When we use the DFP option used to target ads with a Key/Value pair we noticed it does not work when Prebid is also running. It appears that Prebid is overriding the setTargeting option. It would seem to be a common issue, but I cannot find any information about it.
If I disable prebid, the setTargeting works fine.
I've also tried placing the setTargeting inside the pbjs.que.push function, just after pbjs.setTargetingForGPTAsync(); but that did not help.
I've paired down the code to include just the basic setup to show how we have things configured.
<script src='https://www.googletagservices.com/tag/js/gpt.js'></script>
<script type="text/javascript" src="https://ads.bninews.com/corporate/prebid/latest/prebid.js"></script>
<script type="text/javascript" src="https://ads.bninews.com/corporate/prebid/latest/prebid_config.js?20180913"></script>
<script>
var googletag = googletag || {};
googletag.cmd = googletag.cmd || [];
</script>
<script>
googletag.cmd.push(function() {
googletag.defineSlot('/XXX/slot-300x250-1', [[300, 250]], 'div-gpt-ad-bigblock-1').addService(googletag.pubads());
googletag.pubads().setTargeting("pageurl", "/home/");
googletag.pubads().enableSingleRequest();
googletag.pubads().disableInitialLoad();
googletag.enableServices();
});
</script>
<!-- Prebid Boilerplate Section START -->
<script>
pbjs.que.push(function() {
pbjs.addAdUnits(adUnits);
pbjs.requestBids({
bidsBackHandler: initAdserver,
timeout: PREBID_TIMEOUT
});
});
function initAdserver() {
if (pbjs.initAdserverSet) return;
pbjs.initAdserverSet = true;
googletag.cmd.push(function() {
pbjs.que.push(function() {
pbjs.setTargetingForGPTAsync();
googletag.pubads().refresh();
});
});
}
// in case PBJS doesn't load
setTimeout(function() {
initAdserver();
}, FAILSAFE_TIMEOUT);
</script>
<!-- Prebid Boilerplate Section END -->
It's definitely the sequence of events that is wrong. I don't even think pbjs.setTargetingForGPTAsync() is needed at all, but you do need to wait for prebid to return with the bids before googletag.pubads().setTargeting("pageurl", "/home/");
You can solve this with a Promise that would be wrapped around prebid, and wait for the promise to resolve inside so something like:
var prebidPromiseResponse = new Promise( function(resolve){
pbjs.que.push(function() {
pbjs.addAdUnits(adUnits);
pbjs.requestBids({
bidsBackHandler: function(bids){
if (pbjs.initAdserverSet) return;
pbjs.initAdserverSet = true;
googletag.cmd.push(function() {
pbjs.que.push(function() {
resolve(bids);
});
});
},
timeout: PREBID_TIMEOUT
});
});
})
And then google tag
googletag.cmd.push(function() {
googletag.defineSlot('/XXX/slot-300x250-1', [[300, 250]], 'div-gpt-ad-bigblock-1').addService(googletag.pubads());
prebidPromiseResponse.then(function(bids){
googletag.pubads().setTargeting("pageurl", "/home/");
googletag.pubads().enableSingleRequest();
googletag.pubads().disableInitialLoad();
googletag.enableServices();
});
});
Related
I installed the plugin as mentioned in the docs
I cant find a way to get it working.
When I run the apk on android I get this:
Uncaught ReferenceError: facebookConnectPlugin is not defined(…)
Here are me files.
index.html
<body>
<div class="app">
<div id="fb-root"></div>
<h1>Apache Cordova</h1>
<div id="deviceready" class="blink">
<p class="event listening">Connecting to Device</p>
<p class="event received">Device is Ready</p>
</div>
</div>
<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="js/index.js"></script>
</body>
<div id="fb-root"></div>
index.js
var app = {
// Application Constructor
initialize: function() {
this.bindEvents();
},
// Bind Event Listeners
//
// Bind any events that are required on startup. Common events are:
// 'load', 'deviceready', 'offline', and 'online'.
bindEvents: function() {
document.addEventListener('deviceready', this.onDeviceReady, false);
},
// deviceready Event Handler
//
// The scope of 'this' is the event. In order to call the 'receivedEvent'
// function, we must explicitly call 'app.receivedEvent(...);'
onDeviceReady: function() {
app.receivedEvent('deviceready');
},
// Update DOM on a Received Event
receivedEvent: function(id) {
var parentElement = document.getElementById(id);
var listeningElement = parentElement.querySelector('.listening');
var receivedElement = parentElement.querySelector('.received');
listeningElement.setAttribute('style', 'display:none;');
receivedElement.setAttribute('style', 'display:block;');
console.log('Received Event: ' + id);
//FB login
facebookConnectPlugin.login(
["public_profile"],
fbLoginSuccess,
function (error) { alert("" + error) }
);
var fbLoginSuccess = function (userData) {
alert("UserInfo: " + JSON.stringify(userData));
}
}
};
app.initialize();
I've had issues with using the FB plugin in my app development too. Sometimes it's necessary to include the FacebookConnectPlugin.js file in your index.html, as well as include this script, which injects the Facebook Javascript SDK into your app.
Source: https://github.com/driftyco/ng-cordova/issues/446
Other threads about the same issue:
Cordova/Phonegap-facebook-plugin Android: facebookConnectPlugin is not defined
facebookConnectPlugin is not defined
facebookConnectPlugin is not defined (ngCordova, Ionic app)
...
I'm having a lot of trouble getting masonry to work alongside infinite scrolling. I've done everything I possibly can do and still nothing. Is there something wrong with my code, or did I just miss something completely?
This is my code:
<script src="//cdnjs.cloudflare.com/ajax/libs/jquery-infinitescroll/2.0b2.120519/jquery.infinitescroll.min.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/masonry/3.1.2/masonry.pkgd.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/jquery.imagesloaded/3.0.4/jquery.imagesloaded.min.js"></script>
<script src="http://static.tumblr.com/wgijwsy/u2vm2hxv6/jquery.infinitescroll.min.js"></script>
<script>
$(window).load( function() {
$('#content').masonry({
"itemSelector": ".entry",
"columnWidth": ".grid-sizer",
});
$container.infinitescroll({
itemSelector : ".entry",
navSelector : "#pagination",
nextSelector : "#pagination a",
loadingImg : "",
loadingText : "<em></em>",
bufferPx : 10000,
extraScrollPx: 12000,
},
// trigger Masonry as a callback
function( newElements ) {
var $newElems = $( newElements ).css({ opacity: 0 });
// ensure that images load before adding to masonry layout
$newElems.imagesLoaded(function(){
$newElems.animate({ opacity: 1 });
$container.masonry( 'appended', $newElems, true );
});
}
);
});
</script>
You are loading infinite-scroll twice (1st and 4th in the following code) and I do not see you are loading jQuery, which should be first. A jsfiddle would help to narrow down other issues.
<script src="//cdnjs.cloudflare.com/ajax/libs/jquery-infinitescroll/2.0b2.120519/jquery.infinitescroll.min.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/masonry/3.1.2/masonry.pkgd.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/jquery.imagesloaded/3.0.4/jquery.imagesloaded.min.js"></script>
<script src="http://static.tumblr.com/wgijwsy/u2vm2hxv6/jquery.infinitescroll.min.js"></script>
trying to get the ad slot working on my site. I ad a set of test slot that were working pretty good, then I removed these and created proper named ones. But now, the request url keep returning NetworkError: 400 bad request...It's about to make me go crazy. I have verified and the url is not outsite the 2k char limit.
I build a little test page that is pretty simple, but its still not showing the ad. I have a default "House" line item ad set in that ad unit but it's just now showing. I can see the iframe in the code but it's empty due the the error.
My normal code is more complex with more ad unit and responsive code, but the test one is really simple:
<html>
<head>
<script>
var googletag = googletag || {};
googletag.cmd = googletag.cmd || [];
(function() {
var gads = document.createElement('script');
gads.async = true;
gads.type = 'text/javascript';
var useSSL = 'https:' == document.location.protocol;
gads.src = (useSSL ? 'https:' : 'http:') +
'//www.googletagservices.com/tag/js/gpt.js';
var node = document.getElementsByTagName('script')[0];
node.parentNode.insertBefore(gads, node);
})();
googletag.cmd.push(function() {
googletag.defineSlot('/xxxxxxxx/OCR-rightsidebar-skyscraper', [160, 600], 'div-gpt-ad-1414630314403-5').addService(googletag.pubads());
googletag.pubads().enableSingleRequest();
googletag.enableServices();
});
</script>
<body>
<!-- OCR-rightsidebar-skyscraper -->
<div id='div-gpt-ad-1414630314403-5' style='width:160px; height:600px;'>
<script type='text/javascript'>
googletag.cmd.push(function() { googletag.display('div-gpt-ad-1414630314403-5'); });
</script>
</div>
</body>
</html>
Is there something I don't see here?
Did anyone ever experienced 400 with pubads.g.doubleclick.net?
Any idea how to solve this?..I searched, but everything I came accross so far was not helpful at all.
Thanks
If I open two dialogs
dialogBusy = new sap.m.BusyDialog();
dialogBusy.setShowCancelButton(true);
dialogBusy.setTitle("1");
dialogBusy.open();
dialogBusy = new sap.m.BusyDialog();
dialogBusy.setShowCancelButton(true);
dialogBusy.setTitle("2");
dialogBusy.open();
dialogBusy.close();
//dialogBusy.close();
When I call close function, I close only the 2nd dialog (correct).
How can I close all dialogs?
Dialogs can be closed conveniently with sap/m/InstanceManager.closeAllDialogs.
// InstanceManager required from "sap/m/InstanceManager"
InstanceManager.closeAllDialogs(/*fnAfterClose?*/));
Use two different dialog instances.
<script src="https://openui5.hana.ondemand.com/resources/sap-ui-core.js" id="sap-ui-bootstrap" data-sap-ui-theme="sap_bluecrystal" data-sap-ui-libs="sap.m,sap.ui.commons"></script>
<script>
var dialogBusy = new sap.m.BusyDialog();
dialogBusy.setShowCancelButton(true);
dialogBusy.setTitle("1");
dialogBusy.open();
var dialogBusy2 = new sap.m.BusyDialog();
dialogBusy2.setShowCancelButton(true);
dialogBusy2.setTitle("2");
dialogBusy2.open();
setTimeout(function() {
dialogBusy.close();
}, 2000);
setTimeout(function() {
dialogBusy2.close();
}, 1000);
</script>
Our code always goes to fail section. However, we have changed path several time like
'file:///android_asset/www/readme.txt' ,
'../android_asset/www/readme.txt',
'/www/readme.txt", "readme.txt'.
[We have taken "readme.txt" file in www folder]
We picked up the code from the below link.
http://docs.phonegap.com/phonegap_file_file.md.html
I asked a similar question and couldn't really find a solution. Here's a complete example of our method call:
window.resolveLocalFileSystemURI("file:///android_asset",
function(entry){
console.log(entry.fullPath);},
function(evt){
console.log(evt.code);}
);
However during the first phase we've only got a undefined error code while in a fresh testing project we receive error code 1 (file not found, line 56).
By the way: did you realised you miss a backslash? Try to reference file:///android_asset and if it works let me know what you did :)
<!DOCTYPE html>
<html>
<head>
<title>FileReader Example</title>
<script type="text/javascript" charset="utf-8" src="cordova-1.5.0.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for PhoneGap to load
//
function onLoad() {
document.addEventListener("deviceready", onDeviceReady, false);
}
// PhoneGap is ready
//
function onDeviceReady() {
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, gotFS, fail);
}
function gotFS(fileSystem) {
fileSystem.root.getFile("file:///sdcard/example.txt", {create: true}, gotFileEntry, fail);
}
function gotFileEntry(fileEntry) {
fileEntry.file(gotFile, fail);
}
function gotFile(file){
readDataUrl(file);
readAsText(file);
}
function readDataUrl(file) {
var reader = new FileReader();
reader.onloadend = function(evt) {
console.log("Read as data URL");
console.log(evt.target.result);
};
reader.readAsDataURL(file);
}
function readAsText(file) {
var reader = new FileReader();
reader.onloadend = function(evt) {
console.log("Read as text");
console.log(evt.target.result);
};
reader.readAsText(file);
}
function fail(evt) {
console.log(evt.target.error.code);
}
</script>