova run browser --prod --release
I didn't have much luck with XCode showing me and real errors.
I got a similar issue recently. Are you using ionic SplashScreen plugin? Can you try performing a clean installation after deleting node_modules, platforms and plugins directories.
If it didn't work update your app.component.ts like this.
import { SplashScreen } from '#ionic-native/splash-screen';
export class MyApp {
...
constructor(... public splashScreen: SplashScreen, ...) {
this.initializeApp();
}
initializeApp() {
this.platform.ready().then(() => {
...
setTimeout(() => {
this.splashScreen.hide();
}, 2000);
...
});
}
In your config.xml set this perference.
<preference name="AutoHideSplashScreen" value="false" />
<preference name="SplashShowOnlyFirstTime" value="false" />
<preference name="ShowSplashScreen" value="false" />
<preference name="SplashScreenDelay" value="3000" />
<preference name="ShowSplashScreenSpinner" value="false" />
<preference name="FadeSplashScreen" value="false" />
Getting this error:
Displayed splash.
Displayed black/White Screen.
Application Error!
"ionic info" output..
Working Solution:
adding these to config.xml
<preference name="loadUrlTimeoutValue" value="60000" />
<preference name="AutoHideSplashScreen" value="false" />
This is my code
angular.module('starter.controllers', ['ngCordova'])
.run(function ($ionicPlatform) {
$ionicPlatform.ready(function () {
setTimeout(function () {
navigator.splashscreen.hide();
}, 500);
});
})
Are you trying to hide the splash screen? If you are, why not set up your splash to be a blank image? Find a high res blank png and run the command ionic resources --splash and this will generate your splash image for all the devices.
Have a look a Cordova's documentation or the documentation on npm repository: you might need to set some preferences in config.xml.
First, the following is not mentioned on the first site but it might solve your problem:
<preference name="SplashScreen" value="screen" />
Maybe you could also have to change some settings such as disabling autohide (you already hide the splash screen manually when you hide your app so it shouldn't be a problem) :
<preference name="AutoHideSplashScreen" value="false" />
Note :
As Joseph Ocasio already mentioned, don't forget either to generate your resources with the Ionic CLI.
To generate all (application icons + splash screen images) :
ionic resources
To generate splash screen images only :
ionic resources --splash
Be sure that you have got already installed the plugin cordova-splash-screen (cordova plugin add cordova-plugin-splashscreen --save)
Then check you config.xml file and add this
<preference name="FadeSplashScreen" value="true" />
<preference name="FadeSplashScreenDuration" value="1000" />
<preference name="Fullscreen" value="false" />
It should be work :)
I am writing a PhoneGap Build 3.x program, and cannot figure out how to properly configure my config.xml and index.html files to access any of the plugins. Here is my config.xml file:
<?xml version="1.0" encoding="UTF-8"?>
<widget xmlns = "http://www.w3.org/ns/widgets"
xmlns:gap = "http://phonegap.com/ns/1.0"
id = "org.kirsches.PGB"
version = "1.0.0">
<name>PhoneGap Build Test</name>
<description>PhoneGap Build Test</description>
<author href="http://www.kirsches.org" email="mitch#kirsches.org">
Mitch Kirsch
</author>
<preference name="phonegap-version" value="3.1.0" />
<preference name="orientation" value="default" />
<preference name="target-device" value="universal" />
<preference name="fullscreen" value="false" />
<preference name="android-minSdkVersion" value="7" />
<gap:platform name="android" />
<gap:plugin name="org.apache.cordova.device" />
<icon src="icon.png" />
</widget>
and here is my index.html file:
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Build Test</title>
<script src="cordova.js"></script>
<script src="phonegap.js"></script>
<script >
document.addEventListener('deviceready',
onDeviceReady,
false);
function onDeviceReady() {
alert("using PhoneGap 3.1.0");
alert("model = " + device.model);
}
</script>
</head>
<body>
<h2>PhoneGap Build Test</h2>
</body>
</html>
The "using PhoneGap 3.1.0" alert fires, then the application hangs on my Android device. Am I incorrect in assuming that I don't need to set up an AndroidManifest.xml file, since I am using PhoneGap Build (it is my understanding that PhoneGap Build generates the AndroidManifest.xml file from my config.xml file)? Or, am I missing something in my config.xml file (it is my understanding that the feature tag is no longer used by PhoneGap 3.x)?
Thank you to anyone who can show me my error in the above two files.
The only odd thing is the fact you include phonegap.js AND cordova.js. Pick one, it doesn't matter, as PhoneGap Build simply injects the correct file for you (as long as you have one of those tags). So in case you have: don't include the actual files.
Hope this makes a difference..
Eddy
Two things had to be changed in my code:
As Eddy correctly pointed out, I just needed phonegap.js or cordova.js (but, this was not causing my hanging problem).
I had to delete (uninstall) my app on my Android device and then re-install it via my bar code reader app (I use QR Droid). I have enabled debugging and hydration on my app (since I am in the early stages of development), and I am guessing that a prior hydration operation must have corrupted something in my app. The hanging problem occurred on two different Android devices, with the interesting scenario of the app simultaneously working correctly on Android device # 1 (since I had already done the delete and re-install on it) and not working on Android device # 2 (since I had not yet done the delete on re-install on it).
Two lessons I learned from this are:
You can't count on the hydration process to work all of the time!
Unless you are in the habit of changing the name of your application each time that you upload it to PhoneGap Build, clicking on the "Install" or the "APK" buttons or the bar code on the PhoneGap Build web page will bring down the most recent version that has been stored in Amazon S3, which might not be the most recent version that you uploaded to PhoneGap Build!
Mitch