I want to allow a user to remove elements( eg CNPhoneNumber, CNEmailAddresses) from a contact after displaying the original contact and depending on what they choose I remove from my edited contact.
Even though I have a mutable contact and use mutable array from the key in my code the returned edited contact won't delete the element.
What am I doing wrong here?
Here is my generic function(Builds and runs fine except for issue listed above)
private func removeFromEditedContact<T:NSString>(labeledValueType:T, with key:String,from contact:CNContact,to toContact:CNContact, at indexPath:IndexPath) -> CNContact {
let mutableContact = toContact.mutableCopy() as! CNMutableContact
//what detail are we seraching for in the contact
if let searchingArray = contact.mutableArrayValue(forKey: key) as? [CNLabeledValue<T>] {
let searchValue = searchingArray[indexPath.row].value
//if detail is present in our mutable contact remove it
var labeledValueToChange = mutableContact.mutableArrayValue(forKey: key) as? [CNLabeledValue<T>]
if let index = labeledValueToChange?.index(where: {$0.value == searchValue}) {
labeledValueToChange?.remove(at: index)
}
}
return mutableContact
}
The contact is not being modified because you are only removing the value from the mutable array you have created. You have to assign this value back to the contact after removing it from labeledValueToChange like so:
contact.setValue(labeledValueToChange, forKey: key)
Also if the original contact is the one you want to modify you can just pass it to the function directly as an inout parameter. I tried your function and it works like this:
private func removeFromEditedContact<T:NSString>(labeledValueType:T, with key:String,from contact:inout CNMutableContact, at indexPath:IndexPath) -> CNMutableContact {
//what detail are we seraching for in the contact
if let searchingArray = contact.mutableArrayValue(forKey: key) as? [CNLabeledValue<T>] {
let searchValue = searchingArray[indexPath.row].value
//if detail is present in our mutable contact remove it
var labeledValueToChange = contact.mutableArrayValue(forKey: key) as? [CNLabeledValue<T>]
if let index = labeledValueToChange?.index(where: {$0.value == searchValue}) {
labeledValueToChange?.remove(at: index)
}
contact.setValue(labeledValueToChange, forKey: key)
}
return contact
}
Related
I'm trying to filter my json data by IDs (trying mark some favourites and filter using it)
struct workoutList : Codable {
let id : Int
let title : String
let tag : String
}
func selectedWorkoutGroup(libraryFilter: Int, jsonErgWorkouts:[workoutList], workoutGroupBox: UITextField) -> [workoutList] {
var selectedGroup = [workoutList]()
let workoutFav = [1,10,100]
if libraryFilter == 0 {
// This works because I'm filtering based on 1 specific item
selectedGroup = jsonErgWorkouts.filter { $0.tag == workoutGroupBox.text }
} else if libraryFilter == 1 {
// Here I want to filter and show only the favorites
selectedGroup = jsonErgWorkouts.filter { $0.id } //
print("selectedGroup:\(selectedGroup)")
}
return selectedGroup
}
in the above code, the filter works when I have 1(one) something specific item to filter and then I get the entire json array with that tag.
Now I want to implement a favorite list, where the user selects for example ID == [1, 10 ,100] as their favourite.
How can I use the filter command to do it? I tried a few things and searched through SO (but doesn't work). Most of the answers are based on filtering based on specific items eg:
selectedGroup = jsonErgWorkouts.filter { workoutFav?.contains($0.id) }
edit: (omitted that I am using/storing the favourites in userDefaults. This code gives the error of "type of expression is ambiguous without more context"
func selectedWorkoutGroup(libraryFilter: Int, jsonErgWorkouts:[workoutList], workoutGroupBox: UITextField) -> [workoutList] {
var selectedGroup = [workoutList]()
UserDefaults.standard.set([1,10,100], forKey: "workoutFavorite")
/// This one gets stored as [Any] so I cast it to [Int]
let workoutFav = UserDefaults.standard.array(forKey: "workoutFavorite") as? [Int]
if libraryFilter == 0 {
// This works because I'm filtering based on 1 specific item
selectedGroup = jsonErgWorkouts.filter { $0.tag == workoutGroupBox.text }
} else if libraryFilter == 1 {
selectedGroup = workoutFav.flatMap { favouriteId in // for each favourite ID
jsonErgWorkouts.filter { $0.id == favouriteId } // This returns Error "type of expression is ambiguous without more context"
} // flatMap joins all those arrays returns by "filter" together, no need to do anything else
print("selectedGroup:\(selectedGroup)")
}
return selectedGroup
}
Final Solution:
Changing from This
let workoutFav = UserDefaults.standard.array(forKey: "workoutFavorite") as? [Int]
to This (notice the as! instead of as?)
let workoutFav = UserDefaults.standard.array(forKey: "workoutFavorite") as! [Int]
works using #sweeper's answer. Thanks
Update:
Figured out why this error occurred "type of expression is ambiguous without more context" when casting the output of UserDefaults as? [Int] and had to use as! [Int]
But using as! [Int] force unwrapping it causes app to crash if the user did not have any favorites saved into the UserDefault. (Which I then had to code around) like below
var workoutFav = [Int]()
if !(UserDefaults.standard.array(forKey: "workoutFavorite") == nil) {
workoutFav = UserDefaults.standard.array(forKey: "workoutFavorite") as! [Int]
}
Which was then simplified and removed the force unwrapping based on this SO https://stackoverflow.com/a/37357869/14414215 to become this one-line
let workoutFav = UserDefaults.standard.array(forKey: "workoutFavorite") as? [Int] ?? [Int]()
You need to do that filter for each id in the favourites array. You get an array of arrays as a result. To get the final array, you need to join those arrays to a single array. This "map each thing to an array and join the arrays" operation is what a flatMap does:
workoutFav.flatMap { favouriteId in // for each favourite ID
jsonErgWorkouts.filter { $0.id == favouriteId } // find workouts that match the ID
} // flatMap joins all those arrays returns by "filter" together, no need to do anything else
First thing first please give a struct name with a capital so you can distinguish between instance of it. Second you need to have new array where you will store each favorite, and store permanently that array, core data or some base on server, form there you will fetch favorites.
The better way is to add property like isFavorite: Bool that is false by default, and if user change it you can set it to be true, in that way you can avoid using ids for that and you can store whole workout's in one array to core data or base that you use, after that you can fetch from there with
let favorites = workouts.compactMap { $0.isFavorite == true }
Here you go in that way, but just to mention it highly recommended that you store those type of data outside User defaults.
struct Fav {
let name: String
let id: String
}
let df = UserDefaults.standard
let jk = ["aaa", "bbb", "cccc"]
df.setValue(jk, forKey: "favorites")
let fav1 = Fav(name: "zzz", id: "aaa")
let fav2 = Fav(name: "bbb", id: "qqq")
let favs = [fav1, fav2]
let favIDs = df.value(forKey: "favorites") as? [String]
favIDs?.forEach({ (id) in
let f = favs.filter({$0.id == id}) // here it is
})
I want to save new objects via a view controller in my app. However, I want these new objects to load when the app is logged into. I am using firebase to save data into a database, but how can I save an object and have it return when the app is logged into again? I am new-ish to programming, sorry for any potential confusion.
Here is where the goal information is read when the app has been logged into.
for i in 0 ... clientList.count - 1 {
screenHandle = ref?.child(organizationCode).child(clientList[i].name).observe(.value, with: { (snapshot) in
let clientStuffLoad = snapshot.value as! [String:Any]
if clientStuffLoad["Goal 1 Description"] != nil {
clientList[i].goal1 = clientStuffLoad["Goal 1"] as! String
} else {
clientList[i].goal1 = ""
}
This is essentially what I have regarding adding a new member to the class Client:
#IBAction func addingClientSaveButton(_ sender: Any) {
var client7 = Client(name: addingClientName.text!,
goal1: addingClientGoal1.text!, goal2:
addingClientGoal2.text!,
goal3: addingClientGoal3.text!,
isSelected: false, s: 1,
ind: 1, targetBehavior1 : addingClientTB1.text!,
targetBehavior2 : addingClientTB2.text!,
targetBehavior3 : addingClientTB3.text!,
targetBehavior1Info : addingClientTB1Info.text!,
targetBehavior2Info : addingClientTB2Info.text!,
targetBehavior3Info : addingClientTB3Info.text!)
but I would like the object name to read the client name input as opposed to client7
The second part to this is that I want a way to write this to the database, and be able to read it at log in so that I can use the properties of the class and add to it when adding a new client.
This is a super broad question because it covers a lot of different aspects of working with Firebase; writing, reading, handling DataSnapshots etc. Also, I don't know what your data represents so I picked something for me to cover some of the aspects of working with Firebase.
There's no error checking but it works as is. I've commented along the way.
Firebase has no objects; just parent and child nodes. Everything can be thought of as key: value pairs like a dictionary. You cannot write an object or read an object. Only NSString, NSNumber, NSDictionary and the dreaded NSArray (or their Swift counterparts)
Let's start with a class - there's 100 ways to do this but I like classes to be responsible for their properties as well as accepting them and presenting them
class WineClass {
var wine_key = ""
var name = ""
var varietal = ""
//this is used when creating a new wine object before storing in firebase
init(withName: String, andVarietal: String) {
self.name = withName
self.varietal = andVarietal
}
//this is used when we are loading data from firebase to create the wineclass object
init(withSnapshot: DataSnapshot) {
let wineName = withSnapshot.childSnapshot(forPath: "wine_name").value as? String ?? "No Wine Name"
let wineDict = withSnapshot.value as! [String: Any]
let wineVarietal = wineDict["wine_varietal"] as? String ?? "No Wine Varietal"
self.wine_key = withSnapshot.key //when we read a wine, this will be it's reference in case we want to update or delete it
self.name = wineName
self.varietal = wineVarietal
}
//this is use to create a dictionary of key:value pairs to be written to firebase
func getWineDictForFirebase() -> [String: Any] {
let d = [
"wine_name": self.name,
"wine_varietal": self.varietal
]
return d
}
}
Then, we need a class var to store the WineClass's. This would be for example a dataSource for a tableView
var wineArray = [WineClass]() //a class var array to store my wines
Then I will give you two buttons, one that populates and writes some wine to Firebase and then a second that read them in and prints to console
func button0() {
self.writeWine(withName: "Scarecrow", andVarietal: "Red Blend")
self.writeWine(withName: "Ghost Horse", andVarietal: "Cabernet Sauvignon")
self.writeWine(withName: "Screaming Eagle", andVarietal: "Cabernet Sauvignon, Merlot, Cabernet Franc")
}
func button1() {
self.readWines()
}
And then the function that accepts some strings as properites for each wine and writes them to Firebase
func writeWine(withName: String, andVarietal: String) {
let newWine = WineClass(withName: withName, andVarietal: andVarietal) //create a new wine object
let wineListRef = self.ref.child("wine_list") //get a reference to my firebase wine_list
let thisWineRef = wineListRef.childByAutoId() //a new node for this wine
let d = newWine.getWineDictForFirebase() //get the wine properties as a dictionary
thisWineRef.setValue(d) //save it in firebase
}
and finally a function that reads in those wines, and prints their properties in console
func readWines() {
let wineRef = self.ref.child("wine_list")
wineRef.observeSingleEvent(of: .value, with: { snapshot in //we are reading in the entire wine node which will contain many child nodes
let allWines = snapshot.children.allObjects as! [DataSnapshot] //cast each child node as a DataSnapshot & store in array
for wineSnap in allWines { //iterate over each child node in the array
let wine = WineClass(withSnapshot: wineSnap) //create a new wine, ensuring we also keep track of it's key
self.wineArray.append(wine) //add to the array
}
for wine in self.wineArray {
print(wine.wine_key, wine.name, wine.varietal)
}
})
}
lastly, when button0 is clicked, our Firebase looks like this
wine_list
-LhbjhkEC8o9TUISCjdw
wine_name: "Scarecrow"
wine_varietal: "Red Blend"
-LhbjhkEC8o9TUISCjdx
wine_name: "Ghost Horse"
wine_varietal: "Cabernet Sauvignon"
-LhbjhkEC8o9TUISCjdy
wine_name: "Screaming Eagle"
wine_varietal: "Cabernet Sauvignon, Merlot, Cabernet Franc"
and then the output when button1 is clicked
-LhbjhkEC8o9TUISCjdw Scarecrow Red Blend
-LhbjhkEC8o9TUISCjdx Ghost Horse Cabernet Sauvignon
-LhbjhkEC8o9TUISCjdy Screaming Eagle Cabernet Sauvignon, Merlot, Cabernet Franc
Note that self.ref is a reference to the root node of my firebase yours will need to reference your firebase.
I need to retrieve price value of each product in the cart child, but how should I retrieve it and sum the retrieved value together?
Picture of my Firebase database structure
let uid = Auth.auth().currentUser?.uid
refProduct = Database.database().reference().child("users").child(uid!).child("cart")
refProduct.observeSingleEvent(of: .value) { (snapshot) in
for cartchild in snapshot.children{
let snap = cartchild as! DataSnapshot
let key = snap.value
.....
}
}
I would not store the price as a string, but as a number. You might want to add another field with currency if needed.
guard let uid = Auth.auth().currentUser?.uid else { return }
var sum: Double = 0
refProduct = Database.database().reference().child("users").child(uid).child("cart")
refProduct.observeSingleEvent(of: .value) { (snapshot) in
for cartchild in snapshot.children{
let snap = cartchild as! DataSnapshot
let data = snap.value as? [String: Any]
let price = data["ProductPrice"] as? Double ?? 0
sum += price
}
print("Final sum: \(sum)")
}
Not really tested, but this is the idea
Arvidurs is correct about storing the price as an int and the currency as a string, but the reason the answer isn't working for you is that it doesn't address that you're not correctly retrieving the data you want in the first place.
You have your cart folder, and it contains two product folders whose properties you're trying to retrieve. You can't retrieve and unwrap the values contained in those two folders by just referencing the parent cart folder. You need to individually access each folder within cart:
Database.database().reference().child("users").child(uid).child("cart").child("-Lf59bkQ5X3ivD6ue1SA")
Database.database().reference().child("users").child(uid).child("cart").child("-Lf5MiEGU357HWTMbxv8")
However, for this to work, you'll need access to each products autoID value, so you'll need to be storing each new product's childByAutoID value into an array or a dictionary so that you have them all available to access whatever data you need.
You'll need to implement this as you're storing the new product to the cart folder. I don't know exactly how you're currently saving each product, but you'll need to do something like this when you create your reference that you'll be saving to:
let newProductRef = Database.database().reference().child("users").child(uid).child("cart").childByAutoId()
let autoID = newProductRef.key
At that point, you'll be able to store autoID however you choose, and you'll have access to everything within the cart folder, and you can loop through all of your autoIDs and get whatever data you need. Example:
func getCartPriceSum(finished: #escaping ([String : Double]) -> Void){
let myGroup = DispatchGroup()
var sum = Double()
var currency = String()
for autoID in autoIdArray{
myGroup.enter()
let productRef = Database.database().reference().child("users").child(uid).child("cart").child(autoID)
productRef.observe(.value) { (snapshot) in
guard
let snapshotValue = snapshot.value as? NSDictionary,
let productPrice = snapshotValue["ProductPrice"] as? Double,
let priceCurrency = snapshotValue["PriceCurrency"] as? String//assuming you've adopted Arvidurs' method of storing the price data
else {
print("productPrice/priceCurreny nil")
return
}
sum += productPrice
currency = priceCurrency
}
myGroup.leave()
}
let priceSum = [currency : sum]
myGroup.notify(queue: .main) {
finished(priceSum)
}
}
And you could call the function like this:
getCartPriceSum { (priceSum) in
//do whatever you want with the priceSum
}
The only thing left for you to figure out is how you want to store those autoIDs.
func checkPaid(utilityId : String) -> Int{
var amount:String = ""
var status = 0
print("inside new function ")
print ("\(utilityId) inside new function ")
self.databaseRefPayment.observe(DataEventType.value, with:{(DataSnapshot) in
if DataSnapshot.childrenCount > 0 {
for payments in DataSnapshot.children.allObjects as! [DataSnapshot]{
var paymentsObject = payments.value as? NSDictionary
/*
if(paymentsObject!["month"] as! String == monthCheck && paymentsObject!["year"] as! String == monthCheck && paymentsObject!["utilityid"] as! String == utilityId as! String){ */
if(paymentsObject!["utilityId"] as! String == utilityId){
amount = paymentsObject!["amount"] as! String
print(amount)
print("Ypur program is working perfect")
status = 1
}
}
}
})
return status
}
The above function is filtering the data present in payments node based on the value for utilityId getting passed in the function . But the strange thing is observe(DataEventType.value, with:{(DataSnapshot) this event is not getting triggered all the time . Its just skipping that portion unnecessarily . I am very new to firebase and getting really mad with these kind of unpredicted behaviours . Please help me in this . feel free to ask for any clarifications .
The firebase executes firebase query functions in different thread , so after u call check paid(), it runs the checkpaid() firebase query in another thread,and it will return from the function , eventhough ur query is running in the background..so it will seem like,checkpaid() is not working , but actually it's running on another thread.
I think you first fetch all the required data from payment, and store it in a list , and then use that list to compare with utility.
Every time this function is called it adds/resets the Key-Value Observer for whichever child node you are observing it doesn't actually check the value unless it is changed. I believe it is your intention to call checkPaid(utilityId:) to check the child is 'paid' by some means. There is no need to add a KVO if you are directly reading the value for a single snapshot. consider the following:
func checkPaid(utilityId: String) -> Bool {
//Assume it is not paid if we cannot verify it.
var isPaid = false
//Create a new reference to Firebase Database
var ref: DatabaseReference!
ref = Database.database().reference().child(utilityId)
//Get the values for the child, test if it is paid or not.
ref.queryOrderedByValue().observeSingleEvent(of: .value) { (snapshot) in
if (snapshot.value is NSNull) {
print("No Child With \(utilityId) Exists")
} else {
//child with utilityId exists, in case multiple utilityId's exist with the same value..
for child in snapshot.children.allObjects as! [DataSnapshot] {
if let values = child.value as? [String : AnyObject] {
let uid = child.key //utilityId
var month:String = ""
var year:String = ""
var amount:String = ""
//var amount:Double = 0.0
//get values from parent
if let m = values["month"] as? String {
month = m
}
if let y = values["year"] as? String {
year = y
}
if let a = values["amount"] as? String {
amount = a
}
/*
if let a = values["amount"] as? Double {
amount = a
}
*/
//??
if ((month == monthCheck) && (year == monthCheck)) {
isPaid = true
}
}
}
}
return isPaid
}
I am making one assumption here; that utilityId is the key for the child.
if you have parent nodes to utilityId you'll have to transverse those as well when you reference the database:
ref = Database.database().reference().child(utilities).child(utilityId) ..etc
If you need a KVO to update a local property I suggest adding/calling it in viewDidLoad, it's completion handler should take care of updating whichever properties are updated when they change in Firebase.
I have different realm models. They have List properties. I want to make universal way for removing objects from List properties. So I did the following:
if let list = self[property.name] as? ListBase {
list._rlmArray.removeAllObjects()
}
but this just clear list property, without deleting objects from realm. The only way I've found is:
if let list = self[property.name] as? ListBase {
while list.count > 0 {
let object = list._rlmArray.firstObject()
let any = object as Any
if let theObject = any as? Object {
realm.delete(theObject)
}
}
}
Code above works and doesn't generate any warning. But it looks ugly.
You can use dynamicList(_ propertyName: String) to retrieve List property by name instead subscript.
if property.type == .array {
try! realm?.write {
realm?.delete(dynamicList(property.name))
}
}