Pass context to navigator push to access inherited widget data - flutter

I'm trying to access data from an inherited widget placed under the MaterialApp in my tree from a MaterialPageRoute.
When I try to access the data from this route UserModel.of(context).data it say it's null
I get that this is because the UserModel provider should be placed above the whole MaterialApp for it to share the context but it's impossible in my case.
I therefore tried to pass the context from the navigator builder in hope it would give me access to it:
onTap: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => SettingsScreen(
appContext: context)),
);
}
and then in SettingScreen
UserModel.of(appContext).data
But it didn't work either...
Any idea on how to do this ?

You can just declare a constructor of SettingsScreen and pass your data in constructor. :)

Related

Why it's useless trying to pass 'context' to showDialog?

I'm using the plugin 'Provider' to get some information and when I'm trying to show a dialog and get a info from my Provider, something weird happened.
The code seems like this:
showDialog(
context: context,
builder: (context) {
return LoadingDialog(); //LoadingDialog is one of my own class ,which extends AlertDialog.
}
);
but it throws a error like:
ProviderNotFoundException (Error: Could not find the correct Provider<LoginState> above this LoadingDialog Widget
So I set a breakpoint and checked the context in the class LoadingDialog, but it's like:
StatelessElement(LoadingDialog(dirty))
So i think the context from the outside page failed to pass into this dialog. So later I read the Flutter API doc and it says:
This function takes a builder which typically builds a Dialog widget. Content below the dialog is dimmed with a ModalBarrier. The widget returned by the builder does not share a context with the location that showDialog is originally called from. Use a StatefulBuilder or a custom StatefulWidget if the dialog needs to update dynamically.
So i tried to use the StatefulBuilder,the code seems like this:
showDialog(
context: context,
builder: (context) {
bool tempLoginState = Provider.of<LoginState>(context, listen: true).getState;//my own method returns true.
return AlertDialog(
content: StatefulBuilder(
builder: (context, setState){
//my dialog detail codes
}
)
)
}
);
But actually, the first line in the builder:
bool tempLoginState = Provider.of<LoginState>(context, listen: true).getState;
it doesn't work, because the context here is also the same as
StatelessElement(LoadingDialog(dirty))
So how can I pass the context to the dialog on earth? Thank you for your ansering.

How can we use the same instance of widget (with no rebuild) in a Navigator in flutter?

How can we reuse same widget with the same state, just building it once, and rebuilding only on changes at app state model (obviously currently it is being rebuilt each time when I trigger the Navigator)?
Navigator.of(context).push( MaterialPageRoute(
builder: (context) => SchedulerView(), ), );
SchedulerView is the target widget.
Thank you.
I'm guessing that your issue is not the rebuild (which is a call of the build() function triggered by the framework) but the creation of another SchedulerView instance because the Navigator calls the constructor SchedulerView()...?
If so, can you achieve your objective by instantiating only once and then using it by reference?
var schedulerView = SchedulerView();
...
Navigator.of(context).push( MaterialPageRoute( builder: (_) => schedulerView));

Dispatch first bloc event or cubit method, on page start inside StatelessWidget

I have 10 buttons in main menu of my app and each of them contains BlocBuilder inside them.
So when I click on those buttons to open a new page, I want to dispatch the first event, but I don't know how. I can change all classes to stateful widget and then call bloc.dispatch(event) inside initialState() function, but I would like to discover another way, and not sure whether it's the best way
In order to trigger the first event/method call inside BlocBuilder I had to add bloc argument and give parameter provided my BlocProvider, only after this I managed to call my method.
BlocBuilder<MyCubit, MyState>(
bloc: BlocProvider.of<MyCubit>(context)..myFunction(),
builder: (BuildContext context, state) {
//Your code...
}
you can use .. operator to add event while declaring like
BlocProvider(
create: (context) => FirstBloc()..add(InitialiEvent()), // <-- first event,
child: BlocBuilder<FirstBloc, FirstState>(
builder: (BuildContext context, state) {
...
},
),
or you can do it inside the initState method as well

Provider not accesable when Navigate to new screen

have a problem that I'm sitting on couple of days now.
have an app where:
depending of AUTH state, 'LoginScreen' or 'MainScreen' is Shown.
in MainScreen I setUp bottomNavigation with screens (HomeScreen, ShoppingScreen,MyFavorites)
I set up there as well my StreamProviders(those depend on Auth) by using MultiProvider
on HomeScreen when I User Provider.of(context) it works like it should
but when I use :
`Navigator.push(
context,
MaterialPageRoute(
builder: (_) => ProfileScreen(),
),
);
` and use Provider.of(context) there I get "Could not find correct Provider....above this...widget"
I read some issues on that and solution there was to decler providers above MaterailApp which in my case I can not do because I can set up thoese only after Auth is successfull.
Tryed passing context(from HomeScreen) to ProfileScreen(through constructor) and that work but when value changed of UserData it did not update the screen (guessing beacause of diffrent 'contexts')
What am I doing wrong in here,any Ideas?:S
Providers are "scoped".
This means that if they are placed inside a screen, they aren't accessible outside that screen.
Which means that if a provider is scoped but needs to be accessed outside of the route it was created in, we have two solutions:
un-scope the provider. This involves moving the provider to a common ancestor of both widgets that needs to obtain the value.
If those two widgets are on two different Routes, then it basically mean "move the provider above MaterialApp/CupertinoApp.
manually pass the provider to the new screen (needed when using Navigator.push)
The idea is, instead of having one provider, we have two of them, both using the same value as explained here See How to scope a ChangeNotifier to some routes using Provider? for a practical example.
For Navigator.push, this can look like:
final myModel = Provider.of<MyModel>(context);
Navigator.push(
context,
MaterialPageRoute(
builder: (_) =>
ChangeNotifierProvider.value(
value: myModel,
child: MyScreen(),
),
),
);
Please make sure that you application's root widget is Provider Widget, it should event be the parent of MaterialWidget. If this is already the case I will need your code to look into. Something like this
class AppState {
User loggedInUser;
bool get isLoggedIn {
return loggedInUser != null;
}
// Other states as per the requirements
// ...
}

How named routes in Flutter eliminate duplication?

I cannot understand the reason why someone should use named routes, with Navigator.pushNamed(), instead of the normal way with Navigator.push().
The tutorial page states that:
if we need to navigate to the same screen in many parts of our apps,
this can result in code duplication. In these cases, it can be handy
to define a “named route,” and use the named route for Navigation
Duplication
How will the duplication be generated when using simple routing and how it will can be eliminated with the use of named routes?
I fail to understand what is the difference of
Navigator.push(
context,
MaterialPageRoute(builder: (context) => SecondRoute()),
);
from
Navigator.pushNamed(context, '/second');
in the context of duplication.
Consider you go with Navigator.push() in many widgets:
// inside widget A:
Navigator.push(
context,
MaterialPageRoute(builder: (context) => SecondRoute()),
);
// inside widget B:
Navigator.push(
context,
MaterialPageRoute(builder: (context) => SecondRoute()),
);
// inside widget C:
Navigator.push(
context,
MaterialPageRoute(builder: (context) => SecondRoute()),
);
Now let say you need to change your App and the widget SecondRoute needs to receive a value on it's constructor. Now you have a problem, since you have multiple copies of the same code on several locations, you need to make sure you will update all of those copies, which can be tedious and error prone:
// inside widget A:
Navigator.push(
context,
MaterialPageRoute(builder: (context) => SecondRoute(
title: 'Title A',
)),
);
// inside widget B:
Navigator.push(
context,
MaterialPageRoute(builder: (context) => SecondRoute(
title: 'Title B',
)),
)),
);
// inside widget C:
Navigator.push(
context,
MaterialPageRoute(builder: (context) => SecondRoute(
title: 'Title A', // ERROR! Forgot to change the variable after a copy/paste
)),
)),
);
Now let's consider you go with named routes.
Firstly I would never recommend anyone to actually use the name directly for navigation, but instead use a static variable reference, this way if you need to change it in the future its way simpler and secure, as you can't forget to update it anywhere, like this:
class Routes {
static const String second = '/second';
}
Another way is to have a reference inside the route itself, a static const String inside SecondRoute, so we can use it as SecondRoute.routeName. It's a matter of personal preference IMO.
Then your widgets will navigate using:
// inside widget A:
Navigator.pushNamed(context, Routes.second); // Routes.second is the same as '/second'
// inside widget B:
Navigator.pushNamed(context, Routes.second);
// inside widget C:
Navigator.pushNamed(context, Routes.second);
Now if you need to pass a parameter to SecondRoute upon creation you can do it in a centralized location using the MaterialApp onGenerateRoute, as this tutorial explains in more detail. Your code will be changed to:
// inside widget A:
Navigator.pushNamed(context, Routes.second, arguments: 'Title A');
// inside widget B:
Navigator.pushNamed(context, Routes.second, arguments: 'Title B');
// inside widget C:
// You can still make mistakes here, but the chances are smaller.
Navigator.pushNamed(context, Routes.second, arguments: 'Title C');
MaterialApp(
onGenerateRoute: (settings) {
if (settings.name == Routes.second) {
final String title = settings.arguments;
return MaterialPageRoute(
builder: (context) => SecondRoute(title: title),
);
}
},
);
The amount of duplicated code is decreased, but on the other hand the onGenerateRoute code gets more complex as you make more routes, as all of their creation will be centralized there, so IMHO it's more about a personal preference then a general guideline.
Push and PushNamed have the similar effect, Push will switch to the route you specified while PushNamed will switch to the route with the route name specified.
What the Tutorial page means for duplication is duplication of code not duplication of routes.
For instance, you have a route where you would want to check whether the user is signed in and show the corresponding page
Using Push only:
Page1:
//This is page 1....
RaisedButton(
child: Text('Go to second'),
onPressed: () {
if (user.state = "login") {
Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => SecondPage(),
),
)
}else{
Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => SecondPageAnonymous(),
),
)
}
}
)
....
In another page, Page2, you will need to repeat the same code:
//This is page 2....
RaisedButton(
child: Text('Go to second'),
onPressed: () {
if (user.state = "login") {
Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => SecondPage(),
),
)
}else{
Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => SecondPageAnonymous(),
),
)
}
}
)
....
With PushNamed, you just have to declare it once and you can basically reuse it over and over again.
In your onGenerateRoute:
onGenerateRoute: (settings) {
switch (settings.name) {
case '/':
return MaterialPageRoute(builder: (_) => FirstPage());
case '/second':
if (user.state = "login") {
return MaterialPageRoute(
builder: (_) => SecondPage()
);
}else{
return MaterialPageRoute(
builder: (_) => SecondPageAnonymous()
);
}
default:
return _errorRoute();
}
},
Now in ANY pages in your project, you could do this:
Navigator.of(context).pushNamed('/second')
Without needing to repeat the checking of sign in or even the error handling every time you used it. The obvious benefit is that you can stay consistent throughout the app by preventing duplicate code piece, instead of repeating it again and again.
Now, this however DOES NOT prevent duplicates of routes! There is no different between push and pushNamed in this context!
But since your routes are now named, you can do popUntil('/') easily to go back to the first instance of the route, instead of creating it again or PushReplacementNamed.
The only advantage I can see using Navigate with named routes is to have routes declared inside your MaterialApp, so that developer can only be used assigned routes i.e widgets, pages,
If anyone uses other than that, It will give an error 'onUnknownRoute is called.'
Here is my beginner flutter thoughts:
It makes the code cleaner: Without declaring the routes at the level higher widgets, new screens will appear out of nowhere, in response to anything that happens in the app. It is much easier to understand the navigation skeleton/ structure when you declare the routes together, and even more so at a higher widget, especially for other developers. Of course, this doesn't help with understanding exactly when those routes are actually navigated to, but its a small improvement, and brings us back into the declarative paradigm. The hint provided by the declared routes will help a newer developer understand your navigation flow.
For folks visiting this question in 2022. Flutter actually now recommends not using named routes
Note: Named routes are no longer recommended for most applications. For more information, see Limitations in the navigation overview page.
https://docs.flutter.dev/cookbook/navigation/named-routes
If you use push(), you have to import the file in which SecondRoute is located every time you need to navigate to that screen. This is excessive code duplication for big projects that you need to navigate around the different screens.
If you use pushNamed(), you need to define the routes only once in your MaterialApp. Then, you can navigate to any screen from anywhere without repeating the same thing like you have to with push().
Another big reason to choose PushNamed() over the other one is to be able to build your own navigation system with it. You can decide whether or not routes are available for certain users even before they navigate to the screen.
for understanding why we should use Navigator.pushNamed instead Navigator.push first let's be familiar with Navigator methods. did you ever heart about Navigator.popUntil or Navigator.pushAndRemoveUntil?
we use Navigator.popUntil when we want to pop in the stack to a specific route. if you check the documentation you can find that it's very easy to use these methods with the pushNamed method. also, check all methods in the documentation. when I try to understand routing in flutter this article was very useful for me.
and as a disadvantage, it's very hard to handle parameters in this approach. you should create onGenerateRoute and handle parameters for each route.