I am new to spark AR studio. I have built an effect which I am successfully able to submit to facebook and test it. But I have trouble submitting my effect to instagram.
I have linked my Instagram to Facebook as per the steps. Then while submitting effect via Spark AR hub, it won't allow me to choose Effect Destination.
I have properly checked the linking as well as refreshed the Spark AR hub after linking the accounts and even tried log out login again post linking.
Any pointers?
You have to apply to join the closed beta program. If accepted you will then be able to submit to Instagram.
Or you can wait until "this summer" when they open it to everyone.
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I am new to spark AR studio. I have built an effect which I am successfully able to submit to facebook and test it. But I have trouble submitting my effect to instagram.
I have linked my Instagram to Facebook as per the steps successfully. Then while submitting effect via Spark AR hub, it won't allow me to choose Effect Destination. It is locked as Facebook.
I have properly checked the linking as well as refreshed the Spark AR hub after linking the accounts and even tried log out login again post linking.
Any pointers?
Instagram access is still in beta and you have to apply for the beta on Spark AR website. If you're accepted, you are able to target Instagram along with Facebook as a target platform(s).
I'd like to drive more downloads and engagement using Twitter. Right now I can have people post install links but it just takes them to the app store and I lost all the contextual data about them. Anyone know how to send the tweet information and deeplink data from twitter through the app store into the app?
Austin from Branch here. The technology you're referring to is Contextual Deeplinking, and Branch is a leader in the space.
You can use Branch to create deeplinks that work through install by dropping in the SDK inside your app and then signing up and putting in some credentials on the dashboard.
The iOS and Android SDKs allow users to share deeplinks over Twitter that will retain context through install, so people clicking on those links who don’t already have your app installed will be prompted to download, and then continue to the original link content in your app after the download finishes. The tech works by embedding params in a simple data dictionary behind a short URL, dropping this as a cookie on the BNC servers, then using some clever matching, they fingerprint and find the right user to pull down this data from within the app (hence the need for their SDK inside the app).
This should help improve engagement with new users. And Branch provides tracking for the clicks/installs coming from those tweeted links (and from all other links created with our SDK), so you’ll know exactly where your new users are coming from.
More details: https://dev.branch.io
I see that Facebook has made a lot of changes in their API and working structure of those for creating the FB application for Web/IOS/Mobile.
I am creating a facebook app with my FB developer account to get the Test App's API secret credentials.
With this app I need to test the feature of Publish_ations (Ex:- Post on pages/wall,sharing),but that feature is not enabled for Test App API.And if we want to enable that then we may have to submit the review with some details.In those details they are asking for the steps to test the feature that we will provide in our Application.They need the snaps of pages where that FB feature will be and ETC of info.And that whole process will take upto 7 days.
I am confused that if my application is in progress and that FB feature we are planning to develope then How should I give the steps to test the Feature on our website before creation of that Feature.
Is there any information that I am missing from FB docs for testing enviornment with Publish Action permission.
Please help me I have already wasted 7 days (Tried the review submission process of FB and they have rejected that because of incomplete application and information)
Thanks in advance!!
You're confused. The login/permissions related things works as it was in v1.0 ; just the difference is that you need to submit for review after the app is ready. But that's the last step.
I think you're using the API for the first time, so you may not be aware how exactly to add the permissions in your app. The permissions are added using the scope parameter in the login code. See the details here..
For example, if you're using the JS SDK-
FB.login(function(response) {
// handle the response
}, {scope: 'email,user_likes'});
similarly its done for the other languages.
After adding the permission the admin/developers/testers of the app can test the application and publish posts; while app is in development mode. And this is just similar how we used to do in v1.0.
When your app is ready (the last step), submit your app for the login review (this step wasn't present in the v1.0, you just needed to make it live). After they approve your app with this permission, you can make your app live and everybody can publish post using your app. That's it.
If this is the wrong place to ask this - I super apologize in advance, I'm at a loss here.
I'm trying to develop a simple Facebook PHP app and I'm having trouble getting publish_actions. Here's how the app will work:
You enter your email address
Periodically, you receive emails like this ("Hey nice person, here's a video we think you might be interested in, click here to share it on your wall")
You click the button, it takes you to the app site, which asks for your publish permissions
You enter a message and share the video to your wall.
My problem: all of that requires publish_actions permissions, but FB won't grant them to me until I can show a working app (I applied for permissions and was denied because "Canvas
Your app isn't loading properly and errors appeared while testing your app").
My question: How do I get access to publish_actions without being able to show a working app (which requires publish_actions)? Can I use PHP to post to my own wall in development mode somehow to test it out?
Again - I apologize for the dumbness of this question, I am a PHP dev who is very new to FB, and I've looked everywhere for answers on this.
Try using the Facebook Graph API Explorer
You will be able to simulate some of the app permissions as if it was production.
Just go and select your app, then select Get User Access Token, finally select all the permissions you want to test.
Use the given token to develop and test things out and when you have a semi finished version, submit it through the app review section, following the Facebook App Review Guidelines
I submitted screenshots, a video of my app working, and step by step description on how to reproduce the publish action.
Hope it helps.
I am new in unity3d and i am trying to create an app with social connect for unity3d desktop app.I read some tutorial like unity-and-facebook. My problem is how to get an access token of user.I follow same steps as i read getting-started on facebook. When facebook-unity package import to my new package and change app id from facebook setting.I am getting a default access token and dummy user logedin.
Sorry for my English.
I'm afraid we don't directly support desktop applications at the moment. If you are testing in the editor we put dummy data in to help with testing, but you must run your app on apps.facebook.com/, or run it on ios or android.
I'm studying this solution recently,
I Got a solution form this page
http://www.ifc0nfig.com/accessing-facebook-unity-game-2/
The addition condition is that you may have to setup a webpage to parse the authorize code.
Then your desktop app can get the code form the webpage you setup.